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Merge pull request #1379 from jkoritzinsky/refcount-scene

Make Scene own VisualNodes
pull/893/merge nuget-release-0.6.1
Jeremy Koritzinsky 8 years ago
committed by GitHub
parent
commit
c8a8e82441
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  1. 2
      src/Avalonia.Visuals/Rendering/SceneGraph/IVisualNode.cs
  2. 7
      src/Avalonia.Visuals/Rendering/SceneGraph/Scene.cs
  3. 22
      src/Avalonia.Visuals/Rendering/SceneGraph/VisualNode.cs

2
src/Avalonia.Visuals/Rendering/SceneGraph/IVisualNode.cs

@ -93,5 +93,7 @@ namespace Avalonia.Rendering.SceneGraph
/// to hit test children they must be hit tested manually. /// to hit test children they must be hit tested manually.
/// </remarks> /// </remarks>
bool HitTest(Point p); bool HitTest(Point p);
bool Disposed { get; }
} }
} }

7
src/Avalonia.Visuals/Rendering/SceneGraph/Scene.cs

@ -98,7 +98,10 @@ namespace Avalonia.Rendering.SceneGraph
public void Dispose() public void Dispose()
{ {
Root.Dispose(); foreach (var node in _index.Values)
{
node.Dispose();
}
} }
/// <summary> /// <summary>
@ -137,6 +140,8 @@ namespace Avalonia.Rendering.SceneGraph
Contract.Requires<ArgumentNullException>(node != null); Contract.Requires<ArgumentNullException>(node != null);
_index.Remove(node.Visual); _index.Remove(node.Visual);
node.Dispose();
} }
private VisualNode Clone(VisualNode source, IVisualNode parent, Dictionary<IVisual, IVisualNode> index) private VisualNode Clone(VisualNode source, IVisualNode parent, Dictionary<IVisual, IVisualNode> index)

22
src/Avalonia.Visuals/Rendering/SceneGraph/VisualNode.cs

@ -113,6 +113,11 @@ namespace Avalonia.Rendering.SceneGraph
/// <param name="child">The child to add.</param> /// <param name="child">The child to add.</param>
public void AddChild(IVisualNode child) public void AddChild(IVisualNode child)
{ {
if (child.Disposed)
{
throw new ObjectDisposedException("Visual node for {node.Visual}");
}
EnsureChildrenCreated(); EnsureChildrenCreated();
_children.Add(child); _children.Add(child);
} }
@ -135,7 +140,6 @@ namespace Avalonia.Rendering.SceneGraph
{ {
EnsureChildrenCreated(); EnsureChildrenCreated();
_children.Remove(child); _children.Remove(child);
child.Dispose();
} }
/// <summary> /// <summary>
@ -145,13 +149,13 @@ namespace Avalonia.Rendering.SceneGraph
/// <param name="node">The child to add.</param> /// <param name="node">The child to add.</param>
public void ReplaceChild(int index, IVisualNode node) public void ReplaceChild(int index, IVisualNode node)
{ {
EnsureChildrenCreated(); if (node.Disposed)
var old = _children[index];
_children[index] = node;
if (node != old)
{ {
old.Dispose(); throw new ObjectDisposedException("Visual node for {node.Visual}");
} }
EnsureChildrenCreated();
_children[index] = node;
} }
/// <summary> /// <summary>
@ -332,13 +336,11 @@ namespace Avalonia.Rendering.SceneGraph
_drawOperationsCloned = false; _drawOperationsCloned = false;
} }
} }
public bool Disposed { get; }
public void Dispose() public void Dispose()
{ {
foreach (var child in Children)
{
child.Dispose();
}
_drawOperationsRefCounter?.Dispose(); _drawOperationsRefCounter?.Dispose();
} }

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