From 7e4babfd9a893cd629f838b1425a7f44fa646104 Mon Sep 17 00:00:00 2001 From: Steven Kirk Date: Tue, 13 Sep 2016 00:43:56 +0200 Subject: [PATCH] Fix FPS counter. It was updating on every tick rather than every second. --- src/Avalonia.SceneGraph/Rendering/RendererMixin.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Avalonia.SceneGraph/Rendering/RendererMixin.cs b/src/Avalonia.SceneGraph/Rendering/RendererMixin.cs index 3c4f14046d..6852192bb4 100644 --- a/src/Avalonia.SceneGraph/Rendering/RendererMixin.cs +++ b/src/Avalonia.SceneGraph/Rendering/RendererMixin.cs @@ -51,7 +51,7 @@ namespace Avalonia.Rendering s_currentFrames++; var now = s_stopwatch.Elapsed; var elapsed = now - s_lastMeasure; - if (elapsed.TotalSeconds > 0) + if (elapsed.TotalSeconds > 1) { s_fps = (int) (s_currentFrames/elapsed.TotalSeconds); s_currentFrames = 0;