diff --git a/src/Avalonia.Animation/KeySpline.cs b/src/Avalonia.Animation/KeySpline.cs
new file mode 100644
index 0000000000..34e8d89aae
--- /dev/null
+++ b/src/Avalonia.Animation/KeySpline.cs
@@ -0,0 +1,271 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Globalization;
+using System.Text;
+using Avalonia;
+using Avalonia.Utilities;
+
+// From: https://github.com/dotnet/wpf/blob/ae1790531c3b993b56eba8b1f0dd395a3ed7de75/src/Microsoft.DotNet.Wpf/src/PresentationCore/System/Windows/Media/Animation/KeySpline.cs
+
+namespace Avalonia.Animation
+{
+ [TypeConverter(typeof(KeySplineTypeConverter))]
+ public class KeySpline : AvaloniaObject
+ {
+ // Control points
+ private double _controlPointX1;
+ private double _controlPointY1;
+ private double _controlPointX2;
+ private double _controlPointY2;
+ private bool _isSpecified;
+ private bool _isDirty;
+
+ // The parameter that corresponds to the most recent time
+ private double _parameter;
+
+ // Cached coefficients
+ private double _Bx; // 3*points[0].X
+ private double _Cx; // 3*points[1].X
+ private double _Cx_Bx; // 2*(Cx - Bx)
+ private double _three_Cx; // 3 - Cx
+
+ private double _By; // 3*points[0].Y
+ private double _Cy; // 3*points[1].Y
+
+ // constants
+ private const double _accuracy = .001; // 1/3 the desired accuracy in X
+ private const double _fuzz = .000001; // computational zero
+
+ public KeySpline()
+ {
+ _controlPointX1 = 0.0;
+ _controlPointY1 = 0.0;
+ _controlPointX2 = 1.0;
+ _controlPointY2 = 1.0;
+ _isDirty = true;
+ }
+
+ public KeySpline(double x1, double y1, double x2, double y2)
+ {
+ _controlPointX1 = x1;
+ _controlPointY1 = y1;
+ _controlPointX2 = x2;
+ _controlPointY2 = y2;
+ _isDirty = true;
+ }
+
+ public static KeySpline Parse(string value, CultureInfo culture)
+ {
+ using (var tokenizer = new StringTokenizer((string)value, CultureInfo.InvariantCulture, exceptionMessage: "Invalid KeySpline."))
+ {
+ return new KeySpline(tokenizer.ReadDouble(), tokenizer.ReadDouble(), tokenizer.ReadDouble(), tokenizer.ReadDouble());
+ }
+ }
+
+ public double ControlPointX1
+ {
+ get => _controlPointX1;
+ set => _controlPointX1 = value;
+ }
+
+ public double ControlPointY1
+ {
+ get => _controlPointY1;
+ set => _controlPointY1 = value;
+ }
+
+ public double ControlPointX2
+ {
+ get => _controlPointX2;
+ set => _controlPointX2 = value;
+ }
+
+ public double ControlPointY2
+ {
+ get => _controlPointY2;
+ set => _controlPointY2 = value;
+ }
+
+ ///
+ /// Calculates spline progress from a linear progress.
+ ///
+ /// the linear progress
+ /// the spline progress
+ public double GetSplineProgress(double linearProgress)
+ {
+ //ReadPreamble();
+
+ if (_isDirty)
+ {
+ Build();
+ }
+
+ if (!_isSpecified)
+ {
+ return linearProgress;
+ }
+ else
+ {
+ SetParameterFromX(linearProgress);
+
+ return GetBezierValue(_By, _Cy, _parameter);
+ }
+ }
+
+ ///
+ /// Compute cached coefficients.
+ ///
+ private void Build()
+ {
+ if (_controlPointX1 == 0 && _controlPointY1 == 0 && _controlPointX2 == 1 && _controlPointY2 == 1)
+ {
+ // This KeySpline would have no effect on the progress.
