Browse Source

Make Shape render properly again.

scenegraph-after-breakage
Steven Kirk 10 years ago
parent
commit
da666b4463
  1. 2
      src/Avalonia.Controls/Shapes/Shape.cs
  2. 13
      tests/Avalonia.Visuals.UnitTests/VisualTree/MockRenderInterface.cs

2
src/Avalonia.Controls/Shapes/Shape.cs

@ -64,7 +64,7 @@ namespace Avalonia.Controls.Shapes
if (DefiningGeometry != null) if (DefiningGeometry != null)
{ {
_renderedGeometry = DefiningGeometry.Clone(); _renderedGeometry = DefiningGeometry.Clone();
////_renderedGeometry.Transform = new MatrixTransform(_transform); _renderedGeometry.Transform = new MatrixTransform(_transform);
} }
} }

13
tests/Avalonia.Visuals.UnitTests/VisualTree/MockRenderInterface.cs

@ -51,18 +51,7 @@ namespace Avalonia.Visuals.UnitTests.VisualTree
public Rect Bounds => _impl.CalculateBounds(); public Rect Bounds => _impl.CalculateBounds();
public Matrix Transform public Matrix Transform { get; set; }
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public IStreamGeometryImpl Clone() public IStreamGeometryImpl Clone()
{ {

Loading…
Cancel
Save