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VisualNodes are now owned by Scene objects, not by their parents. Add a Disposed member to make it easier to diagnose ownership bugs.

pull/1379/head
Jeremy Koritzinsky 9 years ago
parent
commit
92d171f154
  1. 2
      src/Avalonia.Visuals/Rendering/SceneGraph/IVisualNode.cs
  2. 7
      src/Avalonia.Visuals/Rendering/SceneGraph/Scene.cs
  3. 22
      src/Avalonia.Visuals/Rendering/SceneGraph/VisualNode.cs

2
src/Avalonia.Visuals/Rendering/SceneGraph/IVisualNode.cs

@ -93,5 +93,7 @@ namespace Avalonia.Rendering.SceneGraph
/// to hit test children they must be hit tested manually.
/// </remarks>
bool HitTest(Point p);
bool Disposed { get; }
}
}

7
src/Avalonia.Visuals/Rendering/SceneGraph/Scene.cs

@ -98,7 +98,10 @@ namespace Avalonia.Rendering.SceneGraph
public void Dispose()
{
Root.Dispose();
foreach (var node in _index.Values)
{
node.Dispose();
}
}
/// <summary>
@ -137,6 +140,8 @@ namespace Avalonia.Rendering.SceneGraph
Contract.Requires<ArgumentNullException>(node != null);
_index.Remove(node.Visual);
node.Dispose();
}
private VisualNode Clone(VisualNode source, IVisualNode parent, Dictionary<IVisual, IVisualNode> index)

22
src/Avalonia.Visuals/Rendering/SceneGraph/VisualNode.cs

@ -113,6 +113,11 @@ namespace Avalonia.Rendering.SceneGraph
/// <param name="child">The child to add.</param>
public void AddChild(IVisualNode child)
{
if (child.Disposed)
{
throw new ObjectDisposedException("Visual node for {node.Visual}");
}
EnsureChildrenCreated();
_children.Add(child);
}
@ -135,7 +140,6 @@ namespace Avalonia.Rendering.SceneGraph
{
EnsureChildrenCreated();
_children.Remove(child);
child.Dispose();
}
/// <summary>
@ -145,13 +149,13 @@ namespace Avalonia.Rendering.SceneGraph
/// <param name="node">The child to add.</param>
public void ReplaceChild(int index, IVisualNode node)
{
EnsureChildrenCreated();
var old = _children[index];
_children[index] = node;
if (node != old)
if (node.Disposed)
{
old.Dispose();
throw new ObjectDisposedException("Visual node for {node.Visual}");
}
EnsureChildrenCreated();
_children[index] = node;
}
/// <summary>
@ -332,13 +336,11 @@ namespace Avalonia.Rendering.SceneGraph
_drawOperationsCloned = false;
}
}
public bool Disposed { get; }
public void Dispose()
{
foreach (var child in Children)
{
child.Dispose();
}
_drawOperationsRefCounter?.Dispose();
}

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