Browse Source
Refactor selection in SelectingItemsControl and TreeViewfixes/handle-invalid-dirty-rects
committed by
GitHub
47 changed files with 7342 additions and 1091 deletions
@ -0,0 +1,249 @@ |
|||||
|
// This source file is adapted from the WinUI project.
|
||||
|
// (https://github.com/microsoft/microsoft-ui-xaml)
|
||||
|
//
|
||||
|
// Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
|
||||
|
|
||||
|
using System; |
||||
|
using System.Collections.Generic; |
||||
|
using System.ComponentModel; |
||||
|
|
||||
|
namespace Avalonia.Controls |
||||
|
{ |
||||
|
/// <summary>
|
||||
|
/// Holds the selected items for a control.
|
||||
|
/// </summary>
|
||||
|
public interface ISelectionModel : INotifyPropertyChanged |
||||
|
{ |
||||
|
/// <summary>
|
||||
|
/// Gets or sets the anchor index.
|
||||
|
/// </summary>
|
||||
|
IndexPath AnchorIndex { get; set; } |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Gets or set the index of the first selected item.
|
||||
|
/// </summary>
|
||||
|
IndexPath SelectedIndex { get; set; } |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Gets or set the indexes of the selected items.
|
||||
|
/// </summary>
|
||||
|
IReadOnlyList<IndexPath> SelectedIndices { get; } |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Gets the first selected item.
|
||||
|
/// </summary>
|
||||
|
object SelectedItem { get; } |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Gets the selected items.
|
||||
|
/// </summary>
|
||||
|
IReadOnlyList<object> SelectedItems { get; } |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Gets a value indicating whether the model represents a single or multiple selection.
|
||||
|
/// </summary>
|
||||
|
bool SingleSelect { get; set; } |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Gets a value indicating whether to always keep an item selected where possible.
|
||||
|
/// </summary>
|
||||
|
bool AutoSelect { get; set; } |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Gets or sets the collection that contains the items that can be selected.
|
||||
|
/// </summary>
|
||||
|
object Source { get; set; } |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Raised when the children of a selection are required.
|
||||
|
/// </summary>
|
||||
|
event EventHandler<SelectionModelChildrenRequestedEventArgs> ChildrenRequested; |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Raised when the selection has changed.
|
||||
|
/// </summary>
|
||||
|
event EventHandler<SelectionModelSelectionChangedEventArgs> SelectionChanged; |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Clears the selection.
|
||||
|
/// </summary>
|
||||
|
void ClearSelection(); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Deselects an item.
|
||||
|
/// </summary>
|
||||
|
/// <param name="index">The index of the item.</param>
|
||||
|
void Deselect(int index); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Deselects an item.
|
||||
|
/// </summary>
|
||||
|
/// <param name="groupIndex">The index of the item group.</param>
|
||||
|
/// <param name="itemIndex">The index of the item in the group.</param>
|
||||
|
void Deselect(int groupIndex, int itemIndex); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Deselects an item.
|
||||
|
/// </summary>
|
||||
|
/// <param name="index">The index of the item.</param>
|
||||
|
void DeselectAt(IndexPath index); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Deselects a range of items.
|
||||
|
/// </summary>
|
||||
|
/// <param name="start">The start index of the range.</param>
|
||||
|
/// <param name="end">The end index of the range.</param>
|
||||
|
void DeselectRange(IndexPath start, IndexPath end); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Deselects a range of items, starting at <see cref="AnchorIndex"/>.
|
||||
|
/// </summary>
|
||||
|
/// <param name="index">The end index of the range.</param>
|
||||
|
void DeselectRangeFromAnchor(int index); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Deselects a range of items, starting at <see cref="AnchorIndex"/>.
|
||||
|
/// </summary>
|
||||
|
/// <param name="endGroupIndex">
|
||||
|
/// The index of the item group that represents the end of the selection.
|
||||
|
/// </param>
|
||||
|
/// <param name="endItemIndex">
|
||||
|
/// The index of the item in the group that represents the end of the selection.
|
||||
|
/// </param>
|
||||
|
void DeselectRangeFromAnchor(int endGroupIndex, int endItemIndex); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Deselects a range of items, starting at <see cref="AnchorIndex"/>.
|
||||
|
/// </summary>
|
||||
|
/// <param name="index">The end index of the range.</param>
|
||||
|
void DeselectRangeFromAnchorTo(IndexPath index); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Disposes the object and clears the selection.
|
||||
|
/// </summary>
|
||||
|
void Dispose(); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Checks whether an item is selected.
|
||||
|
/// </summary>
|
||||
|
/// <param name="index">The index of the item</param>
|
||||
|
bool IsSelected(int index); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Checks whether an item is selected.
|
||||
|
/// </summary>
|
||||
|
/// <param name="groupIndex">The index of the item group.</param>
|
||||
|
/// <param name="itemIndex">The index of the item in the group.</param>
|
||||
|
bool IsSelected(int groupIndex, int itemIndex); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Checks whether an item is selected.
|
||||
|
/// </summary>
|
||||
|
/// <param name="index">The index of the item</param>
|
||||
|
public bool IsSelectedAt(IndexPath index); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Checks whether an item or its descendents are selected.
|
||||
|
/// </summary>
|
||||
|
/// <param name="index">The index of the item</param>
|
||||
|
/// <returns>
|
||||
|
/// True if the item and all its descendents are selected, false if the item and all its
|
||||
|
/// descendents are deselected, or null if a combination of selected and deselected.
|
||||
|
/// </returns>
|
||||
|
bool? IsSelectedWithPartial(int index); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Checks whether an item or its descendents are selected.
|
||||
|
/// </summary>
|
||||
|
/// <param name="groupIndex">The index of the item group.</param>
|
||||
|
/// <param name="itemIndex">The index of the item in the group.</param>
|
||||
|
/// <returns>
|
||||
|
/// True if the item and all its descendents are selected, false if the item and all its
|
||||
|
/// descendents are deselected, or null if a combination of selected and deselected.
|
||||
|
/// </returns>
|
||||
|
bool? IsSelectedWithPartial(int groupIndex, int itemIndex); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Checks whether an item or its descendents are selected.
|
||||
|
/// </summary>
|
||||
|
/// <param name="index">The index of the item</param>
|
||||
|
/// <returns>
|
||||
|
/// True if the item and all its descendents are selected, false if the item and all its
|
||||
|
/// descendents are deselected, or null if a combination of selected and deselected.
|
||||
|
/// </returns>
|
||||
|
bool? IsSelectedWithPartialAt(IndexPath index); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Selects an item.
|
||||
|
/// </summary>
|
||||
|
/// <param name="index">The index of the item</param>
|
||||
|
void Select(int index); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Selects an item.
|
||||
|
/// </summary>
|
||||
|
/// <param name="groupIndex">The index of the item group.</param>
|
||||
|
/// <param name="itemIndex">The index of the item in the group.</param>
|
||||
|
void Select(int groupIndex, int itemIndex); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Selects an item.
|
||||
|
/// </summary>
|
||||
|
/// <param name="index">The index of the item</param>
|
||||
|
void SelectAt(IndexPath index); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Selects all items.
|
||||
|
/// </summary>
|
||||
|
void SelectAll(); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Selects a range of items.
|
||||
|
/// </summary>
|
||||
|
/// <param name="start">The start index of the range.</param>
|
||||
|
/// <param name="end">The end index of the range.</param>
|
||||
|
void SelectRange(IndexPath start, IndexPath end); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Selects a range of items, starting at <see cref="AnchorIndex"/>.
|
||||
|
/// </summary>
|
||||
|
/// <param name="index">The end index of the range.</param>
|
||||
|
void SelectRangeFromAnchor(int index); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Selects a range of items, starting at <see cref="AnchorIndex"/>.
|
||||
|
/// </summary>
|
||||
|
/// <param name="endGroupIndex">
|
||||
|
/// The index of the item group that represents the end of the selection.
|
||||
|
/// </param>
|
||||
|
/// <param name="endItemIndex">
|
||||
|
/// The index of the item in the group that represents the end of the selection.
|
||||
|
/// </param>
|
||||
|
void SelectRangeFromAnchor(int endGroupIndex, int endItemIndex); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Selects a range of items, starting at <see cref="AnchorIndex"/>.
|
||||
|
/// </summary>
|
||||
|
/// <param name="index">The end index of the range.</param>
|
||||
|
void SelectRangeFromAnchorTo(IndexPath index); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Sets the <see cref="AnchorIndex"/>.
|
||||
|
/// </summary>
|
||||
|
/// <param name="index">The anchor index.</param>
|
||||
|
void SetAnchorIndex(int index); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Sets the <see cref="AnchorIndex"/>.
|
||||
|
/// </summary>
|
||||
|
/// <param name="groupIndex">The index of the item group.</param>
|
||||
|
/// <param name="index">The index of the item in the group.</param>
|
||||
|
void SetAnchorIndex(int groupIndex, int index); |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Begins a batch update of the selection.
|
||||
|
/// </summary>
|
||||
|
/// <returns>An <see cref="IDisposable"/> that finishes the batch update.</returns>
|
||||
|
IDisposable Update(); |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,180 @@ |
|||||
|
// This source file is adapted from the WinUI project.
|
||||
|
// (https://github.com/microsoft/microsoft-ui-xaml)
|
||||
|
//
|
||||
|
// Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
|
||||
|
|
||||
|
using System; |
||||
|
using System.Collections.Generic; |
||||
|
using System.Linq; |
||||
|
|
||||
|
#nullable enable |
||||
|
|
||||
|
namespace Avalonia.Controls |
||||
|
{ |
||||
|
public readonly struct IndexPath : IComparable<IndexPath>, IEquatable<IndexPath> |
||||
|
{ |
||||
|
public static readonly IndexPath Unselected = default; |
||||
|
|
||||
|
private readonly int _index; |
||||
|
private readonly int[]? _path; |
||||
|
|
||||
|
public IndexPath(int index) |
||||
|
{ |
||||
|
_index = index + 1; |
||||
|
_path = null; |
||||
|
} |
||||
|
|
||||
|
public IndexPath(int groupIndex, int itemIndex) |
||||
|
{ |
||||
|
_index = 0; |
||||
|
_path = new[] { groupIndex, itemIndex }; |
||||
|
} |
||||
|
|
||||
|
public IndexPath(IEnumerable<int>? indices) |
||||
|
{ |
||||
|
if (indices != null) |
||||
|
{ |
||||
|
_index = 0; |
||||
|
_path = indices.ToArray(); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
_index = 0; |
||||
|
_path = null; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private IndexPath(int[] basePath, int index) |
||||
|
{ |
||||
|
basePath = basePath ?? throw new ArgumentNullException(nameof(basePath)); |
||||
|
|
||||
|
_index = 0; |
||||
|
_path = new int[basePath.Length + 1]; |
||||
|
Array.Copy(basePath, _path, basePath.Length); |
||||
|
_path[basePath.Length] = index; |
||||
|
} |
||||
|
|
||||
|
public int GetSize() => _path?.Length ?? (_index == 0 ? 0 : 1); |
||||
|
|
||||
|
public int GetAt(int index) |
||||
|
{ |
||||
|
if (index >= GetSize()) |
||||
|
{ |
||||
|
throw new IndexOutOfRangeException(); |
||||
|
} |
||||
|
|
||||
|
return _path?[index] ?? (_index - 1); |
||||
|
} |
||||
|
|
||||
|
public int CompareTo(IndexPath other) |
||||
|
{ |
||||
|
var rhsPath = other; |
||||
|
int compareResult = 0; |
||||
|
int lhsCount = GetSize(); |
||||
|
int rhsCount = rhsPath.GetSize(); |
||||
|
|
||||
|
if (lhsCount == 0 || rhsCount == 0) |
||||
|
{ |
||||
|
// one of the paths are empty, compare based on size
|
||||
|
compareResult = (lhsCount - rhsCount); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
// both paths are non-empty, but can be of different size
|
||||
|
for (int i = 0; i < Math.Min(lhsCount, rhsCount); i++) |
||||
|
{ |
||||
|
if (GetAt(i) < rhsPath.GetAt(i)) |
||||
|
{ |
||||
|
compareResult = -1; |
||||
|
break; |
||||
|
} |
||||
|
else if (GetAt(i) > rhsPath.GetAt(i)) |
||||
|
{ |
||||
|
compareResult = 1; |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// if both match upto min(lhsCount, rhsCount), compare based on size
|
||||
|
compareResult = compareResult == 0 ? (lhsCount - rhsCount) : compareResult; |
||||
|
} |
||||
|
|
||||
|
if (compareResult != 0) |
||||
|
{ |
||||
|
compareResult = compareResult > 0 ? 1 : -1; |
||||
|
} |
||||
|
|
||||
|
return compareResult; |
||||
|
} |
||||
|
|
||||
|
public IndexPath CloneWithChildIndex(int childIndex) |
||||
|
{ |
||||
|
if (_path != null) |
||||
|
{ |
||||
|
return new IndexPath(_path, childIndex); |
||||
|
} |
||||
|
else if (_index != 0) |
||||
|
{ |
||||
|
return new IndexPath(_index - 1, childIndex); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
return new IndexPath(childIndex); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public override string ToString() |
||||
|
{ |
||||
|
if (_path != null) |
||||
|
{ |
||||
|
return "R" + string.Join(".", _path); |
||||
|
} |
||||
|
else if (_index != 0) |
||||
|
{ |
||||
|
return "R" + (_index - 1); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
return "R"; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public static IndexPath CreateFrom(int index) => new IndexPath(index); |
||||
|
|
||||
|
public static IndexPath CreateFrom(int groupIndex, int itemIndex) => new IndexPath(groupIndex, itemIndex); |
||||
|
|
||||
|
public static IndexPath CreateFromIndices(IList<int> indices) => new IndexPath(indices); |
||||
|
|
||||
|
public override bool Equals(object obj) => obj is IndexPath other && Equals(other); |
||||
|
|
||||
|
public bool Equals(IndexPath other) => CompareTo(other) == 0; |
||||
|
|
||||
|
public override int GetHashCode() |
||||
|
{ |
||||
|
var hashCode = -504981047; |
||||
|
|
||||
|
if (_path != null) |
||||
|
{ |
||||
|
foreach (var i in _path) |
||||
|
{ |
||||
|
hashCode = hashCode * -1521134295 + i.GetHashCode(); |
||||
|
} |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
hashCode = hashCode * -1521134295 + _index.GetHashCode(); |
||||
|
} |
||||
|
|
||||
|
return hashCode; |
||||
|
} |
||||
|
|
||||
|
public static bool operator <(IndexPath x, IndexPath y) { return x.CompareTo(y) < 0; } |
||||
|
public static bool operator >(IndexPath x, IndexPath y) { return x.CompareTo(y) > 0; } |
||||
|
public static bool operator <=(IndexPath x, IndexPath y) { return x.CompareTo(y) <= 0; } |
||||
|
public static bool operator >=(IndexPath x, IndexPath y) { return x.CompareTo(y) >= 0; } |
||||
|
public static bool operator ==(IndexPath x, IndexPath y) { return x.CompareTo(y) == 0; } |
||||
|
public static bool operator !=(IndexPath x, IndexPath y) { return x.CompareTo(y) != 0; } |
||||
|
public static bool operator ==(IndexPath? x, IndexPath? y) { return (x ?? default).CompareTo(y ?? default) == 0; } |
||||
|
public static bool operator !=(IndexPath? x, IndexPath? y) { return (x ?? default).CompareTo(y ?? default) != 0; } |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,232 @@ |
|||||
|
// This source file is adapted from the WinUI project.
|
||||
|
// (https://github.com/microsoft/microsoft-ui-xaml)
|
||||
|
//
|
||||
|
// Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
|
||||
|
|
||||
|
using System; |
||||
|
using System.Collections.Generic; |
||||
|
|
||||
|
#nullable enable |
||||
|
|
||||
|
namespace Avalonia.Controls |
||||
|
{ |
||||
|
internal readonly struct IndexRange : IEquatable<IndexRange> |
||||
|
{ |
||||
|
private static readonly IndexRange s_invalid = new IndexRange(int.MinValue, int.MinValue); |
||||
|
|
||||
|
public IndexRange(int begin, int end) |
||||
|
{ |
||||
|
// Accept out of order begin/end pairs, just swap them.
