|
|
|
@ -102,7 +102,7 @@ namespace Avalonia.Controls |
|
|
|
GenerateElements(availableSize, ref viewport); |
|
|
|
|
|
|
|
// Now we know what definitely fits, recycle anything left over.
|
|
|
|
_realizedElements.RecycleElementsAfter(_measureElements.LastModelIndex, _recycleElement); |
|
|
|
_realizedElements.RecycleElementsAfter(_measureElements.LastIndex, _recycleElement); |
|
|
|
|
|
|
|
// And swap the measureElements and realizedElements collection.
|
|
|
|
(_measureElements, _realizedElements) = (_realizedElements, _measureElements); |
|
|
|
@ -310,8 +310,8 @@ namespace Avalonia.Controls |
|
|
|
var viewportStart = Orientation == Orientation.Horizontal ? viewport.X : viewport.Y; |
|
|
|
var viewportEnd = Orientation == Orientation.Horizontal ? viewport.Right : viewport.Bottom; |
|
|
|
|
|
|
|
var (firstIndex, firstIndexU) = _realizedElements.GetModelIndexAt(viewportStart); |
|
|
|
var (lastIndex, _) = _realizedElements.GetModelIndexAt(viewportEnd); |
|
|
|
var (firstIndex, firstIndexU) = _realizedElements.GetIndexAt(viewportStart); |
|
|
|
var (lastIndex, _) = _realizedElements.GetIndexAt(viewportEnd); |
|
|
|
var estimatedElementSize = -1.0; |
|
|
|
var itemCount = items?.Count ?? 0; |
|
|
|
|
|
|
|
@ -595,14 +595,14 @@ namespace Avalonia.Controls |
|
|
|
public int Count => _elements?.Count ?? 0; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the model index of the first realized element, or -1 if no elements are realized.
|
|
|
|
/// Gets the index of the first realized element, or -1 if no elements are realized.
|
|
|
|
/// </summary>
|
|
|
|
public int FirstModelIndex => _elements?.Count > 0 ? _firstIndex : -1; |
|
|
|
public int FirstIndex => _elements?.Count > 0 ? _firstIndex : -1; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the model index of the last realized element, or -1 if no elements are realized.
|
|
|
|
/// Gets the index of the last realized element, or -1 if no elements are realized.
|
|
|
|
/// </summary>
|
|
|
|
public int LastModelIndex => _elements?.Count > 0 ? _firstIndex + _elements.Count - 1 : -1; |
|
|
|
public int LastIndex => _elements?.Count > 0 ? _firstIndex + _elements.Count - 1 : -1; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the elements.
|
|
|
|
@ -622,14 +622,14 @@ namespace Avalonia.Controls |
|
|
|
/// <summary>
|
|
|
|
/// Adds a newly realized element to the collection.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="modelIndex">The model index of the element.</param>
|
|
|
|
/// <param name="index">The index of the element.</param>
|
|
|
|
/// <param name="element">The element.</param>
|
|
|
|
/// <param name="u">The position of the elemnt on the primary axis.</param>
|
|
|
|
/// <param name="sizeU">The size of the element on the primary axis.</param>
|
|
|
|
public void Add(int modelIndex, Control element, double u, double sizeU) |
|
|
|
public void Add(int index, Control element, double u, double sizeU) |
|
|
|
{ |
|
|
|
if (modelIndex < 0) |
|
|
|
throw new ArgumentOutOfRangeException(nameof(modelIndex)); |
|
|
|
if (index < 0) |
|
|
|
throw new ArgumentOutOfRangeException(nameof(index)); |
|
|
|
|
|
|
|
_elements ??= new List<Control?>(); |
|
|
|
_sizes ??= new List<double>(); |
|
|
|
@ -639,14 +639,14 @@ namespace Avalonia.Controls |
|
|
|
_elements.Add(element); |
|
|
|
_sizes.Add(sizeU); |
|
|
|
_startU = u; |
|
|
|
_firstIndex = modelIndex; |
|
|
|
_firstIndex = index; |
|
|
|
} |
|
|
|
else if (modelIndex == LastModelIndex + 1) |
|
|
|
else if (index == LastIndex + 1) |
|
|
|
{ |
|
|
|
_elements.Add(element); |
|
|
|
_sizes.Add(sizeU); |
|
|
|
} |
|
|
|
else if (modelIndex == FirstModelIndex - 1) |
|
|
|
else if (index == FirstIndex - 1) |
|
|
|
{ |
|
|
|
--_firstIndex; |
|
|
|
_elements.Insert(0, element); |
|
|
|
@ -660,20 +660,20 @@ namespace Avalonia.Controls |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the element at the specified model index, if realized.
