Browse Source

Merge pull request #3844 from Deadpikle/feature/keyspline

Adds KeySpline property to KeyFrame
pull/3861/head
Jumar Macato 7 years ago
committed by GitHub
parent
commit
a2a23d7ee3
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 2
      src/Avalonia.Animation/Animation.cs
  2. 9
      src/Avalonia.Animation/AnimatorKeyFrame.cs
  3. 3
      src/Avalonia.Animation/Animators/Animator`1.cs
  4. 20
      src/Avalonia.Animation/KeyFrame.cs
  5. 349
      src/Avalonia.Animation/KeySpline.cs
  6. 145
      tests/Avalonia.Animation.UnitTests/KeySplineTests.cs

2
src/Avalonia.Animation/Animation.cs

@ -254,7 +254,7 @@ namespace Avalonia.Animation
cue = new Cue(keyframe.KeyTime.TotalSeconds / Duration.TotalSeconds);
}
var newKF = new AnimatorKeyFrame(handler, cue);
var newKF = new AnimatorKeyFrame(handler, cue, keyframe.KeySpline);
subscriptions.Add(newKF.BindSetter(setter, control));

9
src/Avalonia.Animation/AnimatorKeyFrame.cs

@ -24,11 +24,20 @@ namespace Avalonia.Animation
{
AnimatorType = animatorType;
Cue = cue;
KeySpline = null;
}
public AnimatorKeyFrame(Type animatorType, Cue cue, KeySpline keySpline)
{
AnimatorType = animatorType;
Cue = cue;
KeySpline = keySpline;
}
internal bool isNeutral;
public Type AnimatorType { get; }
public Cue Cue { get; }
public KeySpline KeySpline { get; }
public AvaloniaProperty Property { get; private set; }
private object _value;

3
src/Avalonia.Animation/Animators/Animator`1.cs

@ -89,6 +89,9 @@ namespace Avalonia.Animation.Animators
else
newValue = (T)lastKeyframe.Value;
if (lastKeyframe.KeySpline != null)
progress = lastKeyframe.KeySpline.GetSplineProgress(progress);
return Interpolate(progress, oldValue, newValue);
}

20
src/Avalonia.Animation/KeyFrame.cs

@ -19,6 +19,7 @@ namespace Avalonia.Animation
{
private TimeSpan _ktimeSpan;
private Cue _kCue;
private KeySpline _kKeySpline;
public KeyFrame()
{
@ -74,6 +75,25 @@ namespace Avalonia.Animation
}
}
/// <summary>
/// Gets or sets the KeySpline of this <see cref="KeyFrame"/>.
/// </summary>
/// <value>The key spline.</value>
public KeySpline KeySpline
{
get
{
return _kKeySpline;
}
set
{
_kKeySpline = value;
if (value != null && !value.IsValid())
{
throw new ArgumentException($"{nameof(KeySpline)} must have X coordinates >= 0.0 and <= 1.0.");
}
}
}
}