|
||||
|
if (begin > end) |
||||
|
{ |
||||
|
int temp = begin; |
||||
|
begin = end; |
||||
|
end = temp; |
||||
|
} |
||||
|
|
||||
|
Begin = begin; |
||||
|
End = end; |
||||
|
} |
||||
|
|
||||
|
public int Begin { get; } |
||||
|
public int End { get; } |
||||
|
public int Count => (End - Begin) + 1; |
||||
|
|
||||
|
public bool Contains(int index) => index >= Begin && index <= End; |
||||
|
|
||||
|
public bool Split(int splitIndex, out IndexRange before, out IndexRange after) |
||||
|
{ |
||||
|
bool afterIsValid; |
||||
|
|
||||
|
before = new IndexRange(Begin, splitIndex); |
||||
|
|
||||
|
if (splitIndex < End) |
||||
|
{ |
||||
|
after = new IndexRange(splitIndex + 1, End); |
||||
|
afterIsValid = true; |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
after = new IndexRange(); |
||||
|
afterIsValid = false; |
||||
|
} |
||||
|
|
||||
|
return afterIsValid; |
||||
|
} |
||||
|
|
||||
|
public bool Intersects(IndexRange other) |
||||
|
{ |
||||
|
return (Begin <= other.End) && (End >= other.Begin); |
||||
|
} |
||||
|
|
||||
|
public bool Adjacent(IndexRange other) |
||||
|
{ |
||||
|
return Begin == other.End + 1 || End == other.Begin - 1; |
||||
|
} |
||||
|
|
||||
|
public override bool Equals(object? obj) |
||||
|
{ |
||||
|
return obj is IndexRange range && Equals(range); |
||||
|
} |
||||
|
|
||||
|
public bool Equals(IndexRange other) |
||||
|
{ |
||||
|
return Begin == other.Begin && End == other.End; |
||||
|
} |
||||
|
|
||||
|
public override int GetHashCode() |
||||
|
{ |
||||
|
var hashCode = 1903003160; |
||||
|
hashCode = hashCode * -1521134295 + Begin.GetHashCode(); |
||||
|
hashCode = hashCode * -1521134295 + End.GetHashCode(); |
||||
|
return hashCode; |
||||
|
} |
||||
|
|
||||
|
public override string ToString() => $"[{Begin}..{End}]"; |
||||
|
|
||||
|
public static bool operator ==(IndexRange left, IndexRange right) => left.Equals(right); |
||||
|
public static bool operator !=(IndexRange left, IndexRange right) => !(left == right); |
||||
|
|
||||
|
public static int Add( |
||||
|
IList<IndexRange> ranges, |
||||
|
IndexRange range, |
||||
|
IList<IndexRange>? added = null) |
||||
|
{ |
||||
|
var result = 0; |
||||
|
|
||||
|
for (var i = 0; i < ranges.Count && range != s_invalid; ++i) |
||||
|
{ |
||||
|
var existing = ranges[i]; |
||||
|
|
||||
|
if (range.Intersects(existing) || range.Adjacent(existing)) |
||||
|
{ |
||||
|
if (range.Begin < existing.Begin) |
||||
|
{ |
||||
|
var add = new IndexRange(range.Begin, existing.Begin - 1); |
||||
|
ranges[i] = new IndexRange(range.Begin, existing.End); |
||||
|
added?.Add(add); |
||||
|
result += add.Count; |
||||
|
} |
||||
|
|
||||
|
range = range.End <= existing.End ? |
||||
|
s_invalid : |
||||
|
new IndexRange(existing.End + 1, range.End); |
||||
|
} |
||||
|
else if (range.End < existing.Begin) |
||||
|
{ |
||||
|
ranges.Insert(i, range); |
||||
|
added?.Add(range); |
||||
|
result += range.Count; |
||||
|
range = s_invalid; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
if (range != s_invalid) |
||||
|
{ |
||||
|
ranges.Add(range); |
||||
|
added?.Add(range); |
||||
|
result += range.Count; |
||||
|
} |
||||
|
|
||||
|
MergeRanges(ranges); |
||||
|
return result; |
||||
|
} |
||||
|
|
||||
|
public static int Remove( |
||||
|
IList<IndexRange> ranges, |
||||
|
IndexRange range, |
||||
|
IList<IndexRange>? removed = null) |
||||
|
{ |
||||
|
var result = 0; |
||||
|
|
||||
|
for (var i = 0; i < ranges.Count; ++i) |
||||
|
{ |
||||
|
var existing = ranges[i]; |
||||
|
|
||||
|
if (range.Intersects(existing)) |
||||
|
{ |
||||
|
if (range.Begin <= existing.Begin && range.End >= existing.End) |
||||
|
{ |
||||
|
ranges.RemoveAt(i--); |
||||
|
removed?.Add(existing); |
||||
|
result += existing.Count; |
||||
|
} |
||||
|
else if (range.Begin > existing.Begin && range.End >= existing.End) |
||||
|
{ |
||||
|
ranges[i] = new IndexRange(existing.Begin, range.Begin - 1); |
||||
|
removed?.Add(new IndexRange(range.Begin, existing.End)); |
||||
|
result += existing.End - (range.Begin - 1); |
||||
|
} |
||||
|
else if (range.Begin > existing.Begin && range.End < existing.End) |
||||
|
{ |
||||
|
ranges[i] = new IndexRange(existing.Begin, range.Begin - 1); |
||||
|
ranges.Insert(++i, new IndexRange(range.End + 1, existing.End)); |
||||
|
removed?.Add(range); |
||||
|
result += range.Count; |
||||
|
} |
||||
|
else if (range.End <= existing.End) |
||||
|
{ |
||||
|
var remove = new IndexRange(existing.Begin, range.End); |
||||
|
ranges[i] = new IndexRange(range.End + 1, existing.End); |
||||
|
removed?.Add(remove); |
||||
|
result += remove.Count; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
return result; |
||||
|
} |
||||
|
|
||||
|
public static IEnumerable<IndexRange> Subtract( |
||||
|
IndexRange lhs, |
||||
|
IEnumerable<IndexRange> rhs) |
||||
|
{ |
||||
|
var result = new List<IndexRange> { lhs }; |
||||
|
|
||||
|
foreach (var range in rhs) |
||||
|
{ |
||||
|
Remove(result, range); |
||||
|
} |
||||
|
|
||||
|
return result; |
||||
|
} |
||||
|
|
||||
|
public static IEnumerable<int> EnumerateIndices(IEnumerable<IndexRange> ranges) |
||||
|
{ |
||||
|
foreach (var range in ranges) |
||||
|
{ |
||||
|
for (var i = range.Begin; i <= range.End; ++i) |
||||
|
{ |
||||
|
yield return i; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public static int GetCount(IEnumerable<IndexRange> ranges) |
||||
|
{ |
||||
|
var result = 0; |
||||
|
|
||||
|
foreach (var range in ranges) |
||||
|
{ |
||||
|
result += (range.End - range.Begin) + 1; |
||||
|
} |
||||
|
|
||||
|
return result; |
||||
|
} |
||||
|
|
||||
|
private static void MergeRanges(IList<IndexRange> ranges) |
||||
|
{ |
||||
|
for (var i = ranges.Count - 2; i >= 0; --i) |
||||
|
{ |
||||
|
var r = ranges[i]; |
||||
|
var r1 = ranges[i + 1]; |
||||
|
|
||||
|
if (r.Intersects(r1) || r.End == r1.Begin - 1) |
||||
|
{ |
||||
|
ranges[i] = new IndexRange(r.Begin, r1.End); |
||||
|
ranges.RemoveAt(i + 1); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
} |
||||
File diff suppressed because it is too large
@ -0,0 +1,49 @@ |
|||||
|
// This source file is adapted from the WinUI project.
|
||||
|
// (https://github.com/microsoft/microsoft-ui-xaml)
|
||||
|
//
|
||||
|
// Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
|
||||
|
|
||||
|
using System; |
||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
|
||||
|
#nullable enable |
||||
|
|
||||
|
namespace Avalonia.Controls |
||||
|
{ |
||||
|
public interface ISelectedItemInfo |
||||
|
{ |
||||
|
public IndexPath Path { get; } |
||||
|
} |
||||
|
|
||||
|
internal class SelectedItems<TValue, Tinfo> : IReadOnlyList<TValue> |
||||
|
where Tinfo : ISelectedItemInfo |
||||
|
{ |
||||
|
private readonly List<Tinfo> _infos; |
||||
|
private readonly Func<List<Tinfo>, int, TValue> _getAtImpl; |
||||
|
|
||||
|
public SelectedItems( |
||||
|
List<Tinfo> infos, |
||||
|
int count, |
||||
|
Func<List<Tinfo>, int, TValue> getAtImpl) |
||||
|
{ |
||||
|
_infos = infos; |
||||
|
_getAtImpl = getAtImpl; |
||||
|
Count = count; |
||||
|
} |
||||
|
|
||||
|
public TValue this[int index] => _getAtImpl(_infos, index); |
||||
|
|
||||
|
public int Count { get; } |
||||
|
|
||||
|
public IEnumerator<TValue> GetEnumerator() |
||||
|
{ |
||||
|
for (var i = 0; i < Count; ++i) |
||||
|
{ |
||||
|
yield return this[i]; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,848 @@ |
|||||
|
// This source file is adapted from the WinUI project.
|
||||
|
// (https://github.com/microsoft/microsoft-ui-xaml)
|
||||
|
//
|
||||
|
// Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
|
||||
|
|
||||
|
using System; |
||||
|
using System.Collections.Generic; |
||||
|
using System.ComponentModel; |
||||
|
using System.Linq; |
||||
|
using System.Reactive.Linq; |
||||
|
using Avalonia.Controls.Utils; |
||||
|
|
||||
|
#nullable enable |
||||
|
|
||||
|
namespace Avalonia.Controls |
||||
|
{ |
||||
|
public class SelectionModel : ISelectionModel, IDisposable |
||||
|
{ |
||||
|
private readonly SelectionNode _rootNode; |
||||
|
private bool _singleSelect; |
||||
|
private bool _autoSelect; |
||||
|
private int _operationCount; |
||||
|
private IReadOnlyList<IndexPath>? _selectedIndicesCached; |
||||
|
private IReadOnlyList<object?>? _selectedItemsCached; |
||||
|
private SelectionModelChildrenRequestedEventArgs? _childrenRequestedEventArgs; |
||||
|
|
||||
|
public event EventHandler<SelectionModelChildrenRequestedEventArgs>? ChildrenRequested; |
||||
|
public event PropertyChangedEventHandler? PropertyChanged; |
||||
|
public event EventHandler<SelectionModelSelectionChangedEventArgs>? SelectionChanged; |
||||
|
|
||||
|
public SelectionModel() |
||||
|
{ |
||||
|
_rootNode = new SelectionNode(this, null); |
||||
|
SharedLeafNode = new SelectionNode(this, null); |
||||
|
} |
||||
|
|
||||
|
public object? Source |
||||
|
{ |
||||
|
get => _rootNode.Source; |
||||
|
set |
||||
|
{ |
||||
|
if (_rootNode.Source != value) |
||||
|
{ |
||||
|
var raiseChanged = _rootNode.Source == null && SelectedIndices.Count > 0; |
||||
|
|
||||
|
if (_rootNode.Source != null) |
||||
|
{ |
||||
|
if (_rootNode.Source != null) |
||||
|
{ |
||||
|
using (var operation = new Operation(this)) |
||||
|
{ |
||||
|
ClearSelection(resetAnchor: true); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
_rootNode.Source = value; |
||||
|
ApplyAutoSelect(); |
||||
|
|
||||
|
RaisePropertyChanged("Source"); |
||||
|
|
||||
|
if (raiseChanged) |
||||
|
{ |
||||
|
var e = new SelectionModelSelectionChangedEventArgs( |
||||
|
null, |
||||
|
SelectedIndices, |
||||
|
null, |
||||
|
SelectedItems); |
||||
|
OnSelectionChanged(e); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public bool SingleSelect |
||||
|
{ |
||||
|
get => _singleSelect; |
||||
|
set |
||||
|
{ |
||||
|
if (_singleSelect != value) |
||||
|
{ |
||||
|
_singleSelect = value; |
||||
|
var selectedIndices = SelectedIndices; |
||||
|
|
||||
|
if (value && selectedIndices != null && selectedIndices.Count > 0) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
|
||||
|
// We want to be single select, so make sure there is only
|
||||
|
// one selected item.
|
||||
|
var firstSelectionIndexPath = selectedIndices[0]; |
||||
|
ClearSelection(resetAnchor: true); |
||||
|
SelectWithPathImpl(firstSelectionIndexPath, select: true); |
||||
|
SelectedIndex = firstSelectionIndexPath; |
||||
|
} |
||||
|
|
||||
|
RaisePropertyChanged("SingleSelect"); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public bool RetainSelectionOnReset |
||||
|
{ |
||||
|
get => _rootNode.RetainSelectionOnReset; |
||||
|
set => _rootNode.RetainSelectionOnReset = value; |
||||
|
} |
||||
|
|
||||
|
public bool AutoSelect |
||||
|
{ |
||||
|
get => _autoSelect; |
||||
|
set |
||||
|
{ |
||||
|
if (_autoSelect != value) |
||||
|
{ |
||||
|
_autoSelect = value; |
||||
|
ApplyAutoSelect(); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public IndexPath AnchorIndex |
||||
|
{ |
||||
|
get |
||||
|
{ |
||||
|
IndexPath anchor = default; |
||||
|
|
||||
|
if (_rootNode.AnchorIndex >= 0) |
||||
|
{ |
||||
|
var path = new List<int>(); |
||||
|
SelectionNode? current = _rootNode; |
||||
|
|
||||
|
while (current?.AnchorIndex >= 0) |
||||
|
{ |
||||
|
path.Add(current.AnchorIndex); |
||||
|
current = current.GetAt(current.AnchorIndex, false); |
||||
|
} |
||||
|
|
||||
|
anchor = new IndexPath(path); |
||||
|
} |
||||
|
|
||||
|
return anchor; |
||||
|
} |
||||
|
set |
||||
|
{ |
||||
|
if (value != null) |
||||
|
{ |
||||
|
SelectionTreeHelper.TraverseIndexPath( |
||||
|
_rootNode, |
||||
|
value, |
||||
|
realizeChildren: true, |
||||
|
(currentNode, path, depth, childIndex) => currentNode.AnchorIndex = path.GetAt(depth)); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
_rootNode.AnchorIndex = -1; |
||||
|
} |
||||
|
|
||||
|
RaisePropertyChanged("AnchorIndex"); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public IndexPath SelectedIndex |
||||
|
{ |
||||
|
get |
||||
|
{ |
||||
|
IndexPath selectedIndex = default; |
||||
|
var selectedIndices = SelectedIndices; |
||||
|
|
||||
|
if (selectedIndices?.Count > 0) |
||||
|
{ |
||||
|
selectedIndex = selectedIndices[0]; |
||||
|
} |
||||
|
|
||||
|
return selectedIndex; |
||||
|
} |
||||
|
set |
||||
|
{ |
||||
|
var isSelected = IsSelectedWithPartialAt(value); |
||||
|
|
||||
|
if (!IsSelectedAt(value) || SelectedItems.Count > 1) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
ClearSelection(resetAnchor: true); |
||||
|
SelectWithPathImpl(value, select: true); |
||||
|
ApplyAutoSelect(); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public object? SelectedItem |
||||
|
{ |
||||
|
get |
||||
|
{ |
||||
|
object? item = null; |
||||
|
var selectedItems = SelectedItems; |
||||
|
|
||||
|
if (selectedItems?.Count > 0) |
||||
|
{ |
||||
|
item = selectedItems[0]; |
||||
|
} |
||||
|
|
||||
|
return item; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public IReadOnlyList<object?> SelectedItems |
||||
|
{ |
||||
|
get |
||||
|
{ |
||||
|
if (_selectedItemsCached == null) |
||||
|
{ |
||||
|
var selectedInfos = new List<SelectedItemInfo>(); |
||||
|
var count = 0; |
||||
|
|
||||
|
if (_rootNode.Source != null) |
||||
|
{ |
||||
|
SelectionTreeHelper.Traverse( |
||||
|
_rootNode, |
||||
|
realizeChildren: false, |
||||
|
currentInfo => |
||||
|
{ |
||||
|
if (currentInfo.Node.SelectedCount > 0) |
||||
|
{ |
||||
|
selectedInfos.Add(new SelectedItemInfo(currentInfo.Node, currentInfo.Path)); |
||||
|
count += currentInfo.Node.SelectedCount; |
||||
|
} |
||||
|
}); |
||||
|
} |
||||
|
|
||||
|
// Instead of creating a dumb vector that takes up the space for all the selected items,
|
||||
|
// we create a custom IReadOnlyList implementation that calls back using a delegate to find
|
||||
|
// the selected item at a particular index. This avoid having to create the storage and copying
|
||||
|
// needed in a dumb vector. This also allows us to expose a tree of selected nodes into an
|
||||
|
// easier to consume flat vector view of objects.
