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Added failing geometry clip hit-test.

scenegraph-after-breakage
Steven Kirk 10 years ago
parent
commit
c23e104cf2
  1. 31
      tests/Avalonia.Visuals.UnitTests/VisualTree/VisualExtensionsTests_GetVisualsAt.cs

31
tests/Avalonia.Visuals.UnitTests/VisualTree/VisualExtensionsTests_GetVisualsAt.cs

@ -417,7 +417,6 @@ namespace Avalonia.Visuals.UnitTests.VisualTree
}
}
[Fact]
public void GetVisualsAt_Should_Not_Find_Path_When_Outside_Fill()
{
@ -450,6 +449,36 @@ namespace Avalonia.Visuals.UnitTests.VisualTree
}
}
[Fact]
public void GetVisualsAt_Should_Respect_Geometry_Clip()
{
using (TestApplication())
{
Border border;
var container = new TestRoot
{
Width = 200,
Height = 200,
Child = border = new Border
{
Background = Brushes.Red,
Clip = StreamGeometry.Parse("M100,0 L0,100 100,100"),
}
};
container.Measure(Size.Infinity);
container.Arrange(new Rect(container.DesiredSize));
var context = new DrawingContext(Mock.Of<IDrawingContextImpl>());
var result = container.GetVisualsAt(new Point(100, 100));
Assert.Equal(new[] { border }, result);
result = container.GetVisualsAt(new Point(10, 10));
Assert.Empty(result);
}
}
private IDisposable TestApplication()
{
return UnitTestApplication.Start(

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