349
src/Avalonia.Animation/KeySpline.cs

@ -0,0 +1,349 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Text;
using Avalonia;
using Avalonia.Utilities;
// Ported from WPF open-source code.
// https://github.com/dotnet/wpf/blob/ae1790531c3b993b56eba8b1f0dd395a3ed7de75/src/Microsoft.DotNet.Wpf/src/PresentationCore/System/Windows/Media/Animation/KeySpline.cs
namespace Avalonia.Animation
{
/// <summary>
/// Determines how an animation is used based on a cubic bezier curve.
/// X1 and X2 must be between 0.0 and 1.0, inclusive.
/// See https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.animation.keyspline
/// </summary>
[TypeConverter(typeof(KeySplineTypeConverter))]
public class KeySpline : AvaloniaObject
{
// Control points
private double _controlPointX1;
private double _controlPointY1;
private double _controlPointX2;
private double _controlPointY2;
private bool _isSpecified;
private bool _isDirty;
// The parameter that corresponds to the most recent time
private double _parameter;
// Cached coefficients
private double _Bx; // 3*points[0].X
private double _Cx; // 3*points[1].X
private double _Cx_Bx; // 2*(Cx - Bx)
private double _three_Cx; // 3 - Cx
private double _By; // 3*points[0].Y
private double _Cy; // 3*points[1].Y
// constants
private const double _accuracy = .001; // 1/3 the desired accuracy in X
private const double _fuzz = .000001; // computational zero
/// <summary>
/// Create a <see cref="KeySpline"/> with X1 = Y1 = 0 and X2 = Y2 = 1.
/// </summary>
public KeySpline()
{
_controlPointX1 = 0.0;
_controlPointY1 = 0.0;
_controlPointX2 = 1.0;
_controlPointY2 = 1.0;
_isDirty = true;
}
/// <summary>
/// Create a <see cref="KeySpline"/> with the given parameters
/// </summary>
/// <param name="x1">X coordinate for the first control point</param>
/// <param name="y1">Y coordinate for the first control point</param>
/// <param name="x2">X coordinate for the second control point</param>
/// <param name="y2">Y coordinate for the second control point</param>
public KeySpline(double x1, double y1, double x2, double y2)
{
_controlPointX1 = x1;
_controlPointY1 = y1;
_controlPointX2 = x2;
_controlPointY2 = y2;
_isDirty = true;
}
/// <summary>
/// Parse a <see cref="KeySpline"/> from a string. The string
/// needs to contain 4 values in it for the 2 control points.
/// </summary>
/// <param name="value">string with 4 values in it</param>
/// <param name="culture">culture of the string</param>
/// <exception cref="FormatException">Thrown if the string does not have 4 values</exception>
/// <returns>A <see cref="KeySpline"/> with the appropriate values set</returns>
public static KeySpline Parse(string value, CultureInfo culture)
{
using (var tokenizer = new StringTokenizer((string)value, CultureInfo.InvariantCulture, exceptionMessage: "Invalid KeySpline."))
{
return new KeySpline(tokenizer.ReadDouble(), tokenizer.ReadDouble(), tokenizer.ReadDouble(), tokenizer.ReadDouble());
}
}
/// <summary>
/// X coordinate of the first control point
/// </summary>
public double ControlPointX1
{
get => _controlPointX1;
set
{
if (IsValidXValue(value))
{
_controlPointX1 = value;
}
else
{
throw new ArgumentException("Invalid KeySpline X1 value. Must be >= 0.0 and <= 1.0.");
}
}
}
/// <summary>
/// Y coordinate of the first control point
/// </summary>
public double ControlPointY1
{
get => _controlPointY1;
set => _controlPointY1 = value;
}
/// <summary>
/// X coordinate of the second control point
/// </summary>
public double ControlPointX2
{
get => _controlPointX2;
set
{
if (IsValidXValue(value))
{
_controlPointX2 = value;
}
else
{
throw new ArgumentException("Invalid KeySpline X2 value. Must be >= 0.0 and <= 1.0.");
}
}
}
/// <summary>
/// Y coordinate of the second control point
/// </summary>
public double ControlPointY2
{
get => _controlPointY2;
set => _controlPointY2 = value;
}
/// <summary>
/// Calculates spline progress from a linear progress.
/// </summary>
/// <param name="linearProgress">the linear progress</param>
/// <returns>the spline progress</returns>
public double GetSplineProgress(double linearProgress)
{
if (_isDirty)
{
Build();
}
if (!_isSpecified)
{
return linearProgress;
}
else
{
SetParameterFromX(linearProgress);
return GetBezierValue(_By, _Cy, _parameter);
