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Fix Raise calls in RenderLoopTests

pull/1715/head
Jeremy Koritzinsky 8 years ago
parent
commit
dcb0d5d090
  1. 6
      tests/Avalonia.Visuals.UnitTests/Rendering/RenderLoopTests.cs

6
tests/Avalonia.Visuals.UnitTests/Rendering/RenderLoopTests.cs

@ -40,7 +40,7 @@ namespace Avalonia.Visuals.UnitTests.Rendering
loop.Add(renderTask.Object);
timer.Raise(t => t.Tick += null, 0L);
timer.Raise(t => t.Tick += null, TimeSpan.Zero);
renderTask.Verify(t => t.Update(It.IsAny<TimeSpan>()), Times.Once());
}
@ -60,7 +60,7 @@ namespace Avalonia.Visuals.UnitTests.Rendering
renderTask.Setup(t => t.NeedsUpdate).Returns(false);
loop.Add(renderTask.Object);
timer.Raise(t => t.Tick += null, 0L);
timer.Raise(t => t.Tick += null, TimeSpan.Zero);
renderTask.Verify(t => t.Update(It.IsAny<TimeSpan>()), Times.Never());
}
@ -90,7 +90,7 @@ namespace Avalonia.Visuals.UnitTests.Rendering
.Callback(() => Assert.False(inDispatcher));
loop.Add(renderTask.Object);
timer.Raise(t => t.Tick += null, 0L);
timer.Raise(t => t.Tick += null, TimeSpan.Zero);
renderTask.Verify(t => t.Update(It.IsAny<TimeSpan>()), Times.Once());
}

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