Browse Source

Merge pull request #4096 from rstm-sf/bugfix/double_precision

Fix machine epsilon for double
pull/4113/head
Dariusz Komosiński 6 years ago
committed by GitHub
parent
commit
adb401afc2
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 2
      src/Avalonia.Base/Properties/AssemblyInfo.cs
  2. 94
      src/Avalonia.Base/Utilities/MathUtilities.cs
  3. 35
      src/Avalonia.Controls/Grid.cs
  4. 3
      src/Avalonia.Controls/Slider.cs
  5. 3
      src/Avalonia.Controls/Utils/BorderRenderHelper.cs
  6. 5
      src/Avalonia.Visuals/Media/DrawingContext.cs
  7. 3
      src/Avalonia.Visuals/Media/TextFormatting/TextLayout.cs
  8. 2
      src/Windows/Avalonia.Direct2D1/Media/DrawingContextImpl.cs
  9. 119
      tests/Avalonia.Base.UnitTests/Utilities/MathUtilitiesTests.cs

2
src/Avalonia.Base/Properties/AssemblyInfo.cs

@ -7,4 +7,4 @@ using Avalonia.Metadata;
[assembly: XmlnsDefinition("https://github.com/avaloniaui", "Avalonia.Data.Converters")]
[assembly: InternalsVisibleTo("Avalonia.Base.UnitTests")]
[assembly: InternalsVisibleTo("Avalonia.UnitTests")]
[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]
[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]

94
src/Avalonia.Base/Utilities/MathUtilities.cs

@ -8,6 +8,11 @@ namespace Avalonia.Utilities
/// </summary>
public static class MathUtilities
{
// smallest such that 1.0+DoubleEpsilon != 1.0
private const double DoubleEpsilon = 2.2204460492503131e-016;
private const float FloatEpsilon = 1.192092896e-07F;
/// <summary>
/// AreClose - Returns whether or not two doubles are "close". That is, whether or
/// not they are within epsilon of each other.
@ -18,11 +23,26 @@ namespace Avalonia.Utilities
{
//in case they are Infinities (then epsilon check does not work)
if (value1 == value2) return true;
double eps = (Math.Abs(value1) + Math.Abs(value2) + 10.0) * double.Epsilon;
double eps = (Math.Abs(value1) + Math.Abs(value2) + 10.0) * DoubleEpsilon;
double delta = value1 - value2;
return (-eps < delta) && (eps > delta);
}
/// <summary>
/// AreClose - Returns whether or not two floats are "close". That is, whether or
/// not they are within epsilon of each other.
/// </summary>
/// <param name="value1"> The first float to compare. </param>
/// <param name="value2"> The second float to compare. </param>
public static bool AreClose(float value1, float value2)
{
//in case they are Infinities (then epsilon check does not work)
if (value1 == value2) return true;
float eps = (Math.Abs(value1) + Math.Abs(value2) + 10.0f) * FloatEpsilon;
float delta = value1 - value2;
return (-eps < delta) && (eps > delta);
}
/// <summary>
/// LessThan - Returns whether or not the first double is less than the second double.
/// That is, whether or not the first is strictly less than *and* not within epsilon of
@ -35,6 +55,18 @@ namespace Avalonia.Utilities
return (value1 < value2) && !AreClose(value1, value2);
}
/// <summary>
/// LessThan - Returns whether or not the first float is less than the second float.
/// That is, whether or not the first is strictly less than *and* not within epsilon of
/// the other number.
/// </summary>
/// <param name="value1"> The first single float to compare. </param>
/// <param name="value2"> The second single float to compare. </param>
public static bool LessThan(float value1, float value2)
{
return (value1 < value2) && !AreClose(value1, value2);
}
/// <summary>
/// GreaterThan - Returns whether or not the first double is greater than the second double.
