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ensure scene is always disposed

pull/2286/head
danwalmsley 7 years ago
committed by GitHub
parent
commit
e9f59a90e8
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 6
      src/Avalonia.Visuals/Rendering/DeferredRenderer.cs

6
src/Avalonia.Visuals/Rendering/DeferredRenderer.cs

@ -256,9 +256,9 @@ namespace Avalonia.Rendering
var (scene, updated) = UpdateRenderLayersAndConsumeSceneIfNeeded(GetContext); var (scene, updated) = UpdateRenderLayersAndConsumeSceneIfNeeded(GetContext);
if (scene?.Item != null) using (scene)
{ {
using (scene) if (scene?.Item != null)
{ {
var overlay = DrawDirtyRects || DrawFps; var overlay = DrawDirtyRects || DrawFps;
if (DrawDirtyRects) if (DrawDirtyRects)
@ -267,7 +267,7 @@ namespace Avalonia.Rendering
RenderOverlay(scene.Item, GetContext()); RenderOverlay(scene.Item, GetContext());
if (updated || forceComposite || overlay) if (updated || forceComposite || overlay)
RenderComposite(scene.Item, GetContext()); RenderComposite(scene.Item, GetContext());
} }
} }
} }
finally finally

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