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#docfx
_site
api

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# Avalonia Documentation
* [API Reference](http://avalonia.github.io/)
## Building
Download and unzip `docfx.zip` into `Documentation` folder from [DocFX project site](https://github.com/dotnet/docfx/releases).
**Step 1.** To create `_site` documentation folder run build script
```
build.cmd
```
**Step 2.** To browse `_site` documentation folder run serve script
```
serve.cmd
```
And you can view the generated website in your browser `http://localhost:8080`.

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@echo off
docfx metadata
docfx build

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{
"metadata": [
{
"src": [
{
"files": [
"/src/Gtk/Avalonia.Cairo/Avalonia.Cairo.csproj",
"/src/Gtk/Avalonia.Gtk/Avalonia.Gtk.csproj",
"/src/Markup/Avalonia.Markup/Avalonia.Markup.csproj",
"/src/Markup/Avalonia.Markup.Xaml/Avalonia.Markup.Xaml.csproj",
"/src/Avalonia.Animation/Avalonia.Animation.csproj",
"/src/Avalonia.Application/Avalonia.Application.csproj",
"/src/Avalonia.Base/Avalonia.Base.csproj",
"/src/Avalonia.Controls/Avalonia.Controls.csproj",
"/src/Avalonia.Diagnostics/Avalonia.Diagnostics.csproj",
"/src/Avalonia.HtmlRenderer/Avalonia.HtmlRenderer.csproj",
"/src/Avalonia.Input/Avalonia.Input.csproj",
"/src/Avalonia.Interactivity/Avalonia.Interactivity.csproj",
"/src/Avalonia.Layout/Avalonia.Layout.csproj",
"/src/Avalonia.ReactiveUI/Avalonia.ReactiveUI.csproj",
"/src/Avalonia.Visuals/Avalonia.Visuals.csproj",
"/src/Avalonia.Styling/Avalonia.Styling.csproj",
"/src/Avalonia.Themes.Default/Avalonia.Themes.Default.csproj",
"/src/Skia/Avalonia.Skia.Desktop/Avalonia.Skia.Desktop.csproj",
"/src/Windows/Avalonia.Designer/Avalonia.Designer.csproj",
"/src/Windows/Avalonia.Direct2D1/Avalonia.Direct2D1.csproj",
"/src/Windows/Avalonia.Win32/Avalonia.Win32.csproj",
],
"exclude": [ "**/bin/**", "**/obj/**" ],
"cwd": ".."
}
],
"dest": "api"
},
],
"build": {
"content":
[
{
"files": ["**/*.yml", "index.md", "tutorial/*.md", "guidelines/*.md", "spec/*.md"],
}
],
"resource": [
{
"files": ["images/**", "tutorial/images/**", "guidelines/images/**", "spec/images/**"]
}
],
"overwrite": "apidoc/*.md",
"globalMetadata": {
"_appTitle": "Avalonia Website"
},
"dest": "_site",
"template": [ "default", "template"]
}
}

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# Building Avalonia
## Windows
Avalonia requires at least Visual Studio 2017 and .NET Core SDK 2.0 to build on Windows.
### Clone the Avalonia repository
```
git clone https://github.com/AvaloniaUI/Avalonia.git
git submodule update --init
```
### Open in Visual Studio
Open the `Avalonia.sln` solution in Visual Studio 2015 or newer. The free Visual Studio Community
edition works fine. Run the `Samples\ControlCatalog.Desktop` project to see the sample application.
## Linux/OSX
It's *not* possible to build the *whole* project on Linux/OSX. You can only build the subset targeting .NET Standard and .NET Core (which is, however, sufficient to get UI working on Linux/OSX). If you want to something that involves changing platform-specific APIs you'll need a Windows machine.
MonoDevelop, Xamarin Studio and Visual Studio for Mac aren't capable of properly opening our solution. You can use Rider (at least 2017.2 EAP) or VSCode instead. They will fail to load most of platform specific projects, but you don't need them to run on .NET Core.
### Install the latest version of .NET Core
Go to https://www.microsoft.com/net/core and follow instructions for your OS. You need SDK (not just "runtime") package.
### Clone the Avalonia repository
```
git clone https://github.com/AvaloniaUI/Avalonia.git
git submodule update --init --recursive
```
### Build and Run Avalonia
```
samples/ControlCatalog.NetCore
dotnet restore
dotnet run
```

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# Contributing #
## Before You Start ##
Drop into our [gitter chat room](https://gitter.im/Avalonia/Avalonia) and let us know what you're thinking of doing. We might be able to give you guidance or let you know if someone else is already working on the feature.
## Style ##
The codebase uses [.net core](https://github.com/dotnet/corefx/blob/master/Documentation/coding-guidelines/coding-style.md) coding style.
Try to keep lines of code around 100 characters in length or less, though this is not a hard limit.
If you're a few characters over then don't worry too much.
**DO NOT USE #REGIONS** full stop.
## Pull requests ##
A single pull request should be submitted for each change. If you're making more than one change,
please submit separate pull requests for each change for easy review. Rebase your changes to make
sense, so a history that looks like:
* Add class A
* Feature A didn't set Foo when Bar was set
* Fix spacing
* Add class B
* Sort using statements
Should be rebased to read:
* Add class A
* Add class B
Again, this makes review much easier.
Please try not to submit pull requests that don't add new features (e.g. moving stuff around)
unless you see something that is obviously wrong or that could be written in a more terse or
idiomatic style. It takes time to review each pull request - time that I'd prefer to spend writing
new features!
Prefer terseness to verbosity but don't try to be too clever.
## Tests ##
There are two types of tests currently in the codebase; unit tests and render tests.
Unit tests should be contained in a class name that mirrors the class being tested with the suffix
-Tests, e.g.
Avalonia.Controls.UnitTests.Presenters.TextPresenterTests
Where Avalonia.Controls.UnitTests is the name of the project.
Unit test methods should be named in a sentence style, separated by underscores, that describes in
English what the test is testing, e.g.
void Calling_Foo_Should_Increment_Bar()
Render tests should describe what the produced image is:
void Rectangle_2px_Stroke_Filled()

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- name: Building Avalonia
href: build.md
- name: Contributing
href: contributing.md

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# The Avalonia UI Framework
Cross platform .NET UI Framework with bindings and XAML
## Current status
We're pleased to announce that Avalonia is now in alpha!
What does alpha mean? Well, it means that it's now at a stage where you can have a play and hopefully create simple applications. There's now a Visual Studio Extension containing project and item templates that will help you get started, and there's an initial complement of controls. There's still a lot missing, and you will find bugs, and the API will change, but this represents the first time where we've made it somewhat easy to have a play and experiment with the framework.
## How do I try it out
The easiest way to try out Avalonia is to install the [Visual Studio Extension](https://marketplace.visualstudio.com/items?itemName=AvaloniaTeam.AvaloniaforVisualStudio).
This will add a Avalonia project template and a Window template to the standard Visual Studo "Add" dialog (yes, icons still to come :) ):
![](images/add-dialogs.png)
Creating a Avalonia Project will give you a simple project with a single XAML window. We even have a simple designer:
![](images/hello-world-xaml.png)
You can also find the project [on GitHub](https://github.com/AvaloniaUI/Avalonia/)
## News
You can read news about Avalonia on [Groky's blog](http://grokys.github.io/)
## Cross Platform
Fow now we can run on Windows, Linux and Mac.
![](images/cross-platform.png)
## Inspection support
![](images/inspection-support.png)