/// That is, whether or not the first is strictly greater than *and* not within epsilon of
@ -47,6 +79,18 @@ namespace Avalonia.Utilities
return (value1 > value2) && !AreClose(value1, value2);
}
/// <summary>
/// GreaterThan - Returns whether or not the first float is greater than the second float.
/// That is, whether or not the first is strictly greater than *and* not within epsilon of
/// the other number.
/// </summary>
/// <param name="value1"> The first float to compare. </param>
/// <param name="value2"> The second float to compare. </param>
public static bool GreaterThan(float value1, float value2)
{
return (value1 > value2) && !AreClose(value1, value2);
}
/// <summary>
/// LessThanOrClose - Returns whether or not the first double is less than or close to
/// the second double. That is, whether or not the first is strictly less than or within
@ -59,6 +103,18 @@ namespace Avalonia.Utilities
return (value1 < value2) || AreClose(value1, value2);
}
/// <summary>
/// LessThanOrClose - Returns whether or not the first float is less than or close to
/// the second float. That is, whether or not the first is strictly less than or within
/// epsilon of the other number.
/// </summary>
/// <param name="value1"> The first float to compare. </param>
/// <param name="value2"> The second float to compare. </param>
public static bool LessThanOrClose(float value1, float value2)
{
return (value1 < value2) || AreClose(value1, value2);
}
/// <summary>
/// GreaterThanOrClose - Returns whether or not the first double is greater than or close to
/// the second double. That is, whether or not the first is strictly greater than or within
@ -71,6 +127,18 @@ namespace Avalonia.Utilities
return (value1 > value2) || AreClose(value1, value2);
}
/// <summary>
/// GreaterThanOrClose - Returns whether or not the first float is greater than or close to
/// the second float. That is, whether or not the first is strictly greater than or within
/// epsilon of the other number.
/// </summary>
/// <param name="value1"> The first float to compare. </param>
/// <param name="value2"> The second float to compare. </param>
public static bool GreaterThanOrClose(float value1, float value2)
{
return (value1 > value2) || AreClose(value1, value2);
}
/// <summary>
/// IsOne - Returns whether or not the double is "close" to 1. Same as AreClose(double, 1),
/// but this is faster.
@ -78,7 +146,17 @@ namespace Avalonia.Utilities
/// <param name="value"> The double to compare to 1. </param>
public static bool IsOne(double value)
{
return Math.Abs(value - 1.0) < 10.0 * double.Epsilon;
return Math.Abs(value - 1.0) < 10.0 * DoubleEpsilon;
}
/// <summary>
/// IsOne - Returns whether or not the float is "close" to 1. Same as AreClose(float, 1),
/// but this is faster.
/// </summary>
/// <param name="value"> The float to compare to 1. </param>
public static bool IsOne(float value)
{
return Math.Abs(value - 1.0f) < 10.0f * FloatEpsilon;
}
/// <summary>
@ -88,7 +166,17 @@ namespace Avalonia.Utilities
/// <param name="value"> The double to compare to 0. </param>
public static bool IsZero(double value)
{
return Math.Abs(value) < 10.0 * double.Epsilon;
return Math.Abs(value) < 10.0 * DoubleEpsilon;
}
/// <summary>
/// IsZero - Returns whether or not the float is "close" to 0. Same as AreClose(float, 0),
/// but this is faster.
/// </summary>
/// <param name="value"> The float to compare to 0. </param>
public static bool IsZero(float value)
{
return Math.Abs(value) < 10.0f * FloatEpsilon;
}
/// <summary>

