|
|
|
@ -20,21 +20,26 @@ namespace Avalonia.Native |
|
|
|
{ |
|
|
|
get |
|
|
|
{ |
|
|
|
var count = ScreenCount; |
|
|
|
var result = new Screen[count]; |
|
|
|
|
|
|
|
for(int i = 0; i < count; i++) |
|
|
|
if (_native != null) |
|
|
|
{ |
|
|
|
var screen = _native.GetScreen(i); |
|
|
|
var count = ScreenCount; |
|
|
|
var result = new Screen[count]; |
|
|
|
|
|
|
|
for (int i = 0; i < count; i++) |
|
|
|
{ |
|
|
|
var screen = _native.GetScreen(i); |
|
|
|
|
|
|
|
result[i] = new Screen( |
|
|
|
screen.PixelDensity, |
|
|
|
screen.Bounds.ToAvaloniaPixelRect(), |
|
|
|
screen.WorkingArea.ToAvaloniaPixelRect(), |
|
|
|
screen.Primary); |
|
|
|
} |
|
|
|
|
|
|
|
result[i] = new Screen( |
|
|
|
screen.PixelDensity, |
|
|
|
screen.Bounds.ToAvaloniaPixelRect(), |
|
|
|
screen.WorkingArea.ToAvaloniaPixelRect(), |
|
|
|
screen.Primary); |
|
|
|
return result; |
|
|
|
} |
|
|
|
|
|
|
|
return result; |
|
|
|
return new List<Screen>(); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|