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Merge remote-tracking branch 'origin/master' into exported-menus

pull/2978/head
Dan Walmsley 7 years ago
parent
commit
f146d49a9e
  1. 2
      src/Avalonia.Visuals/Rendering/DeferredRenderer.cs
  2. 10
      src/Avalonia.Visuals/Rendering/SceneGraph/SceneBuilder.cs
  3. 15
      src/Avalonia.Visuals/Rendering/SceneGraph/VisualNode.cs
  4. 49
      tests/Avalonia.Visuals.UnitTests/Rendering/DeferredRendererTests.cs
  5. 4
      tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/SceneBuilderTests.cs
  6. 2
      tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/VisualNodeTests.cs

2
src/Avalonia.Visuals/Rendering/DeferredRenderer.cs

@ -540,7 +540,7 @@ namespace Avalonia.Rendering
foreach (var visual in _recalculateChildren)
{
var node = scene.FindNode(visual);
((VisualNode)node)?.UpdateChildren(scene);
((VisualNode)node)?.SortChildren(scene);
}
_recalculateChildren.Clear();

10
src/Avalonia.Visuals/Rendering/SceneGraph/SceneBuilder.cs

@ -53,6 +53,16 @@ namespace Avalonia.Rendering.SceneGraph
if (visual.VisualRoot != null)
{
if (node?.Parent != null &&
visual.VisualParent != null &&
node.Parent.Visual != visual.VisualParent)
{
// The control has changed parents. Remove the node and recurse into the new parent node.
((VisualNode)node.Parent).RemoveChild(node);
Deindex(scene, node);
node = (VisualNode)scene.FindNode(visual.VisualParent);
}
if (visual.IsVisible)
{
// If the node isn't yet part of the scene, find the nearest ancestor that is.

15
src/Avalonia.Visuals/Rendering/SceneGraph/VisualNode.cs

@ -174,12 +174,12 @@ namespace Avalonia.Rendering.SceneGraph
/// <summary>
/// Sorts the <see cref="Children"/> collection according to the order of the visual's
/// children and their z-index and removes controls that are no longer children.
/// children and their z-index.
/// </summary>
/// <param name="scene">The scene that the node is a part of.</param>
public void UpdateChildren(Scene scene)
public void SortChildren(Scene scene)
{
if (_children == null || _children.Count == 0)
if (_children == null || _children.Count <= 1)
{
return;
}
@ -193,12 +193,9 @@ namespace Avalonia.Rendering.SceneGraph
keys.Add(((long)zIndex << 32) + i);
}
var toRemove = _children.ToList();
keys.Sort();
_children.Clear();
foreach (var i in keys)
{
var child = Visual.VisualChildren[(int)(i & 0xffffffff)];
@ -207,14 +204,8 @@ namespace Avalonia.Rendering.SceneGraph
if (node != null)
{
_children.Add(node);
toRemove.Remove(node);
}
}
foreach (var node in toRemove)
{
scene.Remove(node);
}
}
/// <summary>

49
tests/Avalonia.Visuals.UnitTests/Rendering/DeferredRendererTests.cs

@ -96,6 +96,55 @@ namespace Avalonia.Visuals.UnitTests.Rendering
Assert.Equal(new List<IVisual> { root, decorator, border, canvas }, result);
}
[Fact]
public void Should_Add_Dirty_Rect_On_Child_Remove()
{
var dispatcher = new ImmediateDispatcher();
var loop = new Mock<IRenderLoop>();
Decorator decorator;
Border border;
var root = new TestRoot
{
Width = 100,
Height= 100,
Child = decorator = new Decorator
{
Child = border = new Border
{
Width = 50,
Height = 50,
Background = Brushes.Red,
},
}
};
root.Measure(Size.Infinity);
root.Arrange(new Rect(root.DesiredSize));
var sceneBuilder = new SceneBuilder();
var target = new DeferredRenderer(
root,
loop.Object,
sceneBuilder: sceneBuilder,
dispatcher: dispatcher);
root.Renderer = target;
target.Start();
RunFrame(target);
decorator.Child = null;
RunFrame(target);
var scene = target.UnitTestScene();
var stackNode = scene.FindNode(decorator);
var dirty = scene.Layers[0].Dirty.ToList();
Assert.Equal(1, dirty.Count);
Assert.Equal(new Rect(25, 25, 50, 50), dirty[0]);
}
[Fact]
public void Should_Update_VisualNode_Order_On_Child_Remove_Insert()
{

4
tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/SceneBuilderTests.cs

@ -521,8 +521,8 @@ namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph
moveFromNode = (VisualNode)scene.FindNode(moveFrom);
moveToNode = (VisualNode)scene.FindNode(moveTo);
moveFromNode.UpdateChildren(scene);
moveToNode.UpdateChildren(scene);
moveFromNode.SortChildren(scene);
moveToNode.SortChildren(scene);
sceneBuilder.Update(scene, moveFrom);
sceneBuilder.Update(scene, moveTo);
sceneBuilder.Update(scene, moveMe);

2
tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/VisualNodeTests.cs

@ -99,7 +99,7 @@ namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph
var node = new VisualNode(Mock.Of<IVisual>(), null);
var scene = new Scene(Mock.Of<IVisual>());
node.UpdateChildren(scene);
node.SortChildren(scene);
}
}
}

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