}
}
/// <summary>
/// Check to see whether the <see cref="KeySpline"/> is valid by looking
/// at its X values.
/// </summary>
/// <returns>true if the X values for this <see cref="KeySpline"/> fall in
/// acceptable range; false otherwise.</returns>
public bool IsValid()
{
return IsValidXValue(_controlPointX1) && IsValidXValue(_controlPointX2);
}
/// <summary>
///
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
private bool IsValidXValue(double value)
{
return value >= 0.0 && value <= 1.0;
}
/// <summary>
/// Compute cached coefficients.
/// </summary>
private void Build()
{
if (_controlPointX1 == 0 && _controlPointY1 == 0 && _controlPointX2 == 1 && _controlPointY2 == 1)
{
// This KeySpline would have no effect on the progress.
_isSpecified = false;
}
else
{
_isSpecified = true;
_parameter = 0;
// X coefficients
_Bx = 3 * _controlPointX1;
_Cx = 3 * _controlPointX2;
_Cx_Bx = 2 * (_Cx - _Bx);
_three_Cx = 3 - _Cx;
// Y coefficients
_By = 3 * _controlPointY1;
_Cy = 3 * _controlPointY2;
}
_isDirty = false;
}
/// <summary>
/// Get an X or Y value with the Bezier formula.
/// </summary>
/// <param name="b">the second Bezier coefficient</param>
/// <param name="c">the third Bezier coefficient</param>
/// <param name="t">the parameter value to evaluate at</param>
/// <returns>the value of the Bezier function at the given parameter</returns>
static private double GetBezierValue(double b, double c, double t)
{
double s = 1.0 - t;
double t2 = t * t;
return b * t * s * s + c * t2 * s + t2 * t;
}
/// <summary>
/// Get X and dX/dt at a given parameter
/// </summary>
/// <param name="t">the parameter value to evaluate at</param>
/// <param name="x">the value of x there</param>
/// <param name="dx">the value of dx/dt there</param>
private void GetXAndDx(double t, out double x, out double dx)
{
double s = 1.0 - t;
double t2 = t * t;
double s2 = s * s;
x = _Bx * t * s2 + _Cx * t2 * s + t2 * t;
dx = _Bx * s2 + _Cx_Bx * s * t + _three_Cx * t2;
}
/// <summary>
/// Compute the parameter value that corresponds to a given X value, using a modified
/// clamped Newton-Raphson algorithm to solve the equation X(t) - time = 0. We make
/// use of some known properties of this particular function:
/// * We are only interested in solutions in the interval [0,1]
/// * X(t) is increasing, so we can assume that if X(t) > time t > solution. We use
/// that to clamp down the search interval with every probe.
/// * The derivative of X and Y are between 0 and 3.
/// </summary>
/// <param name="time">the time, scaled to fit in [0,1]</param>
private void SetParameterFromX(double time)
{
// Dynamic search interval to clamp with
double bottom = 0;
double top = 1;
if (time == 0)
{
_parameter = 0;
}
else if (time == 1)
{
_parameter = 1;
}
else
{
// Loop while improving the guess
while (top - bottom > _fuzz)
{
double x, dx, absdx;
// Get x and dx/dt at the current parameter
GetXAndDx(_parameter, out x, out dx);
absdx = Math.Abs(dx);
// Clamp down the search interval, relying on the monotonicity of X(t)
if (x > time)
{
top = _parameter; // because parameter > solution
}
else
{
bottom = _parameter; // because parameter < solution
}
// The desired accuracy is in ultimately in y, not in x, so the
// accuracy needs to be multiplied by dx/dy = (dx/dt) / (dy/dt).
// But dy/dt <=3, so we omit that
if (Math.Abs(x - time) < _accuracy * absdx)
{
break; // We're there
}
if (absdx > _fuzz)
{
// Nonzero derivative, use Newton-Raphson to obtain the next guess
double next = _parameter - (x - time) / dx;
// If next guess is out of the search interval then clamp it in
if (next >= top)
{
_parameter = (_parameter + top) / 2;
}
else if (next <= bottom)
{
_parameter = (_parameter + bottom) / 2;
}
else
{
// Next guess is inside the search interval, accept it
_parameter = next;
}
}
else // Zero derivative, halve the search interval
{
_parameter = (bottom + top) / 2;
}
}
}
}
}
/// <summary>
/// Converts string values to <see cref="KeySpline"/> values
/// </summary>
public class KeySplineTypeConverter : TypeConverter
{
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
{
return sourceType == typeof(string);
}
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
return KeySpline.Parse((string)value, culture);
}
}
}