35
src/Avalonia.Controls/Grid.cs

@ -1228,7 +1228,7 @@ namespace Avalonia.Controls
Debug.Assert(1 < count && 0 <= start && (start + count) <= definitions.Count);
// avoid processing when asked to distribute "0"
if (!_IsZero(requestedSize))
if (!MathUtilities.IsZero(requestedSize))
{
DefinitionBase[] tempDefinitions = TempDefinitions; // temp array used to remember definitions for sorting
int end = start + count;
@ -1306,7 +1306,7 @@ namespace Avalonia.Controls
}
// sanity check: requested size must all be distributed
Debug.Assert(_IsZero(sizeToDistribute));
Debug.Assert(MathUtilities.IsZero(sizeToDistribute));
}
else if (requestedSize <= rangeMaxSize)
{
@ -1346,7 +1346,7 @@ namespace Avalonia.Controls
}
// sanity check: requested size must all be distributed
Debug.Assert(_IsZero(sizeToDistribute));
Debug.Assert(MathUtilities.IsZero(sizeToDistribute));
}
else
{
@ -1358,7 +1358,7 @@ namespace Avalonia.Controls
double equalSize = requestedSize / count;
if (equalSize < maxMaxSize
&& !_AreClose(equalSize, maxMaxSize))
&& !MathUtilities.AreClose(equalSize, maxMaxSize))
{
// equi-size is less than maximum of maxSizes.
// in this case distribute so that smaller definitions grow faster than
@ -2151,7 +2151,7 @@ namespace Avalonia.Controls
// and precision of floating-point computation. (However, the resulting
// display is subject to anti-aliasing problems. TANSTAAFL.)
if (!_AreClose(roundedTakenSize, finalSize))
if (!MathUtilities.AreClose(roundedTakenSize, finalSize))
{
// Compute deltas
for (int i = 0; i < definitions.Count; ++i)
@ -2168,7 +2168,7 @@ namespace Avalonia.Controls
if (roundedTakenSize > finalSize)
{
int i = definitions.Count - 1;
while ((adjustedSize > finalSize && !_AreClose(adjustedSize, finalSize)) && i >= 0)
while ((adjustedSize > finalSize && !MathUtilities.AreClose(adjustedSize, finalSize)) && i >= 0)
{
DefinitionBase definition = definitions[definitionIndices[i]];
double final = definition.SizeCache - dpiIncrement;
@ -2184,7 +2184,7 @@ namespace Avalonia.Controls
else if (roundedTakenSize < finalSize)
{
int i = 0;
while ((adjustedSize < finalSize && !_AreClose(adjustedSize, finalSize)) && i < definitions.Count)
while ((adjustedSize < finalSize && !MathUtilities.AreClose(adjustedSize, finalSize)) && i < definitions.Count)
{
DefinitionBase definition = definitions[definitionIndices[i]];
double final = definition.SizeCache + dpiIncrement;
@ -2595,27 +2595,6 @@ namespace Avalonia.Controls
set { SetFlags(value, Flags.HasGroup3CellsInAutoRows); }
}
/// <summary>
/// fp version of <c>d == 0</c>.
/// </summary>
/// <param name="d">Value to check.</param>
/// <returns><c>true</c> if d == 0.</returns>
private static bool _IsZero(double d)
{
return (Math.Abs(d) < double.Epsilon);
}
/// <summary>
/// fp version of <c>d1 == d2</c>
/// </summary>
/// <param name="d1">First value to compare</param>
/// <param name="d2">Second value to compare</param>
/// <returns><c>true</c> if d1 == d2</returns>
private static bool _AreClose(double d1, double d2)
{
return (Math.Abs(d1 - d2) < double.Epsilon);
}
/// <summary>
/// Returns reference to extended data bag.
/// </summary>

3
src/Avalonia.Controls/Slider.cs

@ -193,7 +193,8 @@ namespace Avalonia.Controls
var orient = Orientation == Orientation.Horizontal;
var pointDen = orient ? _track.Bounds.Width : _track.Bounds.Height;
pointDen += double.Epsilon; // Just add epsilon to avoid divide by zero exceptions.
// Just add epsilon to avoid NaN in case 0/0
pointDen += double.Epsilon;
var pointNum = orient ? x.Position.X : x.Position.Y;
var logicalPos = MathUtilities.Clamp(pointNum / pointDen, 0.0d, 1.0d);

3
src/Avalonia.Controls/Utils/BorderRenderHelper.cs

@ -1,6 +1,7 @@
using System;
using Avalonia.Media;
using Avalonia.Platform;
using Avalonia.Utilities;
namespace Avalonia.Controls.Utils
{
@ -119,7 +120,7 @@ namespace Avalonia.Controls.Utils
}
var rect = new Rect(_size);
if (Math.Abs(borderThickness) > double.Epsilon)
if (!MathUtilities.IsZero(borderThickness))
rect = rect.Deflate(borderThickness * 0.5);
var rrect = new RoundedRect(rect, _cornerRadius.TopLeft, _cornerRadius.TopRight,
_cornerRadius.BottomRight, _cornerRadius.BottomLeft);

5
src/Avalonia.Visuals/Media/DrawingContext.cs

@ -4,6 +4,7 @@ using Avalonia.Media.Imaging;
using Avalonia.Platform;
using Avalonia.Rendering.SceneGraph;
using Avalonia.Threading;
using Avalonia.Utilities;
using Avalonia.Visuals.Media.Imaging;
namespace Avalonia.Media
@ -154,12 +155,12 @@ namespace Avalonia.Media
return;
}
if (Math.Abs(radiusX) > double.Epsilon)
if (!MathUtilities.IsZero(radiusX))
{
radiusX = Math.Min(radiusX, rect.Width / 2);
}
if (Math.Abs(radiusY) > double.Epsilon)
if (!MathUtilities.IsZero(radiusY))
{
radiusY = Math.Min(radiusY, rect.Height / 2);
}

