From ed7a9f881319ec7a535334a2cc6fdf92d398aaec Mon Sep 17 00:00:00 2001 From: Nikita Tsukanov Date: Mon, 17 Jul 2023 17:26:19 +0600 Subject: [PATCH] Special handling for macos dispatcher quirks --- .../Threading/Dispatcher.Queue.cs | 20 +++++++++++++------ .../Threading/Dispatcher.Timers.cs | 2 +- src/Avalonia.Base/Threading/Dispatcher.cs | 3 +++ .../Threading/DispatcherFrame.cs | 8 ++++++-- 4 files changed, 24 insertions(+), 9 deletions(-) diff --git a/src/Avalonia.Base/Threading/Dispatcher.Queue.cs b/src/Avalonia.Base/Threading/Dispatcher.Queue.cs index 829ab4cf87..1644332aea 100644 --- a/src/Avalonia.Base/Threading/Dispatcher.Queue.cs +++ b/src/Avalonia.Base/Threading/Dispatcher.Queue.cs @@ -9,7 +9,9 @@ public partial class Dispatcher private readonly DispatcherPriorityQueue _queue = new(); private bool _signaled; private bool _explicitBackgroundProcessingRequested; - private const int MaximumTimeProcessingBackgroundJobs = 50; + private const int MaximumInputStarvationTimeInFallbackMode = 50; + private const int MaximumInputStarvationTimeInExplicitProcessingExplicitMode = 50; + private int _maximumInputStarvationTime; void RequestBackgroundProcessing() { @@ -35,8 +37,8 @@ public partial class Dispatcher lock (InstanceLock) { _explicitBackgroundProcessingRequested = false; - ExecuteJobsCore(); } + ExecuteJobsCore(true); } /// @@ -130,10 +132,10 @@ public partial class Dispatcher lock (InstanceLock) _signaled = false; - ExecuteJobsCore(); + ExecuteJobsCore(false); } - void ExecuteJobsCore() + void ExecuteJobsCore(bool fromExplicitBackgroundProcessingCallback) { long? backgroundJobExecutionStartedAt = null; while (true) @@ -151,7 +153,6 @@ public partial class Dispatcher if (job.Priority > DispatcherPriority.Input) { ExecuteJob(job); - backgroundJobExecutionStartedAt = null; } // If platform supports pending input query, ask the platform if we can continue running low priority jobs else if (_pendingInputImpl?.CanQueryPendingInput == true) @@ -164,6 +165,13 @@ public partial class Dispatcher return; } } + // We can't ask if the implementation has pending input, so we should let it to call us back + // Once it thinks that input is handled + else if (_backgroundProcessingImpl != null && !fromExplicitBackgroundProcessingCallback) + { + RequestBackgroundProcessing(); + return; + } // We can't check if there is pending input, but still need to enforce interactivity // so we stop processing background jobs after some timeout and start a timer to continue later else @@ -171,7 +179,7 @@ public partial class Dispatcher if (backgroundJobExecutionStartedAt == null) backgroundJobExecutionStartedAt = Now; - if (Now - backgroundJobExecutionStartedAt.Value > MaximumTimeProcessingBackgroundJobs) + if (Now - backgroundJobExecutionStartedAt.Value > _maximumInputStarvationTime) { _signaled = true; RequestBackgroundProcessing(); diff --git a/src/Avalonia.Base/Threading/Dispatcher.Timers.cs b/src/Avalonia.Base/Threading/Dispatcher.Timers.cs index bb252b7f55..51408daad1 100644 --- a/src/Avalonia.Base/Threading/Dispatcher.Timers.cs +++ b/src/Avalonia.Base/Threading/Dispatcher.Timers.cs @@ -127,7 +127,7 @@ public partial class Dispatcher if (needToPromoteTimers) PromoteTimers(); if (needToProcessQueue) - ExecuteJobsCore(); + ExecuteJobsCore(false); UpdateOSTimer(); } diff --git a/src/Avalonia.Base/Threading/Dispatcher.cs b/src/Avalonia.Base/Threading/Dispatcher.cs index f257072dc8..46c6699b5a 100644 --- a/src/Avalonia.Base/Threading/Dispatcher.cs +++ b/src/Avalonia.Base/Threading/Dispatcher.cs @@ -34,6 +34,9 @@ public partial class Dispatcher : IDispatcher _controlledImpl = _impl as IControlledDispatcherImpl; _pendingInputImpl = _impl as IDispatcherImplWithPendingInput; _backgroundProcessingImpl = _impl as IDispatcherImplWithExplicitBackgroundProcessing; + _maximumInputStarvationTime = _backgroundProcessingImpl == null ? + MaximumInputStarvationTimeInFallbackMode : + MaximumInputStarvationTimeInExplicitProcessingExplicitMode; if (_backgroundProcessingImpl != null) _backgroundProcessingImpl.ReadyForBackgroundProcessing += OnReadyForExplicitBackgroundProcessing; } diff --git a/src/Avalonia.Base/Threading/DispatcherFrame.cs b/src/Avalonia.Base/Threading/DispatcherFrame.cs index e826432475..1a80740420 100644 --- a/src/Avalonia.Base/Threading/DispatcherFrame.cs +++ b/src/Avalonia.Base/Threading/DispatcherFrame.cs @@ -38,10 +38,14 @@ public class DispatcherFrame /// for their important criteria to be met. These frames /// should have a timeout associated with them. /// - public DispatcherFrame(bool exitWhenRequested) + public DispatcherFrame(bool exitWhenRequested) : this(Dispatcher.UIThread, exitWhenRequested) { - Dispatcher = Dispatcher.UIThread; Dispatcher.VerifyAccess(); + } + + internal DispatcherFrame(Dispatcher dispatcher, bool exitWhenRequested) + { + Dispatcher = dispatcher; _exitWhenRequested = exitWhenRequested; _continue = true; }