From f0ada1c82ff27fa72c512624bb840dbee83c6b9b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Wies=C5=82aw=20=C5=A0olt=C3=A9s?= Date: Thu, 30 May 2019 21:18:34 +0200 Subject: [PATCH] Update MathUtilities.cs --- src/Avalonia.Base/Utilities/MathUtilities.cs | 118 ++++++++++++++++++- 1 file changed, 117 insertions(+), 1 deletion(-) diff --git a/src/Avalonia.Base/Utilities/MathUtilities.cs b/src/Avalonia.Base/Utilities/MathUtilities.cs index dcb3ef4a2b..546133bb03 100644 --- a/src/Avalonia.Base/Utilities/MathUtilities.cs +++ b/src/Avalonia.Base/Utilities/MathUtilities.cs @@ -1,6 +1,9 @@ // Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. +using System; +using System.Runtime.InteropServices; + namespace Avalonia.Utilities { /// @@ -8,6 +11,86 @@ namespace Avalonia.Utilities /// public static class MathUtilities { + /// + /// AreClose - Returns whether or not two doubles are "close". That is, whether or + /// not they are within epsilon of each other. + /// + /// The first double to compare. + /// The second double to compare. + public static bool AreClose(double value1, double value2) + { + //in case they are Infinities (then epsilon check does not work) + if (value1 == value2) return true; + double eps = (Math.Abs(value1) + Math.Abs(value2) + 10.0) * double.Epsilon; + double delta = value1 - value2; + return (-eps < delta) && (eps > delta); + } + + /// + /// LessThan - Returns whether or not the first double is less than the second double. + /// That is, whether or not the first is strictly less than *and* not within epsilon of + /// the other number. + /// The first double to compare. + /// The second double to compare. + public static bool LessThan(double value1, double value2) + { + return (value1 < value2) && !AreClose(value1, value2); + } + + /// + /// GreaterThan - Returns whether or not the first double is greater than the second double. + /// That is, whether or not the first is strictly greater than *and* not within epsilon of + /// the other number. + /// The first double to compare. + /// The second double to compare. + public static bool GreaterThan(double value1, double value2) + { + return (value1 > value2) && !AreClose(value1, value2); + } + + /// + /// LessThanOrClose - Returns whether or not the first double is less than or close to + /// the second double. That is, whether or not the first is strictly less than or within + /// epsilon of the other number. + /// The first double to compare. + /// The second double to compare. + public static bool LessThanOrClose(double value1, double value2) + { + return (value1 < value2) || AreClose(value1, value2); + } + + /// + /// GreaterThanOrClose - Returns whether or not the first double is greater than or close to + /// the second double. That is, whether or not the first is strictly greater than or within + /// epsilon of the other number. + /// + /// The first double to compare. + /// The second double to compare. + public static bool GreaterThanOrClose(double value1, double value2) + { + return (value1 > value2) || AreClose(value1, value2); + } + + /// + /// IsOne - Returns whether or not the double is "close" to 1. Same as AreClose(double, 1), + /// but this is faster. + /// + /// The double to compare to 1. + public static bool IsOne(double value) + { + return Math.Abs(value - 1.0) < 10.0 * double.Epsilon; + } + + /// + /// IsZero - Returns whether or not the double is "close" to 0. Same as AreClose(double, 0), + /// but this is faster. + /// + /// The double to compare to 0. + public static bool IsZero(double value) + { + return Math.Abs(value) < 10.0 * double.Epsilon; + } + /// /// Clamps a value between a minimum and maximum value. /// @@ -31,6 +114,39 @@ namespace Avalonia.Utilities } } + /// + /// Calculates the value to be used for layout rounding at high DPI. + /// + /// Input value to be rounded. + /// Ratio of screen's DPI to layout DPI + /// Adjusted value that will produce layout rounding on screen at high dpi. + /// This is a layout helper method. It takes DPI into account and also does not return + /// the rounded value if it is unacceptable for layout, e.g. Infinity or NaN. It's a helper associated with + /// UseLayoutRounding property and should not be used as a general rounding utility. + public static double RoundLayoutValue(double value, double dpiScale) + { + double newValue; + + // If DPI == 1, don't use DPI-aware rounding. + if (!MathUtilities.AreClose(dpiScale, 1.0)) + { + newValue = Math.Round(value * dpiScale) / dpiScale; + // If rounding produces a value unacceptable to layout (NaN, Infinity or MaxValue), use the original value. + if (double.IsNaN(newValue) || + double.IsInfinity(newValue) || + MathUtilities.AreClose(newValue, double.MaxValue)) + { + newValue = value; + } + } + else + { + newValue = Math.Round(value); + } + + return newValue; + } + /// /// Clamps a value between a minimum and maximum value. /// @@ -54,4 +170,4 @@ namespace Avalonia.Utilities } } } -} +} \ No newline at end of file