|
||||
|
var selectedItems = new SelectedItems<object?, SelectedItemInfo> ( |
||||
|
selectedInfos, |
||||
|
count, |
||||
|
(infos, index) => |
||||
|
{ |
||||
|
var currentIndex = 0; |
||||
|
object? item = null; |
||||
|
|
||||
|
foreach (var info in infos) |
||||
|
{ |
||||
|
var node = info.Node; |
||||
|
|
||||
|
if (node != null) |
||||
|
{ |
||||
|
var currentCount = node.SelectedCount; |
||||
|
|
||||
|
if (index >= currentIndex && index < currentIndex + currentCount) |
||||
|
{ |
||||
|
var targetIndex = node.SelectedIndices[index - currentIndex]; |
||||
|
item = node.ItemsSourceView!.GetAt(targetIndex); |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
currentIndex += currentCount; |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
throw new InvalidOperationException( |
||||
|
"Selection has changed since SelectedItems property was read."); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
return item; |
||||
|
}); |
||||
|
|
||||
|
_selectedItemsCached = selectedItems; |
||||
|
} |
||||
|
|
||||
|
return _selectedItemsCached; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public IReadOnlyList<IndexPath> SelectedIndices |
||||
|
{ |
||||
|
get |
||||
|
{ |
||||
|
if (_selectedIndicesCached == null) |
||||
|
{ |
||||
|
var selectedInfos = new List<SelectedItemInfo>(); |
||||
|
var count = 0; |
||||
|
|
||||
|
SelectionTreeHelper.Traverse( |
||||
|
_rootNode, |
||||
|
false, |
||||
|
currentInfo => |
||||
|
{ |
||||
|
if (currentInfo.Node.SelectedCount > 0) |
||||
|
{ |
||||
|
selectedInfos.Add(new SelectedItemInfo(currentInfo.Node, currentInfo.Path)); |
||||
|
count += currentInfo.Node.SelectedCount; |
||||
|
} |
||||
|
}); |
||||
|
|
||||
|
// Instead of creating a dumb vector that takes up the space for all the selected indices,
|
||||
|
// we create a custom VectorView implimentation that calls back using a delegate to find
|
||||
|
// the IndexPath at a particular index. This avoid having to create the storage and copying
|
||||
|
// needed in a dumb vector. This also allows us to expose a tree of selected nodes into an
|
||||
|
// easier to consume flat vector view of IndexPaths.
|
||||
|
var indices = new SelectedItems<IndexPath, SelectedItemInfo>( |
||||
|
selectedInfos, |
||||
|
count, |
||||
|
(infos, index) => // callback for GetAt(index)
|
||||
|
{ |
||||
|
var currentIndex = 0; |
||||
|
IndexPath path = default; |
||||
|
|
||||
|
foreach (var info in infos) |
||||
|
{ |
||||
|
var node = info.Node; |
||||
|
|
||||
|
if (node != null) |
||||
|
{ |
||||
|
var currentCount = node.SelectedCount; |
||||
|
if (index >= currentIndex && index < currentIndex + currentCount) |
||||
|
{ |
||||
|
int targetIndex = node.SelectedIndices[index - currentIndex]; |
||||
|
path = info.Path.CloneWithChildIndex(targetIndex); |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
currentIndex += currentCount; |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
throw new InvalidOperationException( |
||||
|
"Selection has changed since SelectedIndices property was read."); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
return path; |
||||
|
}); |
||||
|
|
||||
|
_selectedIndicesCached = indices; |
||||
|
} |
||||
|
|
||||
|
return _selectedIndicesCached; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
internal SelectionNode SharedLeafNode { get; private set; } |
||||
|
|
||||
|
public void Dispose() |
||||
|
{ |
||||
|
ClearSelection(resetAnchor: false); |
||||
|
_rootNode.Cleanup(); |
||||
|
_rootNode.Dispose(); |
||||
|
_selectedIndicesCached = null; |
||||
|
_selectedItemsCached = null; |
||||
|
} |
||||
|
|
||||
|
public void SetAnchorIndex(int index) => AnchorIndex = new IndexPath(index); |
||||
|
|
||||
|
public void SetAnchorIndex(int groupIndex, int index) => AnchorIndex = new IndexPath(groupIndex, index); |
||||
|
|
||||
|
public void Select(int index) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
SelectImpl(index, select: true); |
||||
|
} |
||||
|
|
||||
|
public void Select(int groupIndex, int itemIndex) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
SelectWithGroupImpl(groupIndex, itemIndex, select: true); |
||||
|
} |
||||
|
|
||||
|
public void SelectAt(IndexPath index) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
SelectWithPathImpl(index, select: true); |
||||
|
} |
||||
|
|
||||
|
public void Deselect(int index) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
SelectImpl(index, select: false); |
||||
|
ApplyAutoSelect(); |
||||
|
} |
||||
|
|
||||
|
public void Deselect(int groupIndex, int itemIndex) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
SelectWithGroupImpl(groupIndex, itemIndex, select: false); |
||||
|
ApplyAutoSelect(); |
||||
|
} |
||||
|
|
||||
|
public void DeselectAt(IndexPath index) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
SelectWithPathImpl(index, select: false); |
||||
|
ApplyAutoSelect(); |
||||
|
} |
||||
|
|
||||
|
public bool IsSelected(int index) => _rootNode.IsSelected(index); |
||||
|
|
||||
|
public bool IsSelected(int grouIndex, int itemIndex) |
||||
|
{ |
||||
|
return IsSelectedAt(new IndexPath(grouIndex, itemIndex)); |
||||
|
} |
||||
|
|
||||
|
public bool IsSelectedAt(IndexPath index) |
||||
|
{ |
||||
|
var path = index; |
||||
|
SelectionNode? node = _rootNode; |
||||
|
|
||||
|
for (int i = 0; i < path.GetSize() - 1; i++) |
||||
|
{ |
||||
|
var childIndex = path.GetAt(i); |
||||
|
node = node.GetAt(childIndex, realizeChild: false); |
||||
|
|
||||
|
if (node == null) |
||||
|
{ |
||||
|
return false; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
return node.IsSelected(index.GetAt(index.GetSize() - 1)); |
||||
|
} |
||||
|
|
||||
|
public bool? IsSelectedWithPartial(int index) |
||||
|
{ |
||||
|
if (index < 0) |
||||
|
{ |
||||
|
throw new ArgumentException("Index must be >= 0", nameof(index)); |
||||
|
} |
||||
|
|
||||
|
var isSelected = _rootNode.IsSelectedWithPartial(index); |
||||
|
return isSelected; |
||||
|
} |
||||
|
|
||||
|
public bool? IsSelectedWithPartial(int groupIndex, int itemIndex) |
||||
|
{ |
||||
|
if (groupIndex < 0) |
||||
|
{ |
||||
|
throw new ArgumentException("Group index must be >= 0", nameof(groupIndex)); |
||||
|
} |
||||
|
|
||||
|
if (itemIndex < 0) |
||||
|
{ |
||||
|
throw new ArgumentException("Item index must be >= 0", nameof(itemIndex)); |
||||
|
} |
||||
|
|
||||
|
var isSelected = (bool?)false; |
||||
|
var childNode = _rootNode.GetAt(groupIndex, realizeChild: false); |
||||
|
|
||||
|
if (childNode != null) |
||||
|
{ |
||||
|
isSelected = childNode.IsSelectedWithPartial(itemIndex); |
||||
|
} |
||||
|
|
||||
|
return isSelected; |
||||
|
} |
||||
|
|
||||
|
public bool? IsSelectedWithPartialAt(IndexPath index) |
||||
|
{ |
||||
|
var path = index; |
||||
|
var isRealized = true; |
||||
|
SelectionNode? node = _rootNode; |
||||
|
|
||||
|
for (int i = 0; i < path.GetSize() - 1; i++) |
||||
|
{ |
||||
|
var childIndex = path.GetAt(i); |
||||
|
node = node.GetAt(childIndex, realizeChild: false); |
||||
|
|
||||
|
if (node == null) |
||||
|
{ |
||||
|
isRealized = false; |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
var isSelected = (bool?)false; |
||||
|
|
||||
|
if (isRealized) |
||||
|
{ |
||||
|
var size = path.GetSize(); |
||||
|
if (size == 0) |
||||
|
{ |
||||
|
isSelected = SelectionNode.ConvertToNullableBool(node!.EvaluateIsSelectedBasedOnChildrenNodes()); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
isSelected = node!.IsSelectedWithPartial(path.GetAt(size - 1)); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
return isSelected; |
||||
|
} |
||||
|
|
||||
|
public void SelectRangeFromAnchor(int index) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
SelectRangeFromAnchorImpl(index, select: true); |
||||
|
} |
||||
|
|
||||
|
public void SelectRangeFromAnchor(int endGroupIndex, int endItemIndex) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
SelectRangeFromAnchorWithGroupImpl(endGroupIndex, endItemIndex, select: true); |
||||
|
} |
||||
|
|
||||
|
public void SelectRangeFromAnchorTo(IndexPath index) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
SelectRangeImpl(AnchorIndex, index, select: true); |
||||
|
} |
||||
|
|
||||
|
public void DeselectRangeFromAnchor(int index) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
SelectRangeFromAnchorImpl(index, select: false); |
||||
|
} |
||||
|
|
||||
|
public void DeselectRangeFromAnchor(int endGroupIndex, int endItemIndex) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
SelectRangeFromAnchorWithGroupImpl(endGroupIndex, endItemIndex, false /* select */); |
||||
|
} |
||||
|
|
||||
|
public void DeselectRangeFromAnchorTo(IndexPath index) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
SelectRangeImpl(AnchorIndex, index, select: false); |
||||
|
} |
||||
|
|
||||
|
public void SelectRange(IndexPath start, IndexPath end) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
SelectRangeImpl(start, end, select: true); |
||||
|
} |
||||
|
|
||||
|
public void DeselectRange(IndexPath start, IndexPath end) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
SelectRangeImpl(start, end, select: false); |
||||
|
} |
||||
|
|
||||
|
public void SelectAll() |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
|
||||
|
SelectionTreeHelper.Traverse( |
||||
|
_rootNode, |
||||
|
realizeChildren: true, |
||||
|
info => |
||||
|
{ |
||||
|
if (info.Node.DataCount > 0) |
||||
|
{ |
||||
|
info.Node.SelectAll(); |
||||
|
} |
||||
|
}); |
||||
|
} |
||||
|
|
||||
|
public void ClearSelection() |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
ClearSelection(resetAnchor: true); |
||||
|
ApplyAutoSelect(); |
||||
|
} |
||||
|
|
||||
|
public IDisposable Update() => new Operation(this); |
||||
|
|
||||
|
protected void OnPropertyChanged(string propertyName) |
||||
|
{ |
||||
|
RaisePropertyChanged(propertyName); |
||||
|
} |
||||
|
|
||||
|
private void RaisePropertyChanged(string propertyName) |
||||
|
{ |
||||
|
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); |
||||
|
} |
||||
|
|
||||
|
public void OnSelectionInvalidatedDueToCollectionChange( |
||||
|
bool selectionInvalidated, |
||||
|
IReadOnlyList<object?>? removedItems) |
||||
|
{ |
||||
|
SelectionModelSelectionChangedEventArgs? e = null; |
||||
|
|
||||
|
if (selectionInvalidated) |
||||
|
{ |
||||
|
e = new SelectionModelSelectionChangedEventArgs(null, null, removedItems, null); |
||||
|
} |
||||
|
|
||||
|
OnSelectionChanged(e); |
||||
|
ApplyAutoSelect(); |
||||
|
} |
||||
|
|
||||
|
internal IObservable<object?>? ResolvePath(object data, IndexPath dataIndexPath) |
||||
|
{ |
||||
|
IObservable<object?>? resolved = null; |
||||
|
|
||||
|
// Raise ChildrenRequested event if there is a handler
|
||||
|
if (ChildrenRequested != null) |
||||
|
{ |
||||
|
if (_childrenRequestedEventArgs == null) |
||||
|
{ |
||||
|
_childrenRequestedEventArgs = new SelectionModelChildrenRequestedEventArgs(data, dataIndexPath, false); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
_childrenRequestedEventArgs.Initialize(data, dataIndexPath, false); |
||||
|
} |
||||
|
|
||||
|
ChildrenRequested(this, _childrenRequestedEventArgs); |
||||
|
resolved = _childrenRequestedEventArgs.Children; |
||||
|
|
||||
|
// Clear out the values in the args so that it cannot be used after the event handler call.
