@ -127,15 +127,14 @@ namespace Avalonia.Direct2D1
EndCap = pen . EndLineCap . ToDirect2D ( ) ,
DashCap = pen . DashCap . ToDirect2D ( )
} ;
float [ ] dashes = null ; //If we new an array first that we may waste it when we use `dashes = pen.DashStyle.Dashes.Select(x => (float)x).ToArray()`. As a frequently used code I think this optimize is necessary.
float [ ] dashes = null ;
if ( pen . DashStyle ? . Dashes ! = null & & pen . DashStyle . Dashes . Count > 0 )
{
properties . DashStyle = DashStyle . Custom ;
properties . DashOffset = ( float ) pen . DashStyle . Offset ;
properties . DashOffset = ( float ) pen . DashStyle . Offset ;
dashes = pen . DashStyle . Dashes . Select ( x = > ( float ) x ) . ToArray ( ) ;
}
//If we don't enter the code above that it is null. We should set it a default value to solve the null exception.
dashes = dashes ? ? Array . Empty < float > ( ) ;
return new StrokeStyle ( factory , properties , dashes ) ;