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# Avalonia #
...a next generation WPF?
## Background ##
As everyone who's involved in client-side .NET development knows, the past half decade have been a
very sad time. Where WPF started off as a game-changer, it now seems to have been all but forgotten.
WinRT came along and took many of the lessons of WPF but it's currently not usable on the desktop.
After a few months of trying to reverse-engineer WPF with the [Avalonia Project](https://github.com/grokys/Avalonia) I began to come to the same conclusion that I imagine Microsoft
came to internally: for all its groundbreaking-ness at the time, WPF at its core is a dated mess,
written for .NET 1 and barely updated to even bring it up-to-date with .NET 2 features such as
generics.
So I began to think: what if we were to start anew with modern C# features such as *(gasp)*
Generics, Observables, async, etc etc. The result of that thought is Avalonia
(https://github.com/grokys/Avalonia).
##### DISCLAIMER
This is really **early development pre-alpha-alpha** stuff. Everything is subject to
change, I'm not even sure if the performance characteristics of Rx make Observables suitable for
binding throughout a framework. *I'm writing this only to see if the idea of exploring these ideas
appeals to anyone else.*
So what can it do so far? Not a whole lot right now. Here's the demo application:
![](screen.png)
## AvaloniaProperty ##
AvaloniaProperty is the equivalent of WPF's DependencyProperty.
I'm not a big fan of DependencyProperty. My first thought was that I'd rather not have something
like this at all and just use basic INPC but DPs give you two important features: Inheritance and
Attached Properties. So the challenge became to improve it.
Declaring a DependencyProperty in WPF looks something like this:
```csharp
public static readonly DependencyProperty PropertyDeclaration =
DependencyProperty.Register(
"PropertyName",
typeof(PropertyType),
typeof(OwnerClass),
new FrameworkPropertyMetadata(
default(PropertyType),
FrameworkPropertyMetadataOptions.Inherits));
public PropertyType PropertyName
{
get { return (PropertyType)this.GetValue(PropertyDeclaration); }
set { this.SetValue(PropertyDeclaration, value); }
}
```
Eww! All that just to declare a single property. There's **A LOT** of boilerplate there. With
generics and default parameters we can at least make it look a bit nicer:
```csharp
public static readonly AvaloniaProperty<PropertyType> PropertyDeclaration =
AvaloniaProperty.Register<OwnerClass, PropertyType>("PropertyName", inherits: true);
public PropertyType PropertyName
{
get { return this.GetValue(PropertyDeclaration); }
set { this.SetValue(PropertyDeclaration, value); }
}
```
What can we see here?
- AvaloniaProperties are typed, so no more having to cast in the getter.
- We pass the property type and owner class as a generic type to `Register()` so we don't have to
write `typeof()` twice.
- We used default parameter values in `Register()` so that defaults don't have to be restated.
*(ASIDE: maybe Roslyn will give us [var for fields](http://blogs.msdn.com/b/ericlippert/archive/2009/01/26/why-no-var-on-fields.aspx)...)? Lets hope...*
## Binding
Binding in Avalonia uses Reactive Extensions' [IObservable](http://msdn.microsoft.com/library/dd990377.aspx). To bind an IObservable to a property, use the `Bind()` method:
```csharp
control.Bind(BorderProperty, someObject.SomeObservable());
```
Note that because AvaloniaProperty is typed, we can check that the observable is of the correct type.
To get the value of a property as an observable, call `GetObservable()`:
```csharp
var observable = control.GetObservable(Control.FooProperty);
```
## Attached Properties and Binding Pt 2
Attached properties are set just like in WPF, using `SetValue()`. But what about the `[]` operator, also called [index initializer](https://roslyn.codeplex.com/wikipage?title=Language%20Feature%20Status&referringTitle=Home) (see *C# feature descriptions*)? The upcoming version of C# will provide a new feature that allows us to use `[]` array subscripts in object initializers. An example on how to make use of it will look like this:
```csharp
var control = new Control
{
Property1 = "Foo",
[Attached.Property] = "Bar",
}
```
Nice... Lets take this further:
```csharp
var control = new Control
{
Property1 = "Foo",
[Attached.Property] = "Bar",
[!Property2] = something.SomeObservable,
}
```
Yep, by putting a bang in front of the property name you can **bind** to a property (attached or
otherwise) from the object initializer.
Binding to a property on another control? Easy:
```csharp
var control = new Control
{
Property1 = "Foo",
[Attached.Property] = "Bar",
[!Property2] = anotherControl[!Property1],
}
```
Two way binding? Just add two bangs:
```csharp
var control = new Control
{
Property1 = "Foo",
[Attached.Property] = "Bar",
[!!Property2] = anotherControl[!!Property1],
}
```
## Visual and Logical trees
Avalonia uses the same visual/logical tree separation that is used by WPF (and to some extent HTML
is moving in this direction with the Shadow DOM). The manner of accessing the two trees is slightly
different however. Rather than using Visual/LogicalTreeHelper you can cast any control to an
`IVisual` or `ILogical` to reveal the tree operations. There's also the VisualExtensions class which
provides some useful extension methods such as `GetVisualAncestor<T>(this IVisual visual)` or
`GetVisualAt(this IVisual visual, Point p)`.
Again like WPF, Controls are lookless with the visual appearance being defined by the Template
property, which is determined by...
## Styles
Styles in Avalonia diverge from styles in WPF quite a lot, and move towards a more CSS-like system.
It's probably easiest to show in an example. Here is the default style for the CheckBox control:
```csharp
new Style(x => x.OfType<CheckBox>())
{
Setters = new[]
{
new Setter(Button.TemplateProperty, ControlTemplate.Create<CheckBox>(this.Template))
}
};
new Style(x => x.OfType<CheckBox>().Template().Id("checkMark"))
{
Setters = new[]
{
new Setter(Shape.IsVisibleProperty, false)
}
};
new Style(x => x.OfType<CheckBox>().Class(":checked").Template().Id("checkMark"))
{
Setters = new[]
{
new Setter(Shape.IsVisibleProperty, true)
}
};
```
Let's see what's happening here:
```csharp
new Style(x => x.OfType<CheckBox>())
```
The constructor for the Style class defines the selector. Here we're saying "*this style applies to
all controls in the the visual tree of type CheckBox*". A more complex selector:
```csharp
new Style(x => x.OfType<CheckBox>().Class(":checked").Template().Id("checkMark"))
```
This selector matches *"all controls with Id == "checkMark" in the template of a CheckBox with the
class `:checked`"*. Each control has an Id property, and Ids in templates are considered to be in a
separate namespace.
Inside the Style class we then have a collection of setters similar to WPF.
This system means that there's no more need for WPF's Triggers - the styling works with classes
(which are arbitrary strings) similar to CSS. Similar to CSS, classes with a leading `:` are set
by the control itself in response to events like `mouseover` and `click`.
Similar to WPF, styles can be defined on each control, with a global application style collection
at the root. This means that different subsections of the visual tree can have a completely
different look-and-feel.
## XAML
As you can see, all of the examples here are defined in code - but a XAML implementation is being
worked on. The current progress can be reviewed at [https://github.com/SuperJMN/Avalonia](https://github.com/SuperJMN/Avalonia).
## That's all for now
There's a lot more to see, and even more to do, so if you want to have a play you can get the code
here: [https://github.com/grokys/Avalonia](https://github.com/grokys/Avalonia)
Feedback is always welcome!

