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Enable android composition renderer

pull/8686/head
Max Katz 4 years ago
parent
commit
a4c220cdcc
  1. 15
      src/Android/Avalonia.Android/AndroidPlatform.cs
  2. 9
      src/Android/Avalonia.Android/Platform/SkiaPlatform/TopLevelImpl.cs

15
src/Android/Avalonia.Android/AndroidPlatform.cs

@ -8,7 +8,8 @@ using Avalonia.Input.Platform;
using Avalonia.OpenGL.Egl;
using Avalonia.Platform;
using Avalonia.Rendering;
using Avalonia.Skia;
using Avalonia.Rendering.Composition;
using Avalonia.OpenGL;
namespace Avalonia
{
@ -42,6 +43,8 @@ namespace Avalonia.Android
public TimeSpan DoubleClickTime => TimeSpan.FromMilliseconds(500);
internal static Compositor Compositor { get; private set; }
public static void Initialize(AndroidPlatformOptions options)
{
Options = options;
@ -62,12 +65,20 @@ namespace Avalonia.Android
{
EglPlatformOpenGlInterface.TryInitialize();
}
if (options.UseCompositor)
{
Compositor = new Compositor(
AvaloniaLocator.Current.GetRequiredService<IRenderLoop>(),
AvaloniaLocator.Current.GetService<IPlatformOpenGlInterface>());
}
}
}
public sealed class AndroidPlatformOptions
{
public bool UseDeferredRendering { get; set; } = true;
public bool UseDeferredRendering { get; set; } = false;
public bool UseGpu { get; set; } = true;
public bool UseCompositor { get; set; } = true;
}
}

9
src/Android/Avalonia.Android/Platform/SkiaPlatform/TopLevelImpl.cs

@ -19,6 +19,7 @@ using Avalonia.OpenGL.Surfaces;
using Avalonia.Platform;
using Avalonia.Platform.Storage;
using Avalonia.Rendering;
using Avalonia.Rendering.Composition;
namespace Avalonia.Android.Platform.SkiaPlatform
{
@ -84,9 +85,11 @@ namespace Avalonia.Android.Platform.SkiaPlatform
public IEnumerable<object> Surfaces => new object[] { _gl, _framebuffer, Handle };
public IRenderer CreateRenderer(IRenderRoot root) =>
AndroidPlatform.Options.UseDeferredRendering
? new DeferredRenderer(root, AvaloniaLocator.Current.GetService<IRenderLoop>()) { RenderOnlyOnRenderThread = true }
: new ImmediateRenderer(root);
AndroidPlatform.Options.UseCompositor
? new CompositingRenderer(root, AndroidPlatform.Compositor) { DrawFps = true }
: AndroidPlatform.Options.UseDeferredRendering
? new DeferredRenderer(root, AvaloniaLocator.Current.GetRequiredService<IRenderLoop>()) { RenderOnlyOnRenderThread = true }
: new ImmediateRenderer(root);
public virtual void Hide()
{

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