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Handle reparenting controls in SceneBuilder.

Renamed `VisualNode.SortChildren` -> `UpdateChildren` and make it remove nodes for controls that are no longer children.
pull/3004/head
Steven Kirk 7 years ago
parent
commit
db8751d711
  1. 2
      src/Avalonia.Visuals/Rendering/DeferredRenderer.cs
  2. 15
      src/Avalonia.Visuals/Rendering/SceneGraph/VisualNode.cs
  3. 4
      tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/SceneBuilderTests.cs
  4. 2
      tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/VisualNodeTests.cs

2
src/Avalonia.Visuals/Rendering/DeferredRenderer.cs

@ -540,7 +540,7 @@ namespace Avalonia.Rendering
foreach (var visual in _recalculateChildren)
{
var node = scene.FindNode(visual);
((VisualNode)node)?.SortChildren(scene);
((VisualNode)node)?.UpdateChildren(scene);
}
_recalculateChildren.Clear();

15
src/Avalonia.Visuals/Rendering/SceneGraph/VisualNode.cs

@ -174,12 +174,12 @@ namespace Avalonia.Rendering.SceneGraph
/// <summary>
/// Sorts the <see cref="Children"/> collection according to the order of the visual's
/// children and their z-index.
/// children and their z-index and removes controls that are no longer children.
/// </summary>
/// <param name="scene">The scene that the node is a part of.</param>
public void SortChildren(Scene scene)
public void UpdateChildren(Scene scene)
{
if (_children == null || _children.Count <= 1)
if (_children == null || _children.Count == 0)
{
return;
}
@ -193,9 +193,12 @@ namespace Avalonia.Rendering.SceneGraph
keys.Add(((long)zIndex << 32) + i);
}
var toRemove = _children.ToList();
keys.Sort();
_children.Clear();
foreach (var i in keys)
{
var child = Visual.VisualChildren[(int)(i & 0xffffffff)];
@ -204,8 +207,14 @@ namespace Avalonia.Rendering.SceneGraph
if (node != null)
{
_children.Add(node);
toRemove.Remove(node);
}
}
foreach (var node in toRemove)
{
scene.Remove(node);
}
}
/// <summary>

4
tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/SceneBuilderTests.cs

@ -521,8 +521,8 @@ namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph
moveFromNode = (VisualNode)scene.FindNode(moveFrom);
moveToNode = (VisualNode)scene.FindNode(moveTo);
moveFromNode.SortChildren(scene);
moveToNode.SortChildren(scene);
moveFromNode.UpdateChildren(scene);
moveToNode.UpdateChildren(scene);
sceneBuilder.Update(scene, moveFrom);
sceneBuilder.Update(scene, moveTo);
sceneBuilder.Update(scene, moveMe);

2
tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/VisualNodeTests.cs

@ -99,7 +99,7 @@ namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph
var node = new VisualNode(Mock.Of<IVisual>(), null);
var scene = new Scene(Mock.Of<IVisual>());
node.SortChildren(scene);
node.UpdateChildren(scene);
}
}
}

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