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14 changed files with 80 additions and 74 deletions
@ -1,35 +1,55 @@ |
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using Android.App; |
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using Android.OS; |
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using Android.Views; |
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using Android.Content.PM; |
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using AndroidX.AppCompat.App; |
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using Android.Content.Res; |
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using AndroidX.Lifecycle; |
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namespace Avalonia.Android |
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{ |
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public abstract class AvaloniaActivity : Activity |
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public abstract class AvaloniaActivity : AppCompatActivity |
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{ |
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internal AvaloniaView View; |
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object _content; |
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internal AvaloniaViewModel _viewModel; |
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protected override void OnCreate(Bundle savedInstanceState) |
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{ |
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View = new AvaloniaView(this); |
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if (_content != null) |
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View.Content = _content; |
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SetContentView(View); |
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_viewModel = new ViewModelProvider(this).Get(Java.Lang.Class.FromType(typeof(AvaloniaViewModel))) as AvaloniaViewModel; |
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if (_viewModel.Content != null) |
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{ |
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View.Content = _viewModel.Content; |
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} |
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base.OnCreate(savedInstanceState); |
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} |
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public object Content |
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{ |
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get |
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{ |
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return _content; |
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return _viewModel.Content; |
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} |
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set |
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{ |
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_content = value; |
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_viewModel.Content = value; |
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if (View != null) |
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View.Content = value; |
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} |
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} |
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public override void OnConfigurationChanged(Configuration newConfig) |
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{ |
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base.OnConfigurationChanged(newConfig); |
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} |
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protected override void OnDestroy() |
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{ |
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View.Content = null; |
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base.OnDestroy(); |
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} |
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} |
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} |
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@ -0,0 +1,11 @@ |
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using System; |
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using System.Collections.Generic; |
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using System.Text; |
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namespace Avalonia.Android |
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{ |
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internal class AvaloniaViewModel : AndroidX.Lifecycle.ViewModel |
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{ |
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public object Content { get; set; } |
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} |
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} |
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@ -1,50 +0,0 @@ |
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Images, layout descriptions, binary blobs and string dictionaries can be included |
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in your application as resource files. Various Android APIs are designed to |
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operate on the resource IDs instead of dealing with images, strings or binary blobs |
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directly. |
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|
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For example, a sample Android app that contains a user interface layout (main.xml), |
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an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) |
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would keep its resources in the "Resources" directory of the application: |
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Resources/ |
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drawable-hdpi/ |
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icon.png |
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drawable-ldpi/ |
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icon.png |
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drawable-mdpi/ |
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icon.png |
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layout/ |
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main.xml |
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values/ |
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strings.xml |
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In order to get the build system to recognize Android resources, set the build action to |
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"AndroidResource". The native Android APIs do not operate directly with filenames, but |
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instead operate on resource IDs. When you compile an Android application that uses resources, |
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the build system will package the resources for distribution and generate a class called |
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"Resource" that contains the tokens for each one of the resources included. For example, |
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for the above Resources layout, this is what the Resource class would expose: |
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public class Resource { |
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public class drawable { |
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public const int icon = 0x123; |
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} |
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public class layout { |
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public const int main = 0x456; |
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} |
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public class strings { |
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public const int first_string = 0xabc; |
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public const int second_string = 0xbcd; |
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} |
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} |
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You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main |
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to reference the layout/main.xml file, or Resource.strings.first_string to reference the first |
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string in the dictionary file values/strings.xml. |
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@ -1,6 +0,0 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<resources> |
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<string name="Hello">Hello World, Click Me!</string> |
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<string name="ApplicationName">$projectname$</string> |
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</resources> |
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