145
tests/Avalonia.Animation.UnitTests/KeySplineTests.cs

@ -0,0 +1,145 @@
using System;
using Avalonia.Controls.Shapes;
using Avalonia.Media;
using Avalonia.Styling;
using Xunit;
namespace Avalonia.Animation.UnitTests
{
public class KeySplineTests
{
[Theory]
[InlineData("1,2 3,4")]
[InlineData("1 2 3 4")]
[InlineData("1 2,3 4")]
[InlineData("1,2,3,4")]
public void Can_Parse_KeySpline_Via_TypeConverter(string input)
{
var conv = new KeySplineTypeConverter();
var keySpline = (KeySpline)conv.ConvertFrom(input);
Assert.Equal(1, keySpline.ControlPointX1);
Assert.Equal(2, keySpline.ControlPointY1);
Assert.Equal(3, keySpline.ControlPointX2);
Assert.Equal(4, keySpline.ControlPointY2);
}
[Theory]
[InlineData(0.00)]
[InlineData(0.50)]
[InlineData(1.00)]
public void KeySpline_X_Values_In_Range_Do_Not_Throw(double input)
{
var keySpline = new KeySpline();
keySpline.ControlPointX1 = input; // no exception will be thrown -- test will fail if exception thrown
keySpline.ControlPointX2 = input; // no exception will be thrown -- test will fail if exception thrown
}
[Theory]
[InlineData(-0.01)]
[InlineData(1.01)]
public void KeySpline_X_Values_Cannot_Be_Out_Of_Range(double input)
{
var keySpline = new KeySpline();
Assert.Throws<ArgumentException>(() => keySpline.ControlPointX1 = input);
Assert.Throws<ArgumentException>(() => keySpline.ControlPointX2 = input);
}
/*
To get the test values for the KeySpline test, you can:
1) Grab the WPF sample for KeySpline animations from https://github.com/microsoft/WPF-Samples/tree/master/Animation/KeySplineAnimations
2) Add the following xaml somewhere:
<Button Content="Capture"
Click="Button_Click"/>
<ScrollViewer VerticalScrollBarVisibility="Visible">
<TextBlock Name="CaptureData"
Text="---"
TextWrapping="Wrap" />
</ScrollViewer>
3) Add the following code to the code behind:
private void Button_Click(object sender, RoutedEventArgs e)
{
CaptureData.Text += string.Format("\n{0} | {1}", myTranslateTransform3D.OffsetX, (TimeSpan)ExampleStoryboard.GetCurrentTime(this));
CaptureData.Text +=
"\nKeySpline=\"" + mySplineKeyFrame.KeySpline.ControlPoint1.X.ToString() + "," +
mySplineKeyFrame.KeySpline.ControlPoint1.Y.ToString() + " " +
mySplineKeyFrame.KeySpline.ControlPoint2.X.ToString() + "," +
mySplineKeyFrame.KeySpline.ControlPoint2.Y.ToString() + "\"";
CaptureData.Text += "\n-----";
}
4) Run the app, mess with the slider values, then click the button to capture output values
**/
[Fact]
public void Check_KeySpline_Handled_properly()
{
var keyframe1 = new KeyFrame()
{
Setters =
{
new Setter(RotateTransform.AngleProperty, -2.5d),
},
KeyTime = TimeSpan.FromSeconds(0)
};
var keyframe2 = new KeyFrame()
{
Setters =
{
new Setter(RotateTransform.AngleProperty, 2.5d),
},
KeyTime = TimeSpan.FromSeconds(5),
KeySpline = new KeySpline(0.1123555056179775,
0.657303370786517,
0.8370786516853934,
0.499999999999999999)
};
var animation = new Animation()
{
Duration = TimeSpan.FromSeconds(5),
Children =
{
keyframe1,
keyframe2
},
IterationCount = new IterationCount(5),
PlaybackDirection = PlaybackDirection.Alternate
};
var rotateTransform = new RotateTransform(-2.5);
var rect = new Rectangle()
{
RenderTransform = rotateTransform
};
var clock = new TestClock();
var animationRun = animation.RunAsync(rect, clock);
// position is what you'd expect at end and beginning
clock.Step(TimeSpan.Zero);
Assert.Equal(rotateTransform.Angle, -2.5);
clock.Step(TimeSpan.FromSeconds(5));
Assert.Equal(rotateTransform.Angle, 2.5);
// test some points in between end and beginning
var tolerance = 0.01;
clock.Step(TimeSpan.Parse("00:00:10.0153932"));
var expected = -2.4122350198982545;
Assert.True(Math.Abs(rotateTransform.Angle - expected) <= tolerance);
clock.Step(TimeSpan.Parse("00:00:11.2655407"));
expected = -0.37153223002125113;
Assert.True(Math.Abs(rotateTransform.Angle - expected) <= tolerance);
clock.Step(TimeSpan.Parse("00:00:12.6158773"));
expected = 0.3967885416786294;
Assert.True(Math.Abs(rotateTransform.Angle - expected) <= tolerance);
clock.Step(TimeSpan.Parse("00:00:14.6495256"));
expected = 1.8016358493761722;
Assert.True(Math.Abs(rotateTransform.Angle - expected) <= tolerance);
}
}
}
Loading…
Cancel
Save