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# Avalonia Architecture
At the highest level, avalonia is split up into a "core" and two "subsystems".
* The core is a set of Portable Class Libraries that can run anywhere.
* The Windowing subsystem is responsible for creating windows, handling input and scheduling timers.
* The Rendering subsystem is responsible for drawing.
There are currently two Windowing and two Rendering subsystems:
## Windowing Subsystems
* Avalonia.Win32 uses the Win32 API (this also works on 64-bit windows).
* Avalonia.Gtk uses the GTK2 toolkit and can be run on both Windows and *nix.
## Rendering Subsystems
* Avalonia.Direct2D1 uses Microsoft's Direct2D1 API.
* Avalonia.Cairo uses Cairo for rendering and Pango for text layout.
## Core
The Avalonia core is split up into several assemblies. Note that they're not separated like this
because you will want to use them separately; they are separate to maintain separation of concerns
and a layered architecture. It is fully possible that they will be ILMerged into a single assembly
for distribution.
The assemblies are as follows, from lowest to highest level:
### Avalonia.Base
The main classes in this assembly are `AvaloniaObject` and `AvaloniaProperty`.
These are Avalonia's versions of XAML's `DependencyObject` and `DependencyProperty`. It also
defines a `AvaloniaDispatcher` which is - surprise - our version of XAML's `Dispatcher`.
### Avalonia.Animation
The main class in the assembly is `Animatable`.
Allows AvaloniaProperties to be animated and provides various utilities related to animation.
### Avalonia.Visuals
The main class in this assembly is `Visual` and its interface `IVisual`.
Defines the "Visual" layer which is a 2D scene graph, with each node being a `IVisual`/`Visual`.
Also defines primitives such as `Point`/`Rect`/`Matrix`, plus `Geometry`, `Bitmap`, `Brush` and
whatever else you might need in order to draw to the screen.
### Avalonia.Styling
The main interface in this assembly is `IStyleable`.
Defines a CSS-like system for styling controls.
### Avalonia.Layout
The main class in this assembly is `Layoutable`.
Defines a XAML-like layout system using `Measure` and `Arrange`. Also defines `LayoutManager` which
carries out the actual layout.
### Avalonia.Interactivity
The main class in this assembly is `Interactive`.
Defines a system of routed events similar to those found in XAML.
### Avalonia.Input
The main class in this assembly is `InputElement`.
Handles input from various devices such as `MouseDevice` and `KeyboardDevice`, together with
`FocusManager` for tracking input focus. Input is sent from the windowing subsystem to
`InputManager` in the form of "Raw" events which are then translated into routed events for the
controls.
### Avalonia.Controls
There are many important classes in this assembly, but the root of them is `Control`.
Finally defines the actual controls. The `Control` class is analogous to WPF's `FrameworkElement`
whereas the `TemplatedControl` class is our version of WPF's `Control`. This is also where you'll
find all of the basic controls you'd expect.
### Avalonia.Themes.Default
Defines a default theme using a set of styles and control templates.
### Avalonia.Application
The main class in this assembly is `Application`.
This ties everything together, setting up the service locator, defining the default theme etc.
### Avalonia.Diagnostics
Adds utilities for debugging avalonia applications, such as `DevTools` which provides a Snoop/WPF
Inspector/Browser DevTools window for inspecting the state of the application.

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# Binding from Code
Avalonia binding from code works somewhat differently to WPF/UWP. At the low level, Avalonia's
binding system is based on Reactive Extensions' `IObservable` which is then built upon by XAML
bindings (which can also be instantiated in code).
## Binding to an observable
You can bind a property to an observable using the `AvaloniaObject.Bind` method:
```csharp
// We use an Rx Subject here so we can push new values using OnNext
var source = new Subject<string>();
var textBlock = new TextBlock();
// Bind TextBlock.Text to source
textBlock.Bind(TextBlock.TextProperty, source);
// Set textBlock.Text to "hello"
source.OnNext("hello");
// Set textBlock.Text to "world!"
source.OnNext("world!");
```
## Binding priorities
You can also pass a priority to a binding. *Note: Priorities only apply to styled properties: they*
*are ignored for direct properties.*
The priority is passed using the `BindingPriority` enum, which looks like this:
```csharp
/// <summary>
/// The priority of a binding.
/// </summary>
public enum BindingPriority
{
/// <summary>
/// A value that comes from an animation.
/// </summary>
Animation = -1,
/// <summary>
/// A local value: this is the default.
/// </summary>
LocalValue = 0,
/// <summary>
/// A triggered style binding.
/// </summary>
/// <remarks>
/// A style trigger is a selector such as .class which overrides a
/// <see cref="TemplatedParent"/> binding. In this way, a basic control can have
/// for example a Background from the templated parent which changes when the
/// control has the :pointerover class.
/// </remarks>
StyleTrigger,
/// <summary>
/// A binding to a property on the templated parent.
/// </summary>
TemplatedParent,
/// <summary>
/// A style binding.
/// </summary>
Style,
/// <summary>
/// The binding is uninitialized.
/// </summary>
Unset = int.MaxValue,
}
```
Bindings with a priority with a smaller number take precedence over bindings with a higher value
priority, and bindings added more recently take precedence over other bindings with the same
priority. Whenever the binding produces `AvaloniaProperty.UnsetValue` then the next binding in the
priority order is selected.
## Setting a binding in an object initializer
It is often useful to set up bindings in object initializers. You can do this using the indexer:
```csharp
var source = new Subject<string>();
var textBlock = new TextBlock
{
Foreground = Brushes.Red,
MaxWidth = 200,
[!TextBlock.TextProperty] = source.ToBinding(),
};
```
Using this method you can also easily bind a property on one control to a property on another:
```csharp
var textBlock1 = new TextBlock();
var textBlock2 = new TextBlock
{
Foreground = Brushes.Red,
MaxWidth = 200,
[!TextBlock.TextProperty] = textBlock1[!TextBlock.TextProperty],
};
```
Of course the indexer can be used outside object initializers too:
```csharp
textBlock2[!TextBlock.TextProperty] = textBlock1[!TextBlock.TextProperty];
```
# Transforming binding values
Because we're working with observables, we can easily transform the values we're binding!
```csharp
var source = new Subject<string>();
var textBlock = new TextBlock
{
Foreground = Brushes.Red,
MaxWidth = 200,
[!TextBlock.TextProperty] = source.Select(x => "Hello " + x).ToBinding(),
};
```
# Using XAML bindings from code
Sometimes when you want the additional features that XAML bindings provide, it's easier to use XAML bindings from code. For example, using only observables you could bind to a property on `DataContext` like this:
```csharp
var textBlock = new TextBlock();
var viewModelProperty = textBlock.GetObservable(TextBlock.DataContext)
.OfType<MyViewModel>()
.Select(x => x?.Name);
textBlock.Bind(TextBlock, viewModelProperty);
```
However, it might be preferable to use a XAML binding in this case:
```csharp
var textBlock = new TextBlock
{
[!TextBlock.TextProperty] = new Binding("Name")
};
```
By using XAML binding objects, you get access to binding to named controls and [all the other features that XAML bindings bring](binding-from.xaml.md):
```csharp
var textBlock = new TextBlock
{
[!TextBlock.TextProperty] = new Binding("Text") { ElementName = "other" }
};
```

