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potential fix for nre in deferred renderer.

pull/2286/head
Dan Walmsley 8 years ago
parent
commit
a24c291756
  1. 20
      src/Avalonia.Visuals/Rendering/DeferredRenderer.cs

20
src/Avalonia.Visuals/Rendering/DeferredRenderer.cs

@ -255,15 +255,19 @@ namespace Avalonia.Rendering
}
var (scene, updated) = UpdateRenderLayersAndConsumeSceneIfNeeded(GetContext);
using (scene)
if (scene != null)
{
var overlay = DrawDirtyRects || DrawFps;
if (DrawDirtyRects)
_dirtyRectsDisplay.Tick();
if (overlay)
RenderOverlay(scene.Item, GetContext());
if (updated || forceComposite || overlay)
RenderComposite(scene.Item, GetContext());
using (scene)
{
var overlay = DrawDirtyRects || DrawFps;
if (DrawDirtyRects)
_dirtyRectsDisplay.Tick();
if (overlay)
RenderOverlay(scene.Item, GetContext());
if (updated || forceComposite || overlay)
RenderComposite(scene.Item, GetContext());
}
}
}
finally

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