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Fix extraneous empty lines.

Fix Animation.cs braces
pull/1461/head
Jumar Macato 8 years ago
parent
commit
ec4af4f395
  1. 5
      src/Avalonia.Animation/Animation.cs
  2. 1
      src/Avalonia.Animation/Easing/BackEaseInOut.cs
  3. 1
      src/Avalonia.Animation/Easing/BounceEaseIn.cs
  4. 1
      src/Avalonia.Animation/Easing/BounceEaseInOut.cs
  5. 1
      src/Avalonia.Animation/Easing/CircularEaseIn.cs
  6. 1
      src/Avalonia.Animation/Easing/CircularEaseInOut.cs
  7. 1
      src/Avalonia.Animation/Easing/CubicEaseInOut.cs
  8. 3
      src/Avalonia.Animation/Easing/Easing.cs
  9. 1
      src/Avalonia.Animation/Easing/EasingTypeConverter.cs
  10. 1
      src/Avalonia.Animation/Easing/ElasticEaseIn.cs
  11. 1
      src/Avalonia.Animation/Easing/ElasticEaseInOut.cs
  12. 2
      src/Avalonia.Animation/Easing/ElasticEaseOut.cs
  13. 1
      src/Avalonia.Animation/Easing/ExponentialEaseInOut.cs
  14. 1
      src/Avalonia.Animation/Easing/LinearEasing.cs
  15. 1
      src/Avalonia.Animation/Easing/QuadraticEaseInOut.cs
  16. 1
      src/Avalonia.Animation/Easing/QuadraticEaseOut.cs
  17. 1
      src/Avalonia.Animation/Easing/QuarticEaseIn.cs
  18. 1
      src/Avalonia.Animation/Easing/QuarticEaseInOut.cs
  19. 1
      src/Avalonia.Animation/Easing/QuarticEaseOut.cs

5
src/Avalonia.Animation/Animation.cs

@ -63,7 +63,10 @@ namespace Avalonia.Animation
/// </summary>
public void Dispose()
{
foreach (var sub in _subscription) sub.Dispose();
foreach (var sub in _subscription)
{
sub.Dispose();
}
}
/// <inheritdocs/>

1
src/Avalonia.Animation/Easing/BackEaseInOut.cs

@ -27,6 +27,5 @@ namespace Avalonia.Animation.Easings
return 0.5d * (1d - f * (f * f - Math.Sin(f * Math.PI))) + 0.5d;
}
}
}
}

1
src/Avalonia.Animation/Easing/BounceEaseIn.cs

@ -17,6 +17,5 @@ namespace Avalonia.Animation.Easings
{
return 1 - BounceEaseUtils.Bounce(1 - progress);
}
}
}

1
src/Avalonia.Animation/Easing/BounceEaseInOut.cs

@ -24,6 +24,5 @@ namespace Avalonia.Animation.Easings
return 0.5f * BounceEaseUtils.Bounce(p * 2 - 1) + 0.5f;
}
}
}
}

1
src/Avalonia.Animation/Easing/CircularEaseIn.cs

@ -17,6 +17,5 @@ namespace Avalonia.Animation.Easings
{
return 1d - Math.Sqrt(1d - p * p);
}
}
}

1
src/Avalonia.Animation/Easing/CircularEaseInOut.cs

@ -25,6 +25,5 @@ namespace Avalonia.Animation.Easings
return 0.5d * (Math.Sqrt((3d - t) * (t - 1d)) + 1d);
}
}
}
}

1
src/Avalonia.Animation/Easing/CubicEaseInOut.cs

@ -25,5 +25,4 @@ namespace Avalonia.Animation.Easings
}
}
}
}

3
src/Avalonia.Animation/Easing/Easing.cs

@ -34,7 +34,7 @@ namespace Avalonia.Animation.Easings
{
_easingTypes = new Dictionary<string, Type>();
var derivedTypes = AppDomain.CurrentDomain.GetAssemblies()
var derivedTypes = AppDomain.CurrentDomain.GetAssemblies()z
.SelectMany(p => p.GetTypes())
.Where(p => p.Namespace == s_thisType.Namespace)
.Where(p => p.IsSubclassOf(s_thisType))
@ -54,6 +54,5 @@ namespace Avalonia.Animation.Easings
throw new FormatException($"Easing \"{e}\" was not found in {s_thisType.Namespace} namespace.");
}
}
}
}

1
src/Avalonia.Animation/Easing/EasingTypeConverter.cs

@ -8,7 +8,6 @@ using System.Globalization;
namespace Avalonia.Animation.Easings
{
public class EasingTypeConverter : TypeConverter
{
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)

1
src/Avalonia.Animation/Easing/ElasticEaseIn.cs

@ -19,5 +19,4 @@ namespace Avalonia.Animation.Easings
return Math.Sin(13d * EasingUtils.HALFPI * p) * Math.Pow(2d, 10d * (p - 1));
}
}
}

1
src/Avalonia.Animation/Easing/ElasticEaseInOut.cs

@ -27,6 +27,5 @@ namespace Avalonia.Animation.Easings
return 0.5d * (Math.Sin(-13d * EasingUtils.HALFPI * ((2d * p - 1d) + 1d)) * Math.Pow(2d, -10d * (2d * p - 1d)) + 2d);
}
}
}
}

2
src/Avalonia.Animation/Easing/ElasticEaseOut.cs

@ -17,8 +17,6 @@ namespace Avalonia.Animation.Easings
{
double p = progress;
return Math.Sin(-13d * EasingUtils.HALFPI * (p + 1)) * Math.Pow(2d, -10d * p) + 1d;
}
}
}

1
src/Avalonia.Animation/Easing/ExponentialEaseInOut.cs

@ -25,6 +25,5 @@ namespace Avalonia.Animation.Easings
return -0.5d * Math.Pow(2d, -20d * p + 10d) + 1d;
}
}
}
}

1
src/Avalonia.Animation/Easing/LinearEasing.cs

@ -14,5 +14,4 @@ namespace Avalonia.Animation.Easings
return progress;
}
}
}

1
src/Avalonia.Animation/Easing/QuadraticEaseInOut.cs

@ -23,6 +23,5 @@ namespace Avalonia.Animation.Easings
return p * (-2d * p + 4d) - 1d;
}
}
}
}

1
src/Avalonia.Animation/Easing/QuadraticEaseOut.cs

@ -14,6 +14,5 @@ namespace Avalonia.Animation.Easings
{
return -(progress * (progress - 2d));
}
}
}

1
src/Avalonia.Animation/Easing/QuarticEaseIn.cs

@ -15,6 +15,5 @@ namespace Avalonia.Animation.Easings
double p2 = progress * progress;
return p2 * p2;
}
}
}

1
src/Avalonia.Animation/Easing/QuarticEaseInOut.cs

@ -26,6 +26,5 @@ namespace Avalonia.Animation.Easings
return -8d * f2 * f2 + 1d;
}
}
}
}

1
src/Avalonia.Animation/Easing/QuarticEaseOut.cs

@ -16,6 +16,5 @@ namespace Avalonia.Animation.Easings
double f2 = f * f;
return -f2 * f2 + 1d;
}
}
}

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