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Delay renamed to Interval. InitialDelay renamed to Delay.

pull/1439/head
dzhelnin 8 years ago
parent
commit
e468760c96
  1. 28
      src/Avalonia.Controls/RepeatButton.cs

28
src/Avalonia.Controls/RepeatButton.cs

@ -7,35 +7,35 @@ namespace Avalonia.Controls
public class RepeatButton : Button
{
/// <summary>
/// Defines the <see cref="Delay"/> property.
/// Defines the <see cref="Interval"/> property.
/// </summary>
public static readonly StyledProperty<int> DelayProperty =
AvaloniaProperty.Register<Button, int>(nameof(Delay), 100);
public static readonly StyledProperty<int> IntervalProperty =
AvaloniaProperty.Register<Button, int>(nameof(Interval), 100);
/// <summary>
/// Defines the <see cref="InitialDelay"/> property.
/// Defines the <see cref="Delay"/> property.
/// </summary>
public static readonly StyledProperty<int> InitialDelayProperty =
AvaloniaProperty.Register<Button, int>(nameof(InitialDelay), 300);
public static readonly StyledProperty<int> DelayProperty =
AvaloniaProperty.Register<Button, int>(nameof(Delay), 300);
private DispatcherTimer _repeatTimer;
/// <summary>
/// Gets or sets the amount of time, in milliseconds, of repeating clicks.
/// </summary>
public int Delay
public int Interval
{
get { return GetValue(DelayProperty); }
set { SetValue(DelayProperty, value); }
get { return GetValue(IntervalProperty); }
set { SetValue(IntervalProperty, value); }
}
/// <summary>
/// Gets or sets the amount of time, in milliseconds, to wait before repeating begins.
/// </summary>
public int InitialDelay
public int Delay
{
get { return GetValue(InitialDelayProperty); }
set { SetValue(InitialDelayProperty, value); }
get { return GetValue(DelayProperty); }
set { SetValue(DelayProperty, value); }
}
private void StartTimer()
@ -48,13 +48,13 @@ namespace Avalonia.Controls
if (_repeatTimer.IsEnabled) return;
_repeatTimer.Interval = TimeSpan.FromMilliseconds(InitialDelay);
_repeatTimer.Interval = TimeSpan.FromMilliseconds(Delay);
_repeatTimer.Start();
}
private void RepeatTimerOnTick(object sender, EventArgs e)
{
var interval = TimeSpan.FromMilliseconds(Delay);
var interval = TimeSpan.FromMilliseconds(Interval);
if (_repeatTimer.Interval != interval)
{
_repeatTimer.Interval = interval;

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