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# Binding from XAML
Binding from XAML works on the whole the same as in other XAML frameworks: you use the `{Binding}`
markup extension. Avalonia does have some extra syntacic niceties however. Here's an overview of
what you can currently do in Avalonia:
## Binding to a property on the DataContext
By default a binding binds to a property on the `DataContext`, e.g.:
```xml
<!-- Binds to the tb.DataContext.Name property -->
<TextBlock Name="tb" Text="{Binding Name}"/>
<!-- Which is the same as ('Path' is optional) -->
<TextBlock Name="tb" Text="{Binding Path=Name}"/>
```
An empty binding binds to DataContext itself
```xml
<!-- Binds to the tb.DataContext property -->
<TextBlock Name="tb" Text="{Binding}"/>
<!-- Which is the same as -->
<TextBlock Name="tb" Text="{Binding .}"/>
```
This usage is identical to WPF/UWP etc.
## Two way bindings and more
You can also specify a binding `Mode`:
```xml
<!-- Bind two-way to the property (although this is actually the default binding mode for
TextBox.Text) so strictly speaking it's unnecessary here) -->
<TextBox Name="tb" Text="{Binding Name, Mode=TwoWay}"/>
```
This usage is identical to WPF/UWP etc.
## Binding to a property on the templated parent
When you're creating a control template and you want to bind to the templated parent you can use:
```xml
<TextBlock Name="tb" Text="{TemplateBinding Caption}"/>
<!-- Which is short for -->
<TextBlock Name="tb" Text="{Binding Caption, RelativeSource={RelativeSource TemplatedParent}}"/>
```
This usage is identical to WPF/UWP etc.
## Binding to a named control
If you want to bind to a property on another (named) control, you can use `ElementName` as in
WPF/UWP:
```xml
<!-- Binds to the Tag property of a control named "other" -->
<TextBlock Text="{Binding Tag, ElementName=other}"/>
```
However Avalonia also introduces a shorthand syntax for this:
```xml
<TextBlock Text="{Binding #other.Tag}"/>
```
## Negating bindings
You can also negate the value of a binding using the `!` operator:
```xml
<TextBox IsEnabled="{Binding !HasErrors}"/>
```
Here, the `TextBox` will only be enabled when the view model signals that it has no errors. Behind
the scenes, Avalonia tries to convert the incoming value to a boolean, and if it can be converted
it negates the value. If the incoming value cannot be converted to a boolean then no value will be
pushed to the binding target.
This syntax is specific to Avalonia.
## Binding to tasks and observables
You can subscribe to the result of a task or an observable by using the `^` stream binding operator.
```xml
<!-- If DataContext.Name is an IObservable<string> then this will bind to the length of each
string produced by the observable as each value is produced -->
<TextBlock Text="{Binding Name^.Length}"/>
```
This syntax is specific to Avalonia.
*Note: the stream operator is actually extensible, see
[here](https://github.com/AvaloniaUI/Avalonia/blob/master/src/Markup/Avalonia.Markup/Data/Plugins/IStreamPlugin.cs)
for the interface to implement and [here](https://github.com/AvaloniaUI/Avalonia/blob/master/src/Markup/Avalonia.Markup/Data/ExpressionObserver.cs#L47)
for the registration.*

