Browse Source

ensure scene is always disposed

pull/2286/head
danwalmsley 7 years ago
committed by GitHub
parent
commit
e9f59a90e8
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 6
      src/Avalonia.Visuals/Rendering/DeferredRenderer.cs

6
src/Avalonia.Visuals/Rendering/DeferredRenderer.cs

@ -256,9 +256,9 @@ namespace Avalonia.Rendering
var (scene, updated) = UpdateRenderLayersAndConsumeSceneIfNeeded(GetContext);
if (scene?.Item != null)
using (scene)
{
using (scene)
if (scene?.Item != null)
{
var overlay = DrawDirtyRects || DrawFps;
if (DrawDirtyRects)
@ -267,7 +267,7 @@ namespace Avalonia.Rendering
RenderOverlay(scene.Item, GetContext());
if (updated || forceComposite || overlay)
RenderComposite(scene.Item, GetContext());
}
}
}
}
finally

Loading…
Cancel
Save