Browse Source
Class was nearly as big as `VirtualizingStackPanel` itself and getting a bit unwieldy.pull/10869/head
2 changed files with 450 additions and 443 deletions
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using System; |
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using System.Collections.Generic; |
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namespace Avalonia.Controls.Utils |
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{ |
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/// <summary>
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/// Stores the realized element state for a virtualizing panel that arranges its children
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/// in a stack layout, such as <see cref="VirtualizingStackPanel"/>.
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/// </summary>
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internal class RealizedStackElements |
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{ |
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private int _firstIndex; |
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private List<Control?>? _elements; |
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private List<double>? _sizes; |
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private double _startU; |
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private bool _startUUnstable; |
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/// <summary>
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/// Gets the number of realized elements.
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/// </summary>
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public int Count => _elements?.Count ?? 0; |
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/// <summary>
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/// Gets the index of the first realized element, or -1 if no elements are realized.
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/// </summary>
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public int FirstIndex => _elements?.Count > 0 ? _firstIndex : -1; |
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/// <summary>
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/// Gets the index of the last realized element, or -1 if no elements are realized.
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/// </summary>
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public int LastIndex => _elements?.Count > 0 ? _firstIndex + _elements.Count - 1 : -1; |
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/// <summary>
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/// Gets the elements.
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/// </summary>
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public IReadOnlyList<Control?> Elements => _elements ??= new List<Control?>(); |
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/// <summary>
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/// Gets the sizes of the elements on the primary axis.
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/// </summary>
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public IReadOnlyList<double> SizeU => _sizes ??= new List<double>(); |
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/// <summary>
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/// Gets the position of the first element on the primary axis.
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/// </summary>
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public double StartU => _startU; |
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/// <summary>
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/// Adds a newly realized element to the collection.
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/// </summary>
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/// <param name="index">The index of the element.</param>
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/// <param name="element">The element.</param>
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/// <param name="u">The position of the elemnt on the primary axis.</param>
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/// <param name="sizeU">The size of the element on the primary axis.</param>
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public void Add(int index, Control element, double u, double sizeU) |
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{ |
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if (index < 0) |
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throw new ArgumentOutOfRangeException(nameof(index)); |
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_elements ??= new List<Control?>(); |
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_sizes ??= new List<double>(); |
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if (Count == 0) |
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{ |
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_elements.Add(element); |
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_sizes.Add(sizeU); |
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_startU = u; |
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_firstIndex = index; |
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} |
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else if (index == LastIndex + 1) |
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{ |
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_elements.Add(element); |
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_sizes.Add(sizeU); |
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} |
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else if (index == FirstIndex - 1) |
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{ |
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--_firstIndex; |
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_elements.Insert(0, element); |
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_sizes.Insert(0, sizeU); |
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_startU = u; |
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} |
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else |
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{ |
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throw new NotSupportedException("Can only add items to the beginning or end of realized elements."); |
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} |
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} |
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/// <summary>
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/// Gets the element at the specified index, if realized.
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/// </summary>
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/// <param name="index">The index in the source collection of the element to get.</param>
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/// <returns>The element if realized; otherwise null.</returns>
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public Control? GetElement(int index) |
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{ |
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var i = index - FirstIndex; |
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if (i >= 0 && i < _elements?.Count) |
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return _elements[i]; |
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return null; |
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} |
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/// <summary>
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/// Gets the index and start U position of the element at the specified U position.
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/// </summary>
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/// <param name="u">The U position.</param>
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/// <returns>
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/// A tuple containing:
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/// - The index of the item at the specified U position, or -1 if the item could not be
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/// determined
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/// - The U position of the start of the item, if determined
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/// </returns>
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public (int index, double position) GetIndexAt(double u) |
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{ |
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if (_elements is null || _sizes is null || _startU > u || _startUUnstable) |
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return (-1, 0); |
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var index = 0; |
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var position = _startU; |
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while (index < _elements.Count) |
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{ |
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var size = _sizes[index]; |
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if (double.IsNaN(size)) |
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break; |
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if (u >= position && u < position + size) |
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return (index + FirstIndex, position); |
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position += size; |
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++index; |
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} |
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return (-1, 0); |
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} |
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/// <summary>
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/// Gets the element at the specified position on the primary axis, if realized.
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/// </summary>
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/// <param name="position">The position.</param>
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/// <returns>
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/// A tuple containing the index of the element (or -1 if not found) and the position of the element on the
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/// primary axis.