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# Defining Properties
If you are creating a control, you will want to define properties on your
control. The process in Avalonia is broadly similar to other XAML languages
with a few differences - the main one being that Perpsex's equivalent of
`DependencyProperty` is called `StyledProperty`.
## Registering Styled Properties
A styled property is analogous to a `DependencyProperty` in other XAML
frameworks.
You register a styled property by calling `AvaloniaProperty.Register` and
storing the result in a `static readonly` field. You then create a standard C#
property to access it.
Here's how the `Border` control defines its `Background` property:
```c#
public static readonly StyledProperty<Brush> BackgroundProperty =
AvaloniaProperty.Register<Border, Brush>(nameof(Background));
public Brush Background
{
get { return GetValue(BackgroundProperty); }
set { SetValue(BackgroundProperty, value); }
}
```
The `AvaloniaProperty.Register` method also accepts a number of other parameters:
- `defaultValue`: This gives the property a default value. Be sure to only pass
value types and immutable types here as passing a reference type will cause the
same object to be used on all instances on which the property is registered.
- `inherits`: Specified that the property's default value should come from
the parent control.
- `defaultBindingMode`: The default binding mode for the property. Can be set to
`OneWay`, `TwoWay`, `OneTime` or `OneWayToSource`.
- `validate`: A validation/coercion function of type
`Func<TOwner, TValue, TValue>`. The function accepts the instance of the class
on which the property is being set and the value and returns the coerced value
or throws an exception for an invalid value.
## Using a StyledProperty on Another Class
Sometimes the property you want to add to your control already exists on another
control, `Background` being a good example. To register a property defined on
another control, you call `StyledProperty.AddOwner`:
```c#
public static readonly StyledProperty<Brush> BackgroundProperty =
Border.BackgroundProperty.AddOwner<Panel>();
public Brush Background
{
get { return GetValue(BackgroundProperty); }
set { SetValue(BackgroundProperty, value); }
}
```
*Note: Unlike WPF, a property must be registered on a class otherwise it cannot
be set on an object of that class.*
## Attached Properties
Attached properties are defined almost identically to styled properties except
that they are registered using the `RegisterAttached` method and their accessors
are defined as static methods.
Here's how `Grid` defines its `Grid.Column` attached property:
```c#
public static readonly AttachedProperty<int> ColumnProperty =
AvaloniaProperty.RegisterAttached<Grid, Control, int>("Column");
public static int GetColumn(Control element)
{
return element.GetValue(ColumnProperty);
}
public static void SetColumn(Control element, int value)
{
element.SetValue(ColumnProperty, value);
}
```
## Readonly AvaloniaProperties
To create a readonly property you use the `AvaloniaProperty.RegisterDirect`
method. Here is how `Visual` registers the readonly `Bounds` property:
```c#
public static readonly DirectProperty<Visual, Rect> BoundsProperty =
AvaloniaProperty.RegisterDirect<Visual, Rect>(
nameof(Bounds),
o => o.Bounds);
private Rect _bounds;
public Rect Bounds
{
get { return _bounds; }
private set { SetAndRaise(BoundsProperty, ref _bounds, value); }
}
```
As can be seen, readonly properties are stored as a field on the object. When
registering the property, a getter is passed which is used to access the
property value through `GetValue` and then `SetAndRaise` is used to notify
listeners to changes to the property.
## Direct AvaloniaProperties
As its name suggests, `RegisterDirect` isn't just used for registering readonly
properties. You can also pass a *setter* to `RegisterDirect` to expose a
standard C# property as a Avalonia property.
A `StyledProperty` which is registered using `AvaloniaProperty.Register`
maintains a prioritized list of values and bindings that allow styles to work.
However, this is overkill for many properties, such as `ItemsControl.Items` -
this will never be styled and the overhead involved with styled properties is
unnecessary.
Here is how `ItemsControl.Items` is registered:
```c#
public static readonly DirectProperty<ItemsControl, IEnumerable> ItemsProperty =
AvaloniaProperty.RegisterDirect<ItemsControl, IEnumerable>(
nameof(Items),
o => o.Items,
(o, v) => o.Items = v);
private IEnumerable _items = new AvaloniaList<object>();
public IEnumerable Items
{
get { return _items; }
set { SetAndRaise(ItemsProperty, ref _items, value); }
}
```
Direct properties are a lightweight version of styled properties that support
the following:
- AvaloniaObject.GetValue
- AvaloniaObject.SetValue for non-readonly properties
- PropertyChanged
- Binding (only with LocalValue priority)
- GetObservable
- AddOwner
- Metadata
They don't support the following:
- Validation/Coercion (although this could be done in the property setter)
- Overriding default values.
- Inherited values
## Using a DirectProperty on Another Class
In the same way that you can call `AddOwner` on a styled property, you can also
add an owner to a direct property. Because direct properties reference fields
on the control, you must also add a field for the property:
```c#
public static readonly DirectProperty<MyControl, IEnumerable> ItemsProperty =
ItemsControl.ItemsProperty.AddOwner<MyControl>(
o => o.Items,
(o, v) => o.Items = v);
private IEnumerable _items = new AvaloniaList<object>();
public IEnumerable Items
{
get { return _items; }
set { SetAndRaise(ItemsProperty, ref _items, value); }
}
```
## When to use a Direct vs a Styled Property
Direct properties have advantages and disadvantages:
Pros:
- No additional object is allocated per-instance for the property
- Property getter is a standard C# property getter
- Property setter is is a standard C# property setter that raises an event.
Cons:
- Cannot inherit value from parent control
- Cannot take advantage of Avalonia's styling system
- Property value is a field and as such is allocated whether the property is
set on the object or not
So use direct properties when you have the following requirements:
- Property will not need to be styled
- Property will usually or always have a value

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# Avalonia Logging
Avalonia uses [Serilog](https://github.com/serilog/serilog) for logging via
the Avalonia.Logging.Serilog assembly.
The following method should be present in your App.xaml.cs file:
```C#
private void InitializeLogging()
{
#if DEBUG
SerilogLogger.Initialize(new LoggerConfiguration()
.MinimumLevel.Warning()
.WriteTo.Trace(outputTemplate: "{Area}: {Message}")
.CreateLogger());
#endif
}
```
By default, this logging setup will write log messages with a severity of
`Warning` or higher to `System.Diagnostics.Trace`. See the [Serilog
documentation](https://github.com/serilog/serilog/wiki/Configuration-Basics)
for more information on the options here.
## Areas
Each Avalonia log message has an "Area" that can be used to filter the log to
include only the type of events that you are interested in. These are currently:
- Property
- Binding
- Visual
- Layout
- Control
To limit the log output to a specific area you can add a filter; for example
to enable verbose logging but only about layout:
```C#
SerilogLogger.Initialize(new LoggerConfiguration()
.Filter.ByIncludingOnly(Matching.WithProperty("Area", LogArea.Layout))
.MinimumLevel.Verbose()
.WriteTo.Trace(outputTemplate: "{Area}: {Message}")
.CreateLogger());
```
## Removing Serilog
If you don't want a dependency on Serilog in your application, simply remove
the reference to Avalonia.Logging.Serilog and the code that initializes it. If
you do however still want some kinda of logging, there are two steps:
- Implement `Avalonia.Logging.ILogSink`
- Assign your implementation to `Logger.Sink`

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# Styling in Avalonia
The main difference between Avalonia and existing XAML toolkits such as WPF and
UWP is in styling. Styling in Avalonia uses a CSS-like system that aims to be
more powerful and flexible than existing XAML styling systems. For convenience
for the rest of this document we'll refer to existing XAML toolkit's styling as
"WPF styling" as that's where it originated.
## Basics
- Styles are defined on the `Control.Styles` collection (as opposed to in
`ResourceDictionaries` in WPF).
- Styles have a `Selector` and a collection of `Setter`s
- Selector works like a CSS selector.
- Setters function like WPF's setters.
- Styles are applied to a control and all its descendants, depending on whether
the selector matches.
## Simple example
Make all `Button`s in a `StackPanel` have a blue `Background`:
```xaml
<StackPanel>
<StackPanel.Styles>
<Style Selector="Button">
<Setter Property="Button.Background" Value="Blue"/>
</Style>
</StackPanel.Styles>
<Button>I will have a blue background.</Button>
</StackPanel>
```
This is very similar to WPF, except `TargetType` is replaced by `Selector`.
_Note that currently (as of Alpha 2) you **always** need to specify the fully
qualified property name (i.e. `Button.Background` instead of simply
`Background`). This restriction will be lifted in future._
## Style Classes
As in CSS, controls can be given *style classes* which can be used in selectors:
```xaml
<StackPanel>
<StackPanel.Styles>
<Style Selector="Button.blue">
<Setter Property="Button.Background" Value="Blue"/>
</Style>
</StackPanel.Styles>
<Button Classes="blue">I will have a blue background.</Button>
<Button>I will not.</Button>
</StackPanel>
```
Each control can be given 0 or more style classes. This is different to WPF
where only a single style can be applied to a control: in Avalonia any number
of separate styles can be applied to a control. If more than one style affects
a particular property, the style closest to the control will take precedence.
Style classes can also be manipulated in code using the `Classes` collection:
```csharp
control.Classes.Add("blue");
control.Classes.Remove("red");
```
## Pseudoclasses
Also as in CSS, controls can have pseudoclasses; these are classes that are
defined by the control itself rather than by the user. Pseudoclasses start
with a `:` character.
One example of a pseudoclass is the `:pointerover`
pseudoclass (`:hover` in CSS - we may change to that in future).
Pseudoclasses provide the functionality of `Triggers` in WPF and
`VisualStateManager` in UWP:
```xaml
<StackPanel>
<StackPanel.Styles>
<Style Selector="Button:pointerover">
<Setter Property="Button.Foreground" Value="Red"/>
</Style>
</StackPanel.Styles>
<Button>I will have red text when hovered.</Button>
</StackPanel>
```
Other pseudoclasses include `:focus`, `:disabled`, `:pressed` for buttons,
`:checked` for checkboxes etc.
## Named Controls
Named controls can be selected using `#` as in CSS, e.g. `Button#Name`.
## Children
As with CSS, you can select children and descendants:
- `StackPanel > Button#Foo` selects a `Button` named `"Foo"` that is the child
of a `StackPanel`.
- `StackPanel Button.foo` selects all `Button`s with the `foo` class that are
descendants of a `StackPanel`.
## Templates
You can select controls in the template of a lookless control by using the
`/template/` selector, so `Button /template/ Border#outline` selects `Border`
controls named `"outline"` in the template of a `Button`.

