diff --git a/src/Avalonia.Native/AvaloniaNativePlatformExtensions.cs b/src/Avalonia.Native/AvaloniaNativePlatformExtensions.cs
index 51d3556dfd..eef765e7ec 100644
--- a/src/Avalonia.Native/AvaloniaNativePlatformExtensions.cs
+++ b/src/Avalonia.Native/AvaloniaNativePlatformExtensions.cs
@@ -32,10 +32,10 @@ namespace Avalonia
public class AvaloniaNativePlatformOptions
{
///
- /// Deferred renderer would be used on Windows when set to true. Immediate renderer would be used when set to false. The default value is true.
+ /// Deferred renderer would be used when set to true. Immediate renderer when set to false. The default value is true.
///
///
- /// Avalonia has two different renderers - Immediate and Deferred.
+ /// Avalonia has two rendering modes: Immediate and Deferred rendering.
/// Immediate re-renders the whole scene when some element is changed on the scene. Deferred re-renders only changed elements.
///
public bool UseDeferredRendering { get; set; } = true;
diff --git a/src/Avalonia.X11/X11Platform.cs b/src/Avalonia.X11/X11Platform.cs
index df1c542159..1f9c91aa2b 100644
--- a/src/Avalonia.X11/X11Platform.cs
+++ b/src/Avalonia.X11/X11Platform.cs
@@ -188,17 +188,17 @@ namespace Avalonia
public bool UseDBusMenu { get; set; }
///
- /// Deferred renderer would be used on Windows when set to true. Immediate renderer would be used when set to false. The default value is true.
+ /// Deferred renderer would be used when set to true. Immediate renderer when set to false. The default value is true.
///
///
- /// Avalonia has two different renderers - Immediate and Deferred.
+ /// Avalonia has two rendering modes: Immediate and Deferred rendering.
/// Immediate re-renders the whole scene when some element is changed on the scene. Deferred re-renders only changed elements.
///
public bool UseDeferredRendering { get; set; } = true;
///
/// Determines whether to use IME.
- /// IME would be enabled by default if user input languages contain one of the following languages: Mandarin Chinese, Japanese, Vietnamese, Korean.
+ /// IME would be enabled by default if the current user input language is one of the following: Mandarin, Japanese, Vietnamese or Korean.
///
///
/// Input method editor is a component that enables users to generate characters not natively available
diff --git a/src/Windows/Avalonia.Win32/Win32Platform.cs b/src/Windows/Avalonia.Win32/Win32Platform.cs
index 0240655761..a881c45cd0 100644
--- a/src/Windows/Avalonia.Win32/Win32Platform.cs
+++ b/src/Windows/Avalonia.Win32/Win32Platform.cs
@@ -41,19 +41,19 @@ namespace Avalonia
public class Win32PlatformOptions
{
///
- /// Deferred renderer would be used on Windows when set to true. Immediate renderer would be used when set to false. The default value is true.
+ /// Deferred renderer would be used when set to true. Immediate renderer when set to false. The default value is true.
///
///
- /// Avalonia has two different renderers - Immediate and Deferred.
+ /// Avalonia has two rendering modes: Immediate and Deferred rendering.
/// Immediate re-renders the whole scene when some element is changed on the scene. Deferred re-renders only changed elements.
///
public bool UseDeferredRendering { get; set; } = true;
///
- /// Enables ANGLE for Windows. For every Windows which is above Win 7, the default is true,otherwise-false.
+ /// Enables ANGLE for Windows. For every Windows version that is above Windows 7, the default is true otherwise it's false.
///
///
- /// GPU would not be used for rendering if you would set that to false.
+ /// GPU rendering will not be enabled if this is set to false.
///
public bool? AllowEglInitialization { get; set; }