|
||||
|
_childrenRequestedEventArgs.Initialize(null, default, true); |
||||
|
} |
||||
|
|
||||
|
return resolved; |
||||
|
} |
||||
|
|
||||
|
private void ClearSelection(bool resetAnchor) |
||||
|
{ |
||||
|
SelectionTreeHelper.Traverse( |
||||
|
_rootNode, |
||||
|
realizeChildren: false, |
||||
|
info => info.Node.Clear()); |
||||
|
|
||||
|
if (resetAnchor) |
||||
|
{ |
||||
|
AnchorIndex = default; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private void OnSelectionChanged(SelectionModelSelectionChangedEventArgs? e = null) |
||||
|
{ |
||||
|
_selectedIndicesCached = null; |
||||
|
_selectedItemsCached = null; |
||||
|
|
||||
|
// Raise SelectionChanged event
|
||||
|
if (e != null) |
||||
|
{ |
||||
|
SelectionChanged?.Invoke(this, e); |
||||
|
} |
||||
|
|
||||
|
RaisePropertyChanged(nameof(SelectedIndex)); |
||||
|
RaisePropertyChanged(nameof(SelectedIndices)); |
||||
|
|
||||
|
if (_rootNode.Source != null) |
||||
|
{ |
||||
|
RaisePropertyChanged(nameof(SelectedItem)); |
||||
|
RaisePropertyChanged(nameof(SelectedItems)); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private void SelectImpl(int index, bool select) |
||||
|
{ |
||||
|
if (_singleSelect) |
||||
|
{ |
||||
|
ClearSelection(resetAnchor: true); |
||||
|
} |
||||
|
|
||||
|
var selected = _rootNode.Select(index, select); |
||||
|
|
||||
|
if (selected) |
||||
|
{ |
||||
|
AnchorIndex = new IndexPath(index); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private void SelectWithGroupImpl(int groupIndex, int itemIndex, bool select) |
||||
|
{ |
||||
|
if (_singleSelect) |
||||
|
{ |
||||
|
ClearSelection(resetAnchor: true); |
||||
|
} |
||||
|
|
||||
|
var childNode = _rootNode.GetAt(groupIndex, realizeChild: true); |
||||
|
var selected = childNode!.Select(itemIndex, select); |
||||
|
|
||||
|
if (selected) |
||||
|
{ |
||||
|
AnchorIndex = new IndexPath(groupIndex, itemIndex); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private void SelectWithPathImpl(IndexPath index, bool select) |
||||
|
{ |
||||
|
bool selected = false; |
||||
|
|
||||
|
if (_singleSelect) |
||||
|
{ |
||||
|
ClearSelection(resetAnchor: true); |
||||
|
} |
||||
|
|
||||
|
SelectionTreeHelper.TraverseIndexPath( |
||||
|
_rootNode, |
||||
|
index, |
||||
|
true, |
||||
|
(currentNode, path, depth, childIndex) => |
||||
|
{ |
||||
|
if (depth == path.GetSize() - 1) |
||||
|
{ |
||||
|
selected = currentNode.Select(childIndex, select); |
||||
|
} |
||||
|
} |
||||
|
); |
||||
|
|
||||
|
if (selected) |
||||
|
{ |
||||
|
AnchorIndex = index; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private void SelectRangeFromAnchorImpl(int index, bool select) |
||||
|
{ |
||||
|
int anchorIndex = 0; |
||||
|
var anchor = AnchorIndex; |
||||
|
|
||||
|
if (anchor != null) |
||||
|
{ |
||||
|
anchorIndex = anchor.GetAt(0); |
||||
|
} |
||||
|
|
||||
|
_rootNode.SelectRange(new IndexRange(anchorIndex, index), select); |
||||
|
} |
||||
|
|
||||
|
private void SelectRangeFromAnchorWithGroupImpl(int endGroupIndex, int endItemIndex, bool select) |
||||
|
{ |
||||
|
var startGroupIndex = 0; |
||||
|
var startItemIndex = 0; |
||||
|
var anchorIndex = AnchorIndex; |
||||
|
|
||||
|
if (anchorIndex != null) |
||||
|
{ |
||||
|
startGroupIndex = anchorIndex.GetAt(0); |
||||
|
startItemIndex = anchorIndex.GetAt(1); |
||||
|
} |
||||
|
|
||||
|
// Make sure start > end
|
||||
|
if (startGroupIndex > endGroupIndex || |
||||
|
(startGroupIndex == endGroupIndex && startItemIndex > endItemIndex)) |
||||
|
{ |
||||
|
int temp = startGroupIndex; |
||||
|
startGroupIndex = endGroupIndex; |
||||
|
endGroupIndex = temp; |
||||
|
temp = startItemIndex; |
||||
|
startItemIndex = endItemIndex; |
||||
|
endItemIndex = temp; |
||||
|
} |
||||
|
|
||||
|
for (int groupIdx = startGroupIndex; groupIdx <= endGroupIndex; groupIdx++) |
||||
|
{ |
||||
|
var groupNode = _rootNode.GetAt(groupIdx, realizeChild: true)!; |
||||
|
int startIndex = groupIdx == startGroupIndex ? startItemIndex : 0; |
||||
|
int endIndex = groupIdx == endGroupIndex ? endItemIndex : groupNode.DataCount - 1; |
||||
|
groupNode.SelectRange(new IndexRange(startIndex, endIndex), select); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private void SelectRangeImpl(IndexPath start, IndexPath end, bool select) |
||||
|
{ |
||||
|
var winrtStart = start; |
||||
|
var winrtEnd = end; |
||||
|
|
||||
|
// Make sure start <= end
|
||||
|
if (winrtEnd.CompareTo(winrtStart) == -1) |
||||
|
{ |
||||
|
var temp = winrtStart; |
||||
|
winrtStart = winrtEnd; |
||||
|
winrtEnd = temp; |
||||
|
} |
||||
|
|
||||
|
// Note: Since we do not know the depth of the tree, we have to walk to each leaf
|
||||
|
SelectionTreeHelper.TraverseRangeRealizeChildren( |
||||
|
_rootNode, |
||||
|
winrtStart, |
||||
|
winrtEnd, |
||||
|
info => |
||||
|
{ |
||||
|
info.ParentNode!.Select(info.Path.GetAt(info.Path.GetSize() - 1), select); |
||||
|
}); |
||||
|
} |
||||
|
|
||||
|
private void BeginOperation() |
||||
|
{ |
||||
|
if (_operationCount++ == 0) |
||||
|
{ |
||||
|
_rootNode.BeginOperation(); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private void EndOperation() |
||||
|
{ |
||||
|
if (_operationCount == 0) |
||||
|
{ |
||||
|
throw new AvaloniaInternalException("No selection operation in progress."); |
||||
|
} |
||||
|
|
||||
|
SelectionModelSelectionChangedEventArgs? e = null; |
||||
|
|
||||
|
if (--_operationCount == 0) |
||||
|
{ |
||||
|
var changes = new List<SelectionNodeOperation>(); |
||||
|
_rootNode.EndOperation(changes); |
||||
|
|
||||
|
if (changes.Count > 0) |
||||
|
{ |
||||
|
var changeSet = new SelectionModelChangeSet(changes); |
||||
|
e = changeSet.CreateEventArgs(); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
OnSelectionChanged(e); |
||||
|
_rootNode.Cleanup(); |
||||
|
} |
||||
|
|
||||
|
private void ApplyAutoSelect() |
||||
|
{ |
||||
|
if (AutoSelect) |
||||
|
{ |
||||
|
_selectedIndicesCached = null; |
||||
|
|
||||
|
if (SelectedIndex == default && _rootNode.ItemsSourceView?.Count > 0) |
||||
|
{ |
||||
|
using var operation = new Operation(this); |
||||
|
SelectImpl(0, true); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
internal class SelectedItemInfo : ISelectedItemInfo |
||||
|
{ |
||||
|
public SelectedItemInfo(SelectionNode node, IndexPath path) |
||||
|
{ |
||||
|
Node = node; |
||||
|
Path = path; |
||||
|
} |
||||
|
|
||||
|
public SelectionNode Node { get; } |
||||
|
public IndexPath Path { get; } |
||||
|
public int Count => Node.SelectedCount; |
||||
|
} |
||||
|
|
||||
|
private struct Operation : IDisposable |
||||
|
{ |
||||
|
private readonly SelectionModel _manager; |
||||
|
public Operation(SelectionModel manager) => (_manager = manager).BeginOperation(); |
||||
|
public void Dispose() => _manager.EndOperation(); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,170 @@ |
|||||
|
using System; |
||||
|
using System.Collections.Generic; |
||||
|
|
||||
|
#nullable enable |
||||
|
|
||||
|
namespace Avalonia.Controls |
||||
|
{ |
||||
|
internal class SelectionModelChangeSet |
||||
|
{ |
||||
|
private readonly List<SelectionNodeOperation> _changes; |
||||
|
|
||||
|
public SelectionModelChangeSet(List<SelectionNodeOperation> changes) |
||||
|
{ |
||||
|
_changes = changes; |
||||
|
} |
||||
|
|
||||
|
public SelectionModelSelectionChangedEventArgs CreateEventArgs() |
||||
|
{ |
||||
|
var deselectedIndexCount = 0; |
||||
|
var selectedIndexCount = 0; |
||||
|
var deselectedItemCount = 0; |
||||
|
var selectedItemCount = 0; |
||||
|
|
||||
|
foreach (var change in _changes) |
||||
|
{ |
||||
|
deselectedIndexCount += change.DeselectedCount; |
||||
|
selectedIndexCount += change.SelectedCount; |
||||
|
|
||||
|
if (change.Items != null) |
||||
|
{ |
||||
|
deselectedItemCount += change.DeselectedCount; |
||||
|
selectedItemCount += change.SelectedCount; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
var deselectedIndices = new SelectedItems<IndexPath, SelectionNodeOperation>( |
||||
|
_changes, |
||||
|
deselectedIndexCount, |
||||
|
GetDeselectedIndexAt); |
||||
|
var selectedIndices = new SelectedItems<IndexPath, SelectionNodeOperation>( |
||||
|
_changes, |
||||
|
selectedIndexCount, |
||||
|
GetSelectedIndexAt); |
||||
|
var deselectedItems = new SelectedItems<object?, SelectionNodeOperation>( |
||||
|
_changes, |
||||
|
deselectedItemCount, |
||||
|
GetDeselectedItemAt); |
||||
|
var selectedItems = new SelectedItems<object?, SelectionNodeOperation>( |
||||
|
_changes, |
||||
|
selectedItemCount, |
||||
|
GetSelectedItemAt); |
||||
|
|
||||
|
return new SelectionModelSelectionChangedEventArgs( |
||||
|
deselectedIndices, |
||||
|
selectedIndices, |
||||
|
deselectedItems, |
||||
|
selectedItems); |
||||
|
} |
||||
|
|
||||
|
private IndexPath GetDeselectedIndexAt( |
||||
|
List<SelectionNodeOperation> infos, |
||||
|
int index) |
||||
|
{ |
||||
|
static int GetCount(SelectionNodeOperation info) => info.DeselectedCount; |
||||
|
static List<IndexRange>? GetRanges(SelectionNodeOperation info) => info.DeselectedRanges; |
||||
|
return GetIndexAt(infos, index, x => GetCount(x), x => GetRanges(x)); |
||||
|
} |
||||
|
|
||||
|
private IndexPath GetSelectedIndexAt( |
||||
|
List<SelectionNodeOperation> infos, |
||||
|
int index) |
||||
|
{ |
||||
|
static int GetCount(SelectionNodeOperation info) => info.SelectedCount; |
||||
|
static List<IndexRange>? GetRanges(SelectionNodeOperation info) => info.SelectedRanges; |
||||
|
return GetIndexAt(infos, index, x => GetCount(x), x => GetRanges(x)); |
||||
|
} |
||||
|
|
||||
|
private object? GetDeselectedItemAt( |
||||
|
List<SelectionNodeOperation> infos, |
||||
|
int index) |
||||
|
{ |
||||
|
static int GetCount(SelectionNodeOperation info) => info.Items != null ? info.DeselectedCount : 0; |
||||
|
static List<IndexRange>? GetRanges(SelectionNodeOperation info) => info.DeselectedRanges; |
||||
|
return GetItemAt(infos, index, x => GetCount(x), x => GetRanges(x)); |
||||
|
} |
||||
|
|
||||
|
private object? GetSelectedItemAt( |
||||
|
List<SelectionNodeOperation> infos, |
||||
|
int index) |
||||
|
{ |
||||
|
static int GetCount(SelectionNodeOperation info) => info.Items != null ? info.SelectedCount : 0; |
||||
|
static List<IndexRange>? GetRanges(SelectionNodeOperation info) => info.SelectedRanges; |
||||
|
return GetItemAt(infos, index, x => GetCount(x), x => GetRanges(x)); |
||||
|
} |
||||
|
|
||||
|
private IndexPath GetIndexAt( |
||||
|
List<SelectionNodeOperation> infos, |
||||
|
int index, |
||||
|
Func<SelectionNodeOperation, int> getCount, |
||||
|
Func<SelectionNodeOperation, List<IndexRange>?> getRanges) |
||||
|
{ |
||||
|
var currentIndex = 0; |
||||
|
IndexPath path = default; |
||||
|
|
||||
|
foreach (var info in infos) |
||||
|
{ |
||||
|
var currentCount = getCount(info); |
||||
|
|
||||
|
if (index >= currentIndex && index < currentIndex + currentCount) |
||||
|
{ |
||||
|
int targetIndex = GetIndexAt(getRanges(info), index - currentIndex); |
||||
|
path = info.Path.CloneWithChildIndex(targetIndex); |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
currentIndex += currentCount; |
||||
|
} |
||||
|
|
||||
|
return path; |
||||
|
} |
||||
|
|
||||
|
private object? GetItemAt( |
||||
|
List<SelectionNodeOperation> infos, |
||||
|
int index, |
||||
|
Func<SelectionNodeOperation, int> getCount, |
||||
|
Func<SelectionNodeOperation, List<IndexRange>?> getRanges) |
||||
|
{ |
||||
|
var currentIndex = 0; |
||||
|
object? item = null; |
||||
|
|
||||
|
foreach (var info in infos) |
||||
|
{ |
||||
|
var currentCount = getCount(info); |
||||
|
|
||||
|
if (index >= currentIndex && index < currentIndex + currentCount) |
||||
|
{ |
||||
|
int targetIndex = GetIndexAt(getRanges(info), index - currentIndex); |
||||
|
item = info.Items?.GetAt(targetIndex); |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
currentIndex += currentCount; |
||||
|
} |
||||
|
|
||||
|
return item; |
||||
|
} |
||||
|
|
||||
|
private int GetIndexAt(List<IndexRange>? ranges, int index) |
||||
|
{ |
||||
|
var currentIndex = 0; |
||||
|
|
||||
|
if (ranges != null) |
||||
|
{ |
||||
|
foreach (var range in ranges) |
||||
|
{ |
||||
|
var currentCount = (range.End - range.Begin) + 1; |
||||
|
|
||||
|
if (index >= currentIndex && index < currentIndex + currentCount) |
||||
|
{ |
||||
|
return range.Begin + (index - currentIndex); |
||||
|
} |
||||
|
|
||||
|
currentIndex += currentCount; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
throw new IndexOutOfRangeException(); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,83 @@ |
|||||
|
// This source file is adapted from the WinUI project.
|
||||
|
// (https://github.com/microsoft/microsoft-ui-xaml)
|
||||
|
//
|
||||
|
// Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
|
||||
|
|
||||
|
using System; |
||||
|
|
||||
|
#nullable enable |
||||
|
|
||||
|
namespace Avalonia.Controls |
||||
|
{ |
||||
|
/// <summary>
|
||||
|
/// Provides data for the <see cref="SelectionModel.ChildrenRequested"/> event.
|
||||
|
/// </summary>
|
||||
|
public class SelectionModelChildrenRequestedEventArgs : EventArgs |
||||
|
{ |
||||
|
private object? _source; |
||||
|
private IndexPath _sourceIndexPath; |
||||
|
private bool _throwOnAccess; |
||||
|
|
||||
|
internal SelectionModelChildrenRequestedEventArgs( |
||||
|
object source, |
||||
|
IndexPath sourceIndexPath, |
||||
|
bool throwOnAccess) |
||||
|
{ |
||||
|
source = source ?? throw new ArgumentNullException(nameof(source)); |
||||
|
Initialize(source, sourceIndexPath, throwOnAccess); |
||||
|
} |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Gets or sets an observable which produces the children of the <see cref="Source"/>
|
||||
|
/// object.
|
||||
|
/// </summary>
|
||||
|
public IObservable<object?>? Children { get; set; } |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Gets the object whose children are being requested.
|
||||
|
/// </summary>
|
||||
|
public object Source |
||||
|
{ |
||||
|
get |
||||
|
{ |
||||
|
if (_throwOnAccess) |
||||
|
{ |
||||
|
throw new ObjectDisposedException(nameof(SelectionModelChildrenRequestedEventArgs)); |
||||
|
} |
||||
|
|
||||
|
return _source!; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Gets the index of the object whose children are being requested.
|
||||
|
/// </summary>
|
||||
|
public IndexPath SourceIndex |
||||
|
{ |
||||
|
get |
||||
|
{ |
||||
|
if (_throwOnAccess) |
||||
|
{ |
||||
|
throw new ObjectDisposedException(nameof(SelectionModelChildrenRequestedEventArgs)); |
||||
|
} |
||||
|
|
||||
|
return _sourceIndexPath; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
internal void Initialize( |
||||
|
object? source, |
||||
|
IndexPath sourceIndexPath, |
||||
|
bool throwOnAccess) |
||||
|
{ |
||||
|
if (!throwOnAccess && source == null) |
||||
|
{ |
||||
|
throw new ArgumentNullException(nameof(source)); |
||||
|
} |
||||
|
|
||||
|
_source = source; |
||||
|
_sourceIndexPath = sourceIndexPath; |
||||
|
_throwOnAccess = throwOnAccess; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,47 @@ |
|||||
|
// This source file is adapted from the WinUI project.
|
||||
|
// (https://github.com/microsoft/microsoft-ui-xaml)
|
||||
|
//
|
||||
|
// Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
|
||||
|
|
||||
|
using System; |
||||
|
using System.Collections.Generic; |
||||
|
|
||||
|
#nullable enable |
||||
|
|
||||
|
namespace Avalonia.Controls |
||||
|
{ |
||||
|
public class SelectionModelSelectionChangedEventArgs : EventArgs |
||||
|
{ |
||||
|
public SelectionModelSelectionChangedEventArgs( |
||||
|
IReadOnlyList<IndexPath>? deselectedIndices, |
||||
|
IReadOnlyList<IndexPath>? selectedIndices, |
||||
|
IReadOnlyList<object?>? deselectedItems, |
||||
|
IReadOnlyList<object?>? selectedItems) |
||||
|
{ |
||||
|
DeselectedIndices = deselectedIndices ?? Array.Empty<IndexPath>(); |
||||
|
SelectedIndices = selectedIndices ?? Array.Empty<IndexPath>(); |
||||
|
DeselectedItems = deselectedItems ?? Array.Empty<object?>(); |
||||
|
SelectedItems= selectedItems ?? Array.Empty<object?>(); |
||||
|
} |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Gets the indices of the items that were removed from the selection.
|
||||
|
/// </summary>
|
||||
|
public IReadOnlyList<IndexPath> DeselectedIndices { get; } |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Gets the indices of the items that were added to the selection.
|
||||
|
/// </summary>
|
||||
|
public IReadOnlyList<IndexPath> SelectedIndices { get; } |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Gets the items that were removed from the selection.
|
||||
|
/// </summary>
|
||||
|
public IReadOnlyList<object?> DeselectedItems { get; } |
||||
|
|
||||
|
/// <summary>
|
||||
|
/// Gets the items that were added to the selection.
|
||||
|
/// </summary>
|
||||
|
public IReadOnlyList<object?> SelectedItems { get; } |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,966 @@ |
|||||
|
// This source file is adapted from the WinUI project.
|
||||
|
// (https://github.com/microsoft/microsoft-ui-xaml)
|
||||
|
//
|
||||
|
// Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
|
||||
|
|
||||
|
using System; |
||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using System.Collections.Specialized; |
||||
|
using System.Linq; |
||||
|
|
||||
|
#nullable enable |
||||
|
|
||||
|
namespace Avalonia.Controls |
||||
|
{ |
||||
|
/// <summary>
|
||||
|
/// Tracks nested selection.
|
||||
|
/// </summary>
|
||||
|
/// <remarks>
|
||||
|
/// SelectionNode is the internal tree data structure that we keep track of for selection in
|
||||
|
/// a nested scenario. This would map to one ItemsSourceView/Collection. This node reacts to
|
||||
|
/// collection changes and keeps the selected indices up to date. This can either be a leaf
|
||||
|
/// node or a non leaf node.