|
|
|
|
/// Gets the element at the specified index, if realized.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="modelIndex">The index in the source collection of the element to get.</param>
|
|
|
|
/// <param name="index">The index in the source collection of the element to get.</param>
|
|
|
|
/// <returns>The element if realized; otherwise null.</returns>
|
|
|
|
public Control? GetElement(int modelIndex) |
|
|
|
public Control? GetElement(int index) |
|
|
|
{ |
|
|
|
var index = modelIndex - FirstModelIndex; |
|
|
|
if (index >= 0 && index < _elements?.Count) |
|
|
|
return _elements[index]; |
|
|
|
var i = index - FirstIndex; |
|
|
|
if (i >= 0 && i < _elements?.Count) |
|
|
|
return _elements[i]; |
|
|
|
return null; |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the model index and start U position of the element at the specified U position.
|
|
|
|
/// Gets the index and start U position of the element at the specified U position.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="u">The U position.</param>
|
|
|
|
/// <returns>
|
|
|
|
@ -682,7 +682,7 @@ namespace Avalonia.Controls |
|
|
|
/// determined
|
|
|
|
/// - The U position of the start of the item, if determined
|
|
|
|
/// </returns>
|
|
|
|
public (int index, double position) GetModelIndexAt(double u) |
|
|
|
public (int index, double position) GetIndexAt(double u) |
|
|
|
{ |
|
|
|
if (_elements is null || _sizes is null || _startU > u || _startUUnstable) |
|
|
|
return (-1, 0); |
|
|
|
@ -696,7 +696,7 @@ namespace Avalonia.Controls |
|
|
|
if (double.IsNaN(size)) |
|
|
|
break; |
|
|
|
if (u >= position && u < position + size) |
|
|
|
return (index + FirstModelIndex, position); |
|
|
|
return (index + FirstIndex, position); |
|
|
|
position += size; |
|
|
|
++index; |
|
|
|
} |
|
|
|
@ -718,7 +718,7 @@ namespace Avalonia.Controls |
|
|
|
return (-1, 0); |
|
|
|
|
|
|
|
var u = StartU; |
|
|
|
var i = FirstModelIndex; |
|
|
|
var i = FirstIndex; |
|
|
|
|
|
|
|
foreach (var size in _sizes) |
|
|
|
{ |
|
|
|
@ -746,10 +746,10 @@ namespace Avalonia.Controls |
|
|
|
var divisor = 0.0; |
|
|
|
|
|
|
|
// Start by averaging the size of the elements before the first realized element.
|
|
|
|
if (FirstModelIndex >= 0 && !_startUUnstable) |
|
|
|
if (FirstIndex >= 0 && !_startUUnstable) |
|
|
|
{ |
|
|
|
total += _startU; |
|
|
|
divisor += FirstModelIndex; |
|
|
|
divisor += FirstIndex; |
|
|
|
} |
|
|
|
|
|
|
|
// Average the size of the realized elements.
|
|
|
|
@ -772,38 +772,38 @@ namespace Avalonia.Controls |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the model index of the specified element.
|
|
|
|
/// Gets the index of the specified element.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="element">The element.</param>
|
|
|
|
/// <returns>The model index or -1 if the element is not present in the collection.</returns>
|
|
|
|
/// <returns>The index or -1 if the element is not present in the collection.</returns>
|
|
|
|
public int GetIndex(Control element) |
|
|
|
{ |
|
|
|
return _elements?.IndexOf(element) is int index && index >= 0 ? index + FirstModelIndex : -1; |
|
|
|
return _elements?.IndexOf(element) is int index && index >= 0 ? index + FirstIndex : -1; |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Updates the elements in response to items being inserted into the source collection.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="modelIndex">The index in the source collection of the insert.</param>
|
|
|
|
/// <param name="index">The index in the source collection of the insert.</param>
|
|
|
|
/// <param name="count">The number of items inserted.</param>
|
|
|
|
/// <param name="updateElementIndex">A method used to update the element indexes.</param>
|
|
|
|
public void ItemsInserted(int modelIndex, int count, Action<Control, int, int> updateElementIndex) |
|
|
|
public void ItemsInserted(int index, int count, Action<Control, int, int> updateElementIndex) |
|
|
|
{ |
|
|
|
if (modelIndex < 0) |
|
|
|
throw new ArgumentOutOfRangeException(nameof(modelIndex)); |
|
|
|
if (index < 0) |
|
|
|
throw new ArgumentOutOfRangeException(nameof(index)); |
|
|
|
if (_elements is null || _elements.Count == 0) |
|
|
|
return; |
|
|
|
|
|
|
|
// Get the index within the realized _elements collection.
|
|
|
|
var first = FirstModelIndex; |
|
|
|
var index = modelIndex - first; |
|
|
|
var first = FirstIndex; |
|
|
|
var realizedIndex = index - first; |
|
|
|
|
|
|
|
if (index < Count) |
|
|
|
if (realizedIndex < Count) |
|
|
|
{ |
|
|
|
// The insertion point affects the realized elements. Update the index of the
|
|
|
|
// elements after the insertion point.
|
|
|
|
var elementCount = _elements.Count; |
|
|
|
var start = Math.Max(index, 0); |
|
|
|
var start = Math.Max(realizedIndex, 0); |
|
|
|
var newIndex = first + count; |
|
|
|
|
|
|
|
for (var i = start; i < elementCount; ++i) |
|
|
|
@ -813,7 +813,7 @@ namespace Avalonia.Controls |
|
|
|
++newIndex; |
|
|
|
} |
|
|
|
|
|
|
|
if (index <= 0) |
|
|
|
if (realizedIndex <= 0) |
|
|
|
{ |
|
|
|
// The insertion point was before the first element, update the first index.
|
|
|
|
_firstIndex += count; |
|
|
|
@ -822,8 +822,8 @@ namespace Avalonia.Controls |
|
|
|
{ |
|
|
|
// The insertion point was within the realized elements, insert an empty space
|
|
|
|
// in _elements and _sizes.
|
|
|
|
_elements!.InsertMany(index, null, count); |
|
|
|
_sizes!.InsertMany(index, double.NaN, count); |
|
|
|
_elements!.InsertMany(realizedIndex, null, count); |
|
|
|
_sizes!.InsertMany(realizedIndex, double.NaN, count); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
@ -831,26 +831,26 @@ namespace Avalonia.Controls |
|
|
|
/// <summary>
|
|
|
|
/// Updates the elements in response to items being removed from the source collection.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="modelIndex">The index in the source collection of the remove.</param>
|
|
|
|
/// <param name="index">The index in the source collection of the remove.</param>
|
|
|
|
/// <param name="count">The number of items removed.</param>
|
|
|
|
/// <param name="updateElementIndex">A method used to update the element indexes.</param>
|
|
|
|
/// <param name="recycleElement">A method used to recycle elements.</param>
|
|
|
|
public void ItemsRemoved( |
|
|
|
int modelIndex, |
|
|
|
int index, |
|
|
|
int count, |
|
|
|
Action<Control, int, int> updateElementIndex, |
|
|
|
Action<Control> recycleElement) |
|
|
|
{ |
|
|
|
if (modelIndex < 0) |
|
|
|
throw new ArgumentOutOfRangeException(nameof(modelIndex)); |
|
|
|
if (index < 0) |
|
|
|
throw new ArgumentOutOfRangeException(nameof(index)); |
|
|
|
if (_elements is null || _elements.Count == 0) |
|
|
|
return; |
|
|
|
|
|
|
|
// Get the removal start and end index within the realized _elements collection.
