From dd17ffe0b7aed279c95063b03dbdbd631e8ca669 Mon Sep 17 00:00:00 2001 From: Dan Walmsley Date: Sat, 13 Jun 2020 14:59:53 -0300 Subject: [PATCH] restore platform compensation. --- src/Avalonia.Visuals/Media/ExperimentalAcrylicMaterial.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/Avalonia.Visuals/Media/ExperimentalAcrylicMaterial.cs b/src/Avalonia.Visuals/Media/ExperimentalAcrylicMaterial.cs index 964102e50e..7d2023cb21 100644 --- a/src/Avalonia.Visuals/Media/ExperimentalAcrylicMaterial.cs +++ b/src/Avalonia.Visuals/Media/ExperimentalAcrylicMaterial.cs @@ -357,9 +357,8 @@ namespace Avalonia.Media luminosityColor = Blend(luminosityColor, new Color(255, TintColor.R, TintColor.G, TintColor.B)); - //var compensationMultiplier = 1 - PlatformTransparencyCompensationLevel; - //return new Color((byte)(255 * Math.Max(Math.Min(PlatformTransparencyCompensationLevel + ( luminosityOpacity.Value * compensationMultiplier), 1.0), 0.0)), luminosityColor.R, luminosityColor.G, luminosityColor.B); - return new Color((byte)(255 * Math.Max(Math.Min((luminosityOpacity.Value), 1.0), 0.0)), luminosityColor.R, luminosityColor.G, luminosityColor.B); + var compensationMultiplier = 1 - PlatformTransparencyCompensationLevel; + return new Color((byte)(255 * Math.Max(Math.Min(PlatformTransparencyCompensationLevel + ( luminosityOpacity.Value * compensationMultiplier), 1.0), 0.0)), luminosityColor.R, luminosityColor.G, luminosityColor.B); } ///