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Merge pull request #11861 from workgroupengineering/fixes/Warnings/XML_Document
fix: XML Comment
pull/11863/head
Max Katz
3 years ago
committed by
GitHub
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with
3 additions and
10 deletions
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src/Avalonia.Base/Input/Pointer.cs
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src/Avalonia.Base/Media/MediaContext.cs
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src/Avalonia.Base/Platform/IDrawingContextImpl.cs
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src/Avalonia.Base/Rendering/RenderLoop.cs
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src/Avalonia.Base/Threading/Dispatcher.Invoke.cs
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@ -88,7 +88,6 @@ namespace Avalonia.Input |
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/// Captures pointer input to the specified gesture recognizer.
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/// </summary>
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/// <param name="gestureRecognizer">The gesture recognizer.</param>
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/// </remarks>
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internal void CaptureGestureRecognizer(GestureRecognizer? gestureRecognizer) |
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{ |
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if (CapturedGestureRecognizer != gestureRecognizer) |
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@ -213,10 +213,10 @@ internal partial class MediaContext : ICompositorScheduler |
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} |
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/// <summary>
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/// Executes the <param name="callback">callback</param> in the next iteration of the current UI-thread
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/// Executes the <paramref name="callback">callback</paramref> in the next iteration of the current UI-thread
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/// render loop / layout pass that.
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/// </summary>
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/// <param name="callback">Code to execute.</param>
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/// <param name="callback"></param>
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public void BeginInvokeOnRender(Action callback) |
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{ |
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if (_invokeOnRenderCallbacks == null) |
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@ -161,7 +161,7 @@ namespace Avalonia.Platform |
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void PopGeometryClip(); |
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/// <summary>
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/// Get Fetaure from type
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/// <summary>
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/// Attempts to get an optional feature from the drawing context implementation
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/// </summary>
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@ -42,7 +42,6 @@ namespace Avalonia.Rendering |
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/// Initializes a new instance of the <see cref="RenderLoop"/> class.
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/// </summary>
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/// <param name="timer">The render timer.</param>
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/// <param name="dispatcher">The UI thread dispatcher.</param>
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public RenderLoop(IRenderTimer timer) |
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{ |
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_timer = timer; |
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@ -581,11 +581,6 @@ public partial class Dispatcher |
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/// <param name="action">
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/// A Func<Task<TResult>> delegate to invoke through the dispatcher.
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/// </param>
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/// <param name="priority">
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/// The priority that determines in what order the specified
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/// callback is invoked relative to the other pending operations
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/// in the Dispatcher.
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/// </param>
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/// <returns>
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/// An task that completes after the task returned from callback finishes
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/// </returns>
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