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Unit test fix

pull/1564/head
Benedikt Schroeder 8 years ago
parent
commit
d550526936
  1. 69
      tests/Avalonia.Visuals.UnitTests/Media/Fonts/FontFamilyLoaderTests.cs

69
tests/Avalonia.Visuals.UnitTests/Media/Fonts/FontFamilyLoaderTests.cs

@ -9,53 +9,66 @@ using Xunit;
namespace Avalonia.Visuals.UnitTests.Media.Fonts namespace Avalonia.Visuals.UnitTests.Media.Fonts
{ {
using System.Diagnostics;
public class FontFamilyLoaderTests public class FontFamilyLoaderTests
{ {
private const string fontName = "#MyFont"; private const string FontName = "#MyFont";
private const string assembly = "?assembly=Avalonia.Visuals.UnitTests"; private const string Assembly = "?assembly=Avalonia.Visuals.UnitTests";
private const string assetLocation = "resm:Avalonia.Visuals.UnitTests.Assets"; private const string AssetLocation = "resm:Avalonia.Visuals.UnitTests.Assets";
private readonly IDisposable _testApplication;
public FontFamilyLoaderTests()
{
const string AssetMyFontRegular = AssetLocation + ".MyFont-Regular.ttf" + Assembly + FontName;
const string AssetMyFontBold = AssetLocation + ".MyFont-Bold.ttf" + Assembly + FontName;
const string AssetYourFont = AssetLocation + ".YourFont.ttf" + Assembly + FontName;
var fontAssets = new[]
{
(AssetMyFontRegular, "AssetData"),
(AssetMyFontBold, "AssetData"),
(AssetYourFont, "AssetData")
};
_testApplication = StartWithResources(fontAssets);
}
~FontFamilyLoaderTests()
{
_testApplication.Dispose();
}
[Fact] [Fact]
public void Should_Load_Single_FontAsset() public void Should_Load_Single_FontAsset()
{ {
const string fontAsset = assetLocation + ".MyFont-Regular.ttf" + assembly + fontName; const string FontAsset = AssetLocation + ".MyFont-Regular.ttf" + Assembly + FontName;
using (StartWithResources((fontAsset, "AssetData"))) var source = new Uri(FontAsset, UriKind.RelativeOrAbsolute);
{
var source = new Uri(fontAsset, UriKind.RelativeOrAbsolute);
var key = new FontFamilyKey(source); var key = new FontFamilyKey(source);
var fontAssets = FontFamilyLoader.LoadFontAssets(key); var fontAssets = FontFamilyLoader.LoadFontAssets(key);
Assert.Single(fontAssets); Assert.Single(fontAssets);
}
} }
[Fact] [Fact]
public void Should_Load_Matching_Assets() public void Should_Load_Matching_Assets()
{ {
const string assetMyFontRegular = assetLocation + ".MyFont-Regular.ttf" + assembly + fontName; var source = new Uri(AssetLocation + ".MyFont-*.ttf" + Assembly + FontName, UriKind.RelativeOrAbsolute);
const string assetMyFontBold = assetLocation + ".MyFont-Bold.ttf" + assembly + fontName;
const string assetYourFont = assetLocation + ".YourFont.ttf" + assembly + fontName;
var fontLocations = new[] var key = new FontFamilyKey(source);
{
(assetMyFontRegular, "AssetData"),
(assetMyFontBold, "AssetData"),
(assetYourFont, "AssetData")
};
using (StartWithResources(fontLocations)) var fontAssets = FontFamilyLoader.LoadFontAssets(key).ToArray();
{
var source = new Uri(assetLocation + ".MyFont-*.ttf", UriKind.RelativeOrAbsolute);
var key = new FontFamilyKey(source); foreach (var fontAsset in fontAssets)
{
var fontAssets = FontFamilyLoader.LoadFontAssets(key); Debug.WriteLine(fontAsset);
Assert.Equal(2, fontAssets.Count());
} }
Assert.Equal(2, fontAssets.Length);
} }
private static IDisposable StartWithResources(params (string, string)[] assets) private static IDisposable StartWithResources(params (string, string)[] assets)

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