|
||||
|
/// </remarks>
|
||||
|
internal class SelectionNode : IDisposable |
||||
|
{ |
||||
|
private readonly SelectionModel _manager; |
||||
|
private readonly List<SelectionNode?> _childrenNodes = new List<SelectionNode?>(); |
||||
|
private readonly SelectionNode? _parent; |
||||
|
private readonly List<IndexRange> _selected = new List<IndexRange>(); |
||||
|
private readonly List<int> _selectedIndicesCached = new List<int>(); |
||||
|
private IDisposable? _childrenSubscription; |
||||
|
private SelectionNodeOperation? _operation; |
||||
|
private object? _source; |
||||
|
private bool _selectedIndicesCacheIsValid; |
||||
|
private bool _retainSelectionOnReset; |
||||
|
private List<object?>? _selectedItems; |
||||
|
|
||||
|
public SelectionNode(SelectionModel manager, SelectionNode? parent) |
||||
|
{ |
||||
|
_manager = manager; |
||||
|
_parent = parent; |
||||
|
} |
||||
|
|
||||
|
public int AnchorIndex { get; set; } = -1; |
||||
|
|
||||
|
public bool RetainSelectionOnReset |
||||
|
{ |
||||
|
get => _retainSelectionOnReset; |
||||
|
set |
||||
|
{ |
||||
|
if (_retainSelectionOnReset != value) |
||||
|
{ |
||||
|
_retainSelectionOnReset = value; |
||||
|
|
||||
|
if (_retainSelectionOnReset) |
||||
|
{ |
||||
|
_selectedItems = new List<object?>(); |
||||
|
PopulateSelectedItemsFromSelectedIndices(); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
_selectedItems = null; |
||||
|
} |
||||
|
|
||||
|
foreach (var child in _childrenNodes) |
||||
|
{ |
||||
|
if (child != null) |
||||
|
{ |
||||
|
child.RetainSelectionOnReset = value; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public object? Source |
||||
|
{ |
||||
|
get => _source; |
||||
|
set |
||||
|
{ |
||||
|
if (_source != value) |
||||
|
{ |
||||
|
if (_source != null) |
||||
|
{ |
||||
|
ClearSelection(); |
||||
|
ClearChildNodes(); |
||||
|
UnhookCollectionChangedHandler(); |
||||
|
} |
||||
|
|
||||
|
_source = value; |
||||
|
|
||||
|
// Setup ItemsSourceView
|
||||
|
var newDataSource = value as ItemsSourceView; |
||||
|
|
||||
|
if (value != null && newDataSource == null) |
||||
|
{ |
||||
|
newDataSource = new ItemsSourceView((IEnumerable)value); |
||||
|
} |
||||
|
|
||||
|
ItemsSourceView = newDataSource; |
||||
|
|
||||
|
PopulateSelectedItemsFromSelectedIndices(); |
||||
|
HookupCollectionChangedHandler(); |
||||
|
OnSelectionChanged(); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public ItemsSourceView? ItemsSourceView { get; private set; } |
||||
|
public int DataCount => ItemsSourceView?.Count ?? 0; |
||||
|
public int ChildrenNodeCount => _childrenNodes.Count; |
||||
|
public int RealizedChildrenNodeCount { get; private set; } |
||||
|
|
||||
|
public IndexPath IndexPath |
||||
|
{ |
||||
|
get |
||||
|
{ |
||||
|
var path = new List<int>(); ; |
||||
|
var parent = _parent; |
||||
|
var child = this; |
||||
|
|
||||
|
while (parent != null) |
||||
|
{ |
||||
|
var childNodes = parent._childrenNodes; |
||||
|
var index = childNodes.IndexOf(child); |
||||
|
|
||||
|
// We are walking up to the parent, so the path will be backwards
|
||||
|
path.Insert(0, index); |
||||
|
child = parent; |
||||
|
parent = parent._parent; |
||||
|
} |
||||
|
|
||||
|
return new IndexPath(path); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// For a genuine tree view, we dont know which node is leaf until we
|
||||
|
// actually walk to it, so currently the tree builds up to the leaf. I don't
|
||||
|
// create a bunch of leaf node instances - instead i use the same instance m_leafNode to avoid
|
||||
|
// an explosion of node objects. However, I'm still creating the m_childrenNodes
|
||||
|
// collection unfortunately.
|
||||
|
public SelectionNode? GetAt(int index, bool realizeChild) |
||||
|
{ |
||||
|
SelectionNode? child = null; |
||||
|
|
||||
|
if (realizeChild) |
||||
|
{ |
||||
|
if (ItemsSourceView == null || index < 0 || index >= ItemsSourceView.Count) |
||||
|
{ |
||||
|
throw new IndexOutOfRangeException(); |
||||
|
} |
||||
|
|
||||
|
if (_childrenNodes.Count == 0) |
||||
|
{ |
||||
|
if (ItemsSourceView != null) |
||||
|
{ |
||||
|
for (int i = 0; i < ItemsSourceView.Count; i++) |
||||
|
{ |
||||
|
_childrenNodes.Add(null); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
if (_childrenNodes[index] == null) |
||||
|
{ |
||||
|
var childData = ItemsSourceView!.GetAt(index); |
||||
|
IObservable<object?>? resolver = null; |
||||
|
|
||||
|
if (childData != null) |
||||
|
{ |
||||
|
var childDataIndexPath = IndexPath.CloneWithChildIndex(index); |
||||
|
resolver = _manager.ResolvePath(childData, childDataIndexPath); |
||||
|
} |
||||
|
|
||||
|
if (resolver != null) |
||||
|
{ |
||||
|
child = new SelectionNode(_manager, parent: this); |
||||
|
child.SetChildrenObservable(resolver); |
||||
|
} |
||||
|
else if (childData is IEnumerable<object> || childData is IList) |
||||
|
{ |
||||
|
child = new SelectionNode(_manager, parent: this); |
||||
|
child.Source = childData; |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
child = _manager.SharedLeafNode; |
||||
|
} |
||||
|
|
||||
|
if (_operation != null && child != _manager.SharedLeafNode) |
||||
|
{ |
||||
|
child.BeginOperation(); |
||||
|
} |
||||
|
|
||||
|
_childrenNodes[index] = child; |
||||
|
RealizedChildrenNodeCount++; |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
child = _childrenNodes[index]; |
||||
|
} |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
if (_childrenNodes.Count > 0) |
||||
|
{ |
||||
|
child = _childrenNodes[index]; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
return child; |
||||
|
} |
||||
|
|
||||
|
public void SetChildrenObservable(IObservable<object?> resolver) |
||||
|
{ |
||||
|
_childrenSubscription = resolver.Subscribe(x => Source = x); |
||||
|
} |
||||
|
|
||||
|
public int SelectedCount { get; private set; } |
||||
|
|
||||
|
public bool IsSelected(int index) |
||||
|
{ |
||||
|
var isSelected = false; |
||||
|
|
||||
|
foreach (var range in _selected) |
||||
|
{ |
||||
|
if (range.Contains(index)) |
||||
|
{ |
||||
|
isSelected = true; |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
return isSelected; |
||||
|
} |
||||
|
|
||||
|
// True -> Selected
|
||||
|
// False -> Not Selected
|
||||
|
// Null -> Some descendents are selected and some are not
|
||||
|
public bool? IsSelectedWithPartial() |
||||
|
{ |
||||
|
var isSelected = (bool?)false; |
||||
|
|
||||
|
if (_parent != null) |
||||
|
{ |
||||
|
var parentsChildren = _parent._childrenNodes; |
||||
|
|
||||
|
var myIndexInParent = parentsChildren.IndexOf(this); |
||||
|
|
||||
|
if (myIndexInParent != -1) |
||||
|
{ |
||||
|
isSelected = _parent.IsSelectedWithPartial(myIndexInParent); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
return isSelected; |
||||
|
} |
||||
|
|
||||
|
// True -> Selected
|
||||
|
// False -> Not Selected
|
||||
|
// Null -> Some descendents are selected and some are not
|
||||
|
public bool? IsSelectedWithPartial(int index) |
||||
|
{ |
||||
|
SelectionState selectionState; |
||||
|
|
||||
|
if (_childrenNodes.Count == 0 || // no nodes realized
|
||||
|
_childrenNodes.Count <= index || // target node is not realized
|
||||
|
_childrenNodes[index] == null || // target node is not realized
|
||||
|
_childrenNodes[index] == _manager.SharedLeafNode) // target node is a leaf node.
|
||||
|
{ |
||||
|
// Ask parent if the target node is selected.
|
||||
|
selectionState = IsSelected(index) ? SelectionState.Selected : SelectionState.NotSelected; |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
// targetNode is the node representing the index. This node is the parent.
|
||||
|
// targetNode is a non-leaf node, containing one or many children nodes. Evaluate
|
||||
|
// based on children of targetNode.
|
||||
|
var targetNode = _childrenNodes[index]; |
||||
|
selectionState = targetNode!.EvaluateIsSelectedBasedOnChildrenNodes(); |
||||
|
} |
||||
|
|
||||
|
return ConvertToNullableBool(selectionState); |
||||
|
} |
||||
|
|
||||
|
public int SelectedIndex |
||||
|
{ |
||||
|
get => SelectedCount > 0 ? SelectedIndices[0] : -1; |
||||
|
set |
||||
|
{ |
||||
|
if (IsValidIndex(value) && (SelectedCount != 1 || !IsSelected(value))) |
||||
|
{ |
||||
|
ClearSelection(); |
||||
|
|
||||
|
if (value != -1) |
||||
|
{ |
||||
|
Select(value, true); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public List<int> SelectedIndices |
||||
|
{ |
||||
|
get |
||||
|
{ |
||||
|
if (!_selectedIndicesCacheIsValid) |
||||
|
{ |
||||
|
_selectedIndicesCacheIsValid = true; |
||||
|
|
||||
|
foreach (var range in _selected) |
||||
|
{ |
||||
|
for (int index = range.Begin; index <= range.End; index++) |
||||
|
{ |
||||
|
// Avoid duplicates
|
||||
|
if (!_selectedIndicesCached.Contains(index)) |
||||
|
{ |
||||
|
_selectedIndicesCached.Add(index); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Sort the list for easy consumption
|
||||
|
_selectedIndicesCached.Sort(); |
||||
|
} |
||||
|
|
||||
|
return _selectedIndicesCached; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public IEnumerable<object> SelectedItems |
||||
|
{ |
||||
|
get => SelectedIndices.Select(x => ItemsSourceView!.GetAt(x)); |
||||
|
} |
||||
|
|
||||
|
public void Dispose() |
||||
|
{ |
||||
|
_childrenSubscription?.Dispose(); |
||||
|
ItemsSourceView?.Dispose(); |
||||
|
ClearChildNodes(); |
||||
|
UnhookCollectionChangedHandler(); |
||||
|
} |
||||
|
|
||||
|
public void BeginOperation() |
||||
|
{ |
||||
|
if (_operation != null) |
||||
|
{ |
||||
|
throw new AvaloniaInternalException("Selection operation already in progress."); |
||||
|
} |
||||
|
|
||||
|
_operation = new SelectionNodeOperation(this); |
||||
|
|
||||
|
for (var i = 0; i < _childrenNodes.Count; ++i) |
||||
|
{ |
||||
|
var child = _childrenNodes[i]; |
||||
|
|
||||
|
if (child != null && child != _manager.SharedLeafNode) |
||||
|
{ |
||||
|
child.BeginOperation(); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public void EndOperation(List<SelectionNodeOperation> changes) |
||||
|
{ |
||||
|
if (_operation == null) |
||||
|
{ |
||||
|
throw new AvaloniaInternalException("No selection operation in progress."); |
||||
|
} |
||||
|
|
||||
|
if (_operation.HasChanges) |
||||
|
{ |
||||
|
changes.Add(_operation); |
||||
|
} |
||||
|
|
||||
|
_operation = null; |
||||
|
|
||||
|
for (var i = 0; i < _childrenNodes.Count; ++i) |
||||
|
{ |
||||
|
var child = _childrenNodes[i]; |
||||
|
|
||||
|
if (child != null && child != _manager.SharedLeafNode) |
||||
|
{ |
||||
|
child.EndOperation(changes); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public bool Cleanup() |
||||
|
{ |
||||
|
var result = SelectedCount == 0; |
||||
|
|
||||
|
for (var i = 0; i < _childrenNodes.Count; ++i) |
||||
|
{ |
||||
|
var child = _childrenNodes[i]; |
||||
|
|
||||
|
if (child != null) |
||||
|
{ |
||||
|
if (child.Cleanup()) |
||||
|
{ |
||||
|
child.Dispose(); |
||||
|
_childrenNodes[i] = null; |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
result = false; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
return result; |
||||
|
} |
||||
|
|
||||
|
public bool Select(int index, bool select) |
||||
|
{ |
||||
|
return Select(index, select, raiseOnSelectionChanged: true); |
||||
|
} |
||||
|
|
||||
|
public bool ToggleSelect(int index) |
||||
|
{ |
||||
|
return Select(index, !IsSelected(index)); |
||||
|
} |
||||
|
|
||||
|
public void SelectAll() |
||||
|
{ |
||||
|
if (ItemsSourceView != null) |
||||
|
{ |
||||
|
var size = ItemsSourceView.Count; |
||||
|
|
||||
|
if (size > 0) |
||||
|
{ |
||||
|
SelectRange(new IndexRange(0, size - 1), select: true); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public void Clear() => ClearSelection(); |
||||
|
|
||||
|
public bool SelectRange(IndexRange range, bool select) |
||||
|
{ |
||||
|
if (IsValidIndex(range.Begin) && IsValidIndex(range.End)) |
||||
|
{ |
||||
|
if (select) |
||||
|
{ |
||||
|
AddRange(range, raiseOnSelectionChanged: true); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
RemoveRange(range, raiseOnSelectionChanged: true); |
||||
|
} |
||||
|
|
||||
|
return true; |
||||
|
} |
||||
|
|
||||
|
return false; |
||||
|
} |
||||
|
|
||||
|
private void HookupCollectionChangedHandler() |
||||
|
{ |
||||
|
if (ItemsSourceView != null) |
||||
|
{ |
||||
|
ItemsSourceView.CollectionChanged += OnSourceListChanged; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private void UnhookCollectionChangedHandler() |
||||
|
{ |
||||
|
if (ItemsSourceView != null) |
||||
|
{ |
||||
|
ItemsSourceView.CollectionChanged -= OnSourceListChanged; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private bool IsValidIndex(int index) |
||||
|
{ |
||||
|
return ItemsSourceView == null || (index >= 0 && index < ItemsSourceView.Count); |
||||
|
} |
||||
|
|
||||
|
private void AddRange(IndexRange addRange, bool raiseOnSelectionChanged) |
||||
|
{ |
||||
|
var selected = new List<IndexRange>(); |
||||
|
|
||||
|
SelectedCount += IndexRange.Add(_selected, addRange, selected); |
||||
|
|
||||
|
if (selected.Count > 0) |
||||
|
{ |
||||
|
_operation?.Selected(selected); |
||||
|
|
||||
|
if (_selectedItems != null && ItemsSourceView != null) |
||||
|
{ |
||||
|
for (var i = addRange.Begin; i <= addRange.End; ++i) |
||||
|
{ |
||||
|
_selectedItems.Add(ItemsSourceView!.GetAt(i)); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
if (raiseOnSelectionChanged) |
||||
|
{ |
||||
|
OnSelectionChanged(); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private void RemoveRange(IndexRange removeRange, bool raiseOnSelectionChanged) |
||||
|
{ |
||||
|
var removed = new List<IndexRange>(); |
||||
|
|
||||
|
SelectedCount -= IndexRange.Remove(_selected, removeRange, removed); |
||||
|
|
||||
|
if (removed.Count > 0) |
||||
|
{ |
||||
|
_operation?.Deselected(removed); |
||||
|
|
||||
|
if (_selectedItems != null) |
||||
|
{ |
||||
|
for (var i = removeRange.Begin; i <= removeRange.End; ++i) |
||||
|
{ |
||||
|
_selectedItems.Remove(ItemsSourceView!.GetAt(i)); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
if (raiseOnSelectionChanged) |
||||
|
{ |
||||
|
OnSelectionChanged(); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private void ClearSelection() |
||||
|
{ |
||||
|
// Deselect all items
|
||||
|
if (_selected.Count > 0) |
||||
|
{ |
||||
|
_operation?.Deselected(_selected); |
||||
|
_selected.Clear(); |
||||
|
OnSelectionChanged(); |
||||
|
} |
||||
|
|
||||
|
_selectedItems?.Clear(); |
||||
|
SelectedCount = 0; |
||||
|
AnchorIndex = -1; |
||||
|
} |
||||
|
|
||||
|
private void ClearChildNodes() |
||||
|
{ |
||||
|
foreach (var child in _childrenNodes) |
||||
|
{ |
||||
|
if (child != null && child != _manager.SharedLeafNode) |
||||
|
{ |
||||
|
child.Dispose(); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
RealizedChildrenNodeCount = 0; |
||||
|
} |
||||
|
|
||||
|
private bool Select(int index, bool select, bool raiseOnSelectionChanged) |
||||
|
{ |
||||
|
if (IsValidIndex(index)) |
||||
|
{ |
||||
|
// Ignore duplicate selection calls
|
||||
|
if (IsSelected(index) == select) |
||||
|
{ |
||||
|
return true; |
||||
|
} |
||||
|
|
||||
|
var range = new IndexRange(index, index); |
||||
|
|
||||
|
if (select) |
||||
|
{ |
||||
|
AddRange(range, raiseOnSelectionChanged); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
RemoveRange(range, raiseOnSelectionChanged); |
||||
|
} |
||||
|
|
||||
|
return true; |
||||
|
} |
||||
|
|
||||
|
return false; |
||||
|
} |
||||
|
|
||||
|
private void OnSourceListChanged(object dataSource, NotifyCollectionChangedEventArgs args) |
||||
|
{ |
||||
|
bool selectionInvalidated = false; |
||||
|
List<object?>? removed = null; |
||||
|
|
||||
|
switch (args.Action) |
||||
|
{ |
||||
|
case NotifyCollectionChangedAction.Add: |
||||
|
{ |
||||
|
selectionInvalidated = OnItemsAdded(args.NewStartingIndex, args.NewItems.Count); |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
case NotifyCollectionChangedAction.Remove: |
||||
|
{ |
||||
|
(selectionInvalidated, removed) = OnItemsRemoved(args.OldStartingIndex, args.OldItems); |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
case NotifyCollectionChangedAction.Reset: |
||||
|
{ |
||||
|
if (_selectedItems == null) |
||||
|
{ |
||||
|
ClearSelection(); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
removed = RecreateSelectionFromSelectedItems(); |
||||
|
} |
||||
|
|
||||
|
selectionInvalidated = true; |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
case NotifyCollectionChangedAction.Replace: |
||||
|
{ |
||||
|
(selectionInvalidated, removed) = OnItemsRemoved(args.OldStartingIndex, args.OldItems); |
||||
|
selectionInvalidated |= OnItemsAdded(args.NewStartingIndex, args.NewItems.Count); |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
if (selectionInvalidated) |
||||
|
{ |
||||
|
OnSelectionChanged(); |
||||
|
} |
||||
|
|
||||
|
_manager.OnSelectionInvalidatedDueToCollectionChange(selectionInvalidated, removed); |
||||
|
} |
||||
|
|
||||
|
private bool OnItemsAdded(int index, int count) |
||||
|
{ |
||||
|
var selectionInvalidated = false; |
||||
|
|
||||
|
// Update ranges for leaf items
|
||||
|
var toAdd = new List<IndexRange>(); |
||||
|
|
||||
|
for (int i = 0; i < _selected.Count; i++) |
||||
|
{ |
||||
|
var range = _selected[i]; |
||||
|
|
||||
|
// The range is after the inserted items, need to shift the range right
|
||||
|
if (range.End >= index) |
||||
|
{ |
||||
|
int begin = range.Begin; |
||||
|
|
||||
|
// If the index left of newIndex is inside the range,
|
||||
|
// Split the range and remember the left piece to add later
|
||||
|
if (range.Contains(index - 1)) |
||||
|
{ |
||||
|
range.Split(index - 1, out var before, out _); |
||||
|
toAdd.Add(before); |
||||
|
begin = index; |
||||
|
} |
||||
|
|
||||
|
// Shift the range to the right
|
||||
|
_selected[i] = new IndexRange(begin + count, range.End + count); |
||||
|
selectionInvalidated = true; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Add the left sides of the split ranges
|
||||
|
_selected.AddRange(toAdd); |
||||
|
|
||||
|
// Update for non-leaf if we are tracking non-leaf nodes
|
||||
|
if (_childrenNodes.Count > 0) |
||||
|
{ |
||||
|
selectionInvalidated = true; |
||||
|
for (int i = 0; i < count; i++) |
||||
|
{ |
||||
|
_childrenNodes.Insert(index, null); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Adjust the anchor
|
||||
|
if (AnchorIndex >= index) |
||||
|
{ |
||||
|
AnchorIndex += count; |
||||
|
} |
||||
|
|
||||
|
// Check if adding a node invalidated an ancestors
|
||||
|
// selection state. For example if parent was selected before
|
||||
|
// adding a new item makes the parent partially selected now.
