From c98822c77324212d7de3b7d92d58c01efd45f485 Mon Sep 17 00:00:00 2001 From: Dan Walmsley Date: Thu, 27 Aug 2020 11:45:47 +0100 Subject: [PATCH] use uithread render timer on windows. to prevent opengl crashing. --- src/Windows/Avalonia.Win32/Win32Platform.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Windows/Avalonia.Win32/Win32Platform.cs b/src/Windows/Avalonia.Win32/Win32Platform.cs index af6058d197..8840dcacef 100644 --- a/src/Windows/Avalonia.Win32/Win32Platform.cs +++ b/src/Windows/Avalonia.Win32/Win32Platform.cs @@ -88,7 +88,7 @@ namespace Avalonia.Win32 .Bind().ToConstant(s_instance) .Bind().ToConstant(s_instance) .Bind().ToConstant(new RenderLoop()) - .Bind().ToConstant(new DefaultRenderTimer(60)) + .Bind().ToConstant(new UiThreadRenderTimer(60)) .Bind().ToSingleton() .Bind().ToConstant(s_instance) .Bind().ToSingleton()