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@ -96,7 +96,7 @@ namespace Avalonia.OpenGL |
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ResizeTexture(gl); |
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gl.FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture, 0); |
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gl.DrawBuffers(1, new[] { GL_COLOR_ATTACHMENT0 }); |
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var status = gl.CheckFramebufferStatus(GL_FRAMEBUFFER); |
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if (status != GL_FRAMEBUFFER_COMPLETE) |
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{ |
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@ -112,7 +112,8 @@ namespace Avalonia.OpenGL |
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void ResizeTexture(GlInterface gl) |
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{ |
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var size = GetPixelSize(); |
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gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, |
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gl.TexImage2D(GL_TEXTURE_2D, 0, |
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DisplayType == GlDisplayType.OpenGLES ? GL_RGBA : GL_RGBA8, |
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size.Width, size.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, IntPtr.Zero); |
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gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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@ -122,7 +123,9 @@ namespace Avalonia.OpenGL |
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gl.GenRenderbuffers(1, oneArr); |
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_renderBuffer = oneArr[0]; |
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gl.BindRenderbuffer(GL_RENDERBUFFER, _renderBuffer); |
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gl.RenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, size.Width, size.Height); |
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gl.RenderbufferStorage(GL_RENDERBUFFER, |
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DisplayType == GlDisplayType.OpenGLES ? GL_DEPTH_COMPONENT16 : GL_DEPTH_COMPONENT, |
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size.Width, size.Height); |
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gl.FramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _renderBuffer); |
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using (_bitmap.Lock()) |
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_bitmap.SetTexture(_texture, GL_RGBA8, size, 1); |
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