From e0e82960c22809c1c9ff58620704e5294d84b156 Mon Sep 17 00:00:00 2001 From: Max Katz Date: Wed, 21 Dec 2022 17:09:21 -0500 Subject: [PATCH] Fix iOS and Android --- src/Android/Avalonia.Android/AndroidThreadingInterface.cs | 2 +- src/Android/Avalonia.Android/ChoreographerTimer.cs | 2 +- src/Avalonia.Base/Avalonia.Base.csproj | 2 ++ src/iOS/Avalonia.iOS/EaglDisplay.cs | 2 +- 4 files changed, 5 insertions(+), 3 deletions(-) diff --git a/src/Android/Avalonia.Android/AndroidThreadingInterface.cs b/src/Android/Avalonia.Android/AndroidThreadingInterface.cs index de9149e9a1..152076013f 100644 --- a/src/Android/Avalonia.Android/AndroidThreadingInterface.cs +++ b/src/Android/Avalonia.Android/AndroidThreadingInterface.cs @@ -1,10 +1,10 @@ using System; -using System.Reactive.Disposables; using System.Threading; using Android.OS; using Avalonia.Platform; +using Avalonia.Reactive; using Avalonia.Threading; using App = Android.App.Application; diff --git a/src/Android/Avalonia.Android/ChoreographerTimer.cs b/src/Android/Avalonia.Android/ChoreographerTimer.cs index 19dc7b4ab6..3545ae8fe1 100644 --- a/src/Android/Avalonia.Android/ChoreographerTimer.cs +++ b/src/Android/Avalonia.Android/ChoreographerTimer.cs @@ -1,11 +1,11 @@ using System; using System.Collections.Generic; -using System.Reactive.Disposables; using System.Threading.Tasks; using Android.OS; using Android.Views; +using Avalonia.Reactive; using Avalonia.Rendering; using Java.Lang; diff --git a/src/Avalonia.Base/Avalonia.Base.csproj b/src/Avalonia.Base/Avalonia.Base.csproj index e6c13d251f..777a338b8c 100644 --- a/src/Avalonia.Base/Avalonia.Base.csproj +++ b/src/Avalonia.Base/Avalonia.Base.csproj @@ -52,6 +52,8 @@ + + diff --git a/src/iOS/Avalonia.iOS/EaglDisplay.cs b/src/iOS/Avalonia.iOS/EaglDisplay.cs index 7a5e1a496d..8f7c1f3308 100644 --- a/src/iOS/Avalonia.iOS/EaglDisplay.cs +++ b/src/iOS/Avalonia.iOS/EaglDisplay.cs @@ -1,8 +1,8 @@ using System; using System.Collections.Generic; -using System.Reactive.Disposables; using Avalonia.OpenGL; using Avalonia.Platform; +using Avalonia.Reactive; using OpenGLES; namespace Avalonia.iOS