From a098bf2d6f6f36f6e4ff742be73ed90ec531e75c Mon Sep 17 00:00:00 2001 From: Jeremy Koritzinsky Date: Sat, 21 Jul 2018 17:46:21 -0500 Subject: [PATCH] Dispose state machine on animation completion. --- src/Avalonia.Animation/AnimatorStateMachine`1.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Avalonia.Animation/AnimatorStateMachine`1.cs b/src/Avalonia.Animation/AnimatorStateMachine`1.cs index b5138ad26b..4bffd5c145 100644 --- a/src/Avalonia.Animation/AnimatorStateMachine`1.cs +++ b/src/Avalonia.Animation/AnimatorStateMachine`1.cs @@ -246,7 +246,7 @@ namespace Avalonia.Animation _targetObserver.OnCompleted(); _targetAnimation.SetDone(_targetControl); - + Dispose(); handled = true; break; default: