83 changed files with 1480 additions and 650 deletions
@ -1,15 +0,0 @@ |
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using Avalonia.iOS; |
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using Foundation; |
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using UIKit; |
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|
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namespace ControlCatalog.iOS.Legacy |
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{ |
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// The UIApplicationDelegate for the application. This class is responsible for launching the
|
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// User Interface of the application, as well as listening (and optionally responding) to
|
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// application events from iOS.
|
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[Register("AppDelegate")] |
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public partial class AppDelegate : AvaloniaAppDelegate<App> |
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{ |
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|
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} |
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} |
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@ -1,117 +0,0 @@ |
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{ |
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"images": [ |
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{ |
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"scale": "2x", |
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"size": "20x20", |
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"idiom": "iphone", |
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"filename": "Icon40.png" |
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}, |
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{ |
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"scale": "3x", |
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"size": "20x20", |
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"idiom": "iphone", |
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"filename": "Icon60.png" |
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}, |
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{ |
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"scale": "2x", |
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"size": "29x29", |
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"idiom": "iphone", |
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"filename": "Icon58.png" |
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}, |
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{ |
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"scale": "3x", |
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"size": "29x29", |
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"idiom": "iphone", |
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"filename": "Icon87.png" |
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}, |
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{ |
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"scale": "2x", |
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"size": "40x40", |
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"idiom": "iphone", |
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"filename": "Icon80.png" |
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}, |
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{ |
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"scale": "3x", |
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"size": "40x40", |
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"idiom": "iphone", |
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"filename": "Icon120.png" |
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}, |
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{ |
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"scale": "2x", |
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"size": "60x60", |
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"idiom": "iphone", |
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"filename": "Icon120.png" |
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}, |
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{ |
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"scale": "3x", |
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"size": "60x60", |
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"idiom": "iphone", |
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"filename": "Icon180.png" |
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}, |
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{ |
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"scale": "1x", |
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"size": "20x20", |
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"idiom": "ipad", |
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"filename": "Icon20.png" |
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}, |
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{ |
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"scale": "2x", |
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"size": "20x20", |
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"idiom": "ipad", |
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"filename": "Icon40.png" |
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}, |
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{ |
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"scale": "1x", |
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"size": "29x29", |
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"idiom": "ipad", |
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"filename": "Icon29.png" |
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}, |
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{ |
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"scale": "2x", |
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"size": "29x29", |
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"idiom": "ipad", |
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"filename": "Icon58.png" |
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}, |
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{ |
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"scale": "1x", |
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"size": "40x40", |
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"idiom": "ipad", |
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"filename": "Icon40.png" |
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}, |
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{ |
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"scale": "2x", |
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"size": "40x40", |
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"idiom": "ipad", |
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"filename": "Icon80.png" |
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}, |
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{ |
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"scale": "1x", |
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"size": "76x76", |
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"idiom": "ipad", |
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"filename": "Icon76.png" |
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}, |
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{ |
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"scale": "2x", |
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"size": "76x76", |
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"idiom": "ipad", |
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"filename": "Icon152.png" |
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}, |
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{ |
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"scale": "2x", |
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"size": "83.5x83.5", |
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"idiom": "ipad", |
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"filename": "Icon167.png" |
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}, |
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{ |
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"scale": "1x", |
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"size": "1024x1024", |
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"idiom": "ios-marketing", |
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"filename": "Icon1024.png" |
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} |
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], |
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"properties": {}, |
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"info": { |
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"version": 1, |
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"author": "xcode" |
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} |
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} |
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@ -1,99 +0,0 @@ |
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<Project Sdk="Xamarin.Legacy.Sdk"> |
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<PropertyGroup> |
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<TargetFramework>xamarin.ios10</TargetFramework> |
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<SupportedOSPlatformVersion>15.0</SupportedOSPlatformVersion> |
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> |
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
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<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform> |
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<ProjectGuid>{3AF75F00-B497-4517-9491-922173DE216E}</ProjectGuid> |
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<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> |
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<OutputType>Exe</OutputType> |
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<RootNamespace>ControlCatalog.iOS.Legacy</RootNamespace> |
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<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix> |
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<AssemblyName>ControlCatalog.iOS.Legacy</AssemblyName> |
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<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler> |
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<ProvisioningType>manual</ProvisioningType> |
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<MtouchInterpreter>-all</MtouchInterpreter> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' "> |
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<DebugSymbols>true</DebugSymbols> |
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<DebugType>full</DebugType> |
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<Optimize>false</Optimize> |
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<OutputPath>bin\iPhoneSimulator\Debug</OutputPath> |
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<DefineConstants>DEBUG</DefineConstants> |
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<ErrorReport>prompt</ErrorReport> |
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<WarningLevel>4</WarningLevel> |
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<ConsolePause>false</ConsolePause> |
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<MtouchArch>x86_64</MtouchArch> |
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<MtouchLink>None</MtouchLink> |
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<MtouchDebug>true</MtouchDebug> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' "> |
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<DebugType>none</DebugType> |
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<Optimize>true</Optimize> |
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<OutputPath>bin\iPhoneSimulator\Release</OutputPath> |
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<ErrorReport>prompt</ErrorReport> |
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<WarningLevel>4</WarningLevel> |
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<MtouchLink>None</MtouchLink> |
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<MtouchArch>x86_64</MtouchArch> |
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<ConsolePause>false</ConsolePause> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' "> |
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<DebugSymbols>true</DebugSymbols> |
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<DebugType>full</DebugType> |
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<Optimize>false</Optimize> |
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<OutputPath>bin\iPhone\Debug</OutputPath> |
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<DefineConstants>DEBUG</DefineConstants> |
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<ErrorReport>prompt</ErrorReport> |
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<WarningLevel>4</WarningLevel> |
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<ConsolePause>false</ConsolePause> |
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<MtouchArch>ARM64</MtouchArch> |
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements> |
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<MtouchDebug>true</MtouchDebug> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' "> |
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<DebugType>none</DebugType> |
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<Optimize>true</Optimize> |
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<OutputPath>bin\iPhone\Release</OutputPath> |
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<ErrorReport>prompt</ErrorReport> |
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<WarningLevel>4</WarningLevel> |
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements> |
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<MtouchArch>ARM64</MtouchArch> |
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<ConsolePause>false</ConsolePause> |
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</PropertyGroup> |
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<ItemGroup> |
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<None Include="Info.plist" /> |
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<Content Include="Entitlements.plist" /> |
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</ItemGroup> |
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<ItemGroup> |
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<Reference Include="System" /> |
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<Reference Include="System.Xml" /> |
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<Reference Include="System.Core" /> |
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<Reference Include="Xamarin.iOS" /> |
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</ItemGroup> |
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<ItemGroup> |
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<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Contents.json"> |
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<Visible>false</Visible> |
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</ImageAsset> |
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</ItemGroup> |
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<ItemGroup> |
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<Folder Include="Resources\" /> |
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</ItemGroup> |
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<ItemGroup> |
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<ProjectReference Include="..\..\src\Avalonia.Controls\Avalonia.Controls.csproj"> |
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<Project>{d2221c82-4a25-4583-9b43-d791e3f6820c}</Project> |
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<Name>Avalonia.Controls</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\..\src\iOS\Avalonia.iOS\Avalonia.iOS.csproj"> |
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<Project>{4488ad85-1495-4809-9aa4-ddfe0a48527e}</Project> |
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<Name>Avalonia.iOS</Name> |
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</ProjectReference> |
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<ProjectReference Include="..\ControlCatalog\ControlCatalog.csproj"> |
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<Project>{d0a739b9-3c68-4ba6-a328-41606954b6bd}</Project> |
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<Name>ControlCatalog</Name> |
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</ProjectReference> |
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</ItemGroup> |
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<!-- <Import Project="..\..\build\LegacyProject.targets" />--> |
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<!-- <Import Project="..\..\build\SkiaSharp.props" />--> |
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<!-- <Import Project="..\..\build\HarfBuzzSharp.props" />--> |
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</Project> |
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@ -1,6 +0,0 @@ |
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<?xml version="1.0" encoding="UTF-8"?> |
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> |
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<plist version="1.0"> |
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<dict> |
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</dict> |
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</plist> |
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@ -1,47 +0,0 @@ |
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<?xml version="1.0" encoding="UTF-8"?> |
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> |
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<plist version="1.0"> |
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<dict> |
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<key>CFBundleDisplayName</key> |
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<string>ControlCatalog</string> |
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<key>CFBundleIdentifier</key> |
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<string>com.companyname.ControlCatalog.iOS</string> |
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<key>CFBundleShortVersionString</key> |
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<string>1.0</string> |
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<key>CFBundleVersion</key> |
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<string>1.0</string> |
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<key>LSRequiresIPhoneOS</key> |
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<true/> |
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<key>MinimumOSVersion</key> |
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<string>15.0</string> |
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<key>UIDeviceFamily</key> |
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<array> |
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<integer>1</integer><integer>2</integer> |
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</array> |
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<key>UILaunchStoryboardName</key> |
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<string>LaunchScreen</string> |
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<key>UIRequiredDeviceCapabilities</key> |
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<array> |
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<string>armv7</string> |
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</array> |
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<key>UISupportedInterfaceOrientations</key> |
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<array> |
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<string>UIInterfaceOrientationPortrait</string> |
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<string>UIInterfaceOrientationLandscapeLeft</string> |
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<string>UIInterfaceOrientationLandscapeRight</string> |
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</array> |
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<key>UISupportedInterfaceOrientations~ipad</key> |
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<array> |
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<string>UIInterfaceOrientationPortrait</string> |
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<string>UIInterfaceOrientationPortraitUpsideDown</string> |
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<string>UIInterfaceOrientationLandscapeLeft</string> |
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<string>UIInterfaceOrientationLandscapeRight</string> |
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</array> |
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<key>XSAppIconAssets</key> |
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<string>Assets.xcassets/AppIcon.appiconset</string> |
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<key>UIStatusBarHidden</key> |
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<true/> |
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<key>UIViewControllerBasedStatusBarAppearance</key> |
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<false/> |
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</dict> |
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</plist> |
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@ -1,15 +0,0 @@ |
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using UIKit; |
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|
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namespace ControlCatalog.iOS.Legacy |
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{ |
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public class Application |
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{ |
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// This is the main entry point of the application.
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static void Main(string[] args) |
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{ |
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// if you want to use a different Application Delegate class from "AppDelegate"
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// you can specify it here.
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UIApplication.Main(args, null, "AppDelegate"); |
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} |
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} |
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} |
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@ -1,43 +0,0 @@ |
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<?xml version="1.0" encoding="UTF-8" standalone="no"?> |
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<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="6214" systemVersion="14A314h" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES"> |
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<dependencies> |
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6207" /> |
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<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1" /> |
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</dependencies> |
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<objects> |
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<placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner" /> |
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<placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder" /> |
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<view contentMode="scaleToFill" id="iN0-l3-epB"> |
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<rect key="frame" x="0.0" y="0.0" width="480" height="480" /> |
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" /> |
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<subviews> |
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<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text=" Copyright (c) 2022 " textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" |
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minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="8ie-xW-0ye"> |
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<rect key="frame" x="20" y="439" width="441" height="21" /> |
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<fontDescription key="fontDescription" type="system" pointSize="17" /> |
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<color key="textColor" cocoaTouchSystemColor="darkTextColor" /> |
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<nil key="highlightedColor" /> |
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</label> |
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<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="ControlCatalog.iOS.Legacy" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines" |
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minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="kId-c2-rCX"> |
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<rect key="frame" x="20" y="140" width="441" height="43" /> |
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<fontDescription key="fontDescription" type="boldSystem" pointSize="36" /> |
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<color key="textColor" cocoaTouchSystemColor="darkTextColor" /> |
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<nil key="highlightedColor" /> |
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</label> |
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</subviews> |
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<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite" /> |
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<constraints> |
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<constraint firstItem="kId-c2-rCX" firstAttribute="centerY" secondItem="iN0-l3-epB" secondAttribute="bottom" multiplier="1/3" constant="1" id="5cJ-9S-tgC" /> |
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<constraint firstAttribute="centerX" secondItem="kId-c2-rCX" secondAttribute="centerX" id="Koa-jz-hwk" /> |
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<constraint firstAttribute="bottom" secondItem="8ie-xW-0ye" secondAttribute="bottom" constant="20" id="Kzo-t9-V3l" /> |
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<constraint firstItem="8ie-xW-0ye" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="MfP-vx-nX0" /> |
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<constraint firstAttribute="centerX" secondItem="8ie-xW-0ye" secondAttribute="centerX" id="ZEH-qu-HZ9" /> |
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<constraint firstItem="kId-c2-rCX" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="fvb-Df-36g" /> |
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</constraints> |
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<nil key="simulatedStatusBarMetrics" /> |
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<freeformSimulatedSizeMetrics key="simulatedDestinationMetrics" /> |
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<point key="canvasLocation" x="548" y="455" /> |
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</view> |
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</objects> |
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</document> |
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@ -0,0 +1,71 @@ |
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<UserControl xmlns="https://github.com/avaloniaui" |
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" |
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008" |
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" |
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mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450" |
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x:Class="RenderDemo.Pages.BrushesPage"> |
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<Canvas Background="White" Width="480" Height="360"> |
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<Rectangle Canvas.Left="20" Canvas.Top="20" Width="440" Height="50"> |
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<Rectangle.Fill> |
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<LinearGradientBrush StartPoint="0,0" EndPoint="410,0"> |
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<LinearGradientBrush.Transform> |
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<TransformGroup> |
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<ScaleTransform ScaleX="0.5" /> |
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<SkewTransform /> |
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<RotateTransform /> |
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<TranslateTransform X="5" Y="15" /> |
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</TransformGroup> |
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</LinearGradientBrush.Transform> |
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<LinearGradientBrush.GradientStops> |
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<GradientStop Color="Blue" Offset="0" /> |
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<GradientStop Color="Green" Offset="0.5" /> |
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<GradientStop Color="Lime" Offset="1" /> |
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</LinearGradientBrush.GradientStops> |
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</LinearGradientBrush> |
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</Rectangle.Fill> |
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</Rectangle> |
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<TextBlock Canvas.Left="20" Canvas.Top="70" FontSize="30" Text="scale(0.5) on gradient" /> |
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<Rectangle Canvas.Left="20" Canvas.Top="110" Width="440" Height="50"> |
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<Rectangle.Fill> |
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<RadialGradientBrush Center="0.0,0.0" GradientOrigin="0.0,0.0" Radius="0.13636364"> |
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<RadialGradientBrush.Transform> |
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<TransformGroup> |
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<ScaleTransform /> |
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<SkewTransform AngleX="45" /> |
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<RotateTransform /> |
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<TranslateTransform X="240" Y="45" /> |
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</TransformGroup> |
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</RadialGradientBrush.Transform> |
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<RadialGradientBrush.GradientStops> |
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<GradientStop Color="Black" Offset="0" /> |
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<GradientStop Color="#FFFFA500" Offset="1" /> |
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</RadialGradientBrush.GradientStops> |
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</RadialGradientBrush> |
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</Rectangle.Fill> |
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</Rectangle> |
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<TextBlock Canvas.Left="20" Canvas.Top="160" FontSize="30" Text="skewX(45) on gradient" /> |
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<Rectangle Canvas.Left="20" Canvas.Top="210" Width="440" Height="50"> |
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<Rectangle.Fill> |
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<VisualBrush TileMode="Tile" SourceRect="0,0,20,20" DestinationRect="0,0,20,20" Stretch="None"> |
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<VisualBrush.Transform> |
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<TransformGroup> |
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<ScaleTransform ScaleX="2" ScaleY="2" /> |
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<SkewTransform AngleX="45" /> |
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<RotateTransform /> |
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<TranslateTransform X="5" Y="5" /> |
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</TransformGroup> |
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</VisualBrush.Transform> |
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<VisualBrush.Visual> |
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<Canvas Width="20" Height="20"> |
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<Rectangle Canvas.Left="0" Canvas.Top="0" Width="10" Height="10" Fill="Maroon" /> |
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<Rectangle Canvas.Left="10" Canvas.Top="0" Width="10" Height="10" Fill="Green" /> |
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<Rectangle Canvas.Left="0" Canvas.Top="10" Width="10" Height="10" Fill="Blue" /> |
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<Rectangle Canvas.Left="10" Canvas.Top="10" Width="10" Height="10" Fill="Yellow" /> |
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</Canvas> |
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</VisualBrush.Visual> |
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</VisualBrush> |
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</Rectangle.Fill> |
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</Rectangle> |
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<TextBlock Canvas.Left="20" Canvas.Top="260" FontSize="30" Text="scale(2), skewX(45) on pattern" /> |
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</Canvas> |
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</UserControl> |
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@ -0,0 +1,18 @@ |
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using Avalonia.Controls; |
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using Avalonia.Markup.Xaml; |
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|
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namespace RenderDemo.Pages; |
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|
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public class BrushesPage : UserControl |
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{ |
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public BrushesPage() |
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{ |
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InitializeComponent(); |
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} |
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|
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private void InitializeComponent() |
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{ |
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AvaloniaXamlLoader.Load(this); |
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} |
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} |
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|
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@ -0,0 +1 @@ |
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Total Issues: 0 |
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@ -0,0 +1 @@ |
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Total Issues: 0 |
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@ -1,12 +1,62 @@ |
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namespace Avalonia.Input.TextInput |
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{ |
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{ |
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public enum TextInputContentType |
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{ |
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/// <summary>
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/// Default keyboard for the users configured input method.
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/// </summary>
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Normal = 0, |
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Email = 1, |
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Phone = 2, |
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Number = 3, |
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Url = 4, |
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Password = 5 |
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|
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/// <summary>
|
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/// Display a keyboard that only has alphabetic characters.
|
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/// </summary>
|
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Alpha, |
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|
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/// <summary>
|
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/// Display a numeric keypad only capable of numbers. i.e. Phone number
|
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/// </summary>
|
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Digits, |
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|
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/// <summary>
|
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/// Display a numeric keypad for inputting a PIN.
|
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/// </summary>
|
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Pin, |
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|
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/// <summary>
|
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/// Display a numeric keypad capable of inputting numbers including decimal seperator and sign.
|
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/// </summary>
|
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Number, |
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|
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/// <summary>
|
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/// Display a keyboard for entering an email address.
|
|||
/// </summary>
|
|||
Email, |
|||
|
|||
/// <summary>
|
|||
/// Display a keyboard for entering a URL.
|
|||
/// </summary>
|
|||
Url, |
|||
|
|||
/// <summary>
|
|||
/// Display a keyboard for entering a persons name.
|
|||
/// </summary>
|
|||
Name, |
|||
|
|||
/// <summary>
|
|||
/// Display a keyboard for entering sensitive data.
|
|||
/// </summary>
|
|||
Password, |
|||
|
|||
/// <summary>
|
|||
/// Display a keyboard suitable for #tag and @mentions.
|
|||
/// Not available on all platforms, will fallback to a suitable keyboard
|
|||
/// when not available.
|
|||
/// </summary>
|
|||
Social, |
|||
|
|||
/// <summary>
|
|||
/// Display a keyboard for entering a search keyword.
|
|||
/// </summary>
|
|||
Search |
|||
} |
|||
} |
|||
|
|||
@ -0,0 +1,220 @@ |
|||
namespace Avalonia.Input.TextInput; |
|||
|
|||
public class TextInputOptions |
|||
{ |
|||
public static TextInputOptions FromStyledElement(StyledElement avaloniaObject) |
|||
{ |
|||
var result = new TextInputOptions |
|||
{ |
|||
ContentType = GetContentType(avaloniaObject), |
|||
Multiline = GetMultiline(avaloniaObject), |
|||
AutoCapitalization = GetAutoCapitalization(avaloniaObject), |
|||
IsSensitive = GetIsSensitive(avaloniaObject), |
|||
Lowercase = GetLowercase(avaloniaObject), |
|||
Uppercase = GetUppercase(avaloniaObject) |
|||
}; |
|||
|
|||
return result; |
|||
} |
|||
|
|||
public static readonly TextInputOptions Default = new(); |
|||
|
|||
/// <summary>
|
|||
/// Defines the <see cref="ContentType"/> property.
|
|||
/// </summary>
|
|||
public static readonly AttachedProperty<TextInputContentType> ContentTypeProperty = |
|||
AvaloniaProperty.RegisterAttached<TextInputOptions, StyledElement, TextInputContentType>( |
|||
"ContentType", |
|||
defaultValue: TextInputContentType.Normal, |
|||
inherits: true); |
|||
|
|||
/// <summary>
|
|||
/// Sets the value of the attached <see cref="ContentTypeProperty"/> on a control.
|
|||
/// </summary>
|
|||
/// <param name="avaloniaObject">The control.</param>
|
|||
/// <param name="value">The property value to set.</param>
|
|||
public static void SetContentType(StyledElement avaloniaObject, TextInputContentType value) |
|||
{ |
|||
avaloniaObject.SetValue(ContentTypeProperty, value); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Gets the value of the attached <see cref="ContentTypeProperty"/>.
|
|||
/// </summary>
|
|||
/// <param name="avaloniaObject">The target.</param>
|
|||
/// <returns>TextInputContentType</returns>
|
|||
public static TextInputContentType GetContentType(StyledElement avaloniaObject) |
|||
{ |
|||
return avaloniaObject.GetValue(ContentTypeProperty); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// The content type (mostly for determining the shape of the virtual keyboard)
|
|||
/// </summary>
|
|||
public TextInputContentType ContentType { get; set; } |
|||
|
|||
/// <summary>
|
|||
/// Defines the <see cref="Multiline"/> property.
|
|||
/// </summary>
|
|||
public static readonly AttachedProperty<bool> MultilineProperty = |
|||
AvaloniaProperty.RegisterAttached<TextInputOptions, StyledElement, bool>( |
|||
"Multiline", |
|||
inherits: true); |
|||
|
|||
/// <summary>
|
|||
/// Sets the value of the attached <see cref="MultilineProperty"/> on a control.
|
|||
/// </summary>
|
|||
/// <param name="avaloniaObject">The control.</param>
|
|||
/// <param name="value">The property value to set.</param>
|
|||
public static void SetMultiline(StyledElement avaloniaObject, bool value) |
|||
{ |
|||
avaloniaObject.SetValue(MultilineProperty, value); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Gets the value of the attached <see cref="MultilineProperty"/>.
|
|||
/// </summary>
|
|||
/// <param name="avaloniaObject">The target.</param>
|
|||
/// <returns>true if multiline</returns>
|
|||
public static bool GetMultiline(StyledElement avaloniaObject) |
|||
{ |
|||
return avaloniaObject.GetValue(MultilineProperty); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Text is multiline
|
|||
/// </summary>
|
|||
public bool Multiline { get; set; } |
|||
|
|||
/// <summary>
|
|||
/// Defines the <see cref="Lowercase"/> property.
|
|||
/// </summary>
|
|||
public static readonly AttachedProperty<bool> LowercaseProperty = |
|||
AvaloniaProperty.RegisterAttached<TextInputOptions, StyledElement, bool>( |
|||
"Lowercase", |
|||
inherits: true); |
|||
|
|||
/// <summary>
|
|||
/// Sets the value of the attached <see cref="LowercaseProperty"/> on a control.
|
|||
/// </summary>
|
|||
/// <param name="avaloniaObject">The control.</param>
|
|||
/// <param name="value">The property value to set.</param>
|
|||
public static void SetLowercase(StyledElement avaloniaObject, bool value) |
|||
{ |
|||
avaloniaObject.SetValue(LowercaseProperty, value); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Gets the value of the attached <see cref="LowercaseProperty"/>.
|
|||
/// </summary>
|
|||
/// <param name="avaloniaObject">The target.</param>
|
|||
/// <returns>true if Lowercase</returns>
|
|||
public static bool GetLowercase(StyledElement avaloniaObject) |
|||
{ |
|||
return avaloniaObject.GetValue(LowercaseProperty); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Text is in lower case
|
|||
/// </summary>
|
|||
public bool Lowercase { get; set; } |
|||
|
|||
/// <summary>
|
|||
/// Defines the <see cref="Uppercase"/> property.
|
|||
/// </summary>
|
|||
public static readonly AttachedProperty<bool> UppercaseProperty = |
|||
AvaloniaProperty.RegisterAttached<TextInputOptions, StyledElement, bool>( |
|||
"Uppercase", |
|||
inherits: true); |
|||
|
|||
/// <summary>
|
|||
/// Sets the value of the attached <see cref="UppercaseProperty"/> on a control.
|
|||
/// </summary>
|
|||
/// <param name="avaloniaObject">The control.</param>
|
|||
/// <param name="value">The property value to set.</param>
|
|||
public static void SetUppercase(StyledElement avaloniaObject, bool value) |
|||
{ |
|||
avaloniaObject.SetValue(UppercaseProperty, value); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Gets the value of the attached <see cref="UppercaseProperty"/>.
|
|||
/// </summary>
|
|||
/// <param name="avaloniaObject">The target.</param>
|
|||
/// <returns>true if Uppercase</returns>
|
|||
public static bool GetUppercase(StyledElement avaloniaObject) |
|||
{ |
|||
return avaloniaObject.GetValue(UppercaseProperty); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Text is in upper case
|
|||
/// </summary>
|
|||
public bool Uppercase { get; set; } |
|||
|
|||
/// <summary>
|
|||
/// Defines the <see cref="AutoCapitalization"/> property.
|
|||
/// </summary>
|
|||
public static readonly AttachedProperty<bool> AutoCapitalizationProperty = |
|||
AvaloniaProperty.RegisterAttached<TextInputOptions, StyledElement, bool>( |
|||
"AutoCapitalization", |
|||
inherits: true); |
|||
|
|||
/// <summary>
|
|||
/// Sets the value of the attached <see cref="AutoCapitalizationProperty"/> on a control.
|
|||
/// </summary>
|
|||
/// <param name="avaloniaObject">The control.</param>
|
|||
/// <param name="value">The property value to set.</param>
|
|||
public static void SetAutoCapitalization(StyledElement avaloniaObject, bool value) |
|||
{ |
|||
avaloniaObject.SetValue(AutoCapitalizationProperty, value); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Gets the value of the attached <see cref="AutoCapitalizationProperty"/>.
|
|||
/// </summary>
|
|||
/// <param name="avaloniaObject">The target.</param>
|
|||
/// <returns>true if AutoCapitalization</returns>
|
|||
public static bool GetAutoCapitalization(StyledElement avaloniaObject) |
|||
{ |
|||
return avaloniaObject.GetValue(AutoCapitalizationProperty); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Automatically capitalize letters at the start of the sentence
|
|||
/// </summary>
|
|||
public bool AutoCapitalization { get; set; } |
|||
|
|||
/// <summary>
|
|||
/// Defines the <see cref="IsSensitive"/> property.
|
|||
/// </summary>
|
|||
public static readonly AttachedProperty<bool> IsSensitiveProperty = |
|||
AvaloniaProperty.RegisterAttached<TextInputOptions, StyledElement, bool>( |
|||
"IsSensitive", |
|||
inherits: true); |
|||
|
|||
/// <summary>
|
|||
/// Sets the value of the attached <see cref="IsSensitiveProperty"/> on a control.
|
|||
/// </summary>
|
|||
/// <param name="avaloniaObject">The control.</param>
|
|||
/// <param name="value">The property value to set.</param>
|
|||
public static void SetIsSensitive(StyledElement avaloniaObject, bool value) |
|||
{ |
|||
avaloniaObject.SetValue(IsSensitiveProperty, value); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Gets the value of the attached <see cref="IsSensitiveProperty"/>.
|
|||
/// </summary>
|
|||
/// <param name="avaloniaObject">The target.</param>
|
|||
/// <returns>true if IsSensitive</returns>
|
|||
public static bool GetIsSensitive(StyledElement avaloniaObject) |
|||
{ |
|||
return avaloniaObject.GetValue(IsSensitiveProperty); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Text contains sensitive data like card numbers and should not be stored
|
|||
/// </summary>
|
|||
public bool IsSensitive { get; set; } |
|||
} |
|||
@ -1,32 +0,0 @@ |
|||
using Avalonia.Interactivity; |
|||
|
|||
namespace Avalonia.Input.TextInput |
|||
{ |
|||
public class TextInputOptionsQueryEventArgs : RoutedEventArgs |
|||
{ |
|||
/// <summary>
|
|||
/// The content type (mostly for determining the shape of the virtual keyboard)
|
|||
/// </summary>
|
|||
public TextInputContentType ContentType { get; set; } |
|||
/// <summary>
|
|||
/// Text is multiline
|
|||
/// </summary>
|
|||
public bool Multiline { get; set; } |
|||
/// <summary>
|
|||
/// Text is in lower case
|
|||
/// </summary>
|
|||
public bool Lowercase { get; set; } |
|||
/// <summary>
|
|||
/// Text is in upper case
|
|||
/// </summary>
|
|||
public bool Uppercase { get; set; } |
|||
/// <summary>
|
|||
/// Automatically capitalize letters at the start of the sentence
|
|||
/// </summary>
|
|||
public bool AutoCapitalization { get; set; } |
|||
/// <summary>
|
|||
/// Text contains sensitive data like card numbers and should not be stored
|
|||
/// </summary>
|
|||
public bool IsSensitive { get; set; } |
|||
} |
|||
} |
|||
@ -0,0 +1 @@ |
|||
Total Issues: 0 |
|||
@ -0,0 +1 @@ |
|||
Total Issues: 0 |
|||
@ -0,0 +1 @@ |
|||
Total Issues: 0 |
|||
@ -0,0 +1 @@ |
|||
Total Issues: 0 |
|||
@ -0,0 +1 @@ |
|||
Total Issues: 0 |
|||
@ -0,0 +1,478 @@ |
|||
// Color conversion portions of this source file are adapted from the WinUI project.
|
|||
// (https://github.com/microsoft/microsoft-ui-xaml)
|
|||
//
|
|||
// Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
|
|||
|
|||
using System; |
|||
using Avalonia.Utilities; |
|||
|
|||
namespace Avalonia.Media |
|||
{ |
|||
/// <summary>
|
|||
/// Defines a color using the hue/saturation/value (HSV) model.
|
|||
/// </summary>
|
|||
#if !BUILDTASK
|
|||
public |
|||
#endif
|
|||
readonly struct HsvColor : IEquatable<HsvColor> |
|||
{ |
|||
/// <summary>
|
|||
/// Initializes a new instance of the <see cref="HsvColor"/> struct.
|
|||
/// </summary>
|
|||
/// <param name="alpha">The Alpha (transparency) channel value in the range from 0..1.</param>
|
|||
/// <param name="hue">The Hue channel value in the range from 0..360.</param>
|
|||
/// <param name="saturation">The Saturation channel value in the range from 0..1.</param>
|
|||
/// <param name="value">The Value channel value in the range from 0..1.</param>
|
|||
public HsvColor( |
|||
double alpha, |
|||
double hue, |
|||
double saturation, |
|||
double value) |
|||
{ |
|||
A = MathUtilities.Clamp(alpha, 0.0, 1.0); |
|||
H = MathUtilities.Clamp(hue, 0.0, 360.0); |
|||
S = MathUtilities.Clamp(saturation, 0.0, 1.0); |
|||
V = MathUtilities.Clamp(value, 0.0, 1.0); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Initializes a new instance of the <see cref="HsvColor"/> struct.
|
|||
/// </summary>
|
|||
/// <remarks>
|
|||
/// This constructor exists only for internal use where performance is critical.
|
|||
/// Whether or not the channel values are in the correct ranges must be known.
|
|||
/// </remarks>
|
|||
/// <param name="alpha">The Alpha (transparency) channel value in the range from 0..1.</param>
|
|||
/// <param name="hue">The Hue channel value in the range from 0..360.</param>
|
|||
/// <param name="saturation">The Saturation channel value in the range from 0..1.</param>
|
|||
/// <param name="value">The Value channel value in the range from 0..1.</param>
|
|||
/// <param name="clampValues">Whether to clamp channel values to their required ranges.</param>
|
|||
internal HsvColor( |
|||
double alpha, |
|||
double hue, |
|||
double saturation, |
|||
double value, |
|||
bool clampValues) |
|||
{ |
|||
if (clampValues) |
|||
{ |
|||
A = MathUtilities.Clamp(alpha, 0.0, 1.0); |
|||
H = MathUtilities.Clamp(hue, 0.0, 360.0); |
|||
S = MathUtilities.Clamp(saturation, 0.0, 1.0); |
|||
V = MathUtilities.Clamp(value, 0.0, 1.0); |
|||
} |
|||
else |
|||
{ |
|||
A = alpha; |
|||
H = hue; |
|||
S = saturation; |
|||
V = value; |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Initializes a new instance of the <see cref="HsvColor"/> struct.
|
|||
/// </summary>
|
|||
/// <param name="color">The RGB color to convert to HSV.</param>
|
|||
public HsvColor(Color color) |
|||
{ |
|||
var hsv = HsvColor.FromRgb(color); |
|||
|
|||
A = hsv.A; |
|||
H = hsv.H; |
|||
S = hsv.S; |
|||
V = hsv.V; |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Gets the Alpha (transparency) channel value in the range from 0..1.
|
|||
/// </summary>
|
|||
public double A { get; } |
|||
|
|||
/// <summary>
|
|||
/// Gets the Hue channel value in the range from 0..360.
|
|||
/// </summary>
|
|||
public double H { get; } |
|||
|
|||
/// <summary>
|
|||
/// Gets the Saturation channel value in the range from 0..1.
|
|||
/// </summary>
|
|||
public double S { get; } |
|||
|
|||
/// <summary>
|
|||
/// Gets the Value channel value in the range from 0..1.
|
|||
/// </summary>
|
|||
public double V { get; } |
|||
|
|||
/// <inheritdoc/>
|
|||
public bool Equals(HsvColor other) |
|||
{ |
|||
return other.A == A && |
|||
other.H == H && |
|||
other.S == S && |
|||
other.V == V; |
|||
} |
|||
|
|||
/// <inheritdoc/>
|
|||
public override bool Equals(object? obj) |
|||
{ |
|||
if (obj is HsvColor hsvColor) |
|||
{ |
|||
return Equals(hsvColor); |
|||
} |
|||
else |
|||
{ |
|||
return false; |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Gets a hashcode for this object.
|
|||
/// Hashcode is not guaranteed to be unique.
|
|||
/// </summary>
|
|||
/// <returns>The hashcode for this object.</returns>
|
|||
public override int GetHashCode() |
|||
{ |
|||
// Same algorithm as Color
|
|||
// This is used instead of HashCode.Combine() due to .NET Standard 2.0 requirements
|
|||
unchecked |
|||
{ |
|||
int hashCode = A.GetHashCode(); |
|||
hashCode = (hashCode * 397) ^ H.GetHashCode(); |
|||
hashCode = (hashCode * 397) ^ S.GetHashCode(); |
|||
hashCode = (hashCode * 397) ^ V.GetHashCode(); |
|||
return hashCode; |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Returns the RGB color model equivalent of this HSV color.
|
|||
/// </summary>
|
|||
/// <returns>The RGB equivalent color.</returns>
|
|||
public Color ToRgb() |
|||
{ |
|||
// Use the by-channel conversion method directly for performance
|
|||
return HsvColor.ToRgb(H, S, V, A); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Creates a new <see cref="HsvColor"/> from individual color channel values.
|
|||
/// </summary>
|
|||
/// <remarks>
|
|||
/// This exists for symmetry with the <see cref="Color"/> struct; however, the
|
|||
/// appropriate constructor should commonly be used instead.
|
|||
/// </remarks>
|
|||
/// <param name="a">The Alpha (transparency) channel value in the range from 0..1.</param>
|
|||
/// <param name="h">The Hue channel value in the range from 0..360.</param>
|
|||
/// <param name="s">The Saturation channel value in the range from 0..1.</param>
|
|||
/// <param name="v">The Value channel value in the range from 0..1.</param>
|
|||
/// <returns>A new <see cref="HsvColor"/> built from the individual color channel values.</returns>
|
|||
public static HsvColor FromAhsv(double a, double h, double s, double v) |
|||
{ |
|||
return new HsvColor(a, h, s, v); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Converts the given HSV color to it's RGB color equivalent.
|
|||
/// </summary>
|
|||
/// <param name="hsvColor">The color in the HSV color model.</param>
|
|||
/// <returns>A new RGB <see cref="Color"/> equivalent to the given HSVA values.</returns>
|
|||
public static Color ToRgb(HsvColor hsvColor) |
|||
{ |
|||
return HsvColor.ToRgb(hsvColor.H, hsvColor.S, hsvColor.V, hsvColor.A); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Converts the given HSVA color channel values to it's RGB color equivalent.
|
|||
/// </summary>
|
|||
/// <param name="hue">The hue channel value in the HSV color model in the range from 0..360.</param>
|
|||
/// <param name="saturation">The saturation channel value in the HSV color model in the range from 0..1.</param>
|
|||
/// <param name="value">The value channel value in the HSV color model in the range from 0..1.</param>
|
|||
/// <param name="alpha">The alpha channel value in the range from 0..1.</param>
|
|||
/// <returns>A new RGB <see cref="Color"/> equivalent to the given HSVA values.</returns>
|
|||
public static Color ToRgb( |
|||
double hue, |
|||
double saturation, |
|||
double value, |
|||
double alpha = 1.0) |
|||
{ |
|||
// Note: Conversion code is originally based on the C++ in WinUI (licensed MIT)
|
|||
// https://github.com/microsoft/microsoft-ui-xaml/blob/main/dev/Common/ColorConversion.cpp
|
|||
// This was used because it is the best documented and likely most optimized for performance
|
|||
// Alpha channel support was added
|
|||
|
|||
// We want the hue to be between 0 and 359,
|
|||
// so we first ensure that that's the case.
|
|||
while (hue >= 360.0) |
|||
{ |
|||
hue -= 360.0; |
|||
} |
|||
|
|||
while (hue < 0.0) |
|||
{ |
|||
hue += 360.0; |
|||
} |
|||
|
|||
// We similarly clamp saturation, value and alpha between 0 and 1.
|
|||
saturation = saturation < 0.0 ? 0.0 : saturation; |
|||
saturation = saturation > 1.0 ? 1.0 : saturation; |
|||
|
|||
value = value < 0.0 ? 0.0 : value; |
|||
value = value > 1.0 ? 1.0 : value; |
|||
|
|||
alpha = alpha < 0.0 ? 0.0 : alpha; |
|||
alpha = alpha > 1.0 ? 1.0 : alpha; |
|||
|
|||
// The first thing that we need to do is to determine the chroma (see above for its definition).
|
|||
// Remember from above that:
|
|||
//
|
|||
// 1. The chroma is the difference between the maximum and the minimum of the RGB channels,
|
|||
// 2. The value is the maximum of the RGB channels, and
|
|||
// 3. The saturation comes from dividing the chroma by the maximum of the RGB channels (i.e., the value).
|
|||
//
|
|||
// From these facts, you can see that we can retrieve the chroma by simply multiplying the saturation and the value,
|
|||
// and we can retrieve the minimum of the RGB channels by subtracting the chroma from the value.
|
|||
var chroma = saturation * value; |
|||
var min = value - chroma; |
|||
|
|||
// If the chroma is zero, then we have a greyscale color. In that case, the maximum and the minimum RGB channels
|
|||
// have the same value (and, indeed, all of the RGB channels are the same), so we can just immediately return
|
|||
// the minimum value as the value of all the channels.
|
|||
if (chroma == 0) |
|||
{ |
|||
return Color.FromArgb( |
|||
(byte)Math.Round(alpha * 255), |
|||
(byte)Math.Round(min * 255), |
|||
(byte)Math.Round(min * 255), |
|||
(byte)Math.Round(min * 255)); |
|||
} |
|||
|
|||
// If the chroma is not zero, then we need to continue. The first step is to figure out
|
|||
// what section of the color wheel we're located in. In order to do that, we'll divide the hue by 60.
|
|||
// The resulting value means we're in one of the following locations:
|
|||
//
|
|||
// 0 - Between red and yellow.
|
|||
// 1 - Between yellow and green.
|
|||
// 2 - Between green and cyan.
|
|||
// 3 - Between cyan and blue.
|
|||
// 4 - Between blue and purple.
|
|||
// 5 - Between purple and red.
|
|||
//
|
|||
// In each of these sextants, one of the RGB channels is completely present, one is partially present, and one is not present.
|
|||
// For example, as we transition between red and yellow, red is completely present, green is becoming increasingly present, and blue is not present.
|
|||
// Then, as we transition from yellow and green, green is now completely present, red is becoming decreasingly present, and blue is still not present.
|
|||
// As we transition from green to cyan, green is still completely present, blue is becoming increasingly present, and red is no longer present. And so on.
|
|||
//
|
|||
// To convert from hue to RGB value, we first need to figure out which of the three channels is in which configuration
|
|||
// in the sextant that we're located in. Next, we figure out what value the completely-present color should have.
|
|||
// We know that chroma = (max - min), and we know that this color is the max color, so to find its value we simply add
|
|||
// min to chroma to retrieve max. Finally, we consider how far we've transitioned from the pure form of that color
|
|||
// to the next color (e.g., how far we are from pure red towards yellow), and give a value to the partially present channel
|
|||
// equal to the minimum plus the chroma (i.e., the max minus the min), multiplied by the percentage towards the new color.
|
|||
// This gets us a value between the maximum and the minimum representing the partially present channel.
|
|||
// Finally, the not-present color must be equal to the minimum value, since it is the one least participating in the overall color.
|
|||
int sextant = (int)(hue / 60); |
|||
double intermediateColorPercentage = (hue / 60) - sextant; |
|||
double max = chroma + min; |
|||
|
|||
double r = 0; |
|||
double g = 0; |
|||
double b = 0; |
|||
|
|||
switch (sextant) |
|||
{ |
|||
case 0: |
|||
r = max; |
|||
g = min + (chroma * intermediateColorPercentage); |
|||
b = min; |
|||
break; |
|||
case 1: |
|||
r = min + (chroma * (1 - intermediateColorPercentage)); |
|||
g = max; |
|||
b = min; |
|||
break; |
|||
case 2: |
|||
r = min; |
|||
g = max; |
|||
b = min + (chroma * intermediateColorPercentage); |
|||
break; |
|||
case 3: |
|||
r = min; |
|||
g = min + (chroma * (1 - intermediateColorPercentage)); |
|||
b = max; |
|||
break; |
|||
case 4: |
|||
r = min + (chroma * intermediateColorPercentage); |
|||
g = min; |
|||
b = max; |
|||
break; |
|||
case 5: |
|||
r = max; |
|||
g = min; |
|||
b = min + (chroma * (1 - intermediateColorPercentage)); |
|||
break; |
|||
} |
|||
|
|||
return Color.FromArgb( |
|||
(byte)Math.Round(alpha * 255), |
|||
(byte)Math.Round(r * 255), |
|||
(byte)Math.Round(g * 255), |
|||
(byte)Math.Round(b * 255)); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Converts the given RGB color to it's HSV color equivalent.
|
|||
/// </summary>
|
|||
/// <param name="color">The color in the RGB color model.</param>
|
|||
/// <returns>A new <see cref="HsvColor"/> equivalent to the given RGBA values.</returns>
|
|||
public static HsvColor FromRgb(Color color) |
|||
{ |
|||
return HsvColor.FromRgb(color.R, color.G, color.B, color.A); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Converts the given RGBA color channel values to it's HSV color equivalent.
|
|||
/// </summary>
|
|||
/// <param name="red">The red channel value in the RGB color model.</param>
|
|||
/// <param name="green">The green channel value in the RGB color model.</param>
|
|||
/// <param name="blue">The blue channel value in the RGB color model.</param>
|
|||
/// <param name="alpha">The alpha channel value.</param>
|
|||
/// <returns>A new <see cref="HsvColor"/> equivalent to the given RGBA values.</returns>
|
|||
public static HsvColor FromRgb( |
|||
byte red, |
|||
byte green, |
|||
byte blue, |
|||
byte alpha = 0xFF) |
|||
{ |
|||
// Note: Conversion code is originally based on the C++ in WinUI (licensed MIT)
|
|||
// https://github.com/microsoft/microsoft-ui-xaml/blob/main/dev/Common/ColorConversion.cpp
|
|||
// This was used because it is the best documented and likely most optimized for performance
|
|||
// Alpha channel support was added
|
|||
|
|||
// Normalize RGBA channel values into the 0..1 range used by this algorithm
|
|||
double r = red / 255.0; |
|||
double g = green / 255.0; |
|||
double b = blue / 255.0; |
|||
double a = alpha / 255.0; |
|||
|
|||
double hue; |
|||
double saturation; |
|||
double value; |
|||
|
|||
double max = r >= g ? (r >= b ? r : b) : (g >= b ? g : b); |
|||
double min = r <= g ? (r <= b ? r : b) : (g <= b ? g : b); |
|||
|
|||
// The value, a number between 0 and 1, is the largest of R, G, and B (divided by 255).
|
|||
// Conceptually speaking, it represents how much color is present.
|
|||
// If at least one of R, G, B is 255, then there exists as much color as there can be.
|
|||
// If RGB = (0, 0, 0), then there exists no color at all - a value of zero corresponds
|
|||
// to black (i.e., the absence of any color).
|
|||
value = max; |
|||
|
|||
// The "chroma" of the color is a value directly proportional to the extent to which
|
|||
// the color diverges from greyscale. If, for example, we have RGB = (255, 255, 0),
|
|||
// then the chroma is maximized - this is a pure yellow, no gray of any kind.
|
|||
// On the other hand, if we have RGB = (128, 128, 128), then the chroma being zero
|
|||
// implies that this color is pure greyscale, with no actual hue to be found.
|
|||
var chroma = max - min; |
|||
|
|||
// If the chrome is zero, then hue is technically undefined - a greyscale color
|
|||
// has no hue. For the sake of convenience, we'll just set hue to zero, since
|
|||
// it will be unused in this circumstance. Since the color is purely gray,
|
|||
// saturation is also equal to zero - you can think of saturation as basically
|
|||
// a measure of hue intensity, such that no hue at all corresponds to a
|
|||
// nonexistent intensity.
|
|||
if (chroma == 0) |
|||
{ |
|||
hue = 0.0; |
|||
saturation = 0.0; |
|||
} |
|||
else |
|||
{ |
|||
// In this block, hue is properly defined, so we'll extract both hue
|
|||
// and saturation information from the RGB color.
|
|||
|
|||
// Hue can be thought of as a cyclical thing, between 0 degrees and 360 degrees.
|
|||
// A hue of 0 degrees is red; 120 degrees is green; 240 degrees is blue; and 360 is back to red.
|
|||
// Every other hue is somewhere between either red and green, green and blue, and blue and red,
|
|||
// so every other hue can be thought of as an angle on this color wheel.
|
|||
// These if/else statements determines where on this color wheel our color lies.
|
|||
if (r == max) |
|||
{ |
|||
// If the red channel is the most pronounced channel, then we exist
|
|||
// somewhere between (-60, 60) on the color wheel - i.e., the section around 0 degrees
|
|||
// where red dominates. We figure out where in that section we are exactly
|
|||
// by considering whether the green or the blue channel is greater - by subtracting green from blue,
|
|||
// then if green is greater, we'll nudge ourselves closer to 60, whereas if blue is greater, then
|
|||
// we'll nudge ourselves closer to -60. We then divide by chroma (which will actually make the result larger,
|
|||
// since chroma is a value between 0 and 1) to normalize the value to ensure that we get the right hue
|
|||
// even if we're very close to greyscale.
|
|||
hue = 60 * (g - b) / chroma; |
|||
} |
|||
else if (g == max) |
|||
{ |
|||
// We do the exact same for the case where the green channel is the most pronounced channel,
|
|||
// only this time we want to see if we should tilt towards the blue direction or the red direction.
|
|||
// We add 120 to center our value in the green third of the color wheel.
|
|||
hue = 120 + (60 * (b - r) / chroma); |
|||
} |
|||
else // blue == max
|
|||
{ |
|||
// And we also do the exact same for the case where the blue channel is the most pronounced channel,
|
|||
// only this time we want to see if we should tilt towards the red direction or the green direction.
|
|||
// We add 240 to center our value in the blue third of the color wheel.
|
|||
hue = 240 + (60 * (r - g) / chroma); |
|||
} |
|||
|
|||
// Since we want to work within the range [0, 360), we'll add 360 to any value less than zero -
|
|||
// this will bump red values from within -60 to -1 to 300 to 359. The hue is the same at both values.
|
|||
if (hue < 0.0) |
|||
{ |
|||
hue += 360.0; |
|||
} |
|||
|
|||
// The saturation, our final HSV axis, can be thought of as a value between 0 and 1 indicating how intense our color is.
|
|||
// To find it, we divide the chroma - the distance between the minimum and the maximum RGB channels - by the maximum channel (i.e., the value).
|
|||
// This effectively normalizes the chroma - if the maximum is 0.5 and the minimum is 0, the saturation will be (0.5 - 0) / 0.5 = 1,
|
|||
// meaning that although this color is not as bright as it can be, the dark color is as intense as it possibly could be.
|
|||
// If, on the other hand, the maximum is 0.5 and the minimum is 0.25, then the saturation will be (0.5 - 0.25) / 0.5 = 0.5,
|
|||
// meaning that this color is partially washed out.
|
|||
// A saturation value of 0 corresponds to a greyscale color, one in which the color is *completely* washed out and there is no actual hue.
|
|||
saturation = chroma / value; |
|||
} |
|||
|
|||
return new HsvColor(a, hue, saturation, value, false); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Indicates whether the values of two specified <see cref="HsvColor"/> objects are equal.
|
|||
/// </summary>
|
|||
/// <param name="left">The first object to compare.</param>
|
|||
/// <param name="right">The second object to compare.</param>
|
|||
/// <returns>True if left and right are equal; otherwise, false.</returns>
|
|||
public static bool operator ==(HsvColor left, HsvColor right) |
|||
{ |
|||
return left.Equals(right); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Indicates whether the values of two specified <see cref="HsvColor"/> objects are not equal.
|
|||
/// </summary>
|
|||
/// <param name="left">The first object to compare.</param>
|
|||
/// <param name="right">The second object to compare.</param>
|
|||
/// <returns>True if left and right are not equal; otherwise, false.</returns>
|
|||
public static bool operator !=(HsvColor left, HsvColor right) |
|||
{ |
|||
return !(left == right); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Explicit conversion from an <see cref="HsvColor"/> to a <see cref="Color"/>.
|
|||
/// </summary>
|
|||
/// <param name="hsvColor">The <see cref="HsvColor"/> to convert.</param>
|
|||
public static explicit operator Color(HsvColor hsvColor) |
|||
{ |
|||
return hsvColor.ToRgb(); |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,21 @@ |
|||
using Avalonia.VisualTree; |
|||
|
|||
namespace Avalonia.Media.Immutable |
|||
{ |
|||
/// <summary>
|
|||
/// Represents a transform on an <see cref="IVisual"/>.
|
|||
/// </summary>
|
|||
public class ImmutableTransform : ITransform |
|||
{ |
|||
public Matrix Value { get; } |
|||
|
|||
/// <summary>
|
|||
/// Initializes a new instance of the <see cref="ImmutableTransform"/> class.
|
|||
/// </summary>
|
|||
/// <param name="matrix">The transform matrix.</param>
|
|||
public ImmutableTransform(Matrix matrix) |
|||
{ |
|||
Value = matrix; |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,26 @@ |
|||
using System; |
|||
using Avalonia.Media.Immutable; |
|||
|
|||
namespace Avalonia.Media |
|||
{ |
|||
/// <summary>
|
|||
/// Extension methods for transform classes.
|
|||
/// </summary>
|
|||
public static class TransformExtensions |
|||
{ |
|||
/// <summary>
|
|||
/// Converts a transform to an immutable transform.
|
|||
/// </summary>
|
|||
/// <param name="transform">The transform.</param>
|
|||
/// <returns>
|
|||
/// The result of calling <see cref="Transform.ToImmutable"/> if the transform is mutable,
|
|||
/// otherwise <paramref name="transform"/>.
|
|||
/// </returns>
|
|||
public static ImmutableTransform ToImmutable(this ITransform transform) |
|||
{ |
|||
_ = transform ?? throw new ArgumentNullException(nameof(transform)); |
|||
|
|||
return (transform as Transform)?.ToImmutable() ?? new ImmutableTransform(transform.Value); |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,31 @@ |
|||
using System; |
|||
using Avalonia.Media; |
|||
using Avalonia.Utilities; |
|||
|
|||
namespace Avalonia.Rendering.SceneGraph; |
|||
|
|||
internal static class GeometryBoundsHelper |
|||
{ |
|||
/// <summary>
|
|||
/// Calculates the bounds of a given geometry with respect to the pens <see cref="IPen.LineCap"/>
|
|||
/// </summary>
|
|||
/// <param name="originalBounds">The calculated bounds without <see cref="IPen.LineCap"/>s</param>
|
|||
/// <param name="pen">The pen with information about the <see cref="IPen.LineCap"/>s</param>
|
|||
/// <returns></returns>
|
|||
public static Rect CalculateBoundsWithLineCaps(this Rect originalBounds, IPen? pen) |
|||
{ |
|||
if (pen is null || MathUtilities.IsZero(pen.Thickness)) return originalBounds; |
|||
|
|||
switch (pen.LineCap) |
|||
{ |
|||
case PenLineCap.Flat: |
|||
return originalBounds; |
|||
case PenLineCap.Round: |
|||
return originalBounds.Inflate(pen.Thickness / 2); |
|||
case PenLineCap.Square: |
|||
return originalBounds.Inflate(pen.Thickness); |
|||
default: |
|||
throw new ArgumentOutOfRangeException(); |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1 @@ |
|||
Total Issues: 0 |
|||
@ -0,0 +1 @@ |
|||
Total Issues: 0 |
|||
@ -1,32 +1,146 @@ |
|||
using Avalonia.Input; |
|||
using Avalonia.Input.Raw; |
|||
using Foundation; |
|||
using ObjCRuntime; |
|||
using Avalonia.Input.TextInput; |
|||
using Avalonia.Input; |
|||
using Avalonia.Input.Raw; |
|||
using UIKit; |
|||
|
|||
namespace Avalonia.iOS |
|||
namespace Avalonia.iOS; |
|||
|
|||
#nullable enable |
|||
|
|||
[Adopts("UITextInputTraits")] |
|||
[Adopts("UIKeyInput")] |
|||
public partial class AvaloniaView : ITextInputMethodImpl |
|||
{ |
|||
[Adopts("UIKeyInput")] |
|||
public partial class AvaloniaView |
|||
private ITextInputMethodClient? _currentClient; |
|||
|
|||
public override bool CanResignFirstResponder => true; |
|||
public override bool CanBecomeFirstResponder => true; |
|||
|
|||
[Export("hasText")] |
|||
public bool HasText |
|||
{ |
|||
public override bool CanBecomeFirstResponder => true; |
|||
get |
|||
{ |
|||
if (_currentClient is { } && _currentClient.SupportsSurroundingText && |
|||
_currentClient.SurroundingText.Text.Length > 0) |
|||
{ |
|||
return true; |
|||
} |
|||
|
|||
return false; |
|||
} |
|||
} |
|||
|
|||
[Export("keyboardType")] public UIKeyboardType KeyboardType { get; private set; } = UIKeyboardType.Default; |
|||
|
|||
[Export("hasText")] public bool HasText => false; |
|||
[Export("isSecureTextEntry")] public bool IsSecureEntry { get; private set; } |
|||
|
|||
[Export("insertText:")] |
|||
public void InsertText(string text) => |
|||
[Export("insertText:")] |
|||
public void InsertText(string text) |
|||
{ |
|||
if (KeyboardDevice.Instance is { }) |
|||
{ |
|||
_topLevelImpl.Input?.Invoke(new RawTextInputEventArgs(KeyboardDevice.Instance, |
|||
0, InputRoot, text)); |
|||
} |
|||
} |
|||
|
|||
[Export("deleteBackward")] |
|||
public void DeleteBackward() |
|||
[Export("deleteBackward")] |
|||
public void DeleteBackward() |
|||
{ |
|||
if (KeyboardDevice.Instance is { }) |
|||
{ |
|||
// TODO: pass this through IME infrastructure instead of emulating a backspace press
|
|||
_topLevelImpl.Input?.Invoke(new RawKeyEventArgs(KeyboardDevice.Instance, |
|||
0, InputRoot, RawKeyEventType.KeyDown, Key.Back, RawInputModifiers.None)); |
|||
|
|||
|
|||
_topLevelImpl.Input?.Invoke(new RawKeyEventArgs(KeyboardDevice.Instance, |
|||
0, InputRoot, RawKeyEventType.KeyUp, Key.Back, RawInputModifiers.None)); |
|||
} |
|||
} |
|||
} |
|||
|
|||
void ITextInputMethodImpl.SetClient(ITextInputMethodClient? client) |
|||
{ |
|||
_currentClient = client; |
|||
|
|||
if (client is { }) |
|||
{ |
|||
BecomeFirstResponder(); |
|||
} |
|||
else |
|||
{ |
|||
ResignFirstResponder(); |
|||
} |
|||
} |
|||
|
|||
void ITextInputMethodImpl.SetCursorRect(Rect rect) |
|||
{ |
|||
|
|||
} |
|||
|
|||
void ITextInputMethodImpl.SetOptions(TextInputOptions options) |
|||
{ |
|||
IsSecureEntry = false; |
|||
|
|||
switch (options.ContentType) |
|||
{ |
|||
case TextInputContentType.Normal: |
|||
KeyboardType = UIKeyboardType.Default; |
|||
break; |
|||
|
|||
case TextInputContentType.Alpha: |
|||
KeyboardType = UIKeyboardType.AsciiCapable; |
|||
break; |
|||
|
|||
case TextInputContentType.Digits: |
|||
KeyboardType = UIKeyboardType.PhonePad; |
|||
break; |
|||
|
|||
case TextInputContentType.Pin: |
|||
KeyboardType = UIKeyboardType.NumberPad; |
|||
IsSecureEntry = true; |
|||
break; |
|||
|
|||
case TextInputContentType.Number: |
|||
KeyboardType = UIKeyboardType.PhonePad; |
|||
break; |
|||
|
|||
case TextInputContentType.Email: |
|||
KeyboardType = UIKeyboardType.EmailAddress; |
|||
break; |
|||
|
|||
case TextInputContentType.Url: |
|||
KeyboardType = UIKeyboardType.Url; |
|||
break; |
|||
|
|||
case TextInputContentType.Name: |
|||
KeyboardType = UIKeyboardType.NamePhonePad; |
|||
break; |
|||
|
|||
case TextInputContentType.Password: |
|||
KeyboardType = UIKeyboardType.Default; |
|||
IsSecureEntry = true; |
|||
break; |
|||
|
|||
case TextInputContentType.Social: |
|||
KeyboardType = UIKeyboardType.Twitter; |
|||
break; |
|||
|
|||
case TextInputContentType.Search: |
|||
KeyboardType = UIKeyboardType.WebSearch; |
|||
break; |
|||
} |
|||
|
|||
if (options.IsSensitive) |
|||
{ |
|||
IsSecureEntry = true; |
|||
} |
|||
} |
|||
|
|||
void ITextInputMethodImpl.Reset() |
|||
{ |
|||
ResignFirstResponder(); |
|||
} |
|||
} |
|||
|
|||
@ -1,24 +0,0 @@ |
|||
using Avalonia.Controls; |
|||
using Avalonia.Input; |
|||
|
|||
namespace Avalonia.iOS |
|||
{ |
|||
public class SoftKeyboardHelper |
|||
{ |
|||
private AvaloniaView _oldView; |
|||
|
|||
public void UpdateKeyboard(IInputElement focusedElement) |
|||
{ |
|||
if (_oldView?.IsFirstResponder == true) |
|||
_oldView?.ResignFirstResponder(); |
|||
_oldView = null; |
|||
|
|||
//TODO: Raise a routed event to determine if any control wants to become the text input handler
|
|||
if (focusedElement is TextBox) |
|||
{ |
|||
var view = ((focusedElement.VisualRoot as TopLevel)?.PlatformImpl as AvaloniaView.TopLevelImpl)?.View; |
|||
view?.BecomeFirstResponder(); |
|||
} |
|||
} |
|||
} |
|||
} |
|||
Loading…
Reference in new issue