+ _isSpecified = false;
+ }
+ else
+ {
+ _isSpecified = true;
+
+ _parameter = 0;
+
+ // X coefficients
+ _Bx = 3 * _controlPointX1;
+ _Cx = 3 * _controlPointX2;
+ _Cx_Bx = 2 * (_Cx - _Bx);
+ _three_Cx = 3 - _Cx;
+
+ // Y coefficients
+ _By = 3 * _controlPointY1;
+ _Cy = 3 * _controlPointY2;
+ }
+
+ _isDirty = false;
+ }
+
+ ///
+ /// Get an X or Y value with the Bezier formula.
+ ///
+ /// the second Bezier coefficient
+ /// the third Bezier coefficient
+ /// the parameter value to evaluate at
+ /// the value of the Bezier function at the given parameter
+ static private double GetBezierValue(double b, double c, double t)
+ {
+ double s = 1.0 - t;
+ double t2 = t * t;
+
+ return b * t * s * s + c * t2 * s + t2 * t;
+ }
+
+ ///
+ /// Get X and dX/dt at a given parameter
+ ///
+ /// the parameter value to evaluate at
+ /// the value of x there
+ /// the value of dx/dt there
+ private void GetXAndDx(double t, out double x, out double dx)
+ {
+ double s = 1.0 - t;
+ double t2 = t * t;
+ double s2 = s * s;
+
+ x = _Bx * t * s2 + _Cx * t2 * s + t2 * t;
+ dx = _Bx * s2 + _Cx_Bx * s * t + _three_Cx * t2;
+ }
+
+ ///
+ /// Compute the parameter value that corresponds to a given X value, using a modified
+ /// clamped Newton-Raphson algorithm to solve the equation X(t) - time = 0. We make
+ /// use of some known properties of this particular function:
+ /// * We are only interested in solutions in the interval [0,1]
+ /// * X(t) is increasing, so we can assume that if X(t) > time t > solution. We use
+ /// that to clamp down the search interval with every probe.
+ /// * The derivative of X and Y are between 0 and 3.
+ ///
+ /// the time, scaled to fit in [0,1]
+ private void SetParameterFromX(double time)
+ {
+ // Dynamic search interval to clamp with
+ double bottom = 0;
+ double top = 1;
+
+ if (time == 0)
+ {
+ _parameter = 0;
+ }
+ else if (time == 1)
+ {
+ _parameter = 1;
+ }
+ else
+ {
+ // Loop while improving the guess
+ while (top - bottom > _fuzz)
+ {
+ double x, dx, absdx;
+
+ // Get x and dx/dt at the current parameter
+ GetXAndDx(_parameter, out x, out dx);
+ absdx = Math.Abs(dx);
+
+ // Clamp down the search interval, relying on the monotonicity of X(t)
+ if (x > time)
+ {
+ top = _parameter; // because parameter > solution
+ }
+ else
+ {
+ bottom = _parameter; // because parameter < solution
+ }
+
+ // The desired accuracy is in ultimately in y, not in x, so the
+ // accuracy needs to be multiplied by dx/dy = (dx/dt) / (dy/dt).
+ // But dy/dt <=3, so we omit that
+ if (Math.Abs(x - time) < _accuracy * absdx)
+ {
+ break; // We're there
+ }
+
+ if (absdx > _fuzz)
+ {
+ // Nonzero derivative, use Newton-Raphson to obtain the next guess
+ double next = _parameter - (x - time) / dx;
+
+ // If next guess is out of the search interval then clamp it in
+ if (next >= top)
+ {
+ _parameter = (_parameter + top) / 2;
+ }
+ else if (next <= bottom)
+ {
+ _parameter = (_parameter + bottom) / 2;
+ }
+ else
+ {
+ // Next guess is inside the search interval, accept it
+ _parameter = next;
+ }
+ }
+ else // Zero derivative, halve the search interval
+ {
+ _parameter = (bottom + top) / 2;
+ }
+ }
+ }
+ }
+ }
+
+ public class KeySplineTypeConverter : TypeConverter
+ {
+ public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
+ {
+ return sourceType == typeof(string);
+ }
+
+ public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
+ {
+ return KeySpline.Parse((string)value, culture);
+ }
+ }
+}