3
src/Avalonia.Visuals/Media/TextFormatting/TextLayout.cs

@ -4,6 +4,7 @@ using System.Linq;
using Avalonia.Media.Immutable;
using Avalonia.Media.TextFormatting.Unicode;
using Avalonia.Platform;
using Avalonia.Utilities;
using Avalonia.Utility;
namespace Avalonia.Media.TextFormatting
@ -184,7 +185,7 @@ namespace Avalonia.Media.TextFormatting
/// </summary>
private void UpdateLayout()
{
if (_text.IsEmpty || Math.Abs(MaxWidth) < double.Epsilon || Math.Abs(MaxHeight) < double.Epsilon)
if (_text.IsEmpty || MathUtilities.IsZero(MaxWidth) || MathUtilities.IsZero(MaxHeight))
{
var textLine = CreateEmptyTextLine(0);

2
src/Windows/Avalonia.Direct2D1/Media/DrawingContextImpl.cs

@ -236,7 +236,7 @@ namespace Avalonia.Direct2D1.Media
Math.Max(rrect.RadiiTopRight.X, Math.Max(rrect.RadiiBottomRight.X, rrect.RadiiBottomLeft.X)));
var radiusY = Math.Max(rrect.RadiiTopLeft.Y,
Math.Max(rrect.RadiiTopRight.Y, Math.Max(rrect.RadiiBottomRight.Y, rrect.RadiiBottomLeft.Y)));
var isRounded = Math.Abs(radiusX) > double.Epsilon || Math.Abs(radiusY) > double.Epsilon;
var isRounded = !MathUtilities.IsZero(radiusX) || !MathUtilities.IsZero(radiusY);
if (brush != null)
{

119
tests/Avalonia.Base.UnitTests/Utilities/MathUtilitiesTests.cs

@ -0,0 +1,119 @@
using System;
using Avalonia.Utilities;
using Xunit;
namespace Avalonia.Base.UnitTests.Utilities
{
public class MathUtilitiesTests
{
private const double AnyValue = 42.42;
private readonly double _calculatedAnyValue;
private readonly double _one;
private readonly double _zero;
public MathUtilitiesTests()
{
_calculatedAnyValue = 0.0;
_one = 0.0;
_zero = 1.0;
const int N = 10;
var dxAny = AnyValue / N;
var dxOne = 1.0 / N;
var dxZero = _zero / N;
for (var i = 0; i < N; ++i)
{
_calculatedAnyValue += dxAny;
_one += dxOne;
_zero -= dxZero;
}
}
[Fact]
public void Two_Equivalent_Double_Values_Are_Close()
{
var actual = MathUtilities.AreClose(AnyValue, _calculatedAnyValue);
Assert.True(actual);
Assert.Equal(AnyValue, Math.Round(_calculatedAnyValue, 14));
}
[Fact]
public void Two_Equivalent_Single_Values_Are_Close()
{
var expectedValue = (float)AnyValue;
var actualValue = (float)_calculatedAnyValue;
var actual = MathUtilities.AreClose(expectedValue, actualValue);
Assert.True(actual);
Assert.Equal((float) Math.Round(expectedValue, 5), (float) Math.Round(actualValue, 4));
}
[Fact]
public void Calculated_Double_One_Is_One()
{
var actual = MathUtilities.IsOne(_one);
Assert.True(actual);
Assert.Equal(1.0, Math.Round(_one, 15));
}
[Fact]
public void Calculated_Single_One_Is_One()
{
var actualValue = (float)_one;
var actual = MathUtilities.IsOne(actualValue);
Assert.True(actual);
Assert.Equal(1.0f, (float) Math.Round(actualValue, 7));
}
[Fact]
public void Calculated_Double_Zero_Is_Zero()
{
var actual = MathUtilities.IsZero(_zero);
Assert.True(actual);
Assert.Equal(0.0, Math.Round(_zero, 15));
}
[Fact]
public void Calculated_Single_Zero_Is_Zero()
{
var actualValue = (float)_zero;
var actual = MathUtilities.IsZero(actualValue);
Assert.True(actual);
Assert.Equal(0.0f, (float) Math.Round(actualValue, 7));
}
[Fact]
public void Clamp_Input_NaN_Return_NaN()
{
var clamp = MathUtilities.Clamp(double.NaN, 0.0, 1.0);
Assert.True(double.IsNaN(clamp));
}
[Fact]
public void Clamp_Input_NegativeInfinity_Return_Min()
{
const double min = 0.0;
const double max = 1.0;
var actual = MathUtilities.Clamp(double.NegativeInfinity, min, max);
Assert.Equal(min, actual);
}
[Fact]
public void Clamp_Input_PositiveInfinity_Return_Max()
{
const double min = 0.0;
const double max = 1.0;
var actual = MathUtilities.Clamp(double.PositiveInfinity, min, max);
Assert.Equal(max, actual);
}
}
}
Loading…
Cancel
Save