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- name: Avalonia Architecture
href: architecture.md
- name: Styling in Avalonia
href: styles.md
- name: Defining Properties
href: defining-properties.md
- name: Working with Properties
href: working-with-properties.md
- name: Logging
href: logging.md
- name: Binding from XAML
href: binding-from-xaml.md
- name: Binding from Code
href: binding-from-code.md

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@ -1,102 +0,0 @@
# Working with Properties
Avalonia controls expose their properties as standard CLR properties, so for
reading and writing values there's no surprises:
```c#
// Create a TextBlock and set its Text property.
var textBlock = new TextBlock();
textBlock.Text = "Hello World!";
```
However there's a lot more you can do with properties such as subscribing to
changes on the property, and binding.
# Subscribing to Changes to a Property
You can subscribe to changes on a property by calling the `GetObservable`
method. This returns an `IObservable<T>` which can be used to listen for changes
to the property:
```c#
var textBlock = new TextBlock();
var text = textBlock.GetObservable(TextBlock.TextProperty);
```
Each property that can be subscribed to has a static readonly field called
`[PropertyName]Property` which is passed to `GetObservable` in order to
subscribe to the property's changes.
`IObservable` (part of Reactive Extensions, or rx for short) is out of scope
for this guide, but here's an example which uses the returned observable to
print a message with the changing property values to the console:
```c#
var textBlock = new TextBlock();
var text = textBlock.GetObservable(TextBlock.TextProperty);
text.Subscribe(value => Console.WriteLine(value + " Changed"));
```
When the returned observable is subscribed, it will return the current value
of the property immediately and then push a new value each time the property
changes. If you don't want the current value, you can use the rx `Skip`
operator:
```c#
var text = textBlock.GetObservable(TextBlock.TextProperty).Skip(1);
```
# Binding a property
Observables don't just go one way! You can also use them to bind properties.
For example here we create two `TextBlock`s and bind the second's `Text`
property to the first:
```c#
var textBlock1 = new TextBlock();
var textBlock2 = new TextBlock();
// Get an observable for the first text block's Text property.
var source = textBlock1.GetObservable(TextBlock.TextProperty);
// And bind it to the second.
textBlock2.Bind(TextBlock.TextProperty, source);
// Changes to the first TextBlock's Text property will now be propagated
// to the second.
textBlock1.Text = "Goodbye Cruel World";
// Prints "Goodbye Cruel World"
Console.WriteLine(textBlock2.Text);
```
To read more about creating bindings from code, see [Binding from Code](binding-from-code.md).
# Subscribing to a Property on Any Object
The `GetObservable` method returns an observable that tracks changes to a
property on a single instance. However, if you're writing a control you may
want to implement an `OnPropertyChanged` method. In WPF this is done by passing
a static `PropertyChangedCallback` to the `DependencyProperty` registration
method, but in Avalonia it's slightly different (and hopefully easier!)
The field which defines the property is derived from `AvaloniaProperty` and this
has a `Changed` observable which is fired every time the property changes on
*any* object. In addition there is an `AddClassHandler` extension method which
can automatically route the event to a method on your control.
For example if you want to listen to changes to your control's `Foo` property
you'd do it like this:
```c#
static MyControl()
{
FooProperty.Changed.AddClassHandler<MyControl>(x => x.FooChanged);
}
private void FooChanged(AvaloniaPropertyChangedEventArgs e)
{
// The 'e' parameter describes what's changed.
}
```

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{{!Copyright (c) Microsoft. All rights reserved. Licensed under the MIT license. See LICENSE file in the project root for full license information.}}
<footer>
<div class="grad-bottom"></div>
<div class="footer">
<div class="container">
<span class="pull-right">
<a href="#top">Back to top</a>
</span>
<span>Copyright © 2016 The Avalonia Project<br>Generated by <strong>DocFX</strong></span>
</div>
</div>
</footer>

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- name: Home
href: index.md
- name: Getting Started
href: tutorial/
- name: Guidelines
href: guidelines/
- name: Specifications
href: spec/
- name: API Documentation
href: api/

