diff --git a/src/Avalonia.Controls.ColorPicker/ColorPalettes/MaterialColorPalette.cs b/src/Avalonia.Controls.ColorPicker/ColorPalettes/MaterialColorPalette.cs new file mode 100644 index 0000000000..5cf5662ede --- /dev/null +++ b/src/Avalonia.Controls.ColorPicker/ColorPalettes/MaterialColorPalette.cs @@ -0,0 +1,359 @@ +using Avalonia.Media; +using Avalonia.Utilities; + +namespace Avalonia.Controls +{ + /// + /// Implements a reduced version of the 2014 Material Design color palette. + /// + /// + /// This palette is based on the one outlined here: + /// + /// https://material.io/design/color/the-color-system.html#tools-for-picking-colors + /// + /// In order to make the palette uniform and rectangular the following + /// alterations were made: + /// + /// 1. The A100-A700 shades of each color are excluded. + /// These shades do not exist for all colors (brown/gray). + /// 2. Black/White are stand-alone and are also excluded. + /// + /// + public class MaterialColorPalette : IColorPalette + { + // See: https://material.io/design/color/the-color-system.html#tools-for-picking-colors + // This is a reduced palette for uniformity + private static Color[,]? _colorChart = null; + private static int _colorChartColorCount = 0; + private static int _colorChartShadeCount = 0; + private static object _colorChartMutex = new object(); + + /// + /// Initializes all color chart colors. + /// + /// + /// This is pulled out separately to lazy load for performance. + /// If no material color palette is ever used, no colors will be created. + /// + private void InitColorChart() + { + lock (_colorChartMutex) + { + _colorChart = new Color[,] + { + // Red + { + Color.FromArgb(0xFF, 0xFF, 0xEB, 0xEE), + Color.FromArgb(0xFF, 0xFF, 0xCD, 0xD2), + Color.FromArgb(0xFF, 0xEF, 0x9A, 0x9A), + Color.FromArgb(0xFF, 0xE5, 0x73, 0x73), + Color.FromArgb(0xFF, 0xEF, 0x53, 0x50), + Color.FromArgb(0xFF, 0xF4, 0x43, 0x36), + Color.FromArgb(0xFF, 0xE5, 0x39, 0x35), + Color.FromArgb(0xFF, 0xD3, 0x2F, 0x2F), + Color.FromArgb(0xFF, 0xC6, 0x28, 0x28), + Color.FromArgb(0xFF, 0xB7, 0x1C, 0x1C), + }, + + // Pink + { + Color.FromArgb(0xFF, 0xFC, 0xE4, 0xEC), + Color.FromArgb(0xFF, 0xF8, 0xBB, 0xD0), + Color.FromArgb(0xFF, 0xF4, 0x8F, 0xB1), + Color.FromArgb(0xFF, 0xF0, 0x62, 0x92), + Color.FromArgb(0xFF, 0xEC, 0x40, 0x7A), + Color.FromArgb(0xFF, 0xE9, 0x1E, 0x63), + Color.FromArgb(0xFF, 0xD8, 0x1B, 0x60), + Color.FromArgb(0xFF, 0xC2, 0x18, 0x5B), + Color.FromArgb(0xFF, 0xAD, 0x14, 0x57), + Color.FromArgb(0xFF, 0x88, 0x0E, 0x4F), + }, + + // Purple + { + Color.FromArgb(0xFF, 0xF3, 0xE5, 0xF5), + Color.FromArgb(0xFF, 0xE1, 0xBE, 0xE7), + Color.FromArgb(0xFF, 0xCE, 0x93, 0xD8), + Color.FromArgb(0xFF, 