diff --git a/src/iOS/Avalonia.iOS/DispatcherImpl.cs b/src/iOS/Avalonia.iOS/DispatcherImpl.cs index e9448c8757..0c11aa473b 100644 --- a/src/iOS/Avalonia.iOS/DispatcherImpl.cs +++ b/src/iOS/Avalonia.iOS/DispatcherImpl.cs @@ -16,7 +16,7 @@ internal class DispatcherImpl : IDispatcherImplWithExplicitBackgroundProcessing // CFRunLoopTimerSetNextFireDate docs recommend to "create a repeating timer with an initial // firing time in the distant future (or the initial firing time) and a very large repeat // interval—on the order of decades or more" - private const double DistantFutureInterval = (double)50*365*24*3600; + private const double DistantFutureInterval = (double)50 * 365 * 24 * 3600; internal static readonly DispatcherImpl Instance = new(); private readonly Stopwatch _clock = Stopwatch.StartNew(); @@ -54,7 +54,7 @@ internal class DispatcherImpl : IDispatcherImplWithExplicitBackgroundProcessing public event Action? Signaled; public event Action? Timer; public event Action? ReadyForBackgroundProcessing; - + public bool CurrentThreadIsLoopThread { get @@ -70,8 +70,9 @@ internal class DispatcherImpl : IDispatcherImplWithExplicitBackgroundProcessing public void Signal() { - lock (this) { - if(_signaled) + lock (this) + { + if (_signaled) return; _signaled = true; @@ -89,10 +90,10 @@ internal class DispatcherImpl : IDispatcherImplWithExplicitBackgroundProcessing } public long Now => _clock.ElapsedMilliseconds; - + public void RequestBackgroundProcessing() { - if(_backgroundProcessingRequested) + if (_backgroundProcessingRequested) return; _backgroundProcessingRequested = true; DispatchQueue.MainQueue.DispatchAsync(_wakeUpLoopAction);