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# Avalonia for WPF Developers
Avalonia is in general very similar to WPF, but you will find differences. Here
are the most common:
## Styling
The most obvious difference from other XAML frameworks is that Avalonia uses a
[CSS-like styling system](../spec/styles.md). Styles aren't stored in a
`Resources` collection as in WPF, they are stored in a separate `Styles`
collection:
<UserControl>
<UserControl.Styles>
<!-- Make TextBlocks with the h1 style class have a font size of 24 points -->
<Style Selector="TextBlock.h1">
<Setter Property="FontSize" Value="24"/>
</Style>
</UserControl.Styles>
<TextBlock Classes="h1">Header</TextBlock>
<UserControl>
## DataTemplates
As styles aren't stored in `Resources`, neither are `DataTemplates` ([in fact
there is no `Resources` collection](#resources)). Instead, `DataTemplates` are
placed in a `DataTemplates` collection on each control (and on `Application`):
<UserControl xmlns:viewmodels="clr-namespace:MyApp.ViewModels;assembly=MyApp">
<UserControl.DataTemplates>
<DataTemplate DataType="viewmodels:FooViewModel">
<Border Background="Red" CornerRadius="8">
<TextBox Text="{Binding Name}"/>
</Border>
</DataTemplate>
</UserControl.DataTemplates>
<!-- Assuming that DataContext.Foo is an object of type
MyApp.ViewModels.FooViewModel then a red border with a corner
radius of 8 containing a TextBox will be displayed here -->
<ContentControl Content="{Binding Foo}"/>
<UserControl>
Data templates in Avalonia can also target interfaces and derived classes (which
cannot be done in WPF) and so the order of `DataTemplate`s can be important:
`DataTemplate`s within the same collection are evaluated in declaration order
so you need to place them from most-specific to least-specific as you would in
code.
## HierachicalDataTemplate
WPF's `HierarchicalDataTemplate` is called `TreeDataTemplate` in Avalonia (as the
former is difficult to type!). The two are almost entirely equivalent except
that the `ItemTemplate` property is not present in Avalonia.
## UIElement, FrameworkElement and Control
WPF's `UIElement` and `FrameworkElement` are non-templated control base classes,
which roughly equate to the Avalonia `Control` class. WPF's `Control` class on
the other hand is a templated control - Avalonia's equivalent of this is
`TemplatedControl`.
So to recap:
- `UIElement`: `Control`
- `FrameworkElement`: `Control`
- `Control`: `TemplatedControl`
## DependencyProperty
The Avalonia equivalent of `DependencyProperty` is `StyledProperty`, however
Avalonia [has a richer property system than WPF](../spec/defining-properties.md),
and includes `DirectProperty` for turning standard CLR properties into Avalonia
properties. The common base class of `StyledProperty` and `DirectProperty`
is `AvaloniaProperty`.
## Grid
Column and row definitions can be specified in Avalonia using strings, avoiding
the clunky syntax in WPF:
<Grid ColumnDefinitions="Auto,*,32" RowDefinitions="*,Auto">
A common use of `Grid` in WPF is to stack two controls on top of each other.
For this purpose in Avalonia you can just use a `Panel` which is more lightweight
than `Grid`.
We don't yet support `SharedSizeScope` in `Grid`.
## ItemsControl
In WPF, `ItemsControl` and derived classes such as `ListBox` have two separate
items properties: `Items` and `ItemsSource`. Avalonia however just has a single
one: `Items`.
## Tunnelling Events
Avalonia has tunnelling events (unlike UWP!) but they're not exposed via
separate `Preview` CLR event handlers. To subscribe to a tunnelling event you
must call `AddHandler` with `RoutingStrategies.Tunnel`:
```
target.AddHandler(InputElement.KeyDownEvent, OnPreviewKeyDown, RoutingStrategies.Tunnel);
void OnPreviewKeyDown(object sender, KeyEventArgs e)
{
// Handler code
}
```
## Class Handlers
In WPF, class handlers for events can be added by calling
[EventManager.RegisterClassHandler](https://msdn.microsoft.com/en-us/library/ms597875.aspx).
An example of registering a class handler in WPF might be:
static MyControl()
{
EventManager.RegisterClassHandler(typeof(MyControl), MyEvent, HandleMyEvent));
}
private static void HandleMyEvent(object sender, RoutedEventArgs e)
{
}
The equivalent of this in Avalonia would be:
static MyControl()
{
MyEvent.AddClassHandler<MyControl>(x => x.HandleMyEvent);
}
private void HandleMyEvent(object sender, RoutedEventArgs e)
{
}
Notice that in WPF you have to add the class handler as a static method, whereas
in Avalonia the class handler is not static: the notification is automatically
directed to the correct instance.
## PropertyChangedCallback
Listening to changes on DependencyProperties in WPF can be complex. When you
register a `DependencyProperty` you can supply a static `PropertyChangedCallback`
but if you want to listen to changes from elsewhere [things can get complicated
and error-prone](http://stackoverflow.com/questions/23682232).
In Avalonia, there is no `PropertyChangedCallback` at the time of registration,
instead a class listener is [added to the control's static constructor in much
the same way that event class listeners are added](../spec/working-with-properties.md#subscribing-to-a-property-on-any-object).
## RenderTransforms and RenderTransformOrigin
RenderTransformOrigins are different in WPF and Avalonia: If you apply a `RenderTransform`, keep in mind that our default value for the RenderTransformOrigin is `RelativePoint.Center`. In WPF the default value is `RelativePoint.TopLeft` (0, 0). In controls like Viewbox (currently being developed) the same code will lead to a different rendering behavior:
In WPF:
![WPF](https://files.gitter.im/AvaloniaUI/Avalonia/cDrM/image.png)
In Avalonia:
![Avalonia](https://files.gitter.im/AvaloniaUI/Avalonia/KGk7/image.png)
In AvaloniaUI, to get the same scale transform we should indicate that the RenderTransformOrigin is the TopLeft part of the Visual.

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# Getting Started
## Windows
![](images/add-dialogs.png)
The easiest way to try out Avalonia is to install the [Visual Studio Extension](https://marketplace.visualstudio.com/items?itemName=AvaloniaTeam.AvaloniaforVisualStudio).
This will add a Avalonia project template and a Window template to the standard Visual Studo “Add”
dialog (yes, icons still to come :) ):

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# Avalonia NuGet Packages
Avalonia is divided into several `NuGet` packages.
* The `Avalonia` package contains core portable class libraries.
* The `Dekstop` and `Mobile` packages contain platform specific windowing and rendering back-ends.
* The `Avalonia.Desktop` package is intended to be used by the end users targeting multiple desktop platforms (`Windows`, `Linux` and `OSX`).
* The `Avalonia.iOS` and `Avalonia.Android` packages are intended to be used by the end users targeting specific mobile platforms.
* The `Avalonia.Mobile` package is intended to be used by the end users targeting multiple mobile platforms (`Android` and `iOS`).
## Core
* Avalonia (.nupkg)
- Avalonia.Animation (.dll)
- Avalonia.Base (.dll)
- Avalonia.Controls (.dll)
- Avalonia.DesignerSupport (.dll)
- Avalonia.Diagnostics (.dll)
- Avalonia.Input (.dll)
- Avalonia.Interactivity (.dll)
- Avalonia.Layout (.dll)
- Avalonia.Logging.Serilog (.dll)
- Avalonia.Visuals (.dll)
- Avalonia.Styling (.dll)
- Avalonia.ReactiveUI (.dll)
- Avalonia.Themes.Default (.dll)
- Avalonia.Markup (.dll)
- Avalonia.Markup.Xaml (.dll)
- Serilog (.nupkg)
- Splat (.nupkg)
- Sprache (.nupkg)
- System.Reactive (.nupkg)
* Avalonia.HtmlRenderer (.nupkg)
- Avalonia (.nupkg)
## Desktop
* Avalonia.Win32 (.nupkg)
- Avalonia.Win32 (.dll)
- Avalonia (.nupkg)
* Avalonia.Direct2D1 (.nupkg)
- Avalonia.Direct2D1 (.dll)
- Avalonia (.nupkg)
- SharpDX (.nupkg)
- SharpDX.Direct2D1 (.nupkg)
- SharpDX.DXGI (.nupkg)
* Avalonia.Gtk (.nupkg)
- Avalonia.Gtk (.dll)
- Avalonia (.nupkg)
* Avalonia.Cairo (.nupkg)
- Avalonia.Cairo (.dll)
- Avalonia (.nupkg)
* Avalonia.Skia.Desktop (.nupkg)
- Avalonia.Skia.Desktop (.dll)
- Avalonia (.nupkg)
- SkiaSharp (.nupkg)
* Avalonia.Desktop (.nupkg)
- Avalonia.Win32 (.nupkg)
- Avalonia.Direct2D1 (.nupkg)
- Avalonia.Gtk (.nupkg)
- Avalonia.Cairo (.nupkg)
- Avalonia.Skia.Desktop (.nupkg)
## Mobile
* Avalonia.Android (.nupkg)
- Avalonia.Android (.dll)
- Avalonia.Skia.Android (.dll)
- Avalonia (.nupkg)
- SkiaSharp (.nupkg)
* Avalonia.iOS (.nupkg)
- Avalonia.iOS (.dll)
- Avalonia.Skia.iOS (.dll)
- Avalonia (.nupkg)
- SkiaSharp (.nupkg)
* Avalonia.Mobile (.nupkg)
- Avalonia.Android (.nupkg)
- Avalonia.iOS (.nupkg)