0xBA, 0x68, 0xC8), + Color.FromArgb(0xFF, 0xAB, 0x47, 0xBC), + Color.FromArgb(0xFF, 0x9C, 0x27, 0xB0), + Color.FromArgb(0xFF, 0x8E, 0x24, 0xAA), + Color.FromArgb(0xFF, 0x7B, 0x1F, 0xA2), + Color.FromArgb(0xFF, 0x6A, 0x1B, 0x9A), + Color.FromArgb(0xFF, 0x4A, 0x14, 0x8C), + }, + + // Deep Purple + { + Color.FromArgb(0xFF, 0xED, 0xE7, 0xF6), + Color.FromArgb(0xFF, 0xD1, 0xC4, 0xE9), + Color.FromArgb(0xFF, 0xB3, 0x9D, 0xDB), + Color.FromArgb(0xFF, 0x95, 0x75, 0xCD), + Color.FromArgb(0xFF, 0x7E, 0x57, 0xC2), + Color.FromArgb(0xFF, 0x67, 0x3A, 0xB7), + Color.FromArgb(0xFF, 0x5E, 0x35, 0xB1), + Color.FromArgb(0xFF, 0x51, 0x2D, 0xA8), + Color.FromArgb(0xFF, 0x45, 0x27, 0xA0), + Color.FromArgb(0xFF, 0x31, 0x1B, 0x92), + }, + + // Indigo + { + Color.FromArgb(0xFF, 0xE8, 0xEA, 0xF6), + Color.FromArgb(0xFF, 0xC5, 0xCA, 0xE9), + Color.FromArgb(0xFF, 0x9F, 0xA8, 0xDA), + Color.FromArgb(0xFF, 0x79, 0x86, 0xCB), + Color.FromArgb(0xFF, 0x5C, 0x6B, 0xC0), + Color.FromArgb(0xFF, 0x3F, 0x51, 0xB5), + Color.FromArgb(0xFF, 0x39, 0x49, 0xAB), + Color.FromArgb(0xFF, 0x30, 0x3F, 0x9F), + Color.FromArgb(0xFF, 0x28, 0x35, 0x93), + Color.FromArgb(0xFF, 0x1A, 0x23, 0x7E), + }, + + // Blue + { + Color.FromArgb(0xFF, 0xE3, 0xF2, 0xFD), + Color.FromArgb(0xFF, 0xBB, 0xDE, 0xFB), + Color.FromArgb(0xFF, 0x90, 0xCA, 0xF9), + Color.FromArgb(0xFF, 0x64, 0xB5, 0xF6), + Color.FromArgb(0xFF, 0x42, 0xA5, 0xF5), + Color.FromArgb(0xFF, 0x21, 0x96, 0xF3), + Color.FromArgb(0xFF, 0x1E, 0x88, 0xE5), + Color.FromArgb(0xFF, 0x19, 0x76, 0xD2), + Color.FromArgb(0xFF, 0x15, 0x65, 0xC0), + Color.FromArgb(0xFF, 0x0D, 0x47, 0xA1), + }, + + // Light Blue + { + Color.FromArgb(0xFF, 0xE1, 0xF5, 0xFE), + Color.FromArgb(0xFF, 0xB3, 0xE5, 0xFC), + Color.FromArgb(0xFF, 0x81, 0xD4, 0xFA), + Color.FromArgb(0xFF, 0x4F, 0xC3, 0xF7), + Color.FromArgb(0xFF, 0x29, 0xB6, 0xF6), + Color.FromArgb(0xFF, 0x03, 0xA9, 0xF4), + Color.FromArgb(0xFF, 0x03, 0x9B, 0xE5), + Color.FromArgb(0xFF, 0x02, 0x88, 0xD1), + Color.FromArgb(0xFF, 0x02, 0x77, 0xBD), + Color.FromArgb(0xFF, 0x01, 0x57, 0x9B), + }, + + // Cyan + { + Color.FromArgb(0xFF, 0xE0, 0xF7, 0xFA), + Color.FromArgb(0xFF, 0xB2, 0xEB, 0xF2), + Color.FromArgb(0xFF, 0x80, 0xDE, 0xEA), + Color.FromArgb(0xFF, 0x4D, 0xD0, 0xE1), + Color.FromArgb(0xFF, 0x26, 0xC6, 0xDA), + Color.FromArgb(0xFF, 0x00, 0xBC, 0xD4), + Color.FromArgb(0xFF, 0x00, 0xAC, 0xC1), + Color.FromArgb(0xFF, 0x00, 0x97, 0xA7), + Color.FromArgb(0xFF, 0x00, 0x83, 0x8F), + Color.FromArgb(0xFF, 0x00, 0x60, 0x64), + }, + + // Teal + { + Color.FromArgb(0xFF, 0xE0, 0xF2, 0xF1), + Color.FromArgb(0xFF, 0xB2, 0xDF, 0xDB), + Color.FromArgb(0xFF, 0x80, 0xCB, 0xC4), + Color.FromArgb(0xFF, 0x4D, 0xB6, 0xAC), + Color.FromArgb(0xFF, 