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using System; |
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using System.ComponentModel; |
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using System.Globalization; |
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using Avalonia; |
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using Avalonia.Utilities; |
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namespace Avalonia.Animation; |
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/// <summary>
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/// Determines how an animation is used based on spring formula.
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/// </summary>
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[TypeConverter(typeof(SpringTypeConverter))] |
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public class Spring : AvaloniaObject |
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{ |
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private SpringSolver _springSolver; |
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private double _mass; |
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private double _stiffness; |
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private double _damping; |
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private double _initialVelocity; |
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private bool _isDirty; |
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/// <summary>
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/// Create a <see cref="Spring"/>.
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/// </summary>
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public Spring() |
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{ |
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_mass = 0.0; |
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_stiffness = 0.0; |
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_damping = 0.0; |
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_initialVelocity = 0.0; |
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_isDirty = true; |
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} |
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/// <summary>
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/// Create a <see cref="Spring"/> with the given parameters.
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/// </summary>
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/// <param name="mass">The spring mass.</param>
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/// <param name="stiffness">The spring stiffness.</param>
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/// <param name="damping">The spring damping.</param>
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/// <param name="initialVelocity">The spring initial velocity.</param>
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public Spring(double mass, double stiffness, double damping, double initialVelocity) |
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{ |
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_mass = mass; |
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_stiffness = stiffness; |
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_damping = damping; |
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_initialVelocity = initialVelocity; |
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_isDirty = true; |
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} |
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/// <summary>
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/// Parse a <see cref="Spring"/> from a string. The string needs to contain 4 values in it.
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/// </summary>
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/// <param name="value">string with 4 values in it</param>
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/// <param name="culture">culture of the string</param>
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/// <exception cref="FormatException">Thrown if the string does not have 4 values</exception>
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/// <returns>A <see cref="Spring"/> with the appropriate values set</returns>
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public static Spring Parse(string value, CultureInfo? culture) |
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{ |
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if (culture is null) |
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{ |
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culture = CultureInfo.InvariantCulture; |
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} |
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using var tokenizer = new StringTokenizer(value, culture, exceptionMessage: $"Invalid Spring string: \"{value}\"."); |
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return new Spring(tokenizer.ReadDouble(), tokenizer.ReadDouble(), tokenizer.ReadDouble(), tokenizer.ReadDouble()); |
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} |
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/// <summary>
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/// The spring mass.
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/// </summary>
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public double Mass |
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{ |
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get => _mass; |
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set |
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{ |
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_mass = value; |
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_isDirty = true; |
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} |
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} |
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/// <summary>
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/// The spring stiffness.
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/// </summary>
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public double Stiffness |
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{ |
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get => _stiffness; |
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set |
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{ |
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_stiffness = value; |
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_isDirty = true; |
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} |
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} |
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/// <summary>
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/// The spring damping.
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/// </summary>
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public double Damping |
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{ |
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get => _damping; |
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set |
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{ |
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_damping = value; |
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_isDirty = true; |
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} |
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} |
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/// <summary>
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/// The spring initial velocity.
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/// </summary>
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public double InitialVelocity |
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{ |
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get => _initialVelocity; |
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set |
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{ |
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_initialVelocity = value; |
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_isDirty = true; |
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} |
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} |
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/// <summary>
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/// Calculates spring progress from a linear progress.
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/// </summary>
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/// <param name="linearProgress">the linear progress</param>
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/// <returns>The spring progress</returns>
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public double GetSpringProgress(double linearProgress) |
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{ |
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if (_isDirty) |
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{ |
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Build(); |
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} |
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return _springSolver.Solve(linearProgress); |
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} |
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/// <summary>
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/// Create cached spring solver.
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/// </summary>
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private void Build() |
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{ |
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_springSolver = new SpringSolver(_mass, _stiffness, _damping, _initialVelocity); |
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_isDirty = false; |
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} |
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} |
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// Ported from:
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// https://svn.webkit.org/repository/webkit/trunk/Source/WebCore/platform/graphics/SpringSolver.h
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/* |
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* Copyright (C) 2016 Apple Inc. All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions |
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* are met: |
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* 1. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
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* THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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using System; |
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namespace Avalonia.Animation; |
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internal struct SpringSolver |
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{ |
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private double m_w0; |
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private double m_zeta; |
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private double m_wd; |
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private double m_A; |
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private double m_B; |
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public SpringSolver(double mass, double stiffness, double damping, double initialVelocity) |
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{ |
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m_w0 = Math.Sqrt(stiffness / mass); |
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m_zeta = damping / (2 * Math.Sqrt(stiffness * mass)); |
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if (m_zeta < 1) { |
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// Under-damped.
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m_wd = m_w0 * Math.Sqrt(1 - m_zeta * m_zeta); |
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m_A = 1; |
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m_B = (m_zeta * m_w0 + -initialVelocity) / m_wd; |
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} else { |
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// Critically damped (ignoring over-damped case for now).
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m_A = 1; |
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m_B = -initialVelocity + m_w0; |
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m_wd = 0; |
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} |
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} |
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public readonly double Solve(double t) |
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{ |
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if (m_zeta < 1) { |
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// Under-damped
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t = Math.Exp(-t * m_zeta * m_w0) * (m_A * Math.Cos(m_wd * t) + m_B * Math.Sin(m_wd * t)); |
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} else { |
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// Critically damped (ignoring over-damped case for now).
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t = (m_A + m_B * t) * Math.Exp(-t * m_w0); |
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} |
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// Map range from [1..0] to [0..1].
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return 1 - t; |
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} |
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} |
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@ -0,0 +1,21 @@ |
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using System; |
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using System.ComponentModel; |
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using System.Globalization; |
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|
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namespace Avalonia.Animation; |
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|
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/// <summary>
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/// Converts string values to <see cref="Spring"/> values.
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/// </summary>
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public class SpringTypeConverter : TypeConverter |
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{ |
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public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType) |
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{ |
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return sourceType == typeof(string); |
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} |
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public override object ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value) |
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{ |
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return Spring.Parse((string)value, CultureInfo.InvariantCulture); |
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} |
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} |
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