|
|
|
|
var first = FirstModelIndex; |
|
|
|
var last = LastModelIndex; |
|
|
|
var startIndex = modelIndex - first; |
|
|
|
var endIndex = (modelIndex + count) - first; |
|
|
|
var first = FirstIndex; |
|
|
|
var last = LastIndex; |
|
|
|
var startIndex = index - first; |
|
|
|
var endIndex = (index + count) - first; |
|
|
|
|
|
|
|
if (endIndex < 0) |
|
|
|
{ |
|
|
|
@ -886,7 +886,7 @@ namespace Avalonia.Controls |
|
|
|
// because we can't rely on it now to estimate element heights.
|
|
|
|
if (startIndex <= 0 && end < last) |
|
|
|
{ |
|
|
|
_firstIndex = first = modelIndex; |
|
|
|
_firstIndex = first = index; |
|
|
|
_startUUnstable = true; |
|
|
|
} |
|
|
|
|
|
|
|
@ -905,20 +905,20 @@ namespace Avalonia.Controls |
|
|
|
/// <summary>
|
|
|
|
/// Recycles elements before a specific index.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="modelIndex">The index in the source collection of new first element.</param>
|
|
|
|
/// <param name="index">The index in the source collection of new first element.</param>
|
|
|
|
/// <param name="recycleElement">A method used to recycle elements.</param>
|
|
|
|
public void RecycleElementsBefore(int modelIndex, Action<Control> recycleElement) |
|
|
|
public void RecycleElementsBefore(int index, Action<Control> recycleElement) |
|
|
|
{ |
|
|
|
if (modelIndex <= FirstModelIndex || _elements is null || _elements.Count == 0) |
|
|
|
if (index <= FirstIndex || _elements is null || _elements.Count == 0) |
|
|
|
return; |
|
|
|
|
|
|
|
if (modelIndex > LastModelIndex) |
|
|
|
if (index > LastIndex) |
|
|
|
{ |
|
|
|
RecycleAllElements(recycleElement); |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
var endIndex = modelIndex - FirstModelIndex; |
|
|
|
var endIndex = index - FirstIndex; |
|
|
|
|
|
|
|
for (var i = 0; i < endIndex; ++i) |
|
|
|
{ |
|
|
|
@ -928,27 +928,27 @@ namespace Avalonia.Controls |
|
|
|
|
|
|
|
_elements.RemoveRange(0, endIndex); |
|
|
|
_sizes!.RemoveRange(0, endIndex); |
|
|
|
_firstIndex = modelIndex; |
|
|
|
_firstIndex = index; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Recycles elements after a specific index.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="modelIndex">The index in the source collection of new last element.</param>
|
|
|
|
/// <param name="index">The index in the source collection of new last element.</param>
|
|
|
|
/// <param name="recycleElement">A method used to recycle elements.</param>
|
|
|
|
public void RecycleElementsAfter(int modelIndex, Action<Control> recycleElement) |
|
|
|
public void RecycleElementsAfter(int index, Action<Control> recycleElement) |
|
|
|
{ |
|
|
|
if (modelIndex >= LastModelIndex || _elements is null || _elements.Count == 0) |
|
|
|
if (index >= LastIndex || _elements is null || _elements.Count == 0) |
|
|
|
return; |
|
|
|
|
|
|
|
if (modelIndex < FirstModelIndex) |
|
|
|
if (index < FirstIndex) |
|
|
|
{ |
|
|
|
RecycleAllElements(recycleElement); |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
var startIndex = (modelIndex + 1) - FirstModelIndex; |
|
|
|
var startIndex = (index + 1) - FirstIndex; |
|
|
|
var count = _elements.Count; |
|
|
|
|
|
|
|
for (var i = startIndex; i < count; ++i) |
|
|
|
|