committed by
GitHub
50 changed files with 774 additions and 176 deletions
@ -0,0 +1,84 @@ |
|||
#include "common.h" |
|||
|
|||
class PlatformRenderTimer : public ComSingleObject<IAvnPlatformRenderTimer, &IID_IAvnPlatformRenderTimer> |
|||
{ |
|||
private: |
|||
ComPtr<IAvnActionCallback> _callback; |
|||
CVDisplayLinkRef _displayLink; |
|||
|
|||
public: |
|||
FORWARD_IUNKNOWN() |
|||
virtual HRESULT RegisterTick ( |
|||
IAvnActionCallback* callback) override |
|||
{ |
|||
START_COM_CALL; |
|||
|
|||
@autoreleasepool |
|||
{ |
|||
if (_displayLink != nil) |
|||
{ |
|||
return E_UNEXPECTED; |
|||
} |
|||
|
|||
_callback = callback; |
|||
auto result = CVDisplayLinkCreateWithActiveCGDisplays(&_displayLink); |
|||
if (result != 0) |
|||
{ |
|||
return E_FAIL; |
|||
} |
|||
|
|||
result = CVDisplayLinkSetOutputCallback(_displayLink, OnTick, this); |
|||
if (result != 0) |
|||
{ |
|||
return E_FAIL; |
|||
} |
|||
} |
|||
return S_OK; |
|||
} |
|||
|
|||
virtual void Start () override |
|||
{ |
|||
START_COM_CALL; |
|||
|
|||
@autoreleasepool |
|||
{ |
|||
if (CVDisplayLinkIsRunning(_displayLink) == false) { |
|||
CVDisplayLinkStart(_displayLink); |
|||
} |
|||
} |
|||
} |
|||
|
|||
virtual void Stop () override |
|||
{ |
|||
START_COM_CALL; |
|||
|
|||
@autoreleasepool |
|||
{ |
|||
if (CVDisplayLinkIsRunning(_displayLink) == true) { |
|||
CVDisplayLinkStop(_displayLink); |
|||
} |
|||
} |
|||
} |
|||
|
|||
virtual bool RunsInBackground () override |
|||
{ |
|||
START_COM_CALL; |
|||
|
|||
@autoreleasepool |
|||
{ |
|||
return true; |
|||
} |
|||
} |
|||
|
|||
static CVReturn OnTick(CVDisplayLinkRef displayLink, const CVTimeStamp *inNow, const CVTimeStamp *inOutputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext) |
|||
{ |
|||
PlatformRenderTimer *object = (PlatformRenderTimer *)displayLinkContext; |
|||
object->_callback->Run(); |
|||
return kCVReturnSuccess; |
|||
} |
|||
}; |
|||
|
|||
extern IAvnPlatformRenderTimer* CreatePlatformRenderTimer() |
|||
{ |
|||
return new PlatformRenderTimer(); |
|||
} |
|||
@ -0,0 +1,100 @@ |
|||
using System; |
|||
using System.Diagnostics.CodeAnalysis; |
|||
using Avalonia.Animation.Easings; |
|||
|
|||
namespace Avalonia.Animation |
|||
{ |
|||
/// <summary>
|
|||
/// Defines how a property should be animated using a transition.
|
|||
/// </summary>
|
|||
public abstract class TransitionBase : AvaloniaObject, ITransition |
|||
{ |
|||
/// <summary>
|
|||
/// Defines the <see cref="Duration"/> property.
|
|||
/// </summary>
|
|||
public static readonly DirectProperty<TransitionBase, TimeSpan> DurationProperty = |
|||
AvaloniaProperty.RegisterDirect<TransitionBase, TimeSpan>( |
|||
nameof(Duration), |
|||
o => o._duration, |
|||
(o, v) => o._duration = v); |
|||
|
|||
/// <summary>
|
|||
/// Defines the <see cref="Delay"/> property.
|
|||
/// </summary>
|
|||
public static readonly DirectProperty<TransitionBase, TimeSpan> DelayProperty = |
|||
AvaloniaProperty.RegisterDirect<TransitionBase, TimeSpan>( |
|||
nameof(Delay), |
|||
o => o._delay, |
|||
(o, v) => o._delay = v); |
|||
|
|||
/// <summary>
|
|||
/// Defines the <see cref="Easing"/> property.
