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Rename 'ColorPickerHsvChannel' to 'HsvChannel'

pull/7842/head
robloo 5 years ago
parent
commit
96bf2cbc7d
  1. 32
      src/Avalonia.Controls/ColorPicker/ColorSpectrum/ColorHelpers.cs
  2. 24
      src/Avalonia.Controls/ColorPicker/ColorSpectrum/ColorSpectrum.cs
  3. 2
      src/Avalonia.Controls/ColorPicker/HsvChannel.cs

32
src/Avalonia.Controls/ColorPicker/ColorSpectrum/ColorHelpers.cs

@ -28,7 +28,7 @@ namespace Avalonia.Controls.Primitives
public static Hsv IncrementColorChannel(
Hsv originalHsv,
ColorPickerHsvChannel channel,
HsvChannel channel,
IncrementDirection direction,
IncrementAmount amount,
bool shouldWrap,
@ -54,23 +54,23 @@ namespace Avalonia.Controls.Primitives
// for saturation and value, this is every increment of 10.
switch (channel)
{
case ColorPickerHsvChannel.Hue:
case HsvChannel.Hue:
valueToIncrement = ref newHsv.H;
incrementAmount = amount == IncrementAmount.Small ? 1 : 30;
break;
case ColorPickerHsvChannel.Saturation:
case HsvChannel.Saturation:
valueToIncrement = ref newHsv.S;
incrementAmount = amount == IncrementAmount.Small ? 1 : 10;
break;
case ColorPickerHsvChannel.Value:
case HsvChannel.Value:
valueToIncrement = ref newHsv.V;
incrementAmount = amount == IncrementAmount.Small ? 1 : 10;
break;
default:
throw new InvalidOperationException("Invalid ColorPickerHsvChannel.");
throw new InvalidOperationException("Invalid HsvChannel.");
}
double previousValue = valueToIncrement;
@ -99,8 +99,8 @@ namespace Avalonia.Controls.Primitives
// While working with named colors, we're going to need to be working in actual HSV units,
// so we'll divide the min bound and max bound by 100 in the case of saturation or value,
// since we'll have received units between 0-100 and we need them within 0-1.
if (channel == ColorPickerHsvChannel.Saturation ||
channel == ColorPickerHsvChannel.Value)
if (channel == HsvChannel.Saturation ||
channel == HsvChannel.Value)
{
minBound /= 100;
maxBound /= 100;
@ -114,7 +114,7 @@ namespace Avalonia.Controls.Primitives
public static Hsv FindNextNamedColor(
Hsv originalHsv,
ColorPickerHsvChannel channel,
HsvChannel channel,
IncrementDirection direction,
bool shouldWrap,
double minBound,
@ -138,26 +138,26 @@ namespace Avalonia.Controls.Primitives
switch (channel)
{
case ColorPickerHsvChannel.Hue:
case HsvChannel.Hue:
originalValue = originalHsv.H;
newValue = ref newHsv.H;
incrementAmount = 1;
break;
case ColorPickerHsvChannel.Saturation:
case HsvChannel.Saturation:
originalValue = originalHsv.S;
newValue = ref newHsv.S;
incrementAmount = 0.01;
break;
case ColorPickerHsvChannel.Value:
case HsvChannel.Value:
originalValue = originalHsv.V;
newValue = ref newHsv.V;
incrementAmount = 0.01;
break;
default:
throw new InvalidOperationException("Invalid ColorPickerHsvChannel.");
throw new InvalidOperationException("Invalid HsvChannel.");
}
bool shouldFindMidPoint = true;
@ -230,26 +230,26 @@ namespace Avalonia.Controls.Primitives
switch (channel)
{
case ColorPickerHsvChannel.Hue:
case HsvChannel.Hue:
startValue = ref startHsv.H;
currentValue = ref currentHsv.H;
wrapIncrement = 360.0;
break;
case ColorPickerHsvChannel.Saturation:
case HsvChannel.Saturation:
startValue = ref startHsv.S;
currentValue = ref currentHsv.S;
wrapIncrement = 1.0;
break;
case ColorPickerHsvChannel.Value:
case HsvChannel.Value:
startValue = ref startHsv.V;
currentValue = ref currentHsv.V;
wrapIncrement = 1.0;
break;
default:
throw new InvalidOperationException("Invalid ColorPickerHsvChannel.");
throw new InvalidOperationException("Invalid HsvChannel.");
}
while (newColorName == currentColorName)

