diff --git a/src/Android/Avalonia.Android/Platform/Specific/Helpers/AndroidTouchEventsHelper.cs b/src/Android/Avalonia.Android/Platform/Specific/Helpers/AndroidTouchEventsHelper.cs index 702829b91c..0f90472bd0 100644 --- a/src/Android/Avalonia.Android/Platform/Specific/Helpers/AndroidTouchEventsHelper.cs +++ b/src/Android/Avalonia.Android/Platform/Specific/Helpers/AndroidTouchEventsHelper.cs @@ -71,7 +71,7 @@ namespace Avalonia.Android.Platform.Specific.Helpers if (x <= _point.X && r >= _point.X && y <= _point.Y && b >= _point.Y) { var inputRoot = _getInputRoot(); - var mouseDevice = MouseDevice.Instance; + var mouseDevice = Avalonia.Android.Platform.Input.AndroidMouseDevice.Instance; //in order the controls to work in a predictable way //we need to generate mouse move before first mouse down event diff --git a/src/Windows/Avalonia.Win32/Input/WindowsMouseDevice.cs b/src/Windows/Avalonia.Win32/Input/WindowsMouseDevice.cs index a55c808415..3d8d04d6cc 100644 --- a/src/Windows/Avalonia.Win32/Input/WindowsMouseDevice.cs +++ b/src/Windows/Avalonia.Win32/Input/WindowsMouseDevice.cs @@ -10,7 +10,7 @@ namespace Avalonia.Win32.Input { class WindowsMouseDevice : MouseDevice { - public new static WindowsMouseDevice Instance { get; } = new WindowsMouseDevice(); + public static WindowsMouseDevice Instance { get; } = new WindowsMouseDevice(); public WindowImpl CurrentWindow {