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Implement transition delay

pull/4052/head
Jumar Macato 6 years ago
parent
commit
a2a1352065
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  1. 36
      src/Avalonia.Animation/TransitionInstance.cs
  2. 9
      src/Avalonia.Animation/Transition`1.cs

36
src/Avalonia.Animation/TransitionInstance.cs

@ -4,6 +4,7 @@ using System.Reactive.Linq;
using Avalonia.Animation.Easings;
using Avalonia.Animation.Utils;
using Avalonia.Reactive;
using Avalonia.Utilities;
namespace Avalonia.Animation
{
@ -13,31 +14,56 @@ namespace Avalonia.Animation
internal class TransitionInstance : SingleSubscriberObservableBase<double>
{
private IDisposable _timerSubscription;
private TimeSpan _delay;
private TimeSpan _duration;
private readonly IClock _baseClock;
private IClock _clock;
public TransitionInstance(IClock clock, TimeSpan Duration)
public TransitionInstance(IClock clock, TimeSpan delay, TimeSpan duration)
{
clock = clock ?? throw new ArgumentNullException(nameof(clock));
_duration = Duration;
_delay = delay;
_duration = duration;
_baseClock = clock;
}
private void TimerTick(TimeSpan t)
{
var interpVal = _duration.Ticks == 0 ? 1d : (double)t.Ticks / _duration.Ticks;
// [<------------- normalizedTotalDur ------------------>]
// [<---- Delay ---->][<---------- Duration ------------>]
// ^- normalizedDelayEnd
// [<---- normalizedInterpVal --->]
var normalizedInterpVal = 1d;
if (!MathUtilities.AreClose(_duration.TotalSeconds, 0d))
{
var normalizedTotalDur = _delay + _duration;
var normalizedDelayEnd = _delay.TotalSeconds / normalizedTotalDur.TotalSeconds;
var normalizedPresentationTime = t.TotalSeconds / normalizedTotalDur.TotalSeconds;
if (normalizedPresentationTime < normalizedDelayEnd
|| MathUtilities.AreClose(normalizedPresentationTime, normalizedDelayEnd))
{
normalizedInterpVal = 0d;
}
else
{
normalizedInterpVal = (t.TotalSeconds - _delay.TotalSeconds) / _duration.TotalSeconds;
}
}
// Clamp interpolation value.
if (interpVal >= 1d | interpVal < 0d)
if (normalizedInterpVal >= 1d || normalizedInterpVal < 0d)
{
PublishNext(1d);
PublishCompleted();
}
else
{
PublishNext(interpVal);
PublishNext(normalizedInterpVal);
}
}

9
src/Avalonia.Animation/Transition`1.cs

@ -13,10 +13,15 @@ namespace Avalonia.Animation
private AvaloniaProperty _prop;
/// <summary>
/// Gets the duration of the animation.
/// Gets or sets the duration of the transition.
/// </summary>
public TimeSpan Duration { get; set; }
/// <summary>
/// Gets or sets delay before starting the transition.
/// </summary>
public TimeSpan Delay { get; set; } = TimeSpan.Zero;
/// <summary>
/// Gets the easing class to be used.
/// </summary>
@ -47,7 +52,7 @@ namespace Avalonia.Animation
/// <inheritdocs/>
public virtual IDisposable Apply(Animatable control, IClock clock, object oldValue, object newValue)
{
var transition = DoTransition(new TransitionInstance(clock, Duration), (T)oldValue, (T)newValue);
var transition = DoTransition(new TransitionInstance(clock, Delay, Duration), (T)oldValue, (T)newValue);
return control.Bind<T>((AvaloniaProperty<T>)Property, transition, Data.BindingPriority.Animation);
}
}

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