diff --git a/src/Avalonia.Native/AvaloniaNativePlatformExtensions.cs b/src/Avalonia.Native/AvaloniaNativePlatformExtensions.cs index 51d3556dfd..eef765e7ec 100644 --- a/src/Avalonia.Native/AvaloniaNativePlatformExtensions.cs +++ b/src/Avalonia.Native/AvaloniaNativePlatformExtensions.cs @@ -32,10 +32,10 @@ namespace Avalonia public class AvaloniaNativePlatformOptions { /// - /// Deferred renderer would be used on Windows when set to true. Immediate renderer would be used when set to false. The default value is true. + /// Deferred renderer would be used when set to true. Immediate renderer when set to false. The default value is true. /// /// - /// Avalonia has two different renderers - Immediate and Deferred. + /// Avalonia has two rendering modes: Immediate and Deferred rendering. /// Immediate re-renders the whole scene when some element is changed on the scene. Deferred re-renders only changed elements. /// public bool UseDeferredRendering { get; set; } = true; diff --git a/src/Avalonia.X11/X11Platform.cs b/src/Avalonia.X11/X11Platform.cs index df1c542159..1f9c91aa2b 100644 --- a/src/Avalonia.X11/X11Platform.cs +++ b/src/Avalonia.X11/X11Platform.cs @@ -188,17 +188,17 @@ namespace Avalonia public bool UseDBusMenu { get; set; } /// - /// Deferred renderer would be used on Windows when set to true. Immediate renderer would be used when set to false. The default value is true. + /// Deferred renderer would be used when set to true. Immediate renderer when set to false. The default value is true. /// /// - /// Avalonia has two different renderers - Immediate and Deferred. + /// Avalonia has two rendering modes: Immediate and Deferred rendering. /// Immediate re-renders the whole scene when some element is changed on the scene. Deferred re-renders only changed elements. /// public bool UseDeferredRendering { get; set; } = true; /// /// Determines whether to use IME. - /// IME would be enabled by default if user input languages contain one of the following languages: Mandarin Chinese, Japanese, Vietnamese, Korean. + /// IME would be enabled by default if the current user input language is one of the following: Mandarin, Japanese, Vietnamese or Korean. /// /// /// Input method editor is a component that enables users to generate characters not natively available diff --git a/src/Windows/Avalonia.Win32/Win32Platform.cs b/src/Windows/Avalonia.Win32/Win32Platform.cs index 0240655761..a881c45cd0 100644 --- a/src/Windows/Avalonia.Win32/Win32Platform.cs +++ b/src/Windows/Avalonia.Win32/Win32Platform.cs @@ -41,19 +41,19 @@ namespace Avalonia public class Win32PlatformOptions { /// - /// Deferred renderer would be used on Windows when set to true. Immediate renderer would be used when set to false. The default value is true. + /// Deferred renderer would be used when set to true. Immediate renderer when set to false. The default value is true. /// /// - /// Avalonia has two different renderers - Immediate and Deferred. + /// Avalonia has two rendering modes: Immediate and Deferred rendering. /// Immediate re-renders the whole scene when some element is changed on the scene. Deferred re-renders only changed elements. /// public bool UseDeferredRendering { get; set; } = true; /// - /// Enables ANGLE for Windows. For every Windows which is above Win 7, the default is true,otherwise-false. + /// Enables ANGLE for Windows. For every Windows version that is above Windows 7, the default is true otherwise it's false. /// /// - /// GPU would not be used for rendering if you would set that to false. + /// GPU rendering will not be enabled if this is set to false. /// public bool? AllowEglInitialization { get; set; }