From c3fca8325f34ed240069db256ce9081e13c0b20a Mon Sep 17 00:00:00 2001 From: Rustam Sayfutdinov Date: Thu, 11 Jun 2020 20:21:07 +0300 Subject: [PATCH] Add math utilities to compare single precision --- src/Avalonia.Base/Utilities/MathUtilities.cs | 85 ++++++++++++++++++++ 1 file changed, 85 insertions(+) diff --git a/src/Avalonia.Base/Utilities/MathUtilities.cs b/src/Avalonia.Base/Utilities/MathUtilities.cs index 3fb5f7a162..7949a62949 100644 --- a/src/Avalonia.Base/Utilities/MathUtilities.cs +++ b/src/Avalonia.Base/Utilities/MathUtilities.cs @@ -11,6 +11,8 @@ namespace Avalonia.Utilities // smallest such that 1.0+DoubleEpsilon != 1.0 private const double DoubleEpsilon = 2.2204460492503131e-016; + private const float FloatEpsilon = 1.192092896e-07F; + /// /// AreClose - Returns whether or not two doubles are "close". That is, whether or /// not they are within epsilon of each other. @@ -26,6 +28,21 @@ namespace Avalonia.Utilities return (-eps < delta) && (eps > delta); } + /// + /// AreClose - Returns whether or not two floats are "close". That is, whether or + /// not they are within epsilon of each other. + /// + /// The first float to compare. + /// The second float to compare. + public static bool AreClose(float value1, float value2) + { + //in case they are Infinities (then epsilon check does not work) + if (value1 == value2) return true; + float eps = (Math.Abs(value1) + Math.Abs(value2) + 10.0f) * FloatEpsilon; + float delta = value1 - value2; + return (-eps < delta) && (eps > delta); + } + /// /// LessThan - Returns whether or not the first double is less than the second double. /// That is, whether or not the first is strictly less than *and* not within epsilon of @@ -38,6 +55,18 @@ namespace Avalonia.Utilities return (value1 < value2) && !AreClose(value1, value2); } + /// + /// LessThan - Returns whether or not the first float is less than the second float. + /// That is, whether or not the first is strictly less than *and* not within epsilon of + /// the other number. + /// + /// The first single float to compare. + /// The second single float to compare. + public static bool LessThan(float value1, float value2) + { + return (value1 < value2) && !AreClose(value1, value2); + } + /// /// GreaterThan - Returns whether or not the first double is greater than the second double. /// That is, whether or not the first is strictly greater than *and* not within epsilon of @@ -50,6 +79,18 @@ namespace Avalonia.Utilities return (value1 > value2) && !AreClose(value1, value2); } + /// + /// GreaterThan - Returns whether or not the first float is greater than the second float. + /// That is, whether or not the first is strictly greater than *and* not within epsilon of + /// the other number. + /// + /// The first float to compare. + /// The second float to compare. + public static bool GreaterThan(float value1, float value2) + { + return (value1 > value2) && !AreClose(value1, value2); + } + /// /// LessThanOrClose - Returns whether or not the first double is less than or close to /// the second double. That is, whether or not the first is strictly less than or within @@ -62,6 +103,18 @@ namespace Avalonia.Utilities return (value1 < value2) || AreClose(value1, value2); } + /// + /// LessThanOrClose - Returns whether or not the first float is less than or close to + /// the second float. That is, whether or not the first is strictly less than or within + /// epsilon of the other number. + /// + /// The first float to compare. + /// The second float to compare. + public static bool LessThanOrClose(float value1, float value2) + { + return (value1 < value2) || AreClose(value1, value2); + } + /// /// GreaterThanOrClose - Returns whether or not the first double is greater than or close to /// the second double. That is, whether or not the first is strictly greater than or within @@ -74,6 +127,18 @@ namespace Avalonia.Utilities return (value1 > value2) || AreClose(value1, value2); } + /// + /// GreaterThanOrClose - Returns whether or not the first float is greater than or close to + /// the second float. That is, whether or not the first is strictly greater than or within + /// epsilon of the other number. + /// + /// The first float to compare. + /// The second float to compare. + public static bool GreaterThanOrClose(float value1, float value2) + { + return (value1 > value2) || AreClose(value1, value2); + } + /// /// IsOne - Returns whether or not the double is "close" to 1. Same as AreClose(double, 1), /// but this is faster. @@ -84,6 +149,16 @@ namespace Avalonia.Utilities return Math.Abs(value - 1.0) < 10.0 * DoubleEpsilon; } + /// + /// IsOne - Returns whether or not the float is "close" to 1. Same as AreClose(float, 1), + /// but this is faster. + /// + /// The float to compare to 1. + public static bool IsOne(float value) + { + return Math.Abs(value - 1.0f) < 10.0f * FloatEpsilon; + } + /// /// IsZero - Returns whether or not the double is "close" to 0. Same as AreClose(double, 0), /// but this is faster. @@ -94,6 +169,16 @@ namespace Avalonia.Utilities return Math.Abs(value) < 10.0 * DoubleEpsilon; } + /// + /// IsZero - Returns whether or not the float is "close" to 0. Same as AreClose(float, 0), + /// but this is faster. + /// + /// The float to compare to 0. + public static bool IsZero(float value) + { + return Math.Abs(value) < 10.0f * FloatEpsilon; + } + /// /// Clamps a value between a minimum and maximum value. ///