From f4eeb82a58100bb23554ea40f37dbd46431151e3 Mon Sep 17 00:00:00 2001 From: Steven Kirk Date: Tue, 6 Dec 2022 16:43:51 +0100 Subject: [PATCH] Actually dispose DisposeAnimationInstanceSubject. We were creating a `DisposeAnimationInstanceSubject` and then just discarding it, meaning it was never disposed. Fixes #6111 Fixes #9514 --- src/Avalonia.Base/Animation/Animators/Animator`1.cs | 3 ++- .../Animation/AnimationIterationTests.cs | 5 ++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/Avalonia.Base/Animation/Animators/Animator`1.cs b/src/Avalonia.Base/Animation/Animators/Animator`1.cs index 8765cfb4c9..b5d1feb4a7 100644 --- a/src/Avalonia.Base/Animation/Animators/Animator`1.cs +++ b/src/Avalonia.Base/Animation/Animators/Animator`1.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Reactive.Disposables; using System.Reactive.Linq; using Avalonia.Animation.Utils; using Avalonia.Collections; @@ -39,7 +40,7 @@ namespace Avalonia.Animation.Animators VerifyConvertKeyFrames(); var subject = new DisposeAnimationInstanceSubject(this, animation, control, clock, onComplete); - return match.Subscribe(subject); + return new CompositeDisposable(match.Subscribe(subject), subject); } protected T InterpolationHandler(double animationTime, T neutralValue) diff --git a/tests/Avalonia.Base.UnitTests/Animation/AnimationIterationTests.cs b/tests/Avalonia.Base.UnitTests/Animation/AnimationIterationTests.cs index ca24b95e65..58e908aca9 100644 --- a/tests/Avalonia.Base.UnitTests/Animation/AnimationIterationTests.cs +++ b/tests/Avalonia.Base.UnitTests/Animation/AnimationIterationTests.cs @@ -181,7 +181,7 @@ namespace Avalonia.Base.UnitTests.Animation Assert.Equal(border.Width, 300d); } - [Fact(Skip = "See #6111")] + [Fact] public void Dispose_Subscription_Should_Stop_Animation() { var keyframe1 = new KeyFrame() @@ -310,7 +310,7 @@ namespace Avalonia.Base.UnitTests.Animation Assert.True(animationRun.IsCompleted); } - [Fact(Skip = "See #6111")] + [Fact] public void Cancellation_Should_Stop_Animation() { var keyframe1 = new KeyFrame() @@ -372,7 +372,6 @@ namespace Avalonia.Base.UnitTests.Animation clock.Step(TimeSpan.FromSeconds(1)); clock.Step(TimeSpan.FromSeconds(2)); clock.Step(TimeSpan.FromSeconds(3)); - //Assert.Equal(2, propertyChangedCount); animationRun.Wait();