|
||||
|
if (!selectionInvalidated) |
||||
|
{ |
||||
|
var parent = _parent; |
||||
|
|
||||
|
while (parent != null) |
||||
|
{ |
||||
|
var isSelected = parent.IsSelectedWithPartial(); |
||||
|
|
||||
|
// If a parent is selected, then it will become partially selected.
|
||||
|
// If it is not selected or partially selected - there is no change.
|
||||
|
if (isSelected == true) |
||||
|
{ |
||||
|
selectionInvalidated = true; |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
parent = parent._parent; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
return selectionInvalidated; |
||||
|
} |
||||
|
|
||||
|
private (bool, List<object?>) OnItemsRemoved(int index, IList items) |
||||
|
{ |
||||
|
var selectionInvalidated = false; |
||||
|
var removed = new List<object?>(); |
||||
|
var count = items.Count; |
||||
|
|
||||
|
// Remove the items from the selection for leaf
|
||||
|
if (ItemsSourceView!.Count > 0) |
||||
|
{ |
||||
|
bool isSelected = false; |
||||
|
|
||||
|
for (int i = 0; i <= count - 1; i++) |
||||
|
{ |
||||
|
if (IsSelected(index + i)) |
||||
|
{ |
||||
|
isSelected = true; |
||||
|
removed.Add(items[i]); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
if (isSelected) |
||||
|
{ |
||||
|
var removeRange = new IndexRange(index, index + count - 1); |
||||
|
SelectedCount -= IndexRange.Remove(_selected, removeRange); |
||||
|
selectionInvalidated = true; |
||||
|
|
||||
|
if (_selectedItems != null) |
||||
|
{ |
||||
|
foreach (var i in items) |
||||
|
{ |
||||
|
_selectedItems.Remove(i); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
for (int i = 0; i < _selected.Count; i++) |
||||
|
{ |
||||
|
var range = _selected[i]; |
||||
|
|
||||
|
// The range is after the removed items, need to shift the range left
|
||||
|
if (range.End > index) |
||||
|
{ |
||||
|
// Shift the range to the left
|
||||
|
_selected[i] = new IndexRange(range.Begin - count, range.End - count); |
||||
|
selectionInvalidated = true; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Update for non-leaf if we are tracking non-leaf nodes
|
||||
|
if (_childrenNodes.Count > 0) |
||||
|
{ |
||||
|
selectionInvalidated = true; |
||||
|
for (int i = 0; i < count; i++) |
||||
|
{ |
||||
|
if (_childrenNodes[index] != null) |
||||
|
{ |
||||
|
removed.AddRange(_childrenNodes[index]!.SelectedItems); |
||||
|
RealizedChildrenNodeCount--; |
||||
|
_childrenNodes[index]!.Dispose(); |
||||
|
} |
||||
|
_childrenNodes.RemoveAt(index); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
//Adjust the anchor
|
||||
|
if (AnchorIndex >= index) |
||||
|
{ |
||||
|
AnchorIndex -= count; |
||||
|
} |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
// No more items in the list, clear
|
||||
|
ClearSelection(); |
||||
|
RealizedChildrenNodeCount = 0; |
||||
|
selectionInvalidated = true; |
||||
|
} |
||||
|
|
||||
|
// Check if removing a node invalidated an ancestors
|
||||
|
// selection state. For example if parent was partially selected before
|
||||
|
// removing an item, it could be selected now.
|
||||
|
if (!selectionInvalidated) |
||||
|
{ |
||||
|
var parent = _parent; |
||||
|
|
||||
|
while (parent != null) |
||||
|
{ |
||||
|
var isSelected = parent.IsSelectedWithPartial(); |
||||
|
// If a parent is partially selected, then it will become selected.
|
||||
|
// If it is selected or not selected - there is no change.
|
||||
|
if (!isSelected.HasValue) |
||||
|
{ |
||||
|
selectionInvalidated = true; |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
parent = parent._parent; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
return (selectionInvalidated, removed); |
||||
|
} |
||||
|
|
||||
|
private void OnSelectionChanged() |
||||
|
{ |
||||
|
_selectedIndicesCacheIsValid = false; |
||||
|
_selectedIndicesCached.Clear(); |
||||
|
} |
||||
|
|
||||
|
public static bool? ConvertToNullableBool(SelectionState isSelected) |
||||
|
{ |
||||
|
bool? result = null; // PartialySelected
|
||||
|
|
||||
|
if (isSelected == SelectionState.Selected) |
||||
|
{ |
||||
|
result = true; |
||||
|
} |
||||
|
else if (isSelected == SelectionState.NotSelected) |
||||
|
{ |
||||
|
result = false; |
||||
|
} |
||||
|
|
||||
|
return result; |
||||
|
} |
||||
|
|
||||
|
public SelectionState EvaluateIsSelectedBasedOnChildrenNodes() |
||||
|
{ |
||||
|
var selectionState = SelectionState.NotSelected; |
||||
|
int realizedChildrenNodeCount = RealizedChildrenNodeCount; |
||||
|
int selectedCount = SelectedCount; |
||||
|
|
||||
|
if (realizedChildrenNodeCount != 0 || selectedCount != 0) |
||||
|
{ |
||||
|
// There are realized children or some selected leaves.
|
||||
|
int dataCount = DataCount; |
||||
|
if (realizedChildrenNodeCount == 0 && selectedCount > 0) |
||||
|
{ |
||||
|
// All nodes are leaves under it - we didn't create children nodes as an optimization.
|
||||
|
// See if all/some or none of the leaves are selected.
|
||||
|
selectionState = dataCount != selectedCount ? |
||||
|
SelectionState.PartiallySelected : |
||||
|
dataCount == selectedCount ? SelectionState.Selected : SelectionState.NotSelected; |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
// There are child nodes, walk them individually and evaluate based on each child
|
||||
|
// being selected/not selected or partially selected.
|
||||
|
selectedCount = 0; |
||||
|
int notSelectedCount = 0; |
||||
|
for (int i = 0; i < ChildrenNodeCount; i++) |
||||
|
{ |
||||
|
var child = GetAt(i, realizeChild: false); |
||||
|
|
||||
|
if (child != null) |
||||
|
{ |
||||
|
// child is realized, ask it.
|
||||
|
var isChildSelected = IsSelectedWithPartial(i); |
||||
|
if (isChildSelected == null) |
||||
|
{ |
||||
|
selectionState = SelectionState.PartiallySelected; |
||||
|
break; |
||||
|
} |
||||
|
else if (isChildSelected == true) |
||||
|
{ |
||||
|
selectedCount++; |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
notSelectedCount++; |
||||
|
} |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
// not realized.
|
||||
|
if (IsSelected(i)) |
||||
|
{ |
||||
|
selectedCount++; |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
notSelectedCount++; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
if (selectedCount > 0 && notSelectedCount > 0) |
||||
|
{ |
||||
|
selectionState = SelectionState.PartiallySelected; |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
if (selectionState != SelectionState.PartiallySelected) |
||||
|
{ |
||||
|
if (selectedCount != 0 && selectedCount != dataCount) |
||||
|
{ |
||||
|
selectionState = SelectionState.PartiallySelected; |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
selectionState = selectedCount == dataCount ? SelectionState.Selected : SelectionState.NotSelected; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
return selectionState; |
||||
|
} |
||||
|
|
||||
|
private void PopulateSelectedItemsFromSelectedIndices() |
||||
|
{ |
||||
|
if (_selectedItems != null) |
||||
|
{ |
||||
|
_selectedItems.Clear(); |
||||
|
|
||||
|
foreach (var i in SelectedIndices) |
||||
|
{ |
||||
|
_selectedItems.Add(ItemsSourceView!.GetAt(i)); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private List<object?> RecreateSelectionFromSelectedItems() |
||||
|
{ |
||||
|
var removed = new List<object?>(); |
||||
|
|
||||
|
_selected.Clear(); |
||||
|
SelectedCount = 0; |
||||
|
|
||||
|
for (var i = 0; i < _selectedItems!.Count; ++i) |
||||
|
{ |
||||
|
var item = _selectedItems[i]; |
||||
|
var index = ItemsSourceView!.IndexOf(item); |
||||
|
|
||||
|
if (index != -1) |
||||
|
{ |
||||
|
IndexRange.Add(_selected, new IndexRange(index, index)); |
||||
|
++SelectedCount; |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
removed.Add(item); |
||||
|
_selectedItems.RemoveAt(i--); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
return removed; |
||||
|
} |
||||
|
|
||||
|
public enum SelectionState |
||||
|
{ |
||||
|
Selected, |
||||
|
NotSelected, |
||||
|
PartiallySelected |
||||
|
} |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,110 @@ |
|||||
|
using System; |
||||
|
using System.Collections.Generic; |
||||
|
using System.Linq; |
||||
|
|
||||
|
#nullable enable |
||||
|
|
||||
|
namespace Avalonia.Controls |
||||
|
{ |
||||
|
internal class SelectionNodeOperation : ISelectedItemInfo |
||||
|
{ |
||||
|
private readonly SelectionNode _owner; |
||||
|
private List<IndexRange>? _selected; |
||||
|
private List<IndexRange>? _deselected; |
||||
|
private int _selectedCount = -1; |
||||
|
private int _deselectedCount = -1; |
||||
|
|
||||
|
public SelectionNodeOperation(SelectionNode owner) |
||||
|
{ |
||||
|
_owner = owner; |
||||
|
} |
||||
|
|
||||
|
public bool HasChanges => _selected?.Count > 0 || _deselected?.Count > 0; |
||||
|
public List<IndexRange>? SelectedRanges => _selected; |
||||
|
public List<IndexRange>? DeselectedRanges => _deselected; |
||||
|
public IndexPath Path => _owner.IndexPath; |
||||
|
public ItemsSourceView? Items => _owner.ItemsSourceView; |
||||
|
|
||||
|
public int SelectedCount |
||||
|
{ |
||||
|
get |
||||
|
{ |
||||
|
if (_selectedCount == -1) |
||||
|
{ |
||||
|
_selectedCount = (_selected != null) ? IndexRange.GetCount(_selected) : 0; |
||||
|
} |
||||
|
|
||||
|
return _selectedCount; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public int DeselectedCount |
||||
|
{ |
||||
|
get |
||||
|
{ |
||||
|
if (_deselectedCount == -1) |
||||
|
{ |
||||
|
_deselectedCount = (_deselected != null) ? IndexRange.GetCount(_deselected) : 0; |
||||
|
} |
||||
|
|
||||
|
return _deselectedCount; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public void Selected(IndexRange range) |
||||
|
{ |
||||
|
Add(range, ref _selected, _deselected); |
||||
|
_selectedCount = -1; |
||||
|
} |
||||
|
|
||||
|
public void Selected(IEnumerable<IndexRange> ranges) |
||||
|
{ |
||||
|
foreach (var range in ranges) |
||||
|
{ |
||||
|
Selected(range); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public void Deselected(IndexRange range) |
||||
|
{ |
||||
|
Add(range, ref _deselected, _selected); |
||||
|
_deselectedCount = -1; |
||||
|
} |
||||
|
|
||||
|
public void Deselected(IEnumerable<IndexRange> ranges) |
||||
|
{ |
||||
|
foreach (var range in ranges) |
||||
|
{ |
||||
|
Deselected(range); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private static void Add( |
||||
|
IndexRange range, |
||||
|
ref List<IndexRange>? add, |
||||
|
List<IndexRange>? remove) |
||||
|
{ |
||||
|
if (remove != null) |
||||
|
{ |
||||
|
var removed = new List<IndexRange>(); |
||||
|
IndexRange.Remove(remove, range, removed); |
||||
|
var selected = IndexRange.Subtract(range, removed); |
||||
|
|
||||
|
if (selected.Any()) |
||||
|
{ |
||||
|
add ??= new List<IndexRange>(); |
||||
|
|
||||
|
foreach (var r in selected) |
||||
|
{ |
||||
|
IndexRange.Add(add, r); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
add ??= new List<IndexRange>(); |
||||
|
IndexRange.Add(add, range); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,227 @@ |
|||||
|
using System; |
||||
|
using System.Collections; |
||||
|
using System.Collections.Specialized; |
||||
|
using System.Linq; |
||||
|
using Avalonia.Collections; |
||||
|
|
||||
|
#nullable enable |
||||
|
|
||||
|
namespace Avalonia.Controls.Utils |
||||
|
{ |
||||
|
/// <summary>
|
||||
|
/// Synchronizes an <see cref="ISelectionModel"/> with a list of SelectedItems.
