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add failing unit test.

pull/4296/head
Dan Walmsley 6 years ago
parent
commit
de87609de1
  1. 34
      tests/Avalonia.Controls.UnitTests/ToolTipTests.cs

34
tests/Avalonia.Controls.UnitTests/ToolTipTests.cs

@ -30,6 +30,40 @@ namespace Avalonia.Controls.UnitTests
Assert.False(ToolTip.GetIsOpen(control)); Assert.False(ToolTip.GetIsOpen(control));
} }
[Fact]
public void Should_Close_When_Control_Detaches()
{
using (UnitTestApplication.Start(TestServices.StyledWindow))
{
var window = new Window();
var panel = new Panel();
var target = new Decorator()
{
[ToolTip.TipProperty] = "Tip",
[ToolTip.ShowDelayProperty] = 0
};
panel.Children.Add(target);
window.Content = panel;
window.ApplyTemplate();
window.Presenter.ApplyTemplate();
Assert.True((target as IVisual).IsAttachedToVisualTree);
_mouseHelper.Enter(target);
Assert.True(ToolTip.GetIsOpen(target));
panel.Children.Remove(target);
Assert.False(ToolTip.GetIsOpen(target));
}
}
[Fact] [Fact]
public void Should_Open_On_Pointer_Enter() public void Should_Open_On_Pointer_Enter()

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