diff --git a/src/Avalonia.Visuals/Rendering/SceneGraph/LineNode.cs b/src/Avalonia.Visuals/Rendering/SceneGraph/LineNode.cs index 3d5de96bf6..5d7df770aa 100644 --- a/src/Avalonia.Visuals/Rendering/SceneGraph/LineNode.cs +++ b/src/Avalonia.Visuals/Rendering/SceneGraph/LineNode.cs @@ -85,30 +85,30 @@ namespace Avalonia.Rendering.SceneGraph { var a = P1; var b = P2; - + //If dot1 or dot2 is negative, then the angle between the perpendicular and the segment is obtuse. //The distance from a point to a straight line is defined as the //length of the vector formed by the point and the closest point of the segment - + Vector ap = p - a; var dot1 = Vector.Dot(b - a, ap); - + if (dot1 < 0) - return ap.Length <= Pen.Thickness/2; + return ap.Length <= Pen.Thickness / 2; Vector bp = p - b; var dot2 = Vector.Dot(a - b, bp); - - if(dot2 < 0) - return bp.Length <= Pen.Thickness/2; + + if (dot2 < 0) + return bp.Length <= Pen.Thickness / 2; var bXaX = b.X - a.X; var bYaY = b.Y - a.Y; - + var distance = (bXaX * (p.Y - a.Y) - bYaY * (p.X - a.X)) / (Math.Sqrt(Math.Pow(bXaX, 2) + Math.Pow(bYaY, 2))); - - return Math.Abs(distance) <= Pen.Thickness/2; + + return Math.Abs(distance) <= Pen.Thickness / 2; } } }