|
||||
|
/// </summary>
|
||||
|
internal class SelectedItemsSync |
||||
|
{ |
||||
|
private IList? _items; |
||||
|
private bool _updatingItems; |
||||
|
private bool _updatingModel; |
||||
|
|
||||
|
public SelectedItemsSync(ISelectionModel model) |
||||
|
{ |
||||
|
model = model ?? throw new ArgumentNullException(nameof(model)); |
||||
|
Model = model; |
||||
|
} |
||||
|
|
||||
|
public ISelectionModel Model { get; private set; } |
||||
|
|
||||
|
public IList GetOrCreateItems() |
||||
|
{ |
||||
|
if (_items == null) |
||||
|
{ |
||||
|
var items = new AvaloniaList<object>(Model.SelectedItems); |
||||
|
items.CollectionChanged += ItemsCollectionChanged; |
||||
|
Model.SelectionChanged += SelectionModelSelectionChanged; |
||||
|
_items = items; |
||||
|
} |
||||
|
|
||||
|
return _items; |
||||
|
} |
||||
|
|
||||
|
public void SetItems(IList? items) |
||||
|
{ |
||||
|
items ??= new AvaloniaList<object>(); |
||||
|
|
||||
|
if (items.IsFixedSize) |
||||
|
{ |
||||
|
throw new NotSupportedException( |
||||
|
"Cannot assign fixed size selection to SelectedItems."); |
||||
|
} |
||||
|
|
||||
|
if (_items is INotifyCollectionChanged incc) |
||||
|
{ |
||||
|
incc.CollectionChanged -= ItemsCollectionChanged; |
||||
|
} |
||||
|
|
||||
|
if (_items == null) |
||||
|
{ |
||||
|
Model.SelectionChanged += SelectionModelSelectionChanged; |
||||
|
} |
||||
|
|
||||
|
try |
||||
|
{ |
||||
|
_updatingModel = true; |
||||
|
_items = items; |
||||
|
|
||||
|
using (Model.Update()) |
||||
|
{ |
||||
|
Model.ClearSelection(); |
||||
|
Add(items); |
||||
|
} |
||||
|
|
||||
|
if (_items is INotifyCollectionChanged incc2) |
||||
|
{ |
||||
|
incc2.CollectionChanged += ItemsCollectionChanged; |
||||
|
} |
||||
|
} |
||||
|
finally |
||||
|
{ |
||||
|
_updatingModel = false; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public void SetModel(ISelectionModel model) |
||||
|
{ |
||||
|
model = model ?? throw new ArgumentNullException(nameof(model)); |
||||
|
|
||||
|
if (_items != null) |
||||
|
{ |
||||
|
Model.SelectionChanged -= SelectionModelSelectionChanged; |
||||
|
Model = model; |
||||
|
Model.SelectionChanged += SelectionModelSelectionChanged; |
||||
|
|
||||
|
try |
||||
|
{ |
||||
|
_updatingItems = true; |
||||
|
_items.Clear(); |
||||
|
|
||||
|
foreach (var i in model.SelectedItems) |
||||
|
{ |
||||
|
_items.Add(i); |
||||
|
} |
||||
|
} |
||||
|
finally |
||||
|
{ |
||||
|
_updatingItems = false; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private void ItemsCollectionChanged(object sender, NotifyCollectionChangedEventArgs e) |
||||
|
{ |
||||
|
if (_updatingItems) |
||||
|
{ |
||||
|
return; |
||||
|
} |
||||
|
|
||||
|
if (_items == null) |
||||
|
{ |
||||
|
throw new AvaloniaInternalException("CollectionChanged raised but we don't have items."); |
||||
|
} |
||||
|
|
||||
|
void Remove() |
||||
|
{ |
||||
|
foreach (var i in e.OldItems) |
||||
|
{ |
||||
|
var index = IndexOf(Model.Source, i); |
||||
|
|
||||
|
if (index != -1) |
||||
|
{ |
||||
|
Model.Deselect(index); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
try |
||||
|
{ |
||||
|
using var operation = Model.Update(); |
||||
|
|
||||
|
_updatingModel = true; |
||||
|
|
||||
|
switch (e.Action) |
||||
|
{ |
||||
|
case NotifyCollectionChangedAction.Add: |
||||
|
Add(e.NewItems); |
||||
|
break; |
||||
|
case NotifyCollectionChangedAction.Remove: |
||||
|
Remove(); |
||||
|
break; |
||||
|
case NotifyCollectionChangedAction.Replace: |
||||
|
Remove(); |
||||
|
Add(e.NewItems); |
||||
|
break; |
||||
|
case NotifyCollectionChangedAction.Reset: |
||||
|
Model.ClearSelection(); |
||||
|
Add(_items); |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
finally |
||||
|
{ |
||||
|
_updatingModel = false; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private void Add(IList newItems) |
||||
|
{ |
||||
|
foreach (var i in newItems) |
||||
|
{ |
||||
|
var index = IndexOf(Model.Source, i); |
||||
|
|
||||
|
if (index != -1) |
||||
|
{ |
||||
|
Model.Select(index); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private void SelectionModelSelectionChanged(object sender, SelectionModelSelectionChangedEventArgs e) |
||||
|
{ |
||||
|
if (_updatingModel) |
||||
|
{ |
||||
|
return; |
||||
|
} |
||||
|
|
||||
|
if (_items == null) |
||||
|
{ |
||||
|
throw new AvaloniaInternalException("SelectionModelChanged raised but we don't have items."); |
||||
|
} |
||||
|
|
||||
|
try |
||||
|
{ |
||||
|
var deselected = e.DeselectedItems.ToList(); |
||||
|
var selected = e.SelectedItems.ToList(); |
||||
|
|
||||
|
_updatingItems = true; |
||||
|
|
||||
|
foreach (var i in deselected) |
||||
|
{ |
||||
|
_items.Remove(i); |
||||
|
} |
||||
|
|
||||
|
foreach (var i in selected) |
||||
|
{ |
||||
|
_items.Add(i); |
||||
|
} |
||||
|
} |
||||
|
finally |
||||
|
{ |
||||
|
_updatingItems = false; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private static int IndexOf(object source, object item) |
||||
|
{ |
||||
|
if (source is IList l) |
||||
|
{ |
||||
|
return l.IndexOf(item); |
||||
|
} |
||||
|
else if (source is ItemsSourceView v) |
||||
|
{ |
||||
|
return v.IndexOf(item); |
||||
|
} |
||||
|
|
||||
|
return -1; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,189 @@ |
|||||
|
// This source file is adapted from the WinUI project.
|
||||
|
// (https://github.com/microsoft/microsoft-ui-xaml)
|
||||
|
//
|
||||
|
// Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
|
||||
|
|
||||
|
using System; |
||||
|
using System.Collections.Generic; |
||||
|
using System.Linq; |
||||
|
|
||||
|
#nullable enable |
||||
|
|
||||
|
namespace Avalonia.Controls.Utils |
||||
|
{ |
||||
|
internal static class SelectionTreeHelper |
||||
|
{ |
||||
|
public static void TraverseIndexPath( |
||||
|
SelectionNode root, |
||||
|
IndexPath path, |
||||
|
bool realizeChildren, |
||||
|
Action<SelectionNode, IndexPath, int, int> nodeAction) |
||||
|
{ |
||||
|
var node = root; |
||||
|
|
||||
|
for (int depth = 0; depth < path.GetSize(); depth++) |
||||
|
{ |
||||
|
int childIndex = path.GetAt(depth); |
||||
|
nodeAction(node, path, depth, childIndex); |
||||
|
|
||||
|
if (depth < path.GetSize() - 1) |
||||
|
{ |
||||
|
node = node.GetAt(childIndex, realizeChildren)!; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public static void Traverse( |
||||
|
SelectionNode root, |
||||
|
bool realizeChildren, |
||||
|
Action<TreeWalkNodeInfo> nodeAction) |
||||
|
{ |
||||
|
var pendingNodes = new List<TreeWalkNodeInfo>(); |
||||
|
var current = new IndexPath(null); |
||||
|
|
||||
|
pendingNodes.Add(new TreeWalkNodeInfo(root, current)); |
||||
|
|
||||
|
while (pendingNodes.Count > 0) |
||||
|
{ |
||||
|
var nextNode = pendingNodes.Last(); |
||||
|
pendingNodes.RemoveAt(pendingNodes.Count - 1); |
||||
|
int count = realizeChildren ? nextNode.Node.DataCount : nextNode.Node.ChildrenNodeCount; |
||||
|
for (int i = count - 1; i >= 0; i--) |
||||
|
{ |
||||
|
var child = nextNode.Node.GetAt(i, realizeChildren); |
||||
|
var childPath = nextNode.Path.CloneWithChildIndex(i); |
||||
|
if (child != null) |
||||
|
{ |
||||
|
pendingNodes.Add(new TreeWalkNodeInfo(child, childPath, nextNode.Node)); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Queue the children first and then perform the action. This way
|
||||
|
// the action can remove the children in the action if necessary
|
||||
|
nodeAction(nextNode); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public static void TraverseRangeRealizeChildren( |
||||
|
SelectionNode root, |
||||
|
IndexPath start, |
||||
|
IndexPath end, |
||||
|
Action<TreeWalkNodeInfo> nodeAction) |
||||
|
{ |
||||
|
var pendingNodes = new List<TreeWalkNodeInfo>(); |
||||
|
var current = start; |
||||
|
|
||||
|
// Build up the stack to account for the depth first walk up to the
|
||||
|
// start index path.
|
||||
|
TraverseIndexPath( |
||||
|
root, |
||||
|
start, |
||||
|
true, |
||||
|
(node, path, depth, childIndex) => |
||||
|
{ |
||||
|
var currentPath = StartPath(path, depth); |
||||
|
bool isStartPath = IsSubSet(start, currentPath); |
||||
|
bool isEndPath = IsSubSet(end, currentPath); |
||||
|
|
||||
|
int startIndex = depth < start.GetSize() && isStartPath ? start.GetAt(depth) : 0; |
||||
|
int endIndex = depth < end.GetSize() && isEndPath ? end.GetAt(depth) : node.DataCount - 1; |
||||
|
|
||||
|
for (int i = endIndex; i >= startIndex; i--) |
||||
|
{ |
||||
|
var child = node.GetAt(i, realizeChild: true); |
||||
|
if (child != null) |
||||
|
{ |
||||
|
var childPath = currentPath.CloneWithChildIndex(i); |
||||
|
pendingNodes.Add(new TreeWalkNodeInfo(child, childPath, node)); |
||||
|
} |
||||
|
} |
||||
|
}); |
||||
|
|
||||
|
// From the start index path, do a depth first walk as long as the
|
||||
|
// current path is less than the end path.
|
||||
|
while (pendingNodes.Count > 0) |
||||
|
{ |
||||
|
var info = pendingNodes.Last(); |
||||
|
pendingNodes.RemoveAt(pendingNodes.Count - 1); |
||||
|
int depth = info.Path.GetSize(); |
||||
|
bool isStartPath = IsSubSet(start, info.Path); |
||||
|
bool isEndPath = IsSubSet(end, info.Path); |
||||
|
int startIndex = depth < start.GetSize() && isStartPath ? start.GetAt(depth) : 0; |
||||
|
int endIndex = depth < end.GetSize() && isEndPath ? end.GetAt(depth) : info.Node.DataCount - 1; |
||||
|
for (int i = endIndex; i >= startIndex; i--) |
||||
|
{ |
||||
|
var child = info.Node.GetAt(i, realizeChild: true); |
||||
|
if (child != null) |
||||
|
{ |
||||
|
var childPath = info.Path.CloneWithChildIndex(i); |
||||
|
pendingNodes.Add(new TreeWalkNodeInfo(child, childPath, info.Node)); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
nodeAction(info); |
||||
|
|
||||
|
if (info.Path.CompareTo(end) == 0) |
||||
|
{ |
||||
|
// We reached the end index path. stop iterating.
|
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private static bool IsSubSet(IndexPath path, IndexPath subset) |
||||
|
{ |
||||
|
var subsetSize = subset.GetSize(); |
||||
|
if (path.GetSize() < subsetSize) |
||||
|
{ |
||||
|
return false; |
||||
|
} |
||||
|
|
||||
|
for (int i = 0; i < subsetSize; i++) |
||||
|
{ |
||||
|
if (path.GetAt(i) != subset.GetAt(i)) |
||||
|
{ |
||||
|
return false; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
return true; |
||||
|
} |
||||
|
|
||||
|
private static IndexPath StartPath(IndexPath path, int length) |
||||
|
{ |
||||
|
var subPath = new List<int>(); |
||||
|
for (int i = 0; i < length; i++) |
||||
|
{ |
||||
|
subPath.Add(path.GetAt(i)); |
||||
|
} |
||||
|
|
||||
|
return new IndexPath(subPath); |
||||
|
} |
||||
|
|
||||
|
public struct TreeWalkNodeInfo |
||||
|
{ |
||||
|
public TreeWalkNodeInfo(SelectionNode node, IndexPath indexPath, SelectionNode? parent) |
||||
|
{ |
||||
|
node = node ?? throw new ArgumentNullException(nameof(node)); |
||||
|
|
||||
|
Node = node; |
||||
|
Path = indexPath; |
||||
|
ParentNode = parent; |
||||
|
} |
||||
|
|
||||
|
public TreeWalkNodeInfo(SelectionNode node, IndexPath indexPath) |
||||
|
{ |
||||
|
node = node ?? throw new ArgumentNullException(nameof(node)); |
||||
|
|
||||
|
Node = node; |
||||
|
Path = indexPath; |
||||
|
ParentNode = null; |
||||
|
} |
||||
|
|
||||
|
public SelectionNode Node { get; } |
||||
|
public IndexPath Path { get; } |
||||
|
public SelectionNode? ParentNode { get; } |
||||
|
}; |
||||
|
|
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,95 @@ |
|||||
|
using Xunit; |
||||
|
|
||||
|
namespace Avalonia.Controls.UnitTests |
||||
|
{ |
||||
|
public class IndexPathTests |
||||
|
{ |
||||
|
[Fact] |
||||
|
public void Simple_Index() |
||||
|
{ |
||||
|
var a = new IndexPath(1); |
||||
|
|
||||
|
Assert.Equal(1, a.GetSize()); |
||||
|
Assert.Equal(1, a.GetAt(0)); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Equal_Paths() |
||||
|
{ |
||||
|
var a = new IndexPath(1); |
||||
|
var b = new IndexPath(1); |
||||
|
|
||||
|
Assert.True(a == b); |
||||
|
Assert.False(a != b); |
||||
|
Assert.True(a.Equals(b)); |
||||
|
Assert.Equal(0, a.CompareTo(b)); |
||||
|
Assert.Equal(a.GetHashCode(), b.GetHashCode()); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Unequal_Paths() |
||||
|
{ |
||||
|
var a = new IndexPath(1); |
||||
|
var b = new IndexPath(2); |
||||
|
|
||||
|
Assert.False(a == b); |
||||
|
Assert.True(a != b); |
||||
|
Assert.False(a.Equals(b)); |
||||
|
Assert.Equal(-1, a.CompareTo(b)); |
||||
|
Assert.NotEqual(a.GetHashCode(), b.GetHashCode()); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Equal_Null_Path() |
||||
|
{ |
||||
|
var a = new IndexPath(null); |
||||
|
var b = new IndexPath(null); |
||||
|
|
||||
|
Assert.True(a == b); |
||||
|
Assert.False(a != b); |
||||
|
Assert.True(a.Equals(b)); |
||||
|
Assert.Equal(0, a.CompareTo(b)); |
||||
|
Assert.Equal(a.GetHashCode(), b.GetHashCode()); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Unequal_Null_Path() |
||||
|
{ |
||||
|
var a = new IndexPath(null); |
||||
|
var b = new IndexPath(2); |
||||
|
|
||||
|
Assert.False(a == b); |
||||
|
Assert.True(a != b); |
||||
|
Assert.False(a.Equals(b)); |
||||
|
Assert.Equal(-1, a.CompareTo(b)); |
||||
|
Assert.NotEqual(a.GetHashCode(), b.GetHashCode()); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Default_Is_Null_Path() |
||||
|
{ |
||||
|
var a = new IndexPath(null); |
||||
|
var b = default(IndexPath); |
||||
|
|
||||
|
Assert.True(a == b); |
||||
|
Assert.False(a != b); |
||||
|
Assert.True(a.Equals(b)); |
||||
|
Assert.Equal(0, a.CompareTo(b)); |
||||
|
Assert.Equal(a.GetHashCode(), b.GetHashCode()); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Null_Equality() |
||||
|
{ |
||||
|
var a = new IndexPath(null); |
||||
|
var b = new IndexPath(1); |
||||
|
|
||||
|
// Implementing operator == on a struct automatically implements an operator which
|
||||
|
// accepts null, so make sure this does something useful.