0x26, 0xA6, 0x9A), + Color.FromArgb(0xFF, 0x00, 0x96, 0x88), + Color.FromArgb(0xFF, 0x00, 0x89, 0x7B), + Color.FromArgb(0xFF, 0x00, 0x79, 0x6B), + Color.FromArgb(0xFF, 0x00, 0x69, 0x5C), + Color.FromArgb(0xFF, 0x00, 0x4D, 0x40), + }, + + // Green + { + Color.FromArgb(0xFF, 0xE8, 0xF5, 0xE9), + Color.FromArgb(0xFF, 0xC8, 0xE6, 0xC9), + Color.FromArgb(0xFF, 0xA5, 0xD6, 0xA7), + Color.FromArgb(0xFF, 0x81, 0xC7, 0x84), + Color.FromArgb(0xFF, 0x66, 0xBB, 0x6A), + Color.FromArgb(0xFF, 0x4C, 0xAF, 0x50), + Color.FromArgb(0xFF, 0x43, 0xA0, 0x47), + Color.FromArgb(0xFF, 0x38, 0x8E, 0x3C), + Color.FromArgb(0xFF, 0x2E, 0x7D, 0x32), + Color.FromArgb(0xFF, 0x1B, 0x5E, 0x20), + }, + + // Light Green + { + Color.FromArgb(0xFF, 0xF1, 0xF8, 0xE9), + Color.FromArgb(0xFF, 0xDC, 0xED, 0xC8), + Color.FromArgb(0xFF, 0xC5, 0xE1, 0xA5), + Color.FromArgb(0xFF, 0xAE, 0xD5, 0x81), + Color.FromArgb(0xFF, 0x9C, 0xCC, 0x65), + Color.FromArgb(0xFF, 0x8B, 0xC3, 0x4A), + Color.FromArgb(0xFF, 0x7C, 0xB3, 0x42), + Color.FromArgb(0xFF, 0x68, 0x9F, 0x38), + Color.FromArgb(0xFF, 0x55, 0x8B, 0x2F), + Color.FromArgb(0xFF, 0x33, 0x69, 0x1E), + }, + + // Lime + { + Color.FromArgb(0xFF, 0xF9, 0xFB, 0xE7), + Color.FromArgb(0xFF, 0xF0, 0xF4, 0xC3), + Color.FromArgb(0xFF, 0xE6, 0xEE, 0x9C), + Color.FromArgb(0xFF, 0xDC, 0xE7, 0x75), + Color.FromArgb(0xFF, 0xD4, 0xE1, 0x57), + Color.FromArgb(0xFF, 0xCD, 0xDC, 0x39), + Color.FromArgb(0xFF, 0xC0, 0xCA, 0x33), + Color.FromArgb(0xFF, 0xAF, 0xB4, 0x2B), + Color.FromArgb(0xFF, 0x9E, 0x9D, 0x24), + Color.FromArgb(0xFF, 0x82, 0x77, 0x17), + }, + + // Yellow + { + Color.FromArgb(0xFF, 0xFF, 0xFD, 0xE7), + Color.FromArgb(0xFF, 0xFF, 0xF9, 0xC4), + Color.FromArgb(0xFF, 0xFF, 0xF5, 0x9D), + Color.FromArgb(0xFF, 0xFF, 0xF1, 0x76), + Color.FromArgb(0xFF, 0xFF, 0xEE, 0x58), + Color.FromArgb(0xFF, 0xFF, 0xEB, 0x3B), + Color.FromArgb(0xFF, 0xFD, 0xD8, 0x35), + Color.FromArgb(0xFF, 0xFB, 0xC0, 0x2D), + Color.FromArgb(0xFF, 0xF9, 0xA8, 0x25), + Color.FromArgb(0xFF, 0xF5, 0x7F, 0x17), + }, + + // Amber + { + Color.FromArgb(0xFF, 0xFF, 0xF8, 0xE1), + Color.FromArgb(0xFF, 0xFF, 0xEC, 0xB3), + Color.FromArgb(0xFF, 0xFF, 0xE0, 0x82), + Color.FromArgb(0xFF, 0xFF, 0xD5, 0x4F), + Color.FromArgb(0xFF, 0xFF, 0xCA, 0x28), + Color.FromArgb(0xFF, 0xFF, 0xC1, 0x07), + Color.FromArgb(0xFF, 0xFF, 0xB3, 0x00), + Color.FromArgb(0xFF, 0xFF, 0xA0, 0x00), + Color.FromArgb(0xFF, 0xFF, 0x8F, 0x00), + Color.FromArgb(0xFF, 0xFF, 0x6F, 0x00), + }, + + // Orange + { + Color.FromArgb(0xFF, 0xFF, 0xF3, 0xE0), + Color.FromArgb(0xFF, 0xFF, 0xE0, 0xB2), + Color.FromArgb(0xFF, 0xFF, 0xCC, 0x80), + Color.FromArgb(0xFF, 0xFF, 0xB7, 0x4D), + Color.FromArgb(0xFF, 0xFF, 0xA7, 