|
|||
/// </summary>
|
|||
public static readonly DirectProperty<TransitionBase, Easing> EasingProperty = |
|||
AvaloniaProperty.RegisterDirect<TransitionBase, Easing>( |
|||
nameof(Easing), |
|||
o => o._easing, |
|||
(o, v) => o._easing = v); |
|||
|
|||
/// <summary>
|
|||
/// Defines the <see cref="Property"/> property.
|
|||
/// </summary>
|
|||
public static readonly DirectProperty<TransitionBase, AvaloniaProperty?> PropertyProperty = |
|||
AvaloniaProperty.RegisterDirect<TransitionBase, AvaloniaProperty?>( |
|||
nameof(Property), |
|||
o => o._prop, |
|||
(o, v) => o._prop = v); |
|||
|
|||
private TimeSpan _duration; |
|||
private TimeSpan _delay = TimeSpan.Zero; |
|||
private Easing _easing = new LinearEasing(); |
|||
private AvaloniaProperty? _prop; |
|||
|
|||
/// <summary>
|
|||
/// Gets or sets the duration of the transition.
|
|||
/// </summary>
|
|||
public TimeSpan Duration |
|||
{ |
|||
get { return _duration; } |
|||
set { SetAndRaise(DurationProperty, ref _duration, value); } |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Gets or sets delay before starting the transition.
|
|||
/// </summary>
|
|||
public TimeSpan Delay |
|||
{ |
|||
get { return _delay; } |
|||
set { SetAndRaise(DelayProperty, ref _delay, value); } |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Gets the easing class to be used.
|
|||
/// </summary>
|
|||
public Easing Easing |
|||
{ |
|||
get { return _easing; } |
|||
set { SetAndRaise(EasingProperty, ref _easing, value); } |
|||
} |
|||
|
|||
/// <inheritdocs/>
|
|||
[DisallowNull] |
|||
public AvaloniaProperty? Property |
|||
{ |
|||
get { return _prop; } |
|||
set { SetAndRaise(PropertyProperty, ref _prop, value); } |
|||
} |
|||
|
|||
AvaloniaProperty ITransition.Property |
|||
{ |
|||
get => Property ?? throw new InvalidOperationException("Transition has no property specified."); |
|||
set => Property = value; |
|||
} |
|||
|
|||
/// <inheritdocs/>
|
|||
IDisposable ITransition.Apply(Animatable control, IClock clock, object? oldValue, object? newValue) |
|||
=> Apply(control, clock, oldValue, newValue); |
|||
|
|||
internal abstract IDisposable Apply(Animatable control, IClock clock, object? oldValue, object? newValue); |
|||
} |
|||
} |
|||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -0,0 +1,58 @@ |
|||
using System; |
|||
using System.Diagnostics; |
|||
using Avalonia.Native.Interop; |
|||
using Avalonia.Rendering; |
|||
#nullable enable |
|||
|
|||
namespace Avalonia.Native; |
|||
|
|||
internal sealed class AvaloniaNativeRenderTimer : NativeCallbackBase, IRenderTimer, IAvnActionCallback |
|||
{ |
|||
private readonly IAvnPlatformRenderTimer _platformRenderTimer; |
|||
private readonly Stopwatch _stopwatch; |
|||
private Action<TimeSpan>? _tick; |
|||
private int _subscriberCount; |
|||
private bool registered; |
|||
|
|||
public AvaloniaNativeRenderTimer(IAvnPlatformRenderTimer platformRenderTimer) |
|||
{ |
|||
_platformRenderTimer = platformRenderTimer; |
|||
_stopwatch = Stopwatch.StartNew(); |
|||
} |
|||
|
|||
public event Action<TimeSpan> Tick |
|||
{ |
|||
add |
|||
{ |
|||
_tick += value; |
|||
|
|||
if (!registered) |
|||
{ |
|||
registered = true; |
|||
_platformRenderTimer.RegisterTick(this); |
|||
} |
|||
|
|||
if (_subscriberCount++ == 0) |
|||
{ |
|||
_platformRenderTimer.Start(); |
|||
} |
|||
} |
|||
|
|||
remove |
|||
{ |
|||
if (--_subscriberCount == 0) |
|||
{ |
|||
_platformRenderTimer.Stop(); |
|||
} |
|||
|
|||
_tick -= value; |
|||
} |
|||
} |
|||
|
|||
public bool RunsInBackground => _platformRenderTimer.RunsInBackground().FromComBool(); |
|||
|
|||
public void Run() |
|||
{ |
|||
_tick?.Invoke(_stopwatch.Elapsed); |
|||
} |
|||
} |
|||
Loading…
Reference in new issue