|
||||
|
Assert.True(a == null); |
||||
|
Assert.False(a != null); |
||||
|
Assert.False(b == null); |
||||
|
Assert.True(b != null); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,307 @@ |
|||||
|
using System; |
||||
|
using System.Collections.Generic; |
||||
|
using System.Linq; |
||||
|
using Xunit; |
||||
|
|
||||
|
namespace Avalonia.Controls.UnitTests |
||||
|
{ |
||||
|
public class IndexRangeTests |
||||
|
{ |
||||
|
[Fact] |
||||
|
public void Add_Should_Add_Range_To_Empty_List() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange>(); |
||||
|
var selected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Add(ranges, new IndexRange(0, 4), selected); |
||||
|
|
||||
|
Assert.Equal(5, result); |
||||
|
Assert.Equal(new[] { new IndexRange(0, 4) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(0, 4) }, selected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Add_Should_Add_Non_Intersecting_Range_At_End() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(0, 4) }; |
||||
|
var selected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Add(ranges, new IndexRange(8, 10), selected); |
||||
|
|
||||
|
Assert.Equal(3, result); |
||||
|
Assert.Equal(new[] { new IndexRange(0, 4), new IndexRange(8, 10) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(8, 10) }, selected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Add_Should_Add_Non_Intersecting_Range_At_Beginning() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(8, 10) }; |
||||
|
var selected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Add(ranges, new IndexRange(0, 4), selected); |
||||
|
|
||||
|
Assert.Equal(5, result); |
||||
|
Assert.Equal(new[] { new IndexRange(0, 4), new IndexRange(8, 10) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(0, 4) }, selected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Add_Should_Add_Non_Intersecting_Range_In_Middle() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(0, 4), new IndexRange(14, 16) }; |
||||
|
var selected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Add(ranges, new IndexRange(8, 10), selected); |
||||
|
|
||||
|
Assert.Equal(3, result); |
||||
|
Assert.Equal(new[] { new IndexRange(0, 4), new IndexRange(8, 10), new IndexRange(14, 16) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(8, 10) }, selected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Add_Should_Add_Intersecting_Range_Start() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(8, 10) }; |
||||
|
var selected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Add(ranges, new IndexRange(6, 9), selected); |
||||
|
|
||||
|
Assert.Equal(2, result); |
||||
|
Assert.Equal(new[] { new IndexRange(6, 10) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(6, 7) }, selected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Add_Should_Add_Intersecting_Range_End() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(8, 10) }; |
||||
|
var selected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Add(ranges, new IndexRange(9, 12), selected); |
||||
|
|
||||
|
Assert.Equal(2, result); |
||||
|
Assert.Equal(new[] { new IndexRange(8, 12) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(11, 12) }, selected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Add_Should_Add_Intersecting_Range_Both() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(8, 10) }; |
||||
|
var selected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Add(ranges, new IndexRange(6, 12), selected); |
||||
|
|
||||
|
Assert.Equal(4, result); |
||||
|
Assert.Equal(new[] { new IndexRange(6, 12) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(6, 7), new IndexRange(11, 12) }, selected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Add_Should_Join_Two_Intersecting_Ranges() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(8, 10), new IndexRange(12, 14) }; |
||||
|
var selected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Add(ranges, new IndexRange(8, 14), selected); |
||||
|
|
||||
|
Assert.Equal(1, result); |
||||
|
Assert.Equal(new[] { new IndexRange(8, 14) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(11, 11) }, selected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Add_Should_Join_Two_Intersecting_Ranges_And_Add_Ranges() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(8, 10), new IndexRange(12, 14) }; |
||||
|
var selected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Add(ranges, new IndexRange(6, 18), selected); |
||||
|
|
||||
|
Assert.Equal(7, result); |
||||
|
Assert.Equal(new[] { new IndexRange(6, 18) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(6, 7), new IndexRange(11, 11), new IndexRange(15, 18) }, selected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Add_Should_Not_Add_Already_Selected_Range() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(8, 10) }; |
||||
|
var selected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Add(ranges, new IndexRange(9, 10), selected); |
||||
|
|
||||
|
Assert.Equal(0, result); |
||||
|
Assert.Equal(new[] { new IndexRange(8, 10) }, ranges); |
||||
|
Assert.Empty(selected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Remove_Should_Remove_Entire_Range() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(8, 10) }; |
||||
|
var deselected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Remove(ranges, new IndexRange(8, 10), deselected); |
||||
|
|
||||
|
Assert.Equal(3, result); |
||||
|
Assert.Empty(ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(8, 10) }, deselected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Remove_Should_Remove_Start_Of_Range() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(8, 12) }; |
||||
|
var deselected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Remove(ranges, new IndexRange(8, 10), deselected); |
||||
|
|
||||
|
Assert.Equal(3, result); |
||||
|
Assert.Equal(new[] { new IndexRange(11, 12) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(8, 10) }, deselected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Remove_Should_Remove_End_Of_Range() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(8, 12) }; |
||||
|
var deselected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Remove(ranges, new IndexRange(10, 12), deselected); |
||||
|
|
||||
|
Assert.Equal(3, result); |
||||
|
Assert.Equal(new[] { new IndexRange(8, 9) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(10, 12) }, deselected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Remove_Should_Remove_Overlapping_End_Of_Range() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(8, 12) }; |
||||
|
var deselected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Remove(ranges, new IndexRange(10, 14), deselected); |
||||
|
|
||||
|
Assert.Equal(3, result); |
||||
|
Assert.Equal(new[] { new IndexRange(8, 9) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(10, 12) }, deselected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Remove_Should_Remove_Middle_Of_Range() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(10, 20) }; |
||||
|
var deselected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Remove(ranges, new IndexRange(12, 16), deselected); |
||||
|
|
||||
|
Assert.Equal(5, result); |
||||
|
Assert.Equal(new[] { new IndexRange(10, 11), new IndexRange(17, 20) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(12, 16) }, deselected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Remove_Should_Remove_Multiple_Ranges() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(8, 10), new IndexRange(12, 14), new IndexRange(16, 18) }; |
||||
|
var deselected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Remove(ranges, new IndexRange(6, 15), deselected); |
||||
|
|
||||
|
Assert.Equal(6, result); |
||||
|
Assert.Equal(new[] { new IndexRange(16, 18) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(8, 10), new IndexRange(12, 14) }, deselected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Remove_Should_Remove_Multiple_And_Partial_Ranges_1() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(8, 10), new IndexRange(12, 14), new IndexRange(16, 18) }; |
||||
|
var deselected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Remove(ranges, new IndexRange(9, 15), deselected); |
||||
|
|
||||
|
Assert.Equal(5, result); |
||||
|
Assert.Equal(new[] { new IndexRange(8, 8), new IndexRange(16, 18) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(9, 10), new IndexRange(12, 14) }, deselected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Remove_Should_Remove_Multiple_And_Partial_Ranges_2() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(8, 10), new IndexRange(12, 14), new IndexRange(16, 18) }; |
||||
|
var deselected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Remove(ranges, new IndexRange(8, 13), deselected); |
||||
|
|
||||
|
Assert.Equal(5, result); |
||||
|
Assert.Equal(new[] { new IndexRange(14, 14), new IndexRange(16, 18) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(8, 10), new IndexRange(12, 13) }, deselected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Remove_Should_Remove_Multiple_And_Partial_Ranges_3() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(8, 10), new IndexRange(12, 14), new IndexRange(16, 18) }; |
||||
|
var deselected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Remove(ranges, new IndexRange(9, 13), deselected); |
||||
|
|
||||
|
Assert.Equal(4, result); |
||||
|
Assert.Equal(new[] { new IndexRange(8, 8), new IndexRange(14, 14), new IndexRange(16, 18) }, ranges); |
||||
|
Assert.Equal(new[] { new IndexRange(9, 10), new IndexRange(12, 13) }, deselected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Remove_Should_Do_Nothing_For_Unselected_Range() |
||||
|
{ |
||||
|
var ranges = new List<IndexRange> { new IndexRange(8, 10) }; |
||||
|
var deselected = new List<IndexRange>(); |
||||
|
var result = IndexRange.Remove(ranges, new IndexRange(2, 4), deselected); |
||||
|
|
||||
|
Assert.Equal(0, result); |
||||
|
Assert.Equal(new[] { new IndexRange(8, 10) }, ranges); |
||||
|
Assert.Empty(deselected); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Stress_Test() |
||||
|
{ |
||||
|
const int iterations = 100; |
||||
|
var random = new Random(0); |
||||
|
var selection = new List<IndexRange>(); |
||||
|
var expected = new List<int>(); |
||||
|
|
||||
|
IndexRange Generate() |
||||
|
{ |
||||
|
var start = random.Next(100); |
||||
|
return new IndexRange(start, start + random.Next(20)); |
||||
|
} |
||||
|
|
||||
|
for (var i = 0; i < iterations; ++i) |
||||
|
{ |
||||
|
var toAdd = random.Next(5); |
||||
|
|
||||
|
for (var j = 0; j < toAdd; ++j) |
||||
|
{ |
||||
|
var range = Generate(); |
||||
|
IndexRange.Add(selection, range); |
||||
|
|
||||
|
for (var k = range.Begin; k <= range.End; ++k) |
||||
|
{ |
||||
|
if (!expected.Contains(k)) |
||||
|
{ |
||||
|
expected.Add(k); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
var actual = IndexRange.EnumerateIndices(selection).ToList(); |
||||
|
expected.Sort(); |
||||
|
Assert.Equal(expected, actual); |
||||
|
} |
||||
|
|
||||
|
var toRemove = random.Next(5); |
||||
|
|
||||
|
for (var j = 0; j < toRemove; ++j) |
||||
|
{ |
||||
|
var range = Generate(); |
||||
|
IndexRange.Remove(selection, range); |
||||
|
|
||||
|
for (var k = range.Begin; k <= range.End; ++k) |
||||
|
{ |
||||
|
expected.Remove(k); |
||||
|
} |
||||
|
|
||||
|
var actual = IndexRange.EnumerateIndices(selection).ToList(); |
||||
|
Assert.Equal(expected, actual); |
||||
|
} |
||||
|
|
||||
|
selection.Clear(); |
||||
|
expected.Clear(); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
} |
||||
File diff suppressed because it is too large
@ -0,0 +1,223 @@ |
|||||
|
using System; |
||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using Avalonia.Collections; |
||||
|
using Avalonia.Controls.Utils; |
||||
|
using Xunit; |
||||
|
|
||||
|
namespace Avalonia.Controls.UnitTests.Utils |
||||
|
{ |
||||
|
public class SelectedItemsSyncTests |
||||
|
{ |
||||
|
[Fact] |
||||
|
public void Initial_Items_Are_From_Model() |
||||
|
{ |
||||
|
var target = CreateTarget(); |
||||
|
var items = target.GetOrCreateItems(); |
||||
|
|
||||
|
Assert.Equal(new[] { "bar", "baz" }, items); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Selecting_On_Model_Adds_Item() |
||||
|
{ |
||||
|
var target = CreateTarget(); |
||||
|
var items = target.GetOrCreateItems(); |
||||
|
|
||||
|
target.Model.Select(0); |
||||
|
|
||||
|
Assert.Equal(new[] { "bar", "baz", "foo" }, items); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Selecting_Duplicate_On_Model_Adds_Item() |
||||
|
{ |
||||
|
var target = CreateTarget(new[] { "foo", "bar", "baz", "foo", "bar", "baz" }); |
||||
|
var items = target.GetOrCreateItems(); |
||||
|
|
||||
|
target.Model.Select(4); |
||||
|
|
||||
|
Assert.Equal(new[] { "bar", "baz", "bar" }, items); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Deselecting_On_Model_Removes_Item() |
||||
|
{ |
||||
|
var target = CreateTarget(); |
||||
|
var items = target.GetOrCreateItems(); |
||||
|
|
||||
|
target.Model.Deselect(1); |
||||
|
|
||||
|
Assert.Equal(new[] { "baz" }, items); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Deselecting_Duplicate_On_Model_Removes_Item() |
||||
|
{ |
||||
|
var target = CreateTarget(new[] { "foo", "bar", "baz", "foo", "bar", "baz" }); |
||||
|
var items = target.GetOrCreateItems(); |
||||
|
|
||||
|
target.Model.Select(4); |
||||
|
target.Model.Deselect(4); |
||||
|
|
||||
|
Assert.Equal(new[] { "baz", "bar" }, items); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Reassigning_Model_Resets_Items() |
||||
|
{ |
||||
|
var target = CreateTarget(); |
||||
|
var items = target.GetOrCreateItems(); |
||||
|
|
||||
|
var newModel = new SelectionModel { Source = target.Model.Source }; |
||||
|
newModel.Select(0); |
||||
|
newModel.Select(1); |
||||
|
|
||||
|
target.SetModel(newModel); |
||||
|
|
||||
|
Assert.Equal(new[] { "foo", "bar" }, items); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Reassigning_Model_Tracks_New_Model() |
||||
|
{ |
||||
|
var target = CreateTarget(); |
||||
|
var items = target.GetOrCreateItems(); |
||||
|
|
||||
|
var newModel = new SelectionModel { Source = target.Model.Source }; |
||||
|
target.SetModel(newModel); |
||||
|
|
||||
|
newModel.Select(0); |
||||
|
newModel.Select(1); |
||||
|
|
||||
|
Assert.Equal(new[] { "foo", "bar" }, items); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Adding_To_Items_Selects_On_Model() |
||||
|
{ |
||||
|
var target = CreateTarget(); |
||||
|
var items = target.GetOrCreateItems(); |
||||
|
|
||||
|
items.Add("foo"); |
||||
|
|
||||
|
Assert.Equal( |
||||
|
new[] { new IndexPath(0), new IndexPath(1), new IndexPath(2) }, |
||||
|
target.Model.SelectedIndices); |
||||
|
Assert.Equal(new[] { "bar", "baz", "foo" }, items); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Removing_From_Items_Deselects_On_Model() |
||||
|
{ |
||||
|
var target = CreateTarget(); |
||||
|
var items = target.GetOrCreateItems(); |
||||
|
|
||||
|
items.Remove("baz"); |
||||
|
|
||||
|
Assert.Equal(new[] { new IndexPath(1) }, target.Model.SelectedIndices); |
||||
|
Assert.Equal(new[] { "bar" }, items); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Replacing_Item_Updates_Model() |
||||
|
{ |
||||
|
var target = CreateTarget(); |
||||
|
var items = target.GetOrCreateItems(); |
||||
|
|
||||
|
items[0] = "foo"; |
||||
|
|
||||
|
Assert.Equal(new[] { new IndexPath(0), new IndexPath(2) }, target.Model.SelectedIndices); |
||||
|
Assert.Equal(new[] { "foo", "baz" }, items); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Clearing_Items_Updates_Model() |
||||
|
{ |
||||
|
var target = CreateTarget(); |
||||
|
var items = target.GetOrCreateItems(); |
||||
|
|
||||
|
items.Clear(); |
||||
|
|
||||
|
Assert.Empty(target.Model.SelectedIndices); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Setting_Items_Updates_Model() |
||||
|
{ |
||||
|
var target = CreateTarget(); |
||||
|
var oldItems = target.GetOrCreateItems(); |
||||
|
|
||||
|
var newItems = new AvaloniaList<string> { "foo", "baz" }; |
||||
|
target.SetItems(newItems); |
||||
|
|
||||
|
Assert.Equal(new[] { new IndexPath(0), new IndexPath(2) }, target.Model.SelectedIndices); |
||||
|
Assert.Same(newItems, target.GetOrCreateItems()); |
||||
|
Assert.NotSame(oldItems, target.GetOrCreateItems()); |
||||
|
Assert.Equal(new[] { "foo", "baz" }, newItems); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Setting_Items_Subscribes_To_Model() |
||||
|
{ |
||||
|
var target = CreateTarget(); |
||||
|
var items = new AvaloniaList<string> { "foo", "baz" }; |
||||
|
|
||||
|
target.SetItems(items); |
||||
|
target.Model.Select(1); |
||||
|
|
||||
|
Assert.Equal(new[] { "foo", "baz", "bar" }, items); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Setting_Items_To_Null_Creates_Empty_Items() |
||||
|
{ |
||||
|
var target = CreateTarget(); |
||||
|
var oldItems = target.GetOrCreateItems(); |
||||
|
|
||||
|
target.SetItems(null); |
||||
|
|
||||
|
var newItems = Assert.IsType<AvaloniaList<object>>(target.GetOrCreateItems()); |
||||
|
|
||||
|
Assert.NotSame(oldItems, newItems); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Handles_Null_Model_Source() |
||||
|
{ |
||||
|
var model = new SelectionModel(); |
||||
|
model.Select(1); |
||||
|
|
||||
|
var target = new SelectedItemsSync(model); |
||||
|
var items = target.GetOrCreateItems(); |
||||
|
|
||||
|
Assert.Empty(items); |
||||
|
|
||||
|
model.Select(2); |
||||
|
model.Source = new[] { "foo", "bar", "baz" }; |
||||
|
|
||||
|
Assert.Equal(new[] { "bar", "baz" }, items); |
||||
|
} |
||||
|
|
||||
|
[Fact] |
||||
|
public void Does_Not_Accept_Fixed_Size_Items() |
||||
|
{ |
||||
|
var target = CreateTarget(); |
||||
|
|
||||
|
Assert.Throws<NotSupportedException>(() => |
||||
|
target.SetItems(new[] { "foo", "bar", "baz" })); |
||||
|
} |
||||
|
|
||||
|
private static SelectedItemsSync CreateTarget( |
||||
|
IEnumerable<string> items = null) |
||||
|
{ |
||||
|
items ??= new[] { "foo", "bar", "baz" }; |
||||
|
|
||||
|
var model = new SelectionModel { Source = items }; |
||||
|
model.SelectRange(new IndexPath(1), new IndexPath(2)); |
||||
|
|
||||
|
var target = new SelectedItemsSync(model); |
||||
|
return target; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
Loading…
Reference in new issue