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/// </returns>
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public (int index, double position) GetElementAt(double position) |
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{ |
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if (_sizes is null || position < StartU) |
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return (-1, 0); |
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var u = StartU; |
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var i = FirstIndex; |
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foreach (var size in _sizes) |
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{ |
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var endU = u + size; |
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if (position < endU) |
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return (i, u); |
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u += size; |
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++i; |
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} |
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return (-1, 0); |
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} |
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/// <summary>
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/// Estimates the average U size of all elements in the source collection based on the
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/// realized elements.
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/// </summary>
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/// <returns>
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/// The estimated U size of an element, or -1 if not enough information is present to make
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/// an estimate.
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/// </returns>
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public double EstimateElementSizeU() |
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{ |
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var total = 0.0; |
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var divisor = 0.0; |
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// Start by averaging the size of the elements before the first realized element.
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if (FirstIndex >= 0 && !_startUUnstable) |
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{ |
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total += _startU; |
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divisor += FirstIndex; |
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} |
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// Average the size of the realized elements.
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if (_sizes is not null) |
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{ |
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foreach (var size in _sizes) |
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{ |
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if (double.IsNaN(size)) |
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continue; |
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total += size; |
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++divisor; |
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} |
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} |
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// We don't have any elements on which to base our estimate.
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if (divisor == 0 || total == 0) |
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return -1; |
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return total / divisor; |
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} |
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/// <summary>
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/// Gets the index of the specified element.
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/// </summary>
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/// <param name="element">The element.</param>
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/// <returns>The index or -1 if the element is not present in the collection.</returns>
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public int GetIndex(Control element) |
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{ |
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return _elements?.IndexOf(element) is int index && index >= 0 ? index + FirstIndex : -1; |
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} |
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/// <summary>
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/// Updates the elements in response to items being inserted into the source collection.
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/// </summary>
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/// <param name="index">The index in the source collection of the insert.</param>
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/// <param name="count">The number of items inserted.</param>
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/// <param name="updateElementIndex">A method used to update the element indexes.</param>
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public void ItemsInserted(int index, int count, Action<Control, int, int> updateElementIndex) |
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{ |
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if (index < 0) |
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throw new ArgumentOutOfRangeException(nameof(index)); |
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if (_elements is null || _elements.Count == 0) |
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return; |
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// Get the index within the realized _elements collection.
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var first = FirstIndex; |
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var realizedIndex = index - first; |
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if (realizedIndex < Count) |
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{ |
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// The insertion point affects the realized elements. Update the index of the
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// elements after the insertion point.
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var elementCount = _elements.Count; |
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var start = Math.Max(realizedIndex, 0); |
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var newIndex = realizedIndex + count; |
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for (var i = start; i < elementCount; ++i) |
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{ |
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if (_elements[i] is Control element) |
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updateElementIndex(element, newIndex - count, newIndex); |
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++newIndex; |
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} |
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if (realizedIndex < 0) |
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{ |
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// The insertion point was before the first element, update the first index.
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_firstIndex += count; |
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} |
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else |
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{ |
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// The insertion point was within the realized elements, insert an empty space
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// in _elements and _sizes.
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_elements!.InsertMany(realizedIndex, null, count); |
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_sizes!.InsertMany(realizedIndex, double.NaN, count); |
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} |
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} |
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} |
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/// <summary>
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/// Updates the elements in response to items being removed from the source collection.
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/// </summary>
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/// <param name="index">The index in the source collection of the remove.</param>
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/// <param name="count">The number of items removed.</param>
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/// <param name="updateElementIndex">A method used to update the element indexes.</param>
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/// <param name="recycleElement">A method used to recycle elements.</param>
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public void ItemsRemoved( |
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int index, |
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int count, |
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Action<Control, int, int> updateElementIndex, |
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Action<Control> recycleElement) |
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{ |
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if (index < 0) |
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throw new ArgumentOutOfRangeException(nameof(index)); |
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if (_elements is null || _elements.Count == 0) |
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return; |
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// Get the removal start and end index within the realized _elements collection.
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var first = FirstIndex; |
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var last = LastIndex; |
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var startIndex = index - first; |
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var endIndex = (index + count) - first; |
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if (endIndex < 0) |
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{ |
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// The removed range was before the realized elements. Update the first index and
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// the indexes of the realized elements.
