diff --git a/src/Avalonia.Controls/WindowTransparencyLevel.cs b/src/Avalonia.Controls/WindowTransparencyLevel.cs index 9604a7ef5c..bce6e21e68 100644 --- a/src/Avalonia.Controls/WindowTransparencyLevel.cs +++ b/src/Avalonia.Controls/WindowTransparencyLevel.cs @@ -36,7 +36,7 @@ public readonly record struct WindowTransparencyLevel /// The window background is based on desktop wallpaper tint with a blur. This will only work on Windows 11 /// public static WindowTransparencyLevel Mica { get; } = new(nameof(Mica)); - + public override string ToString() { return _value; diff --git a/src/Windows/Avalonia.Win32/WinRT/Composition/WinUiCompositionUtils.cs b/src/Windows/Avalonia.Win32/WinRT/Composition/WinUiCompositionUtils.cs index 1a130698ee..29c1e1fe27 100644 --- a/src/Windows/Avalonia.Win32/WinRT/Composition/WinUiCompositionUtils.cs +++ b/src/Windows/Avalonia.Win32/WinRT/Composition/WinUiCompositionUtils.cs @@ -33,10 +33,7 @@ internal static class WinUiCompositionUtils using var luminosityOpacityEffectBrushEffect = luminosityOpacityEffectFactory.CreateBrush(); using var luminosityOpacityEffectBrush = luminosityOpacityEffectBrushEffect.QueryInterface(); - - - // using var backDropParameterAsSource = GetParameterSource("BlurredWallpaperBackdrop", backDropParameterFactory, out var backdropHandle); - // using var backdropCompositionBrsuh = backDropParameterAsSource.QueryInterface(); + using var compositorWithBlurredWallpaperBackdropBrush = compositor.QueryInterface(); using var blurredWallpaperBackdropBrush =