From b7a3747da66b5d0feae56dc10636c0f10b695ed2 Mon Sep 17 00:00:00 2001 From: Dariusz Komosinski Date: Wed, 30 Oct 2019 23:26:34 +0100 Subject: [PATCH] Add failing test for https://github.com/AvaloniaUI/Avalonia/issues/3179. --- .../Rendering/DeferredRendererTests.cs | 75 +++++++++++++++++++ 1 file changed, 75 insertions(+) diff --git a/tests/Avalonia.Visuals.UnitTests/Rendering/DeferredRendererTests.cs b/tests/Avalonia.Visuals.UnitTests/Rendering/DeferredRendererTests.cs index b4743e900d..6063a382a0 100644 --- a/tests/Avalonia.Visuals.UnitTests/Rendering/DeferredRendererTests.cs +++ b/tests/Avalonia.Visuals.UnitTests/Rendering/DeferredRendererTests.cs @@ -369,6 +369,81 @@ namespace Avalonia.Visuals.UnitTests.Rendering } + [Fact] + public void Should_Update_VisualNodes_When_Child_Moved_To_New_Parent_And_New_Root() + { + var dispatcher = new ImmediateDispatcher(); + var loop = new Mock(); + + Decorator moveFrom; + Decorator moveTo; + Canvas moveMe; + + var root = new TestRoot + { + Child = new StackPanel + { + Children = + { + (moveFrom = new Decorator + { + Child = moveMe = new Canvas(), + }) + } + } + }; + + var otherRoot = new TestRoot + { + Child = new StackPanel + { + Children = + { + (moveTo = new Decorator()) + } + } + }; + + var sceneBuilder = new SceneBuilder(); + var target = new DeferredRenderer( + root, + loop.Object, + sceneBuilder: sceneBuilder, + dispatcher: dispatcher); + + var otherSceneBuilder = new SceneBuilder(); + var otherTarget = new DeferredRenderer( + otherRoot, + loop.Object, + sceneBuilder: otherSceneBuilder, + dispatcher: dispatcher); + + root.Renderer = target; + otherRoot.Renderer = otherTarget; + + target.Start(); + otherTarget.Start(); + + RunFrame(target); + RunFrame(otherTarget); + + moveFrom.Child = null; + moveTo.Child = moveMe; + + RunFrame(target); + RunFrame(otherTarget); + + var scene = target.UnitTestScene(); + var otherScene = otherTarget.UnitTestScene(); + + var moveFromNode = (VisualNode)scene.FindNode(moveFrom); + var moveToNode = (VisualNode)otherScene.FindNode(moveTo); + + Assert.Empty(moveFromNode.Children); + Assert.Equal(1, moveToNode.Children.Count); + Assert.Same(moveMe, moveToNode.Children[0].Visual); + } + [Fact] public void Should_Push_Opacity_For_Controls_With_Less_Than_1_Opacity() {