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_firstIndex -= count; |
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_startUUnstable = true; |
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var newIndex = _firstIndex; |
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for (var i = 0; i < _elements.Count; ++i) |
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{ |
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if (_elements[i] is Control element) |
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updateElementIndex(element, newIndex - count, newIndex); |
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++newIndex; |
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} |
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} |
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else if (startIndex < _elements.Count) |
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{ |
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// Recycle and remove the affected elements.
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var start = Math.Max(startIndex, 0); |
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var end = Math.Min(endIndex, _elements.Count); |
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for (var i = start; i < end; ++i) |
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{ |
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if (_elements[i] is Control element) |
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recycleElement(element); |
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} |
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_elements.RemoveRange(start, end - start); |
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_sizes!.RemoveRange(start, end - start); |
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// If the remove started before and ended within our realized elements, then our new
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// first index will be the index where the remove started. Mark StartU as unstable
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// because we can't rely on it now to estimate element heights.
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if (startIndex <= 0 && end < last) |
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{ |
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_firstIndex = first = index; |
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_startUUnstable = true; |
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} |
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// Update the indexes of the elements after the removed range.
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end = _elements.Count; |
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var newIndex = first + start; |
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for (var i = start; i < end; ++i) |
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{ |
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if (_elements[i] is Control element) |
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updateElementIndex(element, newIndex + count, newIndex); |
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++newIndex; |
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} |
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} |
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} |
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/// <summary>
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/// Recycles all elements in response to the source collection being reset.
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/// </summary>
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/// <param name="recycleElement">A method used to recycle elements.</param>
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public void ItemsReset(Action<Control> recycleElement) |
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{ |
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if (_elements is null || _elements.Count == 0) |
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return; |
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foreach (var e in _elements) |
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{ |
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if (e is not null) |
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recycleElement(e); |
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} |
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_startU = _firstIndex = 0; |
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_elements?.Clear(); |
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_sizes?.Clear(); |
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} |
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/// <summary>
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/// Recycles elements before a specific index.
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/// </summary>
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/// <param name="index">The index in the source collection of new first element.</param>
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/// <param name="recycleElement">A method used to recycle elements.</param>
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public void RecycleElementsBefore(int index, Action<Control, int> recycleElement) |
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{ |
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if (index <= FirstIndex || _elements is null || _elements.Count == 0) |
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return; |
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if (index > LastIndex) |
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{ |
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RecycleAllElements(recycleElement); |
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} |
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else |
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{ |
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var endIndex = index - FirstIndex; |
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for (var i = 0; i < endIndex; ++i) |
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{ |
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if (_elements[i] is Control e) |
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recycleElement(e, i + FirstIndex); |
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} |
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_elements.RemoveRange(0, endIndex); |
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_sizes!.RemoveRange(0, endIndex); |
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_firstIndex = index; |
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} |
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} |
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/// <summary>
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/// Recycles elements after a specific index.
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/// </summary>
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/// <param name="index">The index in the source collection of new last element.</param>
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/// <param name="recycleElement">A method used to recycle elements.</param>
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public void RecycleElementsAfter(int index, Action<Control, int> recycleElement) |
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{ |
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if (index >= LastIndex || _elements is null || _elements.Count == 0) |
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return; |
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if (index < FirstIndex) |
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{ |
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RecycleAllElements(recycleElement); |
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} |
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else |
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{ |
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var startIndex = (index + 1) - FirstIndex; |
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var count = _elements.Count; |
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for (var i = startIndex; i < count; ++i) |
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{ |
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if (_elements[i] is Control e) |
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recycleElement(e, i + FirstIndex); |
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} |
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_elements.RemoveRange(startIndex, _elements.Count - startIndex); |
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_sizes!.RemoveRange(startIndex, _sizes.Count - startIndex); |
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} |
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} |
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/// <summary>
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/// Recycles all realized elements.
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/// </summary>
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/// <param name="recycleElement">A method used to recycle elements.</param>
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public void RecycleAllElements(Action<Control, int> recycleElement) |
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{ |
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if (_elements is null || _elements.Count == 0) |
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return; |
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var i = FirstIndex; |
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foreach (var e in _elements) |
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{ |
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if (e is not null) |
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recycleElement(e, i); |
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++i; |
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} |
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_startU = _firstIndex = 0; |
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_elements?.Clear(); |
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_sizes?.Clear(); |
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} |
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/// <summary>
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/// Resets the element list and prepares it for reuse.
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/// </summary>
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public void ResetForReuse() |
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{ |
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_startU = _firstIndex = 0; |
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_startUUnstable = false; |
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_elements?.Clear(); |
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_sizes?.Clear(); |
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} |
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} |
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} |
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