0x26), + Color.FromArgb(0xFF, 0xFF, 0x98, 0x00), + Color.FromArgb(0xFF, 0xFB, 0x8C, 0x00), + Color.FromArgb(0xFF, 0xF5, 0x7C, 0x00), + Color.FromArgb(0xFF, 0xEF, 0x6C, 0x00), + Color.FromArgb(0xFF, 0xE6, 0x51, 0x00), + }, + + // Deep Orange + { + Color.FromArgb(0xFF, 0xFB, 0xE9, 0xE7), + Color.FromArgb(0xFF, 0xFF, 0xCC, 0xBC), + Color.FromArgb(0xFF, 0xFF, 0xAB, 0x91), + Color.FromArgb(0xFF, 0xFF, 0x8A, 0x65), + Color.FromArgb(0xFF, 0xFF, 0x70, 0x43), + Color.FromArgb(0xFF, 0xFF, 0x57, 0x22), + Color.FromArgb(0xFF, 0xF4, 0x51, 0x1E), + Color.FromArgb(0xFF, 0xE6, 0x4A, 0x19), + Color.FromArgb(0xFF, 0xD8, 0x43, 0x15), + Color.FromArgb(0xFF, 0xBF, 0x36, 0x0C), + }, + + // Brown + { + Color.FromArgb(0xFF, 0xEF, 0xEB, 0xE9), + Color.FromArgb(0xFF, 0xD7, 0xCC, 0xC8), + Color.FromArgb(0xFF, 0xBC, 0xAA, 0xA4), + Color.FromArgb(0xFF, 0xA1, 0x88, 0x7F), + Color.FromArgb(0xFF, 0x8D, 0x6E, 0x63), + Color.FromArgb(0xFF, 0x79, 0x55, 0x48), + Color.FromArgb(0xFF, 0x6D, 0x4C, 0x41), + Color.FromArgb(0xFF, 0x5D, 0x40, 0x37), + Color.FromArgb(0xFF, 0x4E, 0x34, 0x2E), + Color.FromArgb(0xFF, 0x3E, 0x27, 0x23), + }, + + // Gray + { + Color.FromArgb(0xFF, 0xFA, 0xFA, 0xFA), + Color.FromArgb(0xFF, 0xF5, 0xF5, 0xF5), + Color.FromArgb(0xFF, 0xEE, 0xEE, 0xEE), + Color.FromArgb(0xFF, 0xE0, 0xE0, 0xE0), + Color.FromArgb(0xFF, 0xBD, 0xBD, 0xBD), + Color.FromArgb(0xFF, 0x9E, 0x9E, 0x9E), + Color.FromArgb(0xFF, 0x75, 0x75, 0x75), + Color.FromArgb(0xFF, 0x61, 0x61, 0x61), + Color.FromArgb(0xFF, 0x42, 0x42, 0x42), + Color.FromArgb(0xFF, 0x21, 0x21, 0x21), + }, + + // Blue Gray + { + Color.FromArgb(0xFF, 0xEC, 0xEF, 0xF1), + Color.FromArgb(0xFF, 0xCF, 0xD8, 0xDC), + Color.FromArgb(0xFF, 0xB0, 0xBE, 0xC5), + Color.FromArgb(0xFF, 0x90, 0xA4, 0xAE), + Color.FromArgb(0xFF, 0x78, 0x90, 0x9C), + Color.FromArgb(0xFF, 0x60, 0x7D, 0x8B), + Color.FromArgb(0xFF, 0x54, 0x6E, 0x7A), + Color.FromArgb(0xFF, 0x45, 0x5A, 0x64), + Color.FromArgb(0xFF, 0x37, 0x47, 0x4F), + Color.FromArgb(0xFF, 0x26, 0x32, 0x38), + }, + }; + + _colorChartColorCount = _colorChart.GetLength(0); + _colorChartShadeCount = _colorChart.GetLength(1); + } + + return; + } + + /// + public int ColorCount + { + get + { + if (_colorChart == null) + { + InitColorChart(); + } + + return _colorChartColorCount; + } + } + + /// + public int ShadeCount + { + get + { + if (_colorChart == null) + { + InitColorChart(); + } + + return _colorChartShadeCount; + } + } + + /// + public Color GetColor(int colorIndex, int shadeIndex) + { + if (_colorChart == null) + { + InitColorChart(); + } + + return _colorChart![ + MathUtilities.Clamp(colorIndex, 0, _colorChartColorCount - 1), + MathUtilities.Clamp(shadeIndex, 0, _colorChartShadeCount - 1)]; + } + } +}