From b0bc3f4ea8fd47237f946ad72e59da4d399a1568 Mon Sep 17 00:00:00 2001 From: Dan Walmsley Date: Mon, 14 Sep 2020 01:56:40 -0700 Subject: [PATCH] check for windows 10 to decide to use windows.ui.comp tree to render into. --- src/Windows/Avalonia.Win32/WindowImpl.cs | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/Windows/Avalonia.Win32/WindowImpl.cs b/src/Windows/Avalonia.Win32/WindowImpl.cs index 3047f44a71..d964e490c0 100644 --- a/src/Windows/Avalonia.Win32/WindowImpl.cs +++ b/src/Windows/Avalonia.Win32/WindowImpl.cs @@ -104,17 +104,17 @@ namespace Avalonia.Win32 _framebuffer = new FramebufferManager(_hwnd); if (Win32GlManager.EglFeature != null) - { - _gl = new CompositionEglGlPlatformSurface(Win32GlManager.EglFeature.DeferredContext, this); - } - - if (_gl is CompositionEglGlPlatformSurface cgl) - { - cgl.AttachToCompositionTree(_hwnd); - } - else { - CompositionHost.Instance.InitialiseWindowCompositionTree(_hwnd); + if (Win32Platform.WindowsVersion.Major >= 10) + { + var cgl = new CompositionEglGlPlatformSurface(Win32GlManager.EglFeature.DeferredContext, this); + cgl.AttachToCompositionTree(_hwnd); + _gl = cgl; + } + else + { + _gl = new EglGlPlatformSurface(Win32GlManager.EglFeature.DeferredContext, this); + } } Screen = new ScreenImpl();