24
src/Avalonia.Controls/ColorPicker/ColorSpectrum/ColorSpectrum.cs

@ -190,7 +190,7 @@ namespace Avalonia.Controls.Primitives
bool isControlDown = e.KeyModifiers.HasFlag(KeyModifiers.Control);
ColorPickerHsvChannel incrementChannel = ColorPickerHsvChannel.Hue;
HsvChannel incrementChannel = HsvChannel.Hue;
if (key == Key.Left ||
key == Key.Right)
@ -199,17 +199,17 @@ namespace Avalonia.Controls.Primitives
{
case ColorSpectrumChannels.HueSaturation:
case ColorSpectrumChannels.HueValue:
incrementChannel = ColorPickerHsvChannel.Hue;
incrementChannel = HsvChannel.Hue;
break;
case ColorSpectrumChannels.SaturationHue:
case ColorSpectrumChannels.SaturationValue:
incrementChannel = ColorPickerHsvChannel.Saturation;
incrementChannel = HsvChannel.Saturation;
break;
case ColorSpectrumChannels.ValueHue:
case ColorSpectrumChannels.ValueSaturation:
incrementChannel = ColorPickerHsvChannel.Value;
incrementChannel = HsvChannel.Value;
break;
}
}
@ -220,17 +220,17 @@ namespace Avalonia.Controls.Primitives
{
case ColorSpectrumChannels.SaturationHue:
case ColorSpectrumChannels.ValueHue:
incrementChannel = ColorPickerHsvChannel.Hue;
incrementChannel = HsvChannel.Hue;
break;
case ColorSpectrumChannels.HueSaturation:
case ColorSpectrumChannels.ValueSaturation:
incrementChannel = ColorPickerHsvChannel.Saturation;
incrementChannel = HsvChannel.Saturation;
break;
case ColorSpectrumChannels.HueValue:
case ColorSpectrumChannels.SaturationValue:
incrementChannel = ColorPickerHsvChannel.Value;
incrementChannel = HsvChannel.Value;
break;
}
}
@ -240,17 +240,17 @@ namespace Avalonia.Controls.Primitives
switch (incrementChannel)
{
case ColorPickerHsvChannel.Hue:
case HsvChannel.Hue:
minBound = MinHue;
maxBound = MaxHue;
break;
case ColorPickerHsvChannel.Saturation:
case HsvChannel.Saturation:
minBound = MinSaturation;
maxBound = MaxSaturation;
break;
case ColorPickerHsvChannel.Value:
case HsvChannel.Value:
minBound = MinValue;
maxBound = MaxValue;
break;
@ -260,8 +260,8 @@ namespace Avalonia.Controls.Primitives
// so we want left and up to be lower for hue, but higher for saturation and value.
// This will ensure that the icon always moves in the direction of the key press.
IncrementDirection direction =
(incrementChannel == ColorPickerHsvChannel.Hue && (key == Key.Left || key == Key.Up)) ||
(incrementChannel != ColorPickerHsvChannel.Hue && (key == Key.Right || key == Key.Down)) ?
(incrementChannel == HsvChannel.Hue && (key == Key.Left || key == Key.Up)) ||
(incrementChannel != HsvChannel.Hue && (key == Key.Right || key == Key.Down)) ?
IncrementDirection.Lower :
IncrementDirection.Higher;

2
src/Avalonia.Controls/ColorPicker/ColorPickerHsvChannel.cs → src/Avalonia.Controls/ColorPicker/HsvChannel.cs

@ -8,7 +8,7 @@ namespace Avalonia.Controls
/// <summary>
/// Defines a specific HSV color model channel.
/// </summary>
public enum ColorPickerHsvChannel
public enum HsvChannel
{
/// <summary>
/// The Hue channel.
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