diff --git a/samples/ControlCatalog.Desktop/Program.cs b/samples/ControlCatalog.Desktop/Program.cs
index 03842f78c1..b67c5ea51d 100644
--- a/samples/ControlCatalog.Desktop/Program.cs
+++ b/samples/ControlCatalog.Desktop/Program.cs
@@ -39,96 +39,4 @@ namespace ControlCatalog
.SetDefaultAssembly(typeof(App).Assembly);
}
}
-
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Experimental: Would like to move this into a shared location once I figure out the best place for it
- // considering all common libraries are PCL and do not have access to Environment.OSVersion.Platform
- // nor do they have access to the platform specific render/subsystem extensions.
- //
- // Perhaps via DI we register each system with a priority/rank
- //
- public static class RenderSystemExtensions
- {
- [Flags]
- enum RenderSystem
- {
- None = 0,
- GTK = 1,
- Skia = 2,
- Direct2D = 4
- };
-
- ///
- /// Default (Optimal) render system for a particular platform
- ///
- ///
- private static RenderSystem DefaultRenderSystem()
- {
- switch (Environment.OSVersion.Platform)
- {
- case PlatformID.MacOSX:
- return RenderSystem.GTK;
-
- case PlatformID.Unix:
- return RenderSystem.GTK;
-
- case PlatformID.Win32Windows:
- return RenderSystem.Direct2D;
- }
-
- return RenderSystem.None;
- }
-
- ///
- /// Returns an array of avalidable rendering systems in priority order
- ///
- ///
- private static RenderSystem[] AvailableRenderSystems()
- {
- switch (Environment.OSVersion.Platform)
- {
- case PlatformID.MacOSX:
- return new RenderSystem[] { RenderSystem.GTK, RenderSystem.Skia };
-
- case PlatformID.Unix:
- return new RenderSystem[] { RenderSystem.GTK, RenderSystem.Skia };
-
- case PlatformID.Win32Windows:
- return new RenderSystem[] { RenderSystem.Direct2D, RenderSystem.Skia, RenderSystem.GTK };
- }
-
- return new RenderSystem[0];
- }
-
- ///
- /// Selects the optimal render system for desktop platforms. Supports cmd line overrides
- ///
- ///
- ///
- public static AppBuilder ConfigureRenderSystem(this AppBuilder builder, string[] args)
- {
- // So this all works great under Windows where it can support
- // ALL configurations. But on OSX/Unix we cannot use Direct2D
- if (args.Contains("--gtk") || DefaultRenderSystem() == RenderSystem.GTK)
- {
- builder.UseGtk();
- builder.UseCairo();
- }
- else
- {
- builder.UseWin32();
-
- if (args.Contains("--skia") || DefaultRenderSystem() == RenderSystem.Skia)
- {
- builder.UseSkia();
- }
- else
- {
- builder.UseDirect2D1();
- }
- }
-
- return builder;
- }
- }
}