6
docs/tutorial/toc.yml

@ -1,6 +0,0 @@
- name: Getting Started
href: gettingstarted.md
- name: Avalonia NuGet Packages
href: nuget.md
- name: Avalonia for WPF Developers
href: from-wpf.md

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readme.md

@ -1,70 +1,50 @@
# Avalonia
<img src='https://avatars2.githubusercontent.com/u/14075148?s=200&v=4' width='100' />
# Avalonia
| Gitter Chat | Windows Build Status | Linux/Mac Build Status |
|---|---|---|
| [![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/AvaloniaUI/Avalonia?utm_campaign=pr-badge&utm_content=badge&utm_medium=badge&utm_source=badge) | [![Build status](https://ci.appveyor.com/api/projects/status/hubk3k0w9idyibfg/branch/master?svg=true)](https://ci.appveyor.com/project/AvaloniaUI/Avalonia/branch/master) | [![Build Status](https://travis-ci.org/AvaloniaUI/Avalonia.svg?branch=master)](https://travis-ci.org/AvaloniaUI/Avalonia) |
A multi-platform .NET UI framework. It can run on Windows, Linux, Mac OS X, iOS and Android.
[![](docs/images/screen.png)](https://youtu.be/wHcB3sGLVYg)
## About
Desktop platforms:
Avalonia is a WPF-inspired cross-platform XAML-based UI framework providing a flexible styling system and supporting a wide range of OSs: Windows (.NET Framework, .NET Core), Linux (GTK), MacOS, Android and iOS.
<a href='https://www.youtube.com/watch?t=28&v=c_AB_XSILp0' target='_blank'>![](docs/images/avalonia-video.png)<a/>
<b>Avalonia is now in alpha.</b> This means that framework is now at a stage where you can have a play and hopefully create simple applications. There's still a lot missing, and you *will* find bugs, and the API *will* change, but this represents the first time where we've made it somewhat easy to have a play and experiment with the framework.
Mobile platforms:
| Control catalog | Desktop platforms | Mobile platforms |
|---|---|---|
| <a href='https://youtu.be/wHcB3sGLVYg'><img width='300' src='http://avaloniaui.net/images/screen.png'></a> | <a href='https://www.youtube.com/watch?t=28&v=c_AB_XSILp0' target='_blank'><img width='300' src='http://avaloniaui.net/images/avalonia-video.png'></a> | <a href='https://www.youtube.com/watch?v=NJ9-hnmUbBM' target='_blank'><img width='300' src='https://i.ytimg.com/vi/NJ9-hnmUbBM/hqdefault.jpg'></a> |
<a href='https://www.youtube.com/watch?v=NJ9-hnmUbBM' target='_blank'>![](https://i.ytimg.com/vi/NJ9-hnmUbBM/hqdefault.jpg)<a/>
## Getting Started
## NuGet
Avalonia [Visual Studio Extension](https://marketplace.visualstudio.com/items?itemName=AvaloniaTeam.AvaloniaforVisualStudio) contains project and control templates that will help you get started. After installing it, open "New Project" dialog in Visual Studio, choose "Avalonia" in "Visual C#" section, select "Avalonia .NET Core Application" and press OK (<a href="http://avaloniaui.net/tutorial/images/add-dialogs.png">screenshot</a>). Now you can write code and markup that will work on multiple platforms!
Avalonia is delivered as a NuGet package.
You can find the packages here: ([stable(ish)](https://www.nuget.org/packages/Avalonia/), [nightly](https://github.com/AvaloniaUI/Avalonia/wiki/Using-nightly-build-feed))
Avalonia is delivered via <b>NuGet</b> package manager. You can find the packages here: ([stable(ish)](https://www.nuget.org/packages/Avalonia/), [nightly](https://github.com/AvaloniaUI/Avalonia/wiki/Using-nightly-build-feed))
You can install the package like this:
`Install-Package Avalonia -Pre`
Use these commands in Package Manager console to install Avalonia manually:
```
Install-Package Avalonia
Install-Package Avalonia.Desktop
```
## Bleeding Edge Builds
Try out the latest build of Avalonia available for download here:
https://ci.appveyor.com/project/AvaloniaUI/Avalonia/branch/master/artifacts
Try out the ControlCatalog to give it a quick demo.
## Background
Avalonia is a multi-platform windowing toolkit - somewhat like WPF - that is intended to be multi-
platform. It supports XAML, lookless controls and a flexible styling system, and runs on Windows
using Direct2D and other operating systems using Skia and OS-specific windowing backend (GTK, Cocoa, etc).
## Current Status
Avalonia is now in alpha. What does "alpha" mean? Well, it means that it's now at a stage where you
can have a play and hopefully create simple applications. There's now a [Visual
Studio Extension](https://marketplace.visualstudio.com/items?itemName=AvaloniaTeam.AvaloniaforVisualStudio)
containing project and item templates that will help you get started, and
there's an initial complement of controls. There's still a lot missing, and you
*will* find bugs, and the API *will* change, but this represents the first time
where we've made it somewhat easy to have a play and experiment with the
framework.
## Documentation
As mentioned above, Avalonia is still in alpha and as such there's not much documentation yet. You can
take a look at the [getting started page](docs/tutorial/gettingstarted.md) for an
overview of how to get started but probably the best thing to do for now is to already know a little bit
about WPF/Silverlight/UWP/XAML and ask questions in our [Gitter room](https://gitter.im/AvaloniaUI/Avalonia).
As mentioned above, Avalonia is still in alpha and as such there's not much documentation yet. You can take a look at the [getting started page](http://avaloniaui.net/tutorial/gettingstarted) for an overview of how to get started but probably the best thing to do for now is to already know a little bit about WPF/Silverlight/UWP/XAML and ask questions in our [Gitter room](https://gitter.im/AvaloniaUI/Avalonia).
There's also a high-level [architecture document](docs/spec/architecture.md) that is currently a little bit
out of date, and I've also started writing blog posts on Avalonia at http://grokys.github.io/.
There's also a high-level [architecture document](http://avaloniaui.net/spec/architecture) that is currently a little bit out of date, and I've also started writing blog posts on Avalonia at http://grokys.github.io/.
Contributions are always welcome!
## Building and Using
See the [build instructions here](docs/guidelines/build.md)
See the [build instructions here](http://avaloniaui.net/guidelines/build).
## Contributing ##
## Contributing
Please read the [contribution guidelines](docs/guidelines/contributing.md) before submitting a pull request.
Please read the [contribution guidelines](http://avaloniaui